mirror of
https://github.com/cainan-c/TaikoPythonTools.git
synced 2024-12-18 01:55:53 +01:00
3374 lines
146 KiB
Python
3374 lines
146 KiB
Python
import concurrent.futures
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import functools
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import glob
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import concurrent.futures
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import gzip
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import json
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import numpy as np
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import os
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import random
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import re
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import shutil
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import subprocess
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import struct
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import tempfile
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import tkinter as tk
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import sv_ttk
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import xml.etree.ElementTree as ET
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from cryptography.hazmat.backends import default_backend
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from cryptography.hazmat.primitives import padding
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from cryptography.hazmat.primitives.ciphers import Cipher, algorithms, modes
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from PIL import Image, ImageDraw, ImageFont
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from pydub import AudioSegment
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from pydub.exceptions import CouldntDecodeError
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from tkinter import ttk, messagebox
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selected_songs = set()
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selected_song_ids = []
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# Function to load configuration from file
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def load_config():
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config_file = "config.json"
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default_config = {
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"max_concurrent": 5, # Default value if not specified in config file
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"lang": "en",
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"custom_songs": False,
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"custom_song_path": "data_custom/"
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}
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try:
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with open(config_file, "r") as f:
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config = json.load(f)
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# Override default values with values from config file
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default_config.update(config)
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except FileNotFoundError:
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print(f"Config file '{config_file}' not found. Using default configuration.")
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return default_config
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data_dir = "data/"
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musicinfo_path = os.path.join(data_dir, "datatable", "musicinfo.json")
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wordlist_path = os.path.join(data_dir, "datatable", "wordlist.json")
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previewpos_path = os.path.join(data_dir, "datatable", "previewpos.json")
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# Load configuration
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config = load_config()
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custom_songs = config["custom_songs"]
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lang = config["lang"]
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if custom_songs == True:
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print("Custom Song Loading Enabled")
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custom_data_dir = config.get('custom_song_path')
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custom_musicinfo_path = os.path.join(custom_data_dir, "datatable", "musicinfo.json")
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custom_wordlist_path = os.path.join(custom_data_dir, "datatable", "wordlist.json")
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custom_previewpos_path = os.path.join(custom_data_dir, "datatable", "previewpos.json")
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item_selection_state = {}
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with open(musicinfo_path, "r", encoding="utf-8") as musicinfo_file:
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music_info = json.load(musicinfo_file)
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with open(wordlist_path, "r", encoding="utf-8") as wordlist_file:
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word_list = json.load(wordlist_file)
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if custom_songs == True:
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with open(custom_musicinfo_path, "r", encoding="utf-8") as custom_musicinfo_file:
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custom_music_info = json.load(custom_musicinfo_file)
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with open(custom_wordlist_path, "r", encoding="utf-8") as custom_wordlist_file:
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custom_word_list = json.load(custom_wordlist_file)
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if lang == "jp":
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genre_map = {
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0: ("ポップス", "#219fbb"),
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1: ("アニメ", "#ff9700"),
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2: ("ボーカロイド", "#a2c4c8"),
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3: ("バラエティ", "#8fd321"),
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4: ("Unused", "#000000"),
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5: ("クラシック", "#d1a016"),
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6: ("ゲームミュージック", "#9c72c0"),
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7: ("ナムコオリジナル", "#ff5716"),
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}
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else:
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genre_map = {
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0: ("Pop", "#219fbb"),
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1: ("Anime", "#ff9700"),
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2: ("Vocaloid", "#a2c4c8"),
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3: ("Variety", "#8fd321"),
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4: ("Unused (Kids)", "#000000"),
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5: ("Classic", "#d1a016"),
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6: ("Game Music", "#9c72c0"),
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7: ("Namco Original", "#ff5716"),
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}
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if lang == "jp":
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song_titles = {item["key"]: item["japaneseText"] for item in word_list["items"]}
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song_subtitles = {item["key"]: item["japaneseText"] for item in word_list["items"]}
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else:
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song_titles = {item["key"]: item["englishUsText"] for item in word_list["items"]}
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song_subtitles = {item["key"]: item["englishUsText"] for item in word_list["items"]}
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if custom_songs == True:
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if lang == "jp":
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custom_song_titles = {item["key"]: item["japaneseText"] for item in custom_word_list["items"]}
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custom_song_subtitles = {item["key"]: item["japaneseText"] for item in custom_word_list["items"]}
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else:
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custom_song_titles = {item["key"]: item["englishUsText"] for item in custom_word_list["items"]}
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custom_song_subtitles = {item["key"]: item["englishUsText"] for item in custom_word_list["items"]}
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window = tk.Tk()
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window.title("Taiko no Tatsujin Song Conversion GUI Tool")
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window.iconbitmap('gui.ico')
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# Set the initial size of the window
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window.geometry("1400x800") # Width x Height
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# Create a new style for Treeview with grid lines
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style = ttk.Style()
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style.configure("Treeview", rowheight=25, borderwidth=1)
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style.layout("Treeview", [('Treeview.treearea', {'sticky': 'nswe'})])
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# Use the new style for the Treeview
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style.configure("Treeview.Heading", background="lightgrey", foreground="black", borderwidth=1)
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style.map("Treeview.Heading", background=[('active', 'grey')])
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sv_ttk.set_theme("dark")
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# Create a frame to contain the Treeview and scrollbar
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main_frame = ttk.Frame(window)
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main_frame.pack(fill="both", expand=True, padx=10, pady=10)
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# Create Treeview and Scrollbar
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tree = ttk.Treeview(main_frame, columns=("Select", "ID", "Song Name", "Song Subtitle", "Genre", "Difficulty"), show="headings", selectmode="extended")
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if lang == "jp":
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tree.heading("Song Name", text="曲")
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tree.heading("Song Subtitle", text="曲名")
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tree.heading("Genre", text="ジャンル順")
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tree.heading("Difficulty", text="むずかしさ")
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tree.heading("Select", text="移動")
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else:
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tree.heading("Song Name", text="Song Name")
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tree.heading("Song Subtitle", text="Song Subtitle")
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tree.heading("Genre", text="Genre")
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tree.heading("Difficulty", text="Difficulty")
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tree.heading("Select", text="Select")
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tree.heading("ID", text="ID")
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tree.column("Select", width=20, anchor=tk.CENTER)
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tree.column("ID", width=60, anchor=tk.W)
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tree.column("Song Name", anchor=tk.W)
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tree.column("Song Subtitle", anchor=tk.W)
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tree.column("Genre", width=100, anchor=tk.W)
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tree.column("Difficulty", width=120, anchor=tk.W)
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vsb = ttk.Scrollbar(main_frame, orient="vertical", command=tree.yview)
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tree.configure(yscrollcommand=vsb.set)
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# Pack Treeview and Scrollbar into the main_frame
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tree.pack(side="left", fill="both", expand=True)
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vsb.pack(side="right", fill="y")
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# Counter for selected items
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selection_count = tk.IntVar()
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selection_count.set(0) # Initial selection count
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def on_search_keyrelease(event):
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print("Key released:", event.keysym)
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#filter_treeview()
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# Search Entry
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if lang == "jp":
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search_label = tk.Label(window, text="フィルター曲:", anchor="w")
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else:
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search_label = tk.Label(window, text="Filter Songs:", anchor="w")
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search_label.pack(side="top", padx=20, pady=0, anchor="w")
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search_var = tk.StringVar()
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search_entry = ttk.Entry(window, textvariable=search_var)
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search_entry.pack(side="bottom", fill="x", padx=10, pady=10)
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def toggle_checkbox(event):
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selected_items = tree.selection()
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for item_id in selected_items:
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values = list(tree.item(item_id, "values"))
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song_id = values[1] # Ensure this points to the correct column for song ID
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if values[0] == "☐":
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values[0] = "☑"
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if song_id not in selected_song_ids:
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selected_song_ids.append(song_id)
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selection_count.set(selection_count.get() + 1)
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else:
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values[0] = "☐"
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if song_id in selected_song_ids:
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selected_song_ids.remove(song_id)
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selection_count.set(selection_count.get() - 1)
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tree.item(item_id, values=values)
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update_selection_count()
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return "break"
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def filter_treeview():
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search_text = search_var.get().strip().lower()
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populate_tree(search_text) # Populate Treeview with filtered data
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def populate_tree(search_text=""):
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# Clear existing items in the Treeview
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tree.delete(*tree.get_children())
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def add_song_to_tree(song, title_dict, subtitle_dict):
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song_id = f"{song['id']}"
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genre_no = song["genreNo"]
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genre_name, genre_color = genre_map.get(genre_no, ("Unknown Genre", "white"))
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english_title = title_dict.get(f"song_{song_id}", "-")
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english_subtitle = subtitle_dict.get(f"song_sub_{song_id}", "-")
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star_easy = song.get("starEasy", "N/A")
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star_normal = song.get("starNormal", "N/A")
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star_hard = song.get("starHard", "N/A")
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star_mania = song.get("starMania", "N/A")
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star_ura = song.get("starUra", 0)
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difficulty_info_parts = [
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f"★{star_easy}",
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f"★{star_normal}",
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f"★{star_hard}",
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f"★{star_mania}",
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]
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if star_ura > 0:
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difficulty_info_parts.append(f"★{star_ura}")
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difficulty_info = " | ".join(difficulty_info_parts)
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# Check if the search text matches the song name
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if search_text in english_title.lower():
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values = ["☐", song_id, english_title, english_subtitle, genre_name, difficulty_info]
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if song_id in selected_song_ids:
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values[0] = "☑"
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item_id = tree.insert("", "end", values=values, tags=(genre_name,))
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tree.tag_configure(genre_name, background=genre_color)
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# Re-select item if it was previously selected
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if song_id in selected_song_ids:
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tree.selection_add(item_id)
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for song in sorted(music_info["items"], key=lambda x: x["id"]): # Sort by ID
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add_song_to_tree(song, song_titles, song_subtitles)
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if custom_songs:
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for song in sorted(custom_music_info["items"], key=lambda x: x["id"]): # Sort by ID
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add_song_to_tree(song, custom_song_titles, custom_song_subtitles)
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search_entry.bind("<KeyRelease>", lambda event: filter_treeview())
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def sort_tree(sort_option):
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# Clear existing items in the Treeview
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tree.delete(*tree.get_children())
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def add_sorted_songs(sorted_songs, title_dict, subtitle_dict):
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for song in sorted_songs:
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song_id = f"{song['id']}"
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genre_no = song["genreNo"]
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genre_name, genre_color = genre_map.get(genre_no, ("Unknown Genre", "white"))
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english_title = title_dict.get(f"song_{song_id}", "-")
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english_subtitle = subtitle_dict.get(f"song_sub_{song_id}", "-")
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star_easy = song.get("starEasy", "N/A")
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star_normal = song.get("starNormal", "N/A")
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star_hard = song.get("starHard", "N/A")
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star_mania = song.get("starMania", "N/A")
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star_ura = song.get("starUra", 0)
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difficulty_info_parts = [
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f"★{star_easy}",
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f"★{star_normal}",
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f"★{star_hard}",
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f"★{star_mania}",
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]
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if star_ura > 0:
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difficulty_info_parts.append(f"★{star_ura}")
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difficulty_info = " | ".join(difficulty_info_parts)
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values = ["☐", song_id, english_title, english_subtitle, genre_name, difficulty_info]
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if song_id in selected_song_ids:
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values[0] = "☑"
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item_id = tree.insert("", "end", values=values, tags=(genre_name,))
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tree.tag_configure(genre_name, background=genre_color)
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# Re-select item if it was previously selected
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if song_id in selected_song_ids:
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tree.selection_add(item_id)
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if sort_option == "ID":
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sorted_songs = sorted(music_info["items"], key=lambda x: x["id"])
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add_sorted_songs(sorted_songs, song_titles, song_subtitles)
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if custom_songs:
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sorted_custom_songs = sorted(custom_music_info["items"], key=lambda x: x["id"])
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add_sorted_songs(sorted_custom_songs, custom_song_titles, custom_song_subtitles)
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elif sort_option == "Song Name":
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sorted_songs = sorted(music_info["items"], key=lambda x: song_titles.get(f"song_{x['id']}", "-"))
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add_sorted_songs(sorted_songs, song_titles, song_subtitles)
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if custom_songs:
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sorted_custom_songs = sorted(custom_music_info["items"], key=lambda x: custom_song_titles.get(f"song_{x['id']}", "-"))
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add_sorted_songs(sorted_custom_songs, custom_song_titles, custom_song_subtitles)
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elif sort_option == "Genre":
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for genre_no in sorted(genre_map.keys()):
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sorted_songs = [song for song in music_info["items"] if song["genreNo"] == genre_no]
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add_sorted_songs(sorted_songs, song_titles, song_subtitles)
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if custom_songs:
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sorted_custom_songs = [song for song in custom_music_info["items"] if song["genreNo"] == genre_no]
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add_sorted_songs(sorted_custom_songs, custom_song_titles, custom_song_subtitles)
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def populate_song_entry(song):
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#unique_id = ""
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song_id = f"{song['id']}"
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genre_no = song["genreNo"]
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genre_name, genre_color = genre_map.get(genre_no, ("Unknown Genre", "white"))
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english_title = song_titles.get(f"song_{song_id}", "-")
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english_subtitle = song_subtitles.get(f"song_sub_{song_id}", "-")
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if custom_songs == True:
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english_title = custom_song_titles.get(f"song_{song_id}", "-")
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english_subtitle = custom_song_subtitles.get(f"song_sub_{song_id}", "-")
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star_easy = song.get("starEasy", "N/A")
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star_normal = song.get("starNormal", "N/A")
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star_hard = song.get("starHard", "N/A")
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star_mania = song.get("starMania", "N/A")
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star_ura = song.get("starUra", 0)
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difficulty_info_parts = [
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f"{star_easy}",
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f"{star_normal}",
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f"{star_hard}",
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f"{star_mania}",
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]
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if star_ura > 0:
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difficulty_info_parts.append(f"{star_ura}")
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difficulty_info = " | ".join(difficulty_info_parts)
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tree.insert("", "end", values=("☐", song_id, english_title, english_subtitle, genre_name, difficulty_info))
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tree.tag_configure(genre_name, background=genre_color)
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# Populate the Treeview initially
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populate_tree()
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def update_selection_count(event=None):
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selected_items = tree.selection()
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count_selected = selection_count.get() # Retrieve the value of selection_count
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platform = game_platform_var.get()
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if platform == "PS4":
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max_entries = 400
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elif platform == "WIIU3":
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max_entries = 90 # this is due to us using RGBA for textures. High quality = less textures can be added.
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elif platform == "NS1":
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max_entries = 600
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elif platform == "PTB":
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max_entries = 200
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else:
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max_entries = 0
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if len(selected_items) > max_entries:
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messagebox.showerror("Selection Limit Exceeded", f"Maximum {max_entries} entries can be selected for {platform}.")
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else:
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# Update the selection count label text
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selection_count_label.config(text=f"{count_selected}/{max_entries}")
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# Bind Treeview click event to toggle item selection
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#tree.bind("<Button-1>", lambda event: toggle_selection(tree.identify_row(event.y)))
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tree.bind("<ButtonRelease-1>", toggle_checkbox)
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#tree.bind("<Button-1>", on_treeview_click)
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def preview_audio(song_id):
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preview_pos = get_preview_pos(song_id)
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if preview_pos is not None:
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song_filename = os.path.join(data_dir, "sound", f"song_{song_id}.mp3")
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subprocess.run(["ffplay", "-autoexit", "-ss", f"{preview_pos / 1000}", song_filename])
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if custom_songs:
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custom_preview_pos = get_preview_pos(song_id)
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if custom_preview_pos is not None:
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custom_song_filename = os.path.join(custom_data_dir, "sound", f"song_{song_id}.mp3")
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subprocess.run(["ffplay", "-autoexit", "-ss", f"{custom_preview_pos / 1000}", custom_song_filename])
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def get_preview_pos(song_id):
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with open(previewpos_path, "r", encoding="utf-8") as previewpos_file:
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previewpos_data = json.load(previewpos_file)
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for item in previewpos_data:
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if item["id"] == song_id:
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return item["previewPos"]
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if custom_songs:
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with open(custom_previewpos_path, "r", encoding="utf-8") as custom_previewpos_file:
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custom_previewpos_data = json.load(custom_previewpos_file)
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for item in custom_previewpos_data:
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if item["id"] == song_id:
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return item["previewPos"]
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return None
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def preview_selected():
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selected_item = tree.selection()
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if selected_item:
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song_id = tree.item(selected_item[0])["values"][1] # Ensure this points to the correct column for song ID
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preview_audio(song_id)
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def merge_ptb(file1_path, file2_path, output_path):
|
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# Load the contents of the first wordlist file
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with open(file1_path, 'r', encoding='utf-8') as file1:
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data1 = json.load(file1)
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# Load the contents of the second wordlist file
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with open(file2_path, 'r', encoding='utf-8') as file2:
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data2 = json.load(file2)
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# Filter out entries from file 1 where key starts with "song_"
|
||
filtered_items = [item for item in data1['items'] if not item['key'].startswith('song_')]
|
||
|
||
# Update entries from file 2 and add them to the filtered list
|
||
for item2 in data2['items']:
|
||
# Set englishUsFontType to 3
|
||
item2['englishUsFontType'] = 3
|
||
|
||
# Add missing translation fields using englishUsText from file 2
|
||
languages = ['french', 'italian', 'german', 'spanish', 'chineseT', 'korean',
|
||
'portuguese', 'russian', 'turkish', 'arabic', 'dutch', 'chineseS']
|
||
for lang in languages:
|
||
if lang + 'Text' not in item2:
|
||
item2[lang + 'Text'] = item2['englishUsText']
|
||
item2[lang + 'FontType'] = 3
|
||
|
||
# Add updated item from file 2 to the filtered list
|
||
filtered_items.append(item2)
|
||
|
||
# Update data1 with the merged and filtered items
|
||
data1['items'] = filtered_items
|
||
|
||
# Save the updated JSON back to file
|
||
with open(output_path, 'w', encoding='utf-8') as output_file:
|
||
json.dump(data1, output_file, indent=4, ensure_ascii=False)
|
||
|
||
print(f"Merged wordlists saved to '{output_path}'.")
|
||
|
||
def encrypt_file_ptb_audio(input_file, output_file, key, iv):
|
||
with open(input_file, 'rb') as f_in:
|
||
data = f_in.read()
|
||
|
||
backend = default_backend()
|
||
cipher = Cipher(algorithms.AES(key), modes.CBC(iv), backend=backend)
|
||
encryptor = cipher.encryptor()
|
||
padded_data = data + b'\0' * (16 - len(data) % 16) # Pad the data to make it a multiple of block size
|
||
encrypted_data = encryptor.update(padded_data) + encryptor.finalize()
|
||
|
||
# Write IV followed by encrypted data to output file
|
||
with open(output_file, 'wb') as f_out:
|
||
f_out.write(iv)
|
||
f_out.write(encrypted_data)
|
||
|
||
# audio conversion stuff(ptb)
|
||
def create_and_encrypt_acb(input_audio, song_id):
|
||
# Generate a unique random temporary folder name
|
||
with tempfile.TemporaryDirectory(prefix='song_') as temp_folder:
|
||
try:
|
||
# Convert input audio to 44100Hz WAV
|
||
temp_wav_file = os.path.join(temp_folder, f'input_{song_id}.wav')
|
||
|
||
audio = AudioSegment.from_file(input_audio)
|
||
audio = audio.set_frame_rate(44100)
|
||
audio.export(temp_wav_file, format='wav')
|
||
|
||
# Generate .hca file using VGAudioCli.exe
|
||
hca_folder = os.path.join(temp_folder, f'song_{song_id}')
|
||
os.makedirs(hca_folder, exist_ok=True)
|
||
hca_file = os.path.join(hca_folder, '00000.hca')
|
||
subprocess.run(['data/_resource/executable/VGAudioCli.exe', temp_wav_file, hca_file], check=True)
|
||
|
||
# Copy sample .acb template to temporary location
|
||
acb_template = 'data/_resource/templates/song_sample.acb'
|
||
temp_acb_file = os.path.join(temp_folder, f'song_{song_id}.acb')
|
||
shutil.copy(acb_template, temp_acb_file)
|
||
|
||
# Edit .acb using ACBEditor
|
||
subprocess.run(['data/_resource/executable/ACBEditor.exe', hca_folder], check=True)
|
||
|
||
# Encrypt .acb file to .bin with IV prepended
|
||
key = bytes.fromhex('54704643596B474170554B6D487A597A')
|
||
iv = bytes([0xFF] * 16)
|
||
encrypted_bin_file = os.path.join(temp_folder, f'song_{song_id}.bin')
|
||
encrypt_file_ptb_audio(temp_acb_file, encrypted_bin_file, key, iv)
|
||
|
||
# Move encrypted .bin file to the root folder
|
||
final_bin_file = f'song_{song_id}.bin'
|
||
shutil.move(encrypted_bin_file, final_bin_file)
|
||
|
||
except Exception as e:
|
||
print(f"Error: {e}")
|
||
|
||
def merge_ps4_int(file1_path, file2_path, output_path):
|
||
# Load the contents of the first wordlist file
|
||
with open(file1_path, 'r', encoding='utf-8') as file1:
|
||
data1 = json.load(file1)
|
||
|
||
# Load the contents of the second wordlist file
|
||
with open(file2_path, 'r', encoding='utf-8') as file2:
|
||
data2 = json.load(file2)
|
||
|
||
# Define keys to remove from data1, for space saving reasons. (sorry south americans)
|
||
keys_to_remove_data1 = ["neutralSpanishText","neutralSpanishFontType","brazilPortugueseText","brazilPortugueseFontType"]
|
||
|
||
# Filter out entries from file 1 where key starts with "song_" and remove specific keys
|
||
filtered_items_data1 = []
|
||
for item in data1['items']:
|
||
if not item['key'].startswith('song_'):
|
||
# Remove specific keys from item
|
||
filtered_item = {k: v for k, v in item.items() if k not in keys_to_remove_data1}
|
||
#filtered_items = [item for item in data1['items'] if not item['key'].startswith('song_')]
|
||
filtered_items_data1.append(filtered_item)
|
||
|
||
# Define keys to remove from data2
|
||
keys_to_remove_data2 = ["japaneseText", "japaneseFontType", "chineseTText","chineseTFontType","koreanText","koreanFontType"]
|
||
|
||
# Filter out specific keys from entries in file 2
|
||
filtered_items_data2 = []
|
||
for item in data2['items']:
|
||
# Remove specific keys from item
|
||
filtered_item = {k: v for k, v in item.items() if k not in keys_to_remove_data2}
|
||
filtered_items_data2.append(filtered_item)
|
||
|
||
# Extend filtered data1 with filtered data2
|
||
filtered_items_data1.extend(filtered_items_data2)
|
||
|
||
# Update data1 with the merged and filtered items
|
||
data1['items'] = filtered_items_data1
|
||
|
||
# Save the updated JSON back to file
|
||
with open(output_path, 'w', encoding='utf-8') as output_file:
|
||
json.dump(data1, output_file, indent=4, ensure_ascii=False)
|
||
|
||
print(f"Merged wordlists saved to '{output_path}'.")
|
||
|
||
def merge_ps4_jp(file1_path, file2_path, output_path):
|
||
# Load the contents of the first wordlist file
|
||
with open(file1_path, 'r', encoding='utf-8') as file1:
|
||
data1 = json.load(file1)
|
||
|
||
# Load the contents of the second wordlist file
|
||
with open(file2_path, 'r', encoding='utf-8') as file2:
|
||
data2 = json.load(file2)
|
||
|
||
# Define keys to remove from data1
|
||
keys_to_remove_data1 = ["frenchText", "frenchFontType", "italianText", "italianFontType", "germanText", "germanFontType", "spanishText", "spanishFontType","neutralSpanishText","neutralSpanishFontType","brazilPortugueseText","brazilPortugueseFontType"]
|
||
|
||
# Filter out entries from file 1 where key starts with "song_" and remove specific keys
|
||
filtered_items_data1 = []
|
||
for item in data1['items']:
|
||
if not item['key'].startswith('song_'):
|
||
# Remove specific keys from item
|
||
filtered_item = {k: v for k, v in item.items() if k not in keys_to_remove_data1}
|
||
filtered_items_data1.append(filtered_item)
|
||
|
||
# Define keys to remove from data2
|
||
keys_to_remove_data2 = [""]
|
||
|
||
# Filter out specific keys from entries in file 2
|
||
filtered_items_data2 = []
|
||
for item in data2['items']:
|
||
# Remove specific keys from item
|
||
filtered_item = {k: v for k, v in item.items() if k not in keys_to_remove_data2}
|
||
filtered_items_data2.append(filtered_item)
|
||
|
||
# Extend filtered data1 with filtered data2
|
||
filtered_items_data1.extend(filtered_items_data2)
|
||
|
||
# Update data1 with the merged and filtered items
|
||
data1['items'] = filtered_items_data1
|
||
|
||
# Save the updated JSON back to file
|
||
with open(output_path, 'w', encoding='utf-8') as output_file:
|
||
json.dump(data1, output_file, indent=4, ensure_ascii=False)
|
||
|
||
print(f"Merged wordlists saved to '{output_path}'.")
|
||
|
||
def merge_ns1_int(file1_path, file2_path, output_path):
|
||
# Load the contents of the first wordlist file
|
||
with open(file1_path, 'r', encoding='utf-8') as file1:
|
||
data1 = json.load(file1)
|
||
|
||
# Load the contents of the second wordlist file
|
||
with open(file2_path, 'r', encoding='utf-8') as file2:
|
||
data2 = json.load(file2)
|
||
|
||
# Define keys to remove from data1
|
||
keys_to_remove_data1 = ["japaneseText", "chineseTText","chineseTFontType","koreanText","koreanFontType"]
|
||
|
||
# Filter out entries from file 1 where key starts with "song_" and remove specific keys
|
||
filtered_items_data1 = []
|
||
for item in data1['items']:
|
||
if not item['key'].startswith('song_'):
|
||
# Remove specific keys from item
|
||
filtered_item = {k: v for k, v in item.items() if k not in keys_to_remove_data1}
|
||
filtered_items_data1.append(filtered_item)
|
||
|
||
# Define keys to remove from data2
|
||
keys_to_remove_data2 = ["japaneseText", "japaneseFontType", "chineseTText","chineseTFontType","koreanText","koreanFontType"]
|
||
|
||
for item2 in data2['items']:
|
||
# Set englishUsFontType to 3
|
||
item2['englishUsFontType'] = 0
|
||
|
||
# Add missing translation fields using englishUsText from file 2
|
||
languages = ['french', 'italian', 'german', 'spanish']
|
||
for lang in languages:
|
||
if lang + 'Text' not in item2:
|
||
item2[lang + 'Text'] = item2['englishUsText']
|
||
item2[lang + 'FontType'] = 3
|
||
|
||
for item3 in data2['items']:
|
||
if not item3['key'].startswith('song_detail_'):
|
||
item3['englishUsFontType'] = 3
|
||
|
||
# Filter out specific keys from entries in file 2
|
||
filtered_items_data2 = []
|
||
for item in data2['items']:
|
||
# Remove specific keys from item
|
||
filtered_item = {k: v for k, v in item.items() if k not in keys_to_remove_data2}
|
||
filtered_items_data2.append(filtered_item)
|
||
|
||
# Extend filtered data1 with filtered data2
|
||
filtered_items_data1.extend(filtered_items_data2)
|
||
|
||
# Update data1 with the merged and filtered items
|
||
data1['items'] = filtered_items_data1
|
||
|
||
# Save the updated JSON back to file
|
||
with open(output_path, 'w', encoding='utf-8') as output_file:
|
||
json.dump(data1, output_file, indent=4, ensure_ascii=False)
|
||
|
||
print(f"Merged wordlists saved to '{output_path}'.")
|
||
|
||
def merge_ns1_jp(file1_path, file2_path, output_path):
|
||
# Load the contents of the first wordlist file
|
||
with open(file1_path, 'r', encoding='utf-8') as file1:
|
||
data1 = json.load(file1)
|
||
|
||
# Load the contents of the second wordlist file
|
||
with open(file2_path, 'r', encoding='utf-8') as file2:
|
||
data2 = json.load(file2)
|
||
|
||
# Define keys to remove from data1
|
||
keys_to_remove_data1 = ["frenchText", "frenchFontType", "italianText", "italianFontType", "germanText", "germanFontType", "spanishText", "spanishFontType"]
|
||
|
||
# Filter out entries from file 1 where key starts with "song_" and remove specific keys
|
||
filtered_items_data1 = []
|
||
for item in data1['items']:
|
||
if not item['key'].startswith('song_'):
|
||
# Remove specific keys from item
|
||
filtered_item = {k: v for k, v in item.items() if k not in keys_to_remove_data1}
|
||
filtered_items_data1.append(filtered_item)
|
||
|
||
# Define keys to remove from data2
|
||
keys_to_remove_data2 = ["japaneseFontType"]
|
||
|
||
for item2 in data2['items']:
|
||
# Set englishUsFontType to 3
|
||
item2['englishUsFontType'] = 0
|
||
|
||
for item3 in data2['items']:
|
||
if not item3['key'].startswith('song_detail_'):
|
||
item3['englishUsFontType'] = 3
|
||
|
||
# Filter out specific keys from entries in file 2
|
||
filtered_items_data2 = []
|
||
for item in data2['items']:
|
||
# Remove specific keys from item
|
||
filtered_item = {k: v for k, v in item.items() if k not in keys_to_remove_data2}
|
||
filtered_items_data2.append(filtered_item)
|
||
|
||
# Extend filtered data1 with filtered data2
|
||
filtered_items_data1.extend(filtered_items_data2)
|
||
|
||
# Update data1 with the merged and filtered items
|
||
data1['items'] = filtered_items_data1
|
||
|
||
# Save the updated JSON back to file
|
||
with open(output_path, 'w', encoding='utf-8') as output_file:
|
||
json.dump(data1, output_file, indent=4, ensure_ascii=False)
|
||
|
||
print(f"Merged wordlists saved to '{output_path}'.")
|
||
|
||
# audio conversion stuff(ns1/ps4)
|
||
#from idsp.py
|
||
def convert_audio_to_idsp(input_file, output_file):
|
||
temp_folder = tempfile.mkdtemp()
|
||
try:
|
||
if not input_file.lower().endswith('.wav'):
|
||
temp_wav_file = os.path.join(temp_folder, "temp.wav")
|
||
audio = AudioSegment.from_file(input_file)
|
||
audio.export(temp_wav_file, format="wav")
|
||
input_file = temp_wav_file
|
||
|
||
vgaudio_cli_path = os.path.join("data/_resource/executable", "VGAudioCli.exe")
|
||
subprocess.run([vgaudio_cli_path, "-i", input_file, "-o", output_file], check=True)
|
||
finally:
|
||
shutil.rmtree(temp_folder, ignore_errors=True)
|
||
|
||
#from lopus.py
|
||
def convert_audio_to_opus(input_file, output_file):
|
||
# Create a unique temporary folder to store intermediate files
|
||
temp_folder = tempfile.mkdtemp()
|
||
|
||
try:
|
||
# Check if the input file is already in WAV format
|
||
if not input_file.lower().endswith('.wav'):
|
||
# Load the input audio file using pydub and convert to WAV
|
||
temp_wav_file = os.path.join(temp_folder, "temp.wav")
|
||
audio = AudioSegment.from_file(input_file)
|
||
audio = audio.set_frame_rate(48000) # Set frame rate to 48000 Hz
|
||
audio.export(temp_wav_file, format="wav")
|
||
input_file = temp_wav_file
|
||
|
||
# Path to VGAudioCli executable
|
||
vgaudio_cli_path = os.path.join("data/_resource/executable", "VGAudioCli.exe")
|
||
|
||
# Run VGAudioCli to convert WAV to Switch OPUS
|
||
subprocess.run([vgaudio_cli_path, "-i", input_file, "-o", output_file, "--opusheader", "namco"], check=True)
|
||
|
||
finally:
|
||
# Clean up temporary folder
|
||
shutil.rmtree(temp_folder, ignore_errors=True)
|
||
|
||
#from wav.py
|
||
def convert_audio_to_wav(input_file, output_file):
|
||
try:
|
||
# Load the input audio file using pydub
|
||
audio = AudioSegment.from_file(input_file)
|
||
|
||
# Ensure the output file has a .wav extension
|
||
if not output_file.lower().endswith('.wav'):
|
||
output_file += '.wav'
|
||
|
||
# Export the audio to WAV format
|
||
audio.export(output_file, format="wav")
|
||
|
||
except Exception as e:
|
||
raise RuntimeError(f"Error during WAV conversion: {e}")
|
||
|
||
#from at9.py
|
||
def convert_audio_to_at9(input_file, output_file):
|
||
# Create a unique temporary folder to store intermediate files
|
||
temp_folder = tempfile.mkdtemp()
|
||
|
||
try:
|
||
# Check if the input file is already in WAV format
|
||
if not input_file.lower().endswith('.wav'):
|
||
# Load the input audio file using pydub and convert to WAV
|
||
temp_wav_file = os.path.join(temp_folder, "temp.wav")
|
||
audio = AudioSegment.from_file(input_file)
|
||
audio.export(temp_wav_file, format="wav")
|
||
input_file = temp_wav_file
|
||
|
||
# Path to AT9Tool executable
|
||
at9tool_cli_path = os.path.join("data/_resource/executable", "at9tool.exe")
|
||
|
||
# Run VGAudioCli to convert WAV to AT9
|
||
subprocess.run([at9tool_cli_path, "-e", "-br", "192", input_file, output_file], check=True)
|
||
|
||
finally:
|
||
# Clean up temporary folder
|
||
shutil.rmtree(temp_folder, ignore_errors=True)
|
||
|
||
# from bnsf.py
|
||
def convert_to_mono_48k(input_file, output_file):
|
||
"""Convert input audio file to 16-bit mono WAV with 48000 Hz sample rate."""
|
||
try:
|
||
audio = AudioSegment.from_file(input_file)
|
||
audio = audio.set_channels(1) # Convert to mono
|
||
audio = audio.set_frame_rate(48000) # Set frame rate to 48000 Hz
|
||
audio = audio.set_sample_width(2) # Set sample width to 16-bit (2 bytes)
|
||
audio.export(output_file, format='wav')
|
||
except CouldntDecodeError:
|
||
print(f"Error: Unable to decode {input_file}. Please provide a valid audio file.")
|
||
#sys.exit(1)
|
||
|
||
def run_encode_tool(input_wav, output_bs):
|
||
"""Run external encode tool with specified arguments."""
|
||
subprocess.run(['data/_resource/executable/encode.exe', '0', input_wav, output_bs, '48000', '14000'])
|
||
|
||
def modify_bnsf_template(output_bs, output_bnsf, header_size, total_samples):
|
||
"""Modify the BNSF template file with calculated values and combine with output.bs."""
|
||
# Calculate the file size of output.bs
|
||
bs_file_size = os.path.getsize(output_bs)
|
||
|
||
# Create modified BNSF data
|
||
new_file_size = bs_file_size + header_size - 0x8
|
||
total_samples_bytes = total_samples.to_bytes(4, 'big')
|
||
bs_file_size_bytes = bs_file_size.to_bytes(4, 'big')
|
||
|
||
# Read BNSF template data
|
||
with open('data/_resource/templates/header.bnsf', 'rb') as template_file:
|
||
bnsf_template_data = bytearray(template_file.read())
|
||
|
||
# Modify BNSF template with calculated values
|
||
bnsf_template_data[0x4:0x8] = new_file_size.to_bytes(4, 'big') # File size
|
||
bnsf_template_data[0x1C:0x20] = total_samples_bytes # Total sample count
|
||
bnsf_template_data[0x2C:0x30] = bs_file_size_bytes # Size of output.bs
|
||
|
||
# Append output.bs data to modified BNSF template
|
||
with open(output_bs, 'rb') as bs_file:
|
||
bs_data = bs_file.read()
|
||
final_bnsf_data = bnsf_template_data + bs_data
|
||
|
||
# Write final BNSF file
|
||
with open(output_bnsf, 'wb') as output_file:
|
||
output_file.write(final_bnsf_data)
|
||
|
||
#from nus3.py
|
||
def generate_random_uint16_hex():
|
||
return format(random.randint(0, 65535), '04X')
|
||
|
||
def select_template_name(game, output_file):
|
||
base_filename = os.path.splitext(output_file)[0]
|
||
length = len(base_filename)
|
||
|
||
if game == "nijiiro":
|
||
if length == 8:
|
||
return "song_ABC"
|
||
elif length == 9:
|
||
return "song_ABCD"
|
||
elif length == 10:
|
||
return "song_ABCDE"
|
||
elif length == 11:
|
||
return "song_ABCDEF"
|
||
elif length == 12:
|
||
return "song_ABCDEFG"
|
||
elif length == 13:
|
||
return "song_ABCDEFGH"
|
||
elif game == "ps4":
|
||
if length == 8:
|
||
return "song_ABC"
|
||
elif length == 9:
|
||
return "song_ABCD"
|
||
elif length == 10:
|
||
return "song_ABCDE"
|
||
elif length == 11:
|
||
return "song_ABCDEF"
|
||
elif game == "ns1":
|
||
if length == 8:
|
||
return "song_ABC"
|
||
elif length == 9:
|
||
return "song_ABCD"
|
||
elif length == 10:
|
||
return "song_ABCDE"
|
||
elif length == 11:
|
||
return "song_ABCDEF"
|
||
elif game == "wiiu3":
|
||
if length == 8:
|
||
return "song_ABC"
|
||
elif length == 9:
|
||
return "song_ABCD"
|
||
elif length == 10:
|
||
return "song_ABCDE"
|
||
elif length == 11:
|
||
return "song_ABCDEF"
|
||
|
||
raise ValueError("Unsupported game or output file name length.")
|
||
|
||
def modify_nus3bank_template(game, template_name, audio_file, preview_point, output_file):
|
||
game_templates = {
|
||
"nijiiro": {
|
||
"template_folder": "nijiiro",
|
||
"templates": {
|
||
"song_ABC": {
|
||
"unique_id_offset": 176,
|
||
"audio_size_offsets": [76, 1568, 1852],
|
||
"preview_point_offset": 1724,
|
||
"song_placeholder": "song_ABC",
|
||
"template_file": "song_ABC.nus3bank"
|
||
},
|
||
"song_ABCD": {
|
||
"unique_id_offset": 176,
|
||
"audio_size_offsets": [76, 1568, 1852],
|
||
"preview_point_offset": 1724,
|
||
"song_placeholder": "song_ABCD",
|
||
"template_file": "song_ABCD.nus3bank"
|
||
},
|
||
"song_ABCDE": {
|
||
"unique_id_offset": 176,
|
||
"audio_size_offsets": [76, 1568, 1852],
|
||
"preview_point_offset": 1724,
|
||
"song_placeholder": "song_ABCDE",
|
||
"template_file": "song_ABCDE.nus3bank"
|
||
},
|
||
"song_ABCDEF": {
|
||
"unique_id_offset": 180,
|
||
"audio_size_offsets": [76, 1576, 1868],
|
||
"preview_point_offset": 1732,
|
||
"song_placeholder": "song_ABCDEF",
|
||
"template_file": "song_ABCDEF.nus3bank"
|
||
},
|
||
"song_ABCDEFG": {
|
||
"unique_id_offset": 180,
|
||
"audio_size_offsets": [76, 1672, 1964],
|
||
"preview_point_offset": 1824,
|
||
"song_placeholder": "song_ABCDEFG",
|
||
"template_file": "song_ABCDEFG.nus3bank"
|
||
},
|
||
"song_ABCDEFGH": {
|
||
"unique_id_offset": 180,
|
||
"audio_size_offsets": [76, 1576, 1868],
|
||
"preview_point_offset": 1732,
|
||
"song_placeholder": "song_ABCDEFGH",
|
||
"template_file": "song_ABCDEFGH.nus3bank"
|
||
},
|
||
}
|
||
},
|
||
"ns1": {
|
||
"template_folder": "ns1",
|
||
"templates": {
|
||
"song_ABC": {
|
||
"audio_size_offsets": [76, 5200, 5420],
|
||
"preview_point_offset": 5324,
|
||
"song_placeholder": "SONG_ABC",
|
||
"template_file": "SONG_ABC.nus3bank"
|
||
},
|
||
"song_ABCD": {
|
||
"audio_size_offsets": [76, 5200, 5420],
|
||
"preview_point_offset": 5324,
|
||
"song_placeholder": "SONG_ABCD",
|
||
"template_file": "SONG_ABCD.nus3bank"
|
||
},
|
||
"song_ABCDE": {
|
||
"audio_size_offsets": [76, 5200, 5404],
|
||
"preview_point_offset": 5320,
|
||
"song_placeholder": "SONG_ABCDE",
|
||
"template_file": "SONG_ABCDE.nus3bank"
|
||
},
|
||
"song_ABCDEF": {
|
||
"audio_size_offsets": [76, 5208, 5420],
|
||
"preview_point_offset": 5324,
|
||
"song_placeholder": "SONG_ABCDEF",
|
||
"template_file": "SONG_ABCDEF.nus3bank"
|
||
}
|
||
}
|
||
},
|
||
"ps4": {
|
||
"template_folder": "ps4",
|
||
"templates": {
|
||
"song_ABC": {
|
||
"audio_size_offsets": [76, 3220, 3436],
|
||
"preview_point_offset": 3344,
|
||
"song_placeholder": "SONG_ABC",
|
||
"template_file": "SONG_ABC.nus3bank"
|
||
},
|
||
"song_ABCD": {
|
||
"audio_size_offsets": [76, 3220, 3436],
|
||
"preview_point_offset": 3344,
|
||
"song_placeholder": "SONG_ABCD",
|
||
"template_file": "SONG_ABCD.nus3bank"
|
||
},
|
||
"song_ABCDE": {
|
||
"audio_size_offsets": [76, 3220, 3436],
|
||
"preview_point_offset": 3344,
|
||
"song_placeholder": "SONG_ABCDE",
|
||
"template_file": "SONG_ABCDE.nus3bank"
|
||
},
|
||
"song_ABCDEF": {
|
||
"audio_size_offsets": [76, 3228, 3452],
|
||
"preview_point_offset": 3352,
|
||
"song_placeholder": "SONG_ABCDEF",
|
||
"template_file": "SONG_ABCDEF.nus3bank"
|
||
}
|
||
}
|
||
},
|
||
"wiiu3": {
|
||
"template_folder": "wiiu3",
|
||
"templates": {
|
||
"song_ABC": {
|
||
"audio_size_offsets": [76, 3420, 3612],
|
||
"preview_point_offset": 3540,
|
||
"song_placeholder": "SONG_ABC",
|
||
"template_file": "SONG_ABC.nus3bank"
|
||
},
|
||
"song_ABCD": {
|
||
"audio_size_offsets": [76, 3420, 3612],
|
||
"preview_point_offset": 3540,
|
||
"song_placeholder": "SONG_ABCD",
|
||
"template_file": "SONG_ABCD.nus3bank"
|
||
},
|
||
"song_ABCDE": {
|
||
"audio_size_offsets": [76, 3420, 3612],
|
||
"preview_point_offset": 3540,
|
||
"song_placeholder": "SONG_ABCDE",
|
||
"template_file": "SONG_ABCDE.nus3bank"
|
||
},
|
||
"song_ABCDEF": {
|
||
"audio_size_offsets": [76, 3428, 3612],
|
||
"preview_point_offset": 3548,
|
||
"song_placeholder": "SONG_ABCDEF",
|
||
"template_file": "SONG_ABCDEF.nus3bank"
|
||
}
|
||
}
|
||
},
|
||
}
|
||
|
||
if game not in game_templates:
|
||
raise ValueError("Unsupported game.")
|
||
|
||
templates_config = game_templates[game]
|
||
|
||
if template_name not in templates_config["templates"]:
|
||
raise ValueError(f"Unsupported template for {game}.")
|
||
|
||
template_config = templates_config["templates"][template_name]
|
||
template_folder = templates_config["template_folder"]
|
||
|
||
# Read template nus3bank file from the specified game's template folder
|
||
template_file = os.path.join("data/_resource/templates", template_folder, template_config['template_file'])
|
||
with open(template_file, 'rb') as f:
|
||
template_data = bytearray(f.read())
|
||
|
||
# Set unique ID if it exists in the template configuration
|
||
if 'unique_id_offset' in template_config:
|
||
# Generate random UInt16 hex for unique ID
|
||
unique_id_hex = generate_random_uint16_hex()
|
||
# Set unique ID in the template data at the specified offset
|
||
template_data[template_config['unique_id_offset']:template_config['unique_id_offset']+2] = bytes.fromhex(unique_id_hex)
|
||
|
||
# Get size of the audio file in bytes
|
||
audio_size = os.path.getsize(audio_file)
|
||
|
||
# Convert audio size to UInt32 bytes in little-endian format
|
||
size_bytes = audio_size.to_bytes(4, 'little')
|
||
|
||
# Set audio size in the template data at the specified offsets
|
||
for offset in template_config['audio_size_offsets']:
|
||
template_data[offset:offset+4] = size_bytes
|
||
|
||
# Convert preview point (milliseconds) to UInt32 bytes in little-endian format
|
||
preview_point_ms = int(preview_point)
|
||
preview_point_bytes = preview_point_ms.to_bytes(4, 'little')
|
||
|
||
# Set preview point in the template data at the specified offset
|
||
template_data[template_config['preview_point_offset']:template_config['preview_point_offset']+4] = preview_point_bytes
|
||
|
||
# Replace song name placeholder with the output file name in bytes
|
||
output_file_bytes = output_file.encode('utf-8')
|
||
template_data = template_data.replace(template_config['song_placeholder'].encode('utf-8'), output_file_bytes.replace(b'.nus3bank', b''))
|
||
|
||
# Append the audio file contents to the modified template data
|
||
with open(audio_file, 'rb') as audio:
|
||
template_data += audio.read()
|
||
|
||
# Write the modified data to the output file
|
||
with open(output_file, 'wb') as out:
|
||
out.write(template_data)
|
||
|
||
print(f"Created {output_file} successfully.")
|
||
|
||
def run_script(script_name, script_args):
|
||
if script_name == "idsp":
|
||
input_file, output_file = script_args
|
||
convert_audio_to_idsp(input_file, output_file)
|
||
elif script_name == "lopus":
|
||
input_file, output_file = script_args
|
||
convert_audio_to_opus(input_file, output_file)
|
||
elif script_name == "at9":
|
||
input_file, output_file = script_args
|
||
convert_audio_to_at9(input_file, output_file)
|
||
elif script_name == "wav":
|
||
input_file, output_file = script_args
|
||
convert_audio_to_wav(input_file, output_file)
|
||
elif script_name == "bnsf":
|
||
input_audio, output_bnsf = script_args
|
||
temp_folder = 'temp'
|
||
os.makedirs(temp_folder, exist_ok=True)
|
||
output_wav = os.path.join(temp_folder, 'output_mono.wav')
|
||
output_bs = os.path.join(temp_folder, 'output.bs')
|
||
header_size = 0x30
|
||
|
||
try:
|
||
convert_to_mono_48k(input_audio, output_wav)
|
||
run_encode_tool(output_wav, output_bs)
|
||
mono_wav = AudioSegment.from_wav(output_wav)
|
||
total_samples = len(mono_wav.get_array_of_samples())
|
||
modify_bnsf_template(output_bs, output_bnsf, header_size, total_samples)
|
||
print("BNSF file created:", output_bnsf)
|
||
finally:
|
||
if os.path.exists(temp_folder):
|
||
shutil.rmtree(temp_folder)
|
||
elif script_name == "nus3":
|
||
game, audio_file, preview_point, output_file = script_args
|
||
template_name = select_template_name(game, output_file)
|
||
modify_nus3bank_template(game, template_name, audio_file, preview_point, output_file)
|
||
else:
|
||
print(f"Unsupported script: {script_name}")
|
||
#sys.exit(1)
|
||
|
||
def convert_audio_to_nus3bank(input_audio, audio_type, game, preview_point, song_id):
|
||
output_filename = f"song_{song_id}.nus3bank"
|
||
converted_audio_file = f"{input_audio}.{audio_type}"
|
||
|
||
if audio_type in ["bnsf", "at9", "idsp", "lopus", "wav"]:
|
||
try:
|
||
run_script(audio_type, [input_audio, converted_audio_file])
|
||
run_script("nus3", [game, converted_audio_file, preview_point, output_filename])
|
||
print(f"Conversion successful! Created {output_filename}")
|
||
|
||
if os.path.exists(converted_audio_file):
|
||
os.remove(converted_audio_file)
|
||
print(f"Deleted {converted_audio_file}")
|
||
except subprocess.CalledProcessError as e:
|
||
print(f"Error: {e}")
|
||
else:
|
||
print(f"Unsupported audio type: {audio_type}")
|
||
|
||
#wiiu3 texture gen
|
||
# Define a dictionary for vertical forms of certain punctuation marks
|
||
# Define a dictionary for vertical forms of certain punctuation marks
|
||
rotated_chars = {
|
||
'「': '﹁', '」': '﹂',
|
||
'『': '﹃', '』': '﹄',
|
||
'(': '︵', ')': '︶',
|
||
'[': '﹇', ']': '﹈',
|
||
'〝': '﹁', '〟': '﹂',
|
||
'{': '︷', '}': '︸',
|
||
'⦅': '︹', '⦆': '︺',
|
||
'<': '︿', '>': '﹀',
|
||
'《': '︽', '》': '︾',
|
||
'〈': '︿', '〉': '﹀',
|
||
'【': '︻', '】': '︼',
|
||
'〔': '︹', '〕': '︺',
|
||
'「': '﹁', '」': '﹂',
|
||
'『': '﹃', '』': '﹄',
|
||
'(': '︵', ')': '︶',
|
||
'[': '﹇', ']': '﹈',
|
||
'{': '︷', '}': '︸',
|
||
'〈': '︿', '〉': '﹀',
|
||
'《': '︽', '》': '︾',
|
||
'【': '︻', '】': '︼',
|
||
'〔': '︹', '〕': '︺',
|
||
'~': '|', '~': '|',
|
||
'(': '︵', ')': '︶',
|
||
}
|
||
|
||
rotated_letters = {
|
||
'ー': '|', '-': '|'
|
||
}
|
||
|
||
full_width_chars = {
|
||
'A': 'A', 'B': 'B', 'C': 'C', 'D': 'D', 'E': 'E', 'F': 'F', 'G': 'G', 'H': 'H', 'I': 'I',
|
||
'J': 'J', 'K': 'K', 'L': 'L', 'M': 'M', 'N': 'N', 'O': 'O', 'P': 'P', 'Q': 'Q', 'R': 'R',
|
||
'S': 'S', 'T': 'T', 'U': 'U', 'V': 'V', 'W': 'W', 'X': 'X', 'Y': 'Y', 'Z': 'Z',
|
||
'a': 'a', 'b': 'b', 'c': 'c', 'd': 'd', 'e': 'e', 'f': 'f', 'g': 'g', 'h': 'h', 'i': 'i',
|
||
'j': 'j', 'k': 'k', 'l': 'l', 'm': 'm', 'n': 'n', 'o': 'o', 'p': 'p', 'q': 'q', 'r': 'r',
|
||
's': 's', 't': 't', 'u': 'u', 'v': 'v', 'w': 'w', 'x': 'x', 'y': 'y', 'z': 'z'
|
||
}
|
||
|
||
def convert_full_width(text):
|
||
converted_text = ''
|
||
for char in text:
|
||
converted_text += full_width_chars.get(char, char)
|
||
return converted_text
|
||
|
||
|
||
def get_text_bbox(draw, text, font):
|
||
return draw.textbbox((0, 0), text, font=font)
|
||
|
||
def generate_image(draw, text, font, rotated_font, size, position, alignment, stroke_width, stroke_fill, fill, vertical=False, vertical_small=False):
|
||
width, height = size
|
||
|
||
# Calculate initial text dimensions
|
||
text_bbox = get_text_bbox(draw, text, font)
|
||
text_width = text_bbox[2] - text_bbox[0]
|
||
text_height = text_bbox[3] - text_bbox[1]
|
||
|
||
if vertical or vertical_small:
|
||
text_height = 0
|
||
max_char_width = 0
|
||
for char in text:
|
||
char_font = rotated_font if char in rotated_chars else font
|
||
char = rotated_chars.get(char, char)
|
||
char = rotated_letters.get(char, char)
|
||
text_bbox = get_text_bbox(draw, char, char_font)
|
||
text_height += text_bbox[3] - text_bbox[1]
|
||
char_width = text_bbox[2] - text_bbox[0]
|
||
if char_width > max_char_width:
|
||
max_char_width = char_width
|
||
|
||
text_height = max(0, text_height - 1) # Remove the last extra space
|
||
text_position = (position[0] - max_char_width / 2, (height - text_height) / 2)
|
||
else:
|
||
text_bbox = get_text_bbox(draw, text, font)
|
||
text_width = text_bbox[2] - text_bbox[0]
|
||
text_height = text_bbox[3] - text_bbox[1]
|
||
|
||
if alignment == 'center':
|
||
text_position = ((width - text_width) / 2, position[1])
|
||
elif alignment == 'right':
|
||
text_position = (width - text_width, position[1])
|
||
else:
|
||
text_position = position
|
||
|
||
if vertical:
|
||
y_offset = 5
|
||
for char in text:
|
||
char_font = rotated_font if char in rotated_chars else font
|
||
char = rotated_chars.get(char, char)
|
||
char = rotated_letters.get(char, char)
|
||
text_bbox = get_text_bbox(draw, char, char_font)
|
||
char_height = (text_bbox[3] + text_bbox[1])
|
||
char_width = text_bbox[2] - text_bbox[0]
|
||
draw.text((text_position[0] - char_width / 2, y_offset), char, font=char_font, fill=fill, stroke_width=stroke_width, stroke_fill=stroke_fill)
|
||
y_offset += char_height
|
||
elif vertical_small:
|
||
y_offset = 5
|
||
for char in text:
|
||
char_font = rotated_font if char in rotated_chars else font
|
||
char = rotated_chars.get(char, char)
|
||
char = rotated_letters.get(char, char)
|
||
text_bbox = get_text_bbox(draw, char, char_font)
|
||
char_height = (text_bbox[3] + text_bbox[1])
|
||
char_width = text_bbox[2] - text_bbox[0]
|
||
draw.text((text_position[0] - char_width / 2, y_offset), char, font=char_font, fill=fill, stroke_width=stroke_width, stroke_fill=stroke_fill)
|
||
y_offset += char_height
|
||
else:
|
||
draw.text(text_position, text, font=font, fill=fill, stroke_width=stroke_width, stroke_fill=stroke_fill)
|
||
|
||
def create_images(data, id, genreNo, font_path, rotated_font_path, current_unique_id, append_ura=False):
|
||
font_size_extra_large = 46.06875
|
||
font_size_large = 40.60875
|
||
font_size_medium = 27.3
|
||
font_size_small = 21.84
|
||
|
||
img_3_5_height = 400
|
||
formatted_id = f"{current_unique_id:04d}"
|
||
texture_output_dir = f"out/content/{formatted_id}/texture"
|
||
|
||
folder_name = os.path.join(texture_output_dir, id)
|
||
os.makedirs(folder_name, exist_ok=True)
|
||
|
||
# Define genre colors
|
||
genre_colors = [
|
||
(0, 78, 88), # pop
|
||
(159, 61, 2), # anime
|
||
(90, 98, 129), # vocaloid
|
||
(55, 74, 0), # variety
|
||
(0, 0, 0), # unused (kids)
|
||
(115, 77, 0), # classic
|
||
(82, 32, 115), # game music
|
||
(156, 36, 8), # namco original
|
||
]
|
||
|
||
genre_color = genre_colors[genreNo]
|
||
|
||
# Initialize text variables
|
||
japanese_text = ""
|
||
japanese_sub_text = ""
|
||
|
||
# Find the relevant texts
|
||
for item in data['items']:
|
||
if item['key'] == f'song_{id}':
|
||
japanese_text = item['japaneseText']
|
||
if item['key'] == f'song_sub_{id}':
|
||
japanese_sub_text = item['japaneseText']
|
||
|
||
# Convert full-width English characters to normal ASCII characters
|
||
japanese_text = convert_full_width(japanese_text)
|
||
japanese_sub_text = convert_full_width(japanese_sub_text) if japanese_sub_text else ''
|
||
|
||
# Append "─" character if -ura argument is provided
|
||
if append_ura:
|
||
japanese_text += " ─"
|
||
|
||
japanese_text += " "
|
||
|
||
if japanese_sub_text.startswith("--"):
|
||
japanese_sub_text = japanese_sub_text[2:]
|
||
|
||
# Check if texts were found
|
||
if not japanese_text:
|
||
print(f"Error: No Japanese text found for song_{id}")
|
||
return
|
||
if not japanese_sub_text:
|
||
print(f"Warning: No Japanese sub text found for song_sub_{id}")
|
||
|
||
font_extra_large = ImageFont.truetype(font_path, int(font_size_extra_large))
|
||
font_large = ImageFont.truetype(font_path, int(font_size_large))
|
||
font_medium = ImageFont.truetype(font_path, int(font_size_medium))
|
||
font_small = ImageFont.truetype(font_path, int(font_size_small))
|
||
rotated_font = ImageFont.truetype(rotated_font_path, int(font_size_medium))
|
||
|
||
# Image 0.png
|
||
img0_width = 720
|
||
|
||
img0 = Image.new('RGBA', (img0_width, 64), color=(0, 0, 0, 0))
|
||
draw0 = ImageDraw.Draw(img0)
|
||
|
||
temp_img0 = Image.new('RGBA', (2880, 64), (0, 0, 0, 0)) # Temporary image with 2880px width
|
||
temp_draw0 = ImageDraw.Draw(temp_img0)
|
||
|
||
# Generate the image with the Japanese text
|
||
generate_image(temp_draw0, japanese_text, font_large, rotated_font, (2880, 64), (0, 10), 'right', 5, 'black', 'white')
|
||
|
||
# Calculate the bounding box of the entire text
|
||
text_bbox = get_text_bbox(temp_draw0, japanese_text, font_large)
|
||
text_width = (text_bbox[2] - text_bbox[0]) + 5
|
||
|
||
# Resize the image if it exceeds the specified height
|
||
if text_width > img0_width:
|
||
cropped_img = temp_img0.crop((2880 - text_width, 0, 2880, 64))
|
||
|
||
scaled_img = cropped_img.resize((img0_width, 64), Image.Resampling.LANCZOS)
|
||
|
||
final_img0 = Image.new('RGBA', (img0_width, 64), (0, 0, 0, 0))
|
||
final_img0.paste(scaled_img)
|
||
else:
|
||
# Crop the temporary image to the actual width of the text
|
||
cropped_img = temp_img0.crop((2880 - text_width, 0, 2880, 64))
|
||
final_img0 = Image.new('RGBA', (img0_width, 64), (0, 0, 0, 0))
|
||
final_img0.paste(cropped_img, (img0_width - text_width, 0))
|
||
|
||
# Create a new image with the specified width and right-align the text
|
||
#final_img0 = Image.new('RGBA', (img0_width, 64), (0, 0, 0, 0))
|
||
#final_img0.paste(cropped_img, (img0_width - text_width, 0))
|
||
|
||
# Save the final image
|
||
final_img0.save(os.path.join(folder_name, '0.png'))
|
||
|
||
# Image 1.png
|
||
img1 = Image.new('RGBA', (720, 104), color=(0, 0, 0, 0))
|
||
draw1 = ImageDraw.Draw(img1)
|
||
generate_image(draw1, japanese_text, font_extra_large, rotated_font, (720, 104), (0, 13), 'center', 5, 'black', 'white')
|
||
generate_image(draw1, japanese_sub_text, font_medium, rotated_font, (720, 104), (0, 68), 'center', 4, 'black', 'white')
|
||
img1.save(os.path.join(folder_name, '1.png'))
|
||
|
||
# Image 2.png
|
||
img2 = Image.new('RGBA', (720, 64), color=(0, 0, 0, 0))
|
||
draw2 = ImageDraw.Draw(img2)
|
||
generate_image(draw2, japanese_text, font_large, rotated_font, (720, 64), (0, 4), 'center', 5, 'black', 'white')
|
||
img2.save(os.path.join(folder_name, '2.png'))
|
||
|
||
# Image 3.png
|
||
|
||
img3_height = 400
|
||
|
||
img3 = Image.new('RGBA', (96, 400), color=(0, 0, 0, 0))
|
||
img3_1 = Image.new('RGBA', (96, 400), color=(0, 0, 0, 0))
|
||
img3_2 = Image.new('RGBA', (96, 400), color=(0, 0, 0, 0))
|
||
draw3 = ImageDraw.Draw(img3)
|
||
|
||
temp_img3 = Image.new('RGBA', (96, 3000), (0, 0, 0, 0)) # Temporary image with 1000px height
|
||
temp_draw3 = ImageDraw.Draw(temp_img3)
|
||
|
||
temp_sub_img3 = Image.new('RGBA', (96, 3000), (0, 0, 0, 0)) # Temporary image with 1000px height
|
||
temp_sub_draw3 = ImageDraw.Draw(temp_sub_img3)
|
||
|
||
generate_image(temp_draw3, japanese_text, font_large, rotated_font, (96, 3000), (89, 0), 'center', 5, 'black', 'white', vertical=True)
|
||
|
||
# Crop the temporary image to the actual height of the text
|
||
y_offset = 0
|
||
for char in japanese_text:
|
||
char_font = rotated_font if char in rotated_chars else font_large
|
||
char = rotated_chars.get(char, char)
|
||
char = rotated_letters.get(char, char)
|
||
text_bbox = get_text_bbox(temp_draw3, char, char_font)
|
||
char_height = (text_bbox[3] + text_bbox[1])
|
||
y_offset += char_height
|
||
|
||
# Crop the temporary image to the actual height of the text
|
||
temp_img3 = temp_img3.crop((0, 0, 96, y_offset))
|
||
|
||
# Resize the image if it exceeds the specified height
|
||
if y_offset > img3_height:
|
||
img3_1 = temp_img3.resize((96, img3_height), Image.Resampling.LANCZOS)
|
||
else:
|
||
img3_1 = temp_img3.crop((0, 0, 96, img3_height))
|
||
|
||
generate_image(temp_sub_draw3, japanese_sub_text, font_medium, rotated_font, (96, 3000), (32, 156), 'center', 4, 'black', 'white', vertical_small=True)
|
||
|
||
# Crop the temporary image to the actual height of the text
|
||
y_offset = 0
|
||
for char in japanese_sub_text:
|
||
char_font = rotated_font if char in rotated_chars else font_medium
|
||
char = rotated_chars.get(char, char)
|
||
char = rotated_letters.get(char, char)
|
||
text_bbox = get_text_bbox(temp_sub_draw3, char, char_font)
|
||
char_height = round((text_bbox[3] + text_bbox[1]) * 1.1)
|
||
y_offset += char_height
|
||
|
||
# Crop the temporary image to the actual height of the text
|
||
temp_sub_img3 = temp_sub_img3.crop((0, 0, 96, y_offset))
|
||
|
||
# Resize the image if it exceeds the specified height
|
||
if y_offset > img3_height:
|
||
img3_2 = temp_sub_img3.resize((96, img3_height), Image.Resampling.LANCZOS)
|
||
else:
|
||
img3_2 = temp_sub_img3.crop((0, 0, 96, img3_height))
|
||
|
||
img3.paste(img3_1, (0, 0))
|
||
img3.paste(img3_2, (0, 0), img3_2)
|
||
img3.save(os.path.join(folder_name, '3.png'))
|
||
|
||
# Image 4.png
|
||
img4_height = 400
|
||
|
||
img4 = Image.new('RGBA', (56, 400), color=(0, 0, 0, 0))
|
||
draw4 = ImageDraw.Draw(img4)
|
||
|
||
temp_img4 = Image.new('RGBA', (56, 3000), (0, 0, 0, 0)) # Temporary image with 3000px height
|
||
temp_draw4 = ImageDraw.Draw(temp_img4)
|
||
|
||
generate_image(temp_draw4, japanese_text, font_large, rotated_font, (56, 400), (48, 0), 'center', 5, genre_color, 'white', vertical=True)
|
||
|
||
# Crop the temporary image to the actual height of the text
|
||
y_offset = 0
|
||
for char in japanese_text:
|
||
char_font = rotated_font if char in rotated_chars else font_large
|
||
char = rotated_chars.get(char, char)
|
||
char = rotated_letters.get(char, char)
|
||
text_bbox = get_text_bbox(temp_draw4, char, char_font)
|
||
char_height = (text_bbox[3] + text_bbox[1])
|
||
y_offset += char_height
|
||
|
||
# Crop the temporary image to the actual height of the text
|
||
temp_img4 = temp_img4.crop((0, 0, 56, y_offset))
|
||
|
||
# Resize the image if it exceeds the specified height
|
||
if y_offset > img4_height:
|
||
img4 = temp_img4.resize((56, img4_height), Image.Resampling.LANCZOS)
|
||
else:
|
||
img4 = temp_img4.crop((0, 0, 56, img4_height))
|
||
|
||
img4.save(os.path.join(folder_name, '4.png'))
|
||
|
||
# Image 5.png
|
||
img5_height = 400
|
||
|
||
img5 = Image.new('RGBA', (56, 400), color=(0, 0, 0, 0))
|
||
draw5 = ImageDraw.Draw(img5)
|
||
|
||
temp_img5 = Image.new('RGBA', (56, 3000), (0, 0, 0, 0)) # Temporary image with 1000px height
|
||
temp_draw5 = ImageDraw.Draw(temp_img5)
|
||
|
||
generate_image(temp_draw5, japanese_text, font_large, rotated_font, (56, 400), (48, 0), 'center', 5, 'black', 'white', vertical=True)
|
||
|
||
# Crop the temporary image to the actual height of the text
|
||
y_offset = 0
|
||
for char in japanese_text:
|
||
char_font = rotated_font if char in rotated_chars else font_large
|
||
char = rotated_chars.get(char, char)
|
||
char = rotated_letters.get(char, char)
|
||
text_bbox = get_text_bbox(temp_draw5, char, char_font)
|
||
char_height = (text_bbox[3] + text_bbox[1])
|
||
y_offset += char_height
|
||
|
||
# Crop the temporary image to the actual height of the text
|
||
temp_img5 = temp_img5.crop((0, 0, 56, y_offset))
|
||
|
||
# Resize the image if it exceeds the specified height
|
||
if y_offset > img5_height:
|
||
img5 = temp_img5.resize((56, img5_height), Image.Resampling.LANCZOS)
|
||
else:
|
||
img5 = temp_img5.crop((0, 0, 56, img5_height))
|
||
|
||
img5.save(os.path.join(folder_name, '5.png'))
|
||
|
||
def generate_wiiu3_texture(id, genreNo, current_unique_id, append_ura, custom_songs):
|
||
# Load your JSON data from a file
|
||
if custom_songs == True:
|
||
with open(rf'{custom_wordlist_path}', encoding='utf-8') as f:
|
||
data = json.load(f)
|
||
else:
|
||
with open(rf'{wordlist_path}', encoding='utf-8') as f:
|
||
data = json.load(f)
|
||
|
||
font_path = 'data/_resource/font/DFPKanTeiRyu-XB.ttf'
|
||
rotated_font_path = 'data/_resource/font/KozGoPr6NRegular.otf'
|
||
create_images(data, id, genreNo, font_path, rotated_font_path, current_unique_id, append_ura)
|
||
|
||
class TextureSurface:
|
||
def __init__(self):
|
||
self.mipmaps = []
|
||
|
||
class NutTexture:
|
||
def __init__(self, width, height, pixel_format, pixel_type):
|
||
self.surfaces = [TextureSurface()]
|
||
self.Width = width
|
||
self.Height = height
|
||
self.pixelInternalFormat = pixel_format
|
||
self.pixelFormat = pixel_type
|
||
|
||
def add_mipmap(self, mipmap_data):
|
||
self.surfaces[0].mipmaps.append(mipmap_data)
|
||
|
||
@property
|
||
def MipMapsPerSurface(self):
|
||
return len(self.surfaces[0].mipmaps)
|
||
|
||
def getNutFormat(self):
|
||
if self.pixelInternalFormat == 'RGBA':
|
||
return 14
|
||
elif self.pixelInternalFormat == 'CompressedRgbaS3tcDxt5Ext':
|
||
return 28 # Example format code for DXT5, adjust as necessary
|
||
raise NotImplementedError("Only RGBA format is implemented")
|
||
|
||
class NUT:
|
||
def __init__(self):
|
||
self.textures = []
|
||
|
||
def add_texture(self, texture):
|
||
self.textures.append(texture)
|
||
|
||
def save(self, filename):
|
||
with open(filename, 'wb') as f:
|
||
f.write(self.build())
|
||
|
||
def build(self):
|
||
data = bytearray()
|
||
num_textures = len(self.textures)
|
||
# File header
|
||
header = struct.pack(">IHH", 0x4E545033, 0x0200, num_textures)
|
||
data.extend(header)
|
||
|
||
# Initial offset (0x18 bytes for the header, then 0x4 bytes per texture offset)
|
||
texture_offset_base = 0x18 + (0x4 * num_textures)
|
||
texture_headers_offset = texture_offset_base
|
||
texture_data_offset = texture_headers_offset + (0x50 * num_textures)
|
||
|
||
# Ensure texture data starts at the correct offset (0x42E0)
|
||
texture_data_offset = max(texture_data_offset, 0x4000)
|
||
|
||
# Offset table
|
||
texture_offsets = []
|
||
for texture in self.textures:
|
||
texture_offsets.append(texture_data_offset)
|
||
texture_data_offset += 0x50 + sum(len(mipmap) for mipmap in texture.surfaces[0].mipmaps)
|
||
|
||
for offset in texture_offsets:
|
||
data.extend(struct.pack(">I", offset))
|
||
|
||
# Texture headers and mipmaps
|
||
for texture, offset in zip(self.textures, texture_offsets):
|
||
data.extend(self.build_texture_header(texture, offset))
|
||
|
||
for texture in self.textures:
|
||
for mipmap in texture.surfaces[0].mipmaps:
|
||
data.extend(mipmap)
|
||
|
||
return data
|
||
|
||
def build_texture_header(self, texture, offset):
|
||
mipmap_count = texture.MipMapsPerSurface
|
||
size = texture.Width * texture.Height * 4 # Texture size
|
||
header = struct.pack(">IIIIHHIIII",
|
||
size, texture.Width, texture.Height, 0, 0,
|
||
mipmap_count, texture.getNutFormat(),
|
||
texture.Width, texture.Height, 0)
|
||
additional_data = b'\x65\x58\x74\x00\x00\x00\x00\x20\x00\x00\x00\x10\x00\x00\x00\x00' \
|
||
b'\x47\x49\x44\x58\x00\x00\x00\x10\x00\x00\x00\x05\x00\x00\x00\x00'
|
||
return header + additional_data.ljust(0x50 - len(header), b'\x00')
|
||
|
||
def modify_nut_file(self, file_path, output_path):
|
||
# Set replacement bytes to 00
|
||
|
||
with open(file_path, 'rb') as f:
|
||
data = bytearray(f.read())
|
||
|
||
# Replace bytes from 0x00 to 0x1F0
|
||
#data[0x00:0x1EF] = replacement_bytes
|
||
# Delete bytes from 0x42E0 to 0x42F3 (0x42E0 to 0x42F4 inclusive)
|
||
del data[0x42E0:0x42F3]
|
||
del data[0x0040:0x0044]
|
||
data[0x1F0:0x1F0] = b'\x00\x00\x00\x00'
|
||
data[0x008:0x010] = b'\x00\x00\x00\x00\x00\x00\x00\x00'
|
||
data[0x010:0x040] = b'\x00\x02\xd0P\x00\x00\x00\x00\x00\x02\xd0\x00\x00P\x00\x00\x00\x01\x00\x0e\x02\xd0\x00@\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x01\xe0\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00'
|
||
data[0x060:0x090] = b'\x00\x04\x92P\x00\x00\x00\x00\x00\x04\x92\x00\x00P\x00\x00\x00\x01\x00\x0e\x02\xd0\x00h\x00\x00\x00\x00\x00\x00\x00\x00\x00\x02\xd1\x90\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00'
|
||
data[0x0B0:0x0E0] = b'\x00\x02\xd0P\x00\x00\x00\x00\x00\x02\xd0\x00\x00P\x00\x00\x00\x01\x00\x0e\x02\xd0\x00@\x00\x00\x00\x00\x00\x00\x00\x00\x00\x07c@\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00'
|
||
data[0x100:0x130] = b'\x00\x02X\x50\x00\x00\x00\x00\x00\x02X\x00\x00P\x00\x00\x00\x01\x00\x0e\x00`\x01\x90\x00\x00\x00\x00\x00\x00\x00\x00\x00\n2\xf0\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00'
|
||
data[0x150:0x180] = b'\x00\x01^P\x00\x00\x00\x00\x00\x01^\x00\x00P\x00\x00\x00\x01\x00\x0e\x00\x38\x01\x90\x00\x00\x00\x00\x00\x00\x00\x00\x00\x0c\x8a\xa0\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00'
|
||
data[0x1A0:0x1D0] = b'\x00\x01^P\x00\x00\x00\x00\x00\x01^\x00\x00P\x00\x00\x00\x01\x00\x0e\x00\x38\x01\x90\x00\x00\x00\x00\x00\x00\x00\x00\x00\r\xe8P\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00'
|
||
data[0x5B:0x5C] = b'\x00'
|
||
data[0xAB:0xAC] = b'\x01'
|
||
data[0xFB:0xFC] = b'\x02'
|
||
data[0x14B:0x14C] = b'\x03'
|
||
data[0x19B:0x19C] = b'\x04'
|
||
# Add three 0x00 bytes to the end of the file
|
||
data.extend(b'\x00\x00\x00')
|
||
|
||
with open(output_path, 'wb') as f:
|
||
f.write(data)
|
||
|
||
def modify_nut_file_dds(self, file_path, output_path):
|
||
# Set replacement bytes to 00
|
||
|
||
with open(file_path, 'rb') as f:
|
||
data = bytearray(f.read())
|
||
|
||
del data[0x0000:0x0280]
|
||
|
||
# Given byte string
|
||
byte_string = "4E 54 50 33 02 00 00 06 00 00 00 00 00 00 00 00 00 00 F0 40 00 00 00 00 00 00 EF D0 00 70 00 00 00 05 00 02 02 D0 00 40 00 00 00 00 00 00 00 00 00 00 02 80 00 00 00 00 00 00 00 00 00 00 00 00 00 00 B4 00 00 00 2D 00 00 00 0B 40 00 00 02 D0 00 00 00 C0 00 00 00 00 00 00 00 00 00 00 00 00 65 58 74 00 00 00 00 20 00 00 00 10 00 00 00 00 47 49 44 58 00 00 00 10 00 00 00 00 00 00 00 00 00 01 86 10 00 00 00 00 00 01 85 A0 00 70 00 00 00 05 00 02 02 D0 00 68 00 00 00 00 00 00 00 00 00 00 F1 E0 00 00 00 00 00 00 00 00 00 00 00 00 00 01 24 80 00 00 49 20 00 00 12 50 00 00 04 A0 00 00 01 10 00 00 00 00 00 00 00 00 00 00 00 00 65 58 74 00 00 00 00 20 00 00 00 10 00 00 00 00 47 49 44 58 00 00 00 10 00 00 00 01 00 00 00 00 00 00 F0 40 00 00 00 00 00 00 EF D0 00 70 00 00 00 05 00 02 02 D0 00 40 00 00 00 00 00 00 00 00 00 02 77 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 B4 00 00 00 2D 00 00 00 0B 40 00 00 02 D0 00 00 00 C0 00 00 00 00 00 00 00 00 00 00 00 00 65 58 74 00 00 00 00 20 00 00 00 10 00 00 00 00 47 49 44 58 00 00 00 10 00 00 00 02 00 00 00 00 00 00 C8 50 00 00 00 00 00 00 C7 E0 00 70 00 00 00 05 00 02 00 60 01 90 00 00 00 00 00 00 00 00 00 03 66 70 00 00 00 00 00 00 00 00 00 00 00 00 00 00 96 00 00 00 25 80 00 00 09 60 00 00 02 60 00 00 00 A0 00 00 00 00 00 00 00 00 00 00 00 00 65 58 74 00 00 00 00 20 00 00 00 10 00 00 00 00 47 49 44 58 00 00 00 10 00 00 00 04 00 00 00 00 00 00 74 A0 00 00 00 00 00 00 74 40 00 60 00 00 00 04 00 02 00 38 01 90 00 00 00 00 00 00 00 00 00 04 2D E0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 57 80 00 00 15 E0 00 00 05 80 00 00 01 60 65 58 74 00 00 00 00 20 00 00 00 10 00 00 00 00 47 49 44 58 00 00 00 10 00 00 00 04 00 00 00 00 00 00 74 A0 00 00 00 00 00 00 74 40 00 60 00 00 00 04 00 02 00 38 01 90 00 00 00 00 00 00 00 00 00 04 A1 C0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 57 80 00 00 15 E0 00 00 05 80 00 00 01 60 65 58 74 00 00 00 00 20 00 00 00 10 00 00 00 00 47 49 44 58 00 00 00 10 00 00 00 05 00 00 00 00"
|
||
|
||
# Convert the byte string into bytes
|
||
bytes_data = bytes.fromhex(byte_string.replace(' ', ''))
|
||
|
||
# Concatenate the bytes
|
||
data = bytes_data + data
|
||
|
||
with open(output_path, 'wb') as f:
|
||
f.write(data)
|
||
|
||
def convert_png_to_dds(png_file, dds_file):
|
||
# Ensure the input PNG file exists
|
||
if not os.path.isfile(png_file):
|
||
print(f"Error: {png_file} does not exist.")
|
||
return False
|
||
|
||
# Construct the command to convert using nvcompress
|
||
command = [
|
||
'nvcompress', # Assuming nvcompress is in your PATH
|
||
'-silent', # Optional: Suppress output from nvcompress
|
||
'-bc3', # DXT5 compression (BC3 in nvcompress)
|
||
'-alpha', # Alpha Channel
|
||
'-highest', # Alpha Channel
|
||
png_file, # Input PNG file
|
||
dds_file # Output DDS file
|
||
]
|
||
|
||
# Run the command using subprocess
|
||
try:
|
||
subprocess.run(command, check=True)
|
||
print(f"Conversion successful: {png_file} -> {dds_file}")
|
||
return True
|
||
except subprocess.CalledProcessError as e:
|
||
print(f"Error during conversion: {e}")
|
||
return False
|
||
|
||
def convert_png_files_in_folder(input_folder, output_folder):
|
||
# Ensure the input folder exists
|
||
if not os.path.isdir(input_folder):
|
||
print(f"Error: {input_folder} is not a valid directory.")
|
||
return
|
||
|
||
# Create the output folder if it doesn't exist
|
||
if not os.path.exists(output_folder):
|
||
os.makedirs(output_folder)
|
||
|
||
# Iterate through files in the input folder
|
||
for filename in os.listdir(input_folder):
|
||
if filename.endswith(".png"):
|
||
input_path = os.path.join(input_folder, filename)
|
||
output_filename = os.path.splitext(filename)[0] + ".dds"
|
||
output_path = os.path.join(output_folder, output_filename)
|
||
|
||
# Convert PNG to DDS
|
||
success = convert_png_to_dds(input_path, output_path)
|
||
|
||
if success:
|
||
print(f"Conversion successful: {input_path} -> {output_path}")
|
||
else:
|
||
print(f"Conversion failed: {input_path}")
|
||
|
||
def load_png_to_texture(filepath):
|
||
with Image.open(filepath) as img:
|
||
img = img.convert("RGBA")
|
||
width, height = img.size
|
||
mipmap_data = img.tobytes()
|
||
texture = NutTexture(width, height, "RGBA", "RGBA")
|
||
texture.add_mipmap(mipmap_data)
|
||
return texture
|
||
|
||
def read_dds_to_bytes(dds_file):
|
||
try:
|
||
with open(dds_file, "rb") as f:
|
||
dds_bytes = f.read()
|
||
return dds_bytes
|
||
except FileNotFoundError:
|
||
print(f"Error: File '{dds_file}' not found.")
|
||
return None
|
||
except Exception as e:
|
||
print(f"Error reading DDS file '{dds_file}': {e}")
|
||
return None
|
||
|
||
def load_dds_to_texture(filepath):
|
||
with Image.open(filepath) as img:
|
||
#img = img.convert("RGBA")
|
||
width, height = img.size
|
||
mipmap_data = read_dds_to_bytes(filepath)
|
||
texture = NutTexture(width, height, "CompressedRgbaS3tcDxt5Ext", "CompressedRgbaS3tcDxt5Ext")
|
||
#texture.add_mipmap(mipmap_data)
|
||
return texture
|
||
|
||
def generate_nut_texture_dds(input_folder, output_file):
|
||
nut = NUT()
|
||
convert_png_files_in_folder(input_folder, input_folder)
|
||
for filename in os.listdir(input_folder):
|
||
if filename.endswith(".dds"):
|
||
texture = load_dds_to_texture(os.path.join(input_folder, filename))
|
||
nut.add_texture(texture)
|
||
|
||
# Save the NUT file
|
||
nut.save(output_file)
|
||
|
||
# Modify the saved NUT file
|
||
#nut.modify_nut_file(output_file, output_file)
|
||
nut.modify_nut_file_dds(output_file, output_file)
|
||
|
||
def generate_nut_texture(input_folder, output_file):
|
||
nut = NUT()
|
||
for filename in os.listdir(input_folder):
|
||
if filename.endswith(".png"):
|
||
texture = load_png_to_texture(os.path.join(input_folder, filename))
|
||
nut.add_texture(texture)
|
||
|
||
# Save the NUT file
|
||
nut.save(output_file)
|
||
|
||
# Modify the saved NUT file
|
||
nut.modify_nut_file(output_file, output_file)
|
||
|
||
# file encryption
|
||
def encrypt_file_ptb(input_file, output_file):
|
||
# Generate a random initialization vector (IV)
|
||
iv = os.urandom(16) # AES block size is 16 bytes
|
||
|
||
# Pad the key if necessary (AES-128 requires a 16-byte key)
|
||
key = bytes.fromhex("54704643596B474170554B6D487A597A")
|
||
|
||
# Create an AES CBC cipher with the given key and IV
|
||
cipher = Cipher(algorithms.AES(key), modes.CBC(iv), backend=default_backend())
|
||
encryptor = cipher.encryptor()
|
||
|
||
with open(input_file, 'rb') as f_in:
|
||
with open(output_file, 'wb') as f_out:
|
||
# Write the IV to the output file (needed for decryption)
|
||
f_out.write(iv)
|
||
|
||
# Encrypt the file chunk by chunk
|
||
while True:
|
||
chunk = f_in.read(16) # Read 16 bytes at a time
|
||
if len(chunk) == 0:
|
||
break
|
||
elif len(chunk) % 16 != 0:
|
||
# Add padding to the last block if needed
|
||
padder = padding.PKCS7(128).padder()
|
||
padded_data = padder.update(chunk) + padder.finalize()
|
||
chunk = padded_data
|
||
encrypted_chunk = encryptor.update(chunk)
|
||
f_out.write(encrypted_chunk)
|
||
|
||
# Finalize the encryption (encryptor might have remaining data)
|
||
final_chunk = encryptor.finalize()
|
||
f_out.write(final_chunk)
|
||
|
||
def encrypt_file_ns1(input_file, output_file):
|
||
# Generate a random initialization vector (IV)
|
||
iv = os.urandom(16) # AES block size is 16 bytes
|
||
|
||
# Pad the key if necessary (AES-128 requires a 16-byte key)
|
||
key = bytes.fromhex("566342346438526962324A366334394B")
|
||
|
||
# Create an AES CBC cipher with the given key and IV
|
||
cipher = Cipher(algorithms.AES(key), modes.CBC(iv), backend=default_backend())
|
||
encryptor = cipher.encryptor()
|
||
|
||
with open(input_file, 'rb') as f_in:
|
||
with open(output_file, 'wb') as f_out:
|
||
# Write the IV to the output file (needed for decryption)
|
||
f_out.write(iv)
|
||
|
||
# Encrypt the file chunk by chunk
|
||
while True:
|
||
chunk = f_in.read(16) # Read 16 bytes at a time
|
||
if len(chunk) == 0:
|
||
break
|
||
elif len(chunk) % 16 != 0:
|
||
# Add padding to the last block if needed
|
||
padder = padding.PKCS7(128).padder()
|
||
padded_data = padder.update(chunk) + padder.finalize()
|
||
chunk = padded_data
|
||
encrypted_chunk = encryptor.update(chunk)
|
||
f_out.write(encrypted_chunk)
|
||
|
||
# Finalize the encryption (encryptor might have remaining data)
|
||
final_chunk = encryptor.finalize()
|
||
f_out.write(final_chunk)
|
||
|
||
|
||
def gzip_compress_file(input_file_path):
|
||
# Extract the base filename without extension
|
||
file_name, file_ext = os.path.splitext(input_file_path)
|
||
|
||
# Output file path with .gz extension appended
|
||
output_file_path = f'{file_name}.gz'
|
||
|
||
with open(input_file_path, 'rb') as f_in:
|
||
with gzip.open(output_file_path, 'wb') as f_out:
|
||
f_out.writelines(f_in)
|
||
|
||
return output_file_path
|
||
|
||
def gzip_compress_file_ps4(input_file_path):
|
||
# Extract the base filename without extension
|
||
file_name, file_ext = os.path.splitext(input_file_path)
|
||
|
||
# Output file path with .gz extension appended
|
||
output_file_path = f'{file_name}.bin'
|
||
|
||
with open(input_file_path, 'rb') as f_in:
|
||
with gzip.open(output_file_path, 'wb') as f_out:
|
||
f_out.writelines(f_in)
|
||
|
||
return output_file_path
|
||
|
||
def copy_folder(source_folder, destination_folder):
|
||
"""
|
||
Copy the entire contents of source_folder to destination_folder.
|
||
|
||
Args:
|
||
source_folder (str): Path to the source folder to copy.
|
||
destination_folder (str): Path to the destination folder.
|
||
|
||
Returns:
|
||
bool: True if copy operation is successful, False otherwise.
|
||
"""
|
||
try:
|
||
# Check if destination folder already exists
|
||
if os.path.exists(destination_folder):
|
||
print(f"Destination folder '{destination_folder}' already exists. Skipping copy.")
|
||
return False
|
||
|
||
# Copy the entire folder from source to destination
|
||
shutil.copytree(source_folder, destination_folder)
|
||
print(f"Folder '{source_folder}' successfully copied to '{destination_folder}'.")
|
||
return True
|
||
|
||
except shutil.Error as e:
|
||
print(f"Error: {e}")
|
||
return False
|
||
|
||
except OSError as e:
|
||
print(f"Error: {e}")
|
||
return False
|
||
|
||
def create_wiiu3_song_info_xml(song_info, current_unique_id, song_order, word_list):
|
||
# Create the root element DB_DATA
|
||
|
||
#db_data = ET.Element('DB_DATA', num=str(db_data_count))
|
||
|
||
data_set = ET.Element('DATA_SET')
|
||
|
||
def add_element(parent, tag, text):
|
||
element = ET.SubElement(parent, tag)
|
||
element.text = text
|
||
|
||
song_id = song_info["id"]
|
||
word_keys = [f"song_{song_id}", f"song_sub_{song_id}", f"song_detail_{song_id}"]
|
||
|
||
word_info = None
|
||
for key in word_keys:
|
||
word_info = next((item for item in word_list["items"] if item["key"] == key), None)
|
||
if word_info:
|
||
break
|
||
|
||
title = word_info.get("japaneseText", "") if word_info else ""
|
||
|
||
# Combine "song_" with song_info["id"] to form the attribute value
|
||
attribute_value = "song_" + str(song_info["id"])
|
||
|
||
add_element(data_set, 'uniqueId', str(current_unique_id))
|
||
add_element(data_set, 'id', song_info["id"])
|
||
add_element(data_set, 'fumenFilePath', "/%AOC%/")
|
||
add_element(data_set, 'songFilePath', "/%AOC%/sound/")
|
||
add_element(data_set, 'songFileName', attribute_value)
|
||
add_element(data_set, 'title', title)
|
||
add_element(data_set, 'order', str(song_order))
|
||
#Stupid fucking Genre fix for Vocaloid and Variety
|
||
if str(song_info["genreNo"]) == "2":
|
||
add_element(data_set, 'genreNo', "3")
|
||
elif str(song_info["genreNo"]) == "3":
|
||
add_element(data_set, 'genreNo', "2")
|
||
else:
|
||
add_element(data_set, 'genreNo', str(song_info["genreNo"]))
|
||
add_element(data_set, 'songTitlePath', "/%AOC%/texture/")
|
||
add_element(data_set, 'songWordsPath', " ")
|
||
add_element(data_set, 'songWordsFileName', " ")
|
||
add_element(data_set, 'secret', " ")
|
||
add_element(data_set, 'releaseType', "0")
|
||
add_element(data_set, 'ura', " ")
|
||
add_element(data_set, 'dlc', "○")
|
||
add_element(data_set, 'debug', " ")
|
||
add_element(data_set, 'batonInterval', "2")
|
||
add_element(data_set, 'isNotVsDuet', " ")
|
||
if song_info["branchEasy"] == True:
|
||
add_element(data_set, 'branchEasy', "○")
|
||
else:
|
||
add_element(data_set, 'branchEasy', "")
|
||
if song_info["branchNormal"] == True:
|
||
add_element(data_set, 'branchNormal', "○")
|
||
else:
|
||
add_element(data_set, 'branchNormal', "")
|
||
if song_info["branchHard"] == True:
|
||
add_element(data_set, 'branchHard', "○")
|
||
else:
|
||
add_element(data_set, 'branchHard', "")
|
||
if song_info["branchMania"] == True:
|
||
add_element(data_set, 'branchMania', "○")
|
||
else:
|
||
add_element(data_set, 'branchMania', "")
|
||
add_element(data_set, 'starEasy', str(song_info["starEasy"]))
|
||
add_element(data_set, 'starNormal', str(song_info["starNormal"]))
|
||
add_element(data_set, 'starHard', str(song_info["starHard"]))
|
||
add_element(data_set, 'starMania', str(song_info["starMania"]))
|
||
add_element(data_set, 'donBg1pLumen', " ")
|
||
add_element(data_set, 'donBg1pPath', " ")
|
||
add_element(data_set, 'donBg2pLumen', " ")
|
||
add_element(data_set, 'donBg2pPath', " ")
|
||
add_element(data_set, 'chibiLumen', " ")
|
||
add_element(data_set, 'chibiPath', " ")
|
||
add_element(data_set, 'danceLumen', " ")
|
||
add_element(data_set, 'dancePath', " ")
|
||
add_element(data_set, 'danceNormalBgLumen', " ")
|
||
add_element(data_set, 'danceNormalBgPath', " ")
|
||
add_element(data_set, 'danceFeverBgLumen', " ")
|
||
add_element(data_set, 'danceFeverBgPath', " ")
|
||
add_element(data_set, 'danceDodaiLumen', " ")
|
||
add_element(data_set, 'danceDodaiPath', " ")
|
||
add_element(data_set, 'feverLumen', " ")
|
||
add_element(data_set, 'feverPath', " ")
|
||
add_element(data_set, 'rendaEffectLumen', " ")
|
||
add_element(data_set, 'rendaEffectPath', " ")
|
||
add_element(data_set, 'donBg1pLumen2', " ")
|
||
add_element(data_set, 'donBg1pPath2', " ")
|
||
add_element(data_set, 'donBg2pLumen2', " ")
|
||
add_element(data_set, 'donBg2pPath2', " ")
|
||
add_element(data_set, 'chibiLumen2', " ")
|
||
add_element(data_set, 'chibiPath2', " ")
|
||
add_element(data_set, 'danceLumen2', " ")
|
||
add_element(data_set, 'dancePath2', " ")
|
||
add_element(data_set, 'danceNormalBgLumen2', " ")
|
||
add_element(data_set, 'danceNormalBgPath2', " ")
|
||
add_element(data_set, 'danceFeverBgLumen2', " ")
|
||
add_element(data_set, 'danceFeverBgPath2', " ")
|
||
add_element(data_set, 'danceDodaiLumen2', " ")
|
||
add_element(data_set, 'danceDodaiPath2', " ")
|
||
add_element(data_set, 'feverLumen2', " ")
|
||
add_element(data_set, 'feverPath2', " ")
|
||
add_element(data_set, 'rendaEffectLumen2', " ")
|
||
add_element(data_set, 'rendaEffectPath2', " ")
|
||
|
||
return data_set
|
||
|
||
def create_wiiu3_song_info_extreme_xml(song_info, current_unique_id, song_order, word_list):
|
||
# Create the root element DB_DATA
|
||
|
||
#db_data = ET.Element('DB_DATA', num=str(db_data_count))
|
||
|
||
data_set = ET.Element('DATA_SET')
|
||
|
||
def add_element(parent, tag, text):
|
||
element = ET.SubElement(parent, tag)
|
||
element.text = text
|
||
|
||
song_id = song_info["id"]
|
||
word_keys = [f"song_{song_id}", f"song_sub_{song_id}", f"song_detail_{song_id}"]
|
||
|
||
word_info = None
|
||
for key in word_keys:
|
||
word_info = next((item for item in word_list["items"] if item["key"] == key), None)
|
||
if word_info:
|
||
break
|
||
|
||
title = word_info.get("japaneseText", "") if word_info else ""
|
||
|
||
# Combine "song_" with song_info["id"] to form the attribute value
|
||
attribute_value = "song_" + str(song_info["id"])
|
||
|
||
add_element(data_set, 'uniqueId', str(current_unique_id))
|
||
add_element(data_set, 'id', song_info["id"])
|
||
add_element(data_set, 'fumenFilePath', "/%AOC%/")
|
||
add_element(data_set, 'songFilePath', "/%AOC%/sound/")
|
||
add_element(data_set, 'songFileName', attribute_value)
|
||
add_element(data_set, 'title', title)
|
||
add_element(data_set, 'order', str(song_order))
|
||
#Stupid fucking Genre fix for Vocaloid and Variety
|
||
if str(song_info["genreNo"]) == "2":
|
||
add_element(data_set, 'genreNo', "3")
|
||
elif str(song_info["genreNo"]) == "3":
|
||
add_element(data_set, 'genreNo', "2")
|
||
else:
|
||
add_element(data_set, 'genreNo', str(song_info["genreNo"]))
|
||
add_element(data_set, 'songTitlePath', "/%AOC%/texture/")
|
||
add_element(data_set, 'songWordsPath', " ")
|
||
add_element(data_set, 'songWordsFileName', " ")
|
||
add_element(data_set, 'secret', " ")
|
||
add_element(data_set, 'releaseType', "0")
|
||
add_element(data_set, 'ura', "○")
|
||
add_element(data_set, 'dlc', "○")
|
||
add_element(data_set, 'debug', " ")
|
||
add_element(data_set, 'batonInterval', "2")
|
||
add_element(data_set, 'isNotVsDuet', " ")
|
||
add_element(data_set, 'branchEasy', " ")
|
||
add_element(data_set, 'branchNormal', " ")
|
||
add_element(data_set, 'branchHard', " ")
|
||
if song_info["branchMania"] == True:
|
||
add_element(data_set, 'branchMania', "○")
|
||
else:
|
||
add_element(data_set, 'branchMania', "")
|
||
add_element(data_set, 'starEasy', " ")
|
||
add_element(data_set, 'starNormal', " ")
|
||
add_element(data_set, 'starHard', " ")
|
||
add_element(data_set, 'starMania', str(song_info["starMania"]))
|
||
add_element(data_set, 'donBg1pLumen', " ")
|
||
add_element(data_set, 'donBg1pPath', " ")
|
||
add_element(data_set, 'donBg2pLumen', " ")
|
||
add_element(data_set, 'donBg2pPath', " ")
|
||
add_element(data_set, 'chibiLumen', " ")
|
||
add_element(data_set, 'chibiPath', " ")
|
||
add_element(data_set, 'danceLumen', " ")
|
||
add_element(data_set, 'dancePath', " ")
|
||
add_element(data_set, 'danceNormalBgLumen', " ")
|
||
add_element(data_set, 'danceNormalBgPath', " ")
|
||
add_element(data_set, 'danceFeverBgLumen', " ")
|
||
add_element(data_set, 'danceFeverBgPath', " ")
|
||
add_element(data_set, 'danceDodaiLumen', " ")
|
||
add_element(data_set, 'danceDodaiPath', " ")
|
||
add_element(data_set, 'feverLumen', " ")
|
||
add_element(data_set, 'feverPath', " ")
|
||
add_element(data_set, 'rendaEffectLumen', " ")
|
||
add_element(data_set, 'rendaEffectPath', " ")
|
||
add_element(data_set, 'donBg1pLumen2', " ")
|
||
add_element(data_set, 'donBg1pPath2', " ")
|
||
add_element(data_set, 'donBg2pLumen2', " ")
|
||
add_element(data_set, 'donBg2pPath2', " ")
|
||
add_element(data_set, 'chibiLumen2', " ")
|
||
add_element(data_set, 'chibiPath2', " ")
|
||
add_element(data_set, 'danceLumen2', " ")
|
||
add_element(data_set, 'dancePath2', " ")
|
||
add_element(data_set, 'danceNormalBgLumen2', " ")
|
||
add_element(data_set, 'danceNormalBgPath2', " ")
|
||
add_element(data_set, 'danceFeverBgLumen2', " ")
|
||
add_element(data_set, 'danceFeverBgPath2', " ")
|
||
add_element(data_set, 'danceDodaiLumen2', " ")
|
||
add_element(data_set, 'danceDodaiPath2', " ")
|
||
add_element(data_set, 'feverLumen2', " ")
|
||
add_element(data_set, 'feverPath2', " ")
|
||
add_element(data_set, 'rendaEffectLumen2', " ")
|
||
add_element(data_set, 'rendaEffectPath2', " ")
|
||
|
||
return data_set
|
||
|
||
def create_wiiu3_song_info_hard_xml(song_info, current_unique_id, song_order, word_list):
|
||
# Create the root element DB_DATA
|
||
|
||
#db_data = ET.Element('DB_DATA', num=str(db_data_count))
|
||
|
||
data_set = ET.Element('DATA_SET')
|
||
|
||
def add_element(parent, tag, text):
|
||
element = ET.SubElement(parent, tag)
|
||
element.text = text
|
||
|
||
song_id = song_info["id"]
|
||
word_keys = [f"song_{song_id}", f"song_sub_{song_id}", f"song_detail_{song_id}"]
|
||
|
||
word_info = None
|
||
for key in word_keys:
|
||
word_info = next((item for item in word_list["items"] if item["key"] == key), None)
|
||
if word_info:
|
||
break
|
||
|
||
title = word_info.get("japaneseText", "") if word_info else ""
|
||
|
||
# Combine "song_" with song_info["id"] to form the attribute value
|
||
attribute_value = "song_" + str(song_info["id"])
|
||
|
||
add_element(data_set, 'uniqueId', str(current_unique_id))
|
||
add_element(data_set, 'id', song_info["id"])
|
||
add_element(data_set, 'fumenFilePath', "/%AOC%/")
|
||
add_element(data_set, 'songFilePath', "/%AOC%/sound/")
|
||
add_element(data_set, 'songFileName', attribute_value)
|
||
add_element(data_set, 'title', title)
|
||
add_element(data_set, 'order', str(song_order))
|
||
#Stupid fucking Genre fix for Vocaloid and Variety
|
||
if str(song_info["genreNo"]) == "2":
|
||
add_element(data_set, 'genreNo', "3")
|
||
elif str(song_info["genreNo"]) == "3":
|
||
add_element(data_set, 'genreNo', "2")
|
||
else:
|
||
add_element(data_set, 'genreNo', str(song_info["genreNo"]))
|
||
add_element(data_set, 'songTitlePath', "/%AOC%/texture/")
|
||
add_element(data_set, 'songWordsPath', " ")
|
||
add_element(data_set, 'songWordsFileName', " ")
|
||
add_element(data_set, 'secret', " ")
|
||
add_element(data_set, 'releaseType', "0")
|
||
add_element(data_set, 'ura', "○")
|
||
add_element(data_set, 'dlc', "○")
|
||
add_element(data_set, 'debug', " ")
|
||
add_element(data_set, 'batonInterval', "2")
|
||
add_element(data_set, 'isNotVsDuet', " ")
|
||
add_element(data_set, 'branchEasy', " ")
|
||
add_element(data_set, 'branchNormal', " ")
|
||
add_element(data_set, 'branchHard', " ")
|
||
if song_info["branchHard"] == True:
|
||
add_element(data_set, 'branchHard', "○")
|
||
else:
|
||
add_element(data_set, 'branchHard', "")
|
||
add_element(data_set, 'starEasy', " ")
|
||
add_element(data_set, 'starNormal', " ")
|
||
add_element(data_set, 'starHard', " ")
|
||
add_element(data_set, 'starMania', str(song_info["starHard"]))
|
||
add_element(data_set, 'donBg1pLumen', " ")
|
||
add_element(data_set, 'donBg1pPath', " ")
|
||
add_element(data_set, 'donBg2pLumen', " ")
|
||
add_element(data_set, 'donBg2pPath', " ")
|
||
add_element(data_set, 'chibiLumen', " ")
|
||
add_element(data_set, 'chibiPath', " ")
|
||
add_element(data_set, 'danceLumen', " ")
|
||
add_element(data_set, 'dancePath', " ")
|
||
add_element(data_set, 'danceNormalBgLumen', " ")
|
||
add_element(data_set, 'danceNormalBgPath', " ")
|
||
add_element(data_set, 'danceFeverBgLumen', " ")
|
||
add_element(data_set, 'danceFeverBgPath', " ")
|
||
add_element(data_set, 'danceDodaiLumen', " ")
|
||
add_element(data_set, 'danceDodaiPath', " ")
|
||
add_element(data_set, 'feverLumen', " ")
|
||
add_element(data_set, 'feverPath', " ")
|
||
add_element(data_set, 'rendaEffectLumen', " ")
|
||
add_element(data_set, 'rendaEffectPath', " ")
|
||
add_element(data_set, 'donBg1pLumen2', " ")
|
||
add_element(data_set, 'donBg1pPath2', " ")
|
||
add_element(data_set, 'donBg2pLumen2', " ")
|
||
add_element(data_set, 'donBg2pPath2', " ")
|
||
add_element(data_set, 'chibiLumen2', " ")
|
||
add_element(data_set, 'chibiPath2', " ")
|
||
add_element(data_set, 'danceLumen2', " ")
|
||
add_element(data_set, 'dancePath2', " ")
|
||
add_element(data_set, 'danceNormalBgLumen2', " ")
|
||
add_element(data_set, 'danceNormalBgPath2', " ")
|
||
add_element(data_set, 'danceFeverBgLumen2', " ")
|
||
add_element(data_set, 'danceFeverBgPath2', " ")
|
||
add_element(data_set, 'danceDodaiLumen2', " ")
|
||
add_element(data_set, 'danceDodaiPath2', " ")
|
||
add_element(data_set, 'feverLumen2', " ")
|
||
add_element(data_set, 'feverPath2', " ")
|
||
add_element(data_set, 'rendaEffectLumen2', " ")
|
||
add_element(data_set, 'rendaEffectPath2', " ")
|
||
|
||
return data_set
|
||
|
||
def create_wiiu3_song_info_ura_xml(song_info, current_unique_id, song_order, word_list):
|
||
# Create the root element DB_DATA
|
||
|
||
#db_data = ET.Element('DB_DATA', num=str(db_data_count))
|
||
|
||
data_set = ET.Element('DATA_SET')
|
||
|
||
def add_element(parent, tag, text):
|
||
element = ET.SubElement(parent, tag)
|
||
element.text = text
|
||
|
||
song_id = song_info["id"]
|
||
word_keys = [f"song_{song_id}", f"song_sub_{song_id}", f"song_detail_{song_id}"]
|
||
|
||
word_info = None
|
||
for key in word_keys:
|
||
word_info = next((item for item in word_list["items"] if item["key"] == key), None)
|
||
if word_info:
|
||
break
|
||
|
||
title = word_info.get("japaneseText", "") if word_info else ""
|
||
|
||
# Combine "song_" with song_info["id"] to form the attribute value
|
||
attribute_value = "song_" + str(song_info["id"])
|
||
|
||
add_element(data_set, 'uniqueId', str(current_unique_id))
|
||
add_element(data_set, 'id', 'ex_' + song_info["id"])
|
||
add_element(data_set, 'fumenFilePath', "/%AOC%/")
|
||
add_element(data_set, 'songFilePath', "/%AOC%/sound/")
|
||
add_element(data_set, 'songFileName', attribute_value)
|
||
add_element(data_set, 'title', title)
|
||
add_element(data_set, 'order', str(song_order))
|
||
#Stupid fucking Genre fix for Vocaloid and Variety
|
||
if str(song_info["genreNo"]) == "2":
|
||
add_element(data_set, 'genreNo', "3")
|
||
elif str(song_info["genreNo"]) == "3":
|
||
add_element(data_set, 'genreNo', "2")
|
||
else:
|
||
add_element(data_set, 'genreNo', str(song_info["genreNo"]))
|
||
add_element(data_set, 'songTitlePath', "/%AOC%/texture/")
|
||
add_element(data_set, 'songWordsPath', " ")
|
||
add_element(data_set, 'songWordsFileName', " ")
|
||
add_element(data_set, 'secret', " ")
|
||
add_element(data_set, 'releaseType', "0")
|
||
add_element(data_set, 'ura', "○")
|
||
add_element(data_set, 'dlc', "○")
|
||
add_element(data_set, 'debug', " ")
|
||
add_element(data_set, 'batonInterval', "2")
|
||
add_element(data_set, 'isNotVsDuet', " ")
|
||
add_element(data_set, 'branchEasy', " ")
|
||
add_element(data_set, 'branchNormal', " ")
|
||
add_element(data_set, 'branchHard', " ")
|
||
if song_info["branchUra"] == True:
|
||
add_element(data_set, 'branchMania', "○")
|
||
else:
|
||
add_element(data_set, 'branchMania', "")
|
||
add_element(data_set, 'starEasy', " ")
|
||
add_element(data_set, 'starNormal', " ")
|
||
add_element(data_set, 'starHard', " ")
|
||
add_element(data_set, 'starMania', str(song_info["starUra"]))
|
||
add_element(data_set, 'donBg1pLumen', " ")
|
||
add_element(data_set, 'donBg1pPath', " ")
|
||
add_element(data_set, 'donBg2pLumen', " ")
|
||
add_element(data_set, 'donBg2pPath', " ")
|
||
add_element(data_set, 'chibiLumen', " ")
|
||
add_element(data_set, 'chibiPath', " ")
|
||
add_element(data_set, 'danceLumen', " ")
|
||
add_element(data_set, 'dancePath', " ")
|
||
add_element(data_set, 'danceNormalBgLumen', " ")
|
||
add_element(data_set, 'danceNormalBgPath', " ")
|
||
add_element(data_set, 'danceFeverBgLumen', " ")
|
||
add_element(data_set, 'danceFeverBgPath', " ")
|
||
add_element(data_set, 'danceDodaiLumen', " ")
|
||
add_element(data_set, 'danceDodaiPath', " ")
|
||
add_element(data_set, 'feverLumen', " ")
|
||
add_element(data_set, 'feverPath', " ")
|
||
add_element(data_set, 'rendaEffectLumen', " ")
|
||
add_element(data_set, 'rendaEffectPath', " ")
|
||
add_element(data_set, 'donBg1pLumen2', " ")
|
||
add_element(data_set, 'donBg1pPath2', " ")
|
||
add_element(data_set, 'donBg2pLumen2', " ")
|
||
add_element(data_set, 'donBg2pPath2', " ")
|
||
add_element(data_set, 'chibiLumen2', " ")
|
||
add_element(data_set, 'chibiPath2', " ")
|
||
add_element(data_set, 'danceLumen2', " ")
|
||
add_element(data_set, 'dancePath2', " ")
|
||
add_element(data_set, 'danceNormalBgLumen2', " ")
|
||
add_element(data_set, 'danceNormalBgPath2', " ")
|
||
add_element(data_set, 'danceFeverBgLumen2', " ")
|
||
add_element(data_set, 'danceFeverBgPath2', " ")
|
||
add_element(data_set, 'danceDodaiLumen2', " ")
|
||
add_element(data_set, 'danceDodaiPath2', " ")
|
||
add_element(data_set, 'feverLumen2', " ")
|
||
add_element(data_set, 'feverPath2', " ")
|
||
add_element(data_set, 'rendaEffectLumen2', " ")
|
||
add_element(data_set, 'rendaEffectPath2', " ")
|
||
|
||
return data_set
|
||
|
||
def indent(elem, level=0):
|
||
i = "\n" + level * " "
|
||
if len(elem):
|
||
if not elem.text or not elem.text.strip():
|
||
elem.text = i + " "
|
||
if not elem.tail or not elem.tail.strip():
|
||
elem.tail = i
|
||
for subelem in elem:
|
||
indent(subelem, level + 1)
|
||
if not subelem.tail or not subelem.tail.strip():
|
||
subelem.tail = i
|
||
else:
|
||
if level and (not elem.tail or not elem.tail.strip()):
|
||
elem.tail = i
|
||
|
||
def save_xml_to_file(xml_element, file_path):
|
||
indent(xml_element)
|
||
tree = ET.ElementTree(xml_element)
|
||
tree.write(file_path, encoding='utf-8', xml_declaration=True)
|
||
|
||
# Initialize root element
|
||
root = ET.Element('DB_DATA')
|
||
|
||
# wii u file fuckery
|
||
def process_music_info(current_unique_id):
|
||
# Define paths
|
||
|
||
formatted_id = f"{current_unique_id:04d}"
|
||
source_file = r'data\_resource\templates\musicInfo.drp'
|
||
target_folder = rf'\out\content\{formatted_id}'
|
||
executable_path = r'data\_resource\executable\DRPRepacker.exe'
|
||
|
||
# Step 1: Copy file to target folder
|
||
shutil.copy(source_file, os.getcwd() + target_folder)
|
||
|
||
# Step 2: Run executable
|
||
subprocess.run([executable_path, 'musicInfo.drp', 'musicInfo'], cwd=os.getcwd() + target_folder)
|
||
|
||
# Step 3: Delete original file
|
||
os.remove(os.getcwd() + target_folder + r'\musicInfo.drp')
|
||
|
||
# Step 4: Rename repacked file
|
||
os.rename(os.getcwd() + target_folder + r'\repacked.drp', os.getcwd() + target_folder + r'\musicInfo.drp')
|
||
|
||
|
||
def convert_endian(input_path, output_path, direction):
|
||
ibo = obo = None # in byte order, out byte order
|
||
|
||
# Determine input and output byte order based on direction
|
||
try:
|
||
if direction.lower() == 'lb':
|
||
ibo = '<' # Little Endian
|
||
obo = '>' # Big Endian
|
||
elif direction.lower() == 'bl':
|
||
ibo = '>' # Big Endian
|
||
obo = '<' # Little Endian
|
||
else:
|
||
raise ValueError(f'Invalid direction "{direction}"!')
|
||
except ValueError as e:
|
||
print(f'Error: {e}')
|
||
return
|
||
|
||
same_file = output_path == input_path
|
||
|
||
if same_file:
|
||
output_path += '.r'
|
||
|
||
try:
|
||
with open(input_path, 'rb') as fin:
|
||
with open(output_path, 'wb') as fout:
|
||
for hanteiI in range(36 * 3):
|
||
fout.write(struct.pack(obo + 'f', struct.unpack(ibo + 'f', fin.read(4))[0])) # hantei notes
|
||
|
||
while fin.tell() != 0x200:
|
||
fout.write(struct.pack(obo + 'I', struct.unpack(ibo + 'I', fin.read(4))[0])) # header stuff like tamashii rate
|
||
|
||
num_section = struct.unpack(ibo + 'I', fin.read(4))[0]
|
||
fout.write(struct.pack(obo + 'I', num_section)) # num_section
|
||
fout.write(struct.pack(obo + 'I', struct.unpack(ibo + 'I', fin.read(4))[0])) # unknown
|
||
|
||
for sectionI in range(num_section):
|
||
fout.write(struct.pack(obo + 'f', struct.unpack(ibo + 'f', fin.read(4))[0])) # bpm
|
||
fout.write(struct.pack(obo + 'f', struct.unpack(ibo + 'f', fin.read(4))[0])) # start_time
|
||
fout.write(struct.pack(obo + 'B', struct.unpack(ibo + 'B', fin.read(1))[0])) # gogo
|
||
fout.write(struct.pack(obo + 'B', struct.unpack(ibo + 'B', fin.read(1))[0])) # section_line
|
||
fout.write(struct.pack(obo + 'H', struct.unpack(ibo + 'H', fin.read(2))[0])) # unknown
|
||
|
||
for bunkiI in range(6):
|
||
fout.write(struct.pack(obo + 'I', struct.unpack(ibo + 'I', fin.read(4))[0])) # bunkis
|
||
|
||
fout.write(struct.pack(obo + 'I', struct.unpack(ibo + 'I', fin.read(4))[0])) # unknown
|
||
|
||
for routeI in range(3):
|
||
num_notes = struct.unpack(ibo + 'H', fin.read(2))[0]
|
||
fout.write(struct.pack(obo + 'H', num_notes)) # num_notes
|
||
fout.write(struct.pack(obo + 'H', struct.unpack(ibo + 'H', fin.read(2))[0])) # unknown
|
||
fout.write(struct.pack(obo + 'f', struct.unpack(ibo + 'f', fin.read(4))[0])) # scroll
|
||
|
||
for noteI in range(num_notes):
|
||
note_type = struct.unpack(ibo + 'I', fin.read(4))[0]
|
||
fout.write(struct.pack(obo + 'I', note_type)) # note_type
|
||
fout.write(struct.pack(obo + 'f', struct.unpack(ibo + 'f', fin.read(4))[0])) # headerI1
|
||
fout.write(struct.pack(obo + 'I', struct.unpack(ibo + 'I', fin.read(4))[0])) # item
|
||
fout.write(struct.pack(obo + 'f', struct.unpack(ibo + 'f', fin.read(4))[0])) # unknown1
|
||
fout.write(struct.pack(obo + 'H', struct.unpack(ibo + 'H', fin.read(2))[0])) # hit
|
||
fout.write(struct.pack(obo + 'H', struct.unpack(ibo + 'H', fin.read(2))[0])) # score_inc
|
||
fout.write(struct.pack(obo + 'f', struct.unpack(ibo + 'f', fin.read(4))[0])) # length
|
||
|
||
if note_type in [6, 9, 98]:
|
||
fout.write(struct.pack(obo + 'I', struct.unpack(ibo + 'I', fin.read(4))[0])) # unknown
|
||
fout.write(struct.pack(obo + 'I', struct.unpack(ibo + 'I', fin.read(4))[0])) # unknown
|
||
|
||
if same_file:
|
||
shutil.move(output_path, input_path)
|
||
|
||
print(f'Endian conversion completed: {input_path} -> {output_path}')
|
||
|
||
except IOError as e:
|
||
print(f'Error during file operation: {e}')
|
||
|
||
def process_fumens_files(fumen_output_dir):
|
||
|
||
# Ensure fumen_output_dir ends with a slash for proper path joining
|
||
if not fumen_output_dir.endswith('/'):
|
||
fumen_output_dir += '/'
|
||
|
||
# Regex pattern to match _1 or _2 in the file name
|
||
duet_pattern = re.compile(r'_[12]\.bin$')
|
||
|
||
for root, dirs, files in os.walk(fumen_output_dir):
|
||
for file in files:
|
||
if file.endswith('.bin'):
|
||
input_path = os.path.join(root, file)
|
||
output_dir = ''
|
||
|
||
if duet_pattern.search(file):
|
||
# File contains _1 or _2, save to duet folder
|
||
output_dir = fumen_output_dir + 'duet/'
|
||
else:
|
||
# File does not contain _1 or _2, save to solo folder
|
||
output_dir = fumen_output_dir + 'solo/'
|
||
|
||
# Ensure the output directory exists, create if necessary
|
||
os.makedirs(output_dir, exist_ok=True)
|
||
|
||
# Construct output path
|
||
output_path = os.path.join(output_dir, file)
|
||
|
||
# Perform endian conversion (lb mode)
|
||
convert_endian(input_path, output_path, 'lb')
|
||
|
||
def cleanup_fumen_output_dir(fumen_output_dir):
|
||
# Ensure fumen_output_dir ends with a slash for proper path joining
|
||
if not fumen_output_dir.endswith('/'):
|
||
fumen_output_dir += '/'
|
||
|
||
# List of directories to preserve
|
||
preserve_dirs = ['solo', 'duet']
|
||
|
||
# Iterate through all directories in fumen_output_dir
|
||
for dir_name in os.listdir(fumen_output_dir):
|
||
dir_path = os.path.join(fumen_output_dir, dir_name)
|
||
|
||
# Check if it's a directory and not in the preserve list
|
||
if os.path.isdir(dir_path) and dir_name not in preserve_dirs:
|
||
try:
|
||
# Clear out *.bin files in the directory
|
||
bin_files = glob.glob(os.path.join(dir_path, '*.bin'))
|
||
for bin_file in bin_files:
|
||
os.remove(bin_file)
|
||
print(f"Deleted file: {bin_file}")
|
||
|
||
# Delete the directory and all its contents recursively
|
||
shutil.rmtree(dir_path)
|
||
print(f"Deleted directory: {dir_path}")
|
||
except Exception as e:
|
||
print(f"Error deleting {dir_path}: {e}")
|
||
|
||
def remove_musicinfo_leftover(directory_path):
|
||
try:
|
||
# Remove all files in the directory
|
||
for file_path in glob.glob(os.path.join(directory_path, '*')):
|
||
if os.path.isfile(file_path):
|
||
os.remove(file_path)
|
||
print(f"Deleted file: {file_path}")
|
||
|
||
# Delete the directory itself
|
||
shutil.rmtree(directory_path)
|
||
print(f"Deleted directory: {directory_path}")
|
||
except Exception as e:
|
||
print(f"Error deleting {directory_path}: {e}")
|
||
|
||
|
||
def remove_texture_leftover(texture_output_dir):
|
||
try:
|
||
# Iterate through all files and folders in texture_output_dir
|
||
for path in glob.glob(os.path.join(texture_output_dir, '*')):
|
||
if os.path.isfile(path):
|
||
if path.endswith('.nut'):
|
||
# Skip *.nut files (preserve them)
|
||
continue
|
||
else:
|
||
# Delete all other files
|
||
os.remove(path)
|
||
print(f"Deleted file: {path}")
|
||
elif os.path.isdir(path):
|
||
# Delete all directories (folders)
|
||
shutil.rmtree(path)
|
||
print(f"Deleted directory: {path}")
|
||
|
||
except Exception as e:
|
||
print(f"Error deleting files and folders in {texture_output_dir}: {e}")
|
||
|
||
|
||
def export_data():
|
||
selected_items = []
|
||
for item_id in tree.get_children():
|
||
if tree.set(item_id, "Select") == "☑":
|
||
selected_items.append(item_id)
|
||
|
||
game_platform = game_platform_var.get()
|
||
|
||
game_region = game_region_var.get()
|
||
|
||
max_concurrent = config["max_concurrent"]
|
||
|
||
processed_ids = set() # Track processed song IDs
|
||
|
||
if game_platform == "PS4":
|
||
output_dir = "out/Data/ORBIS/datatable"
|
||
fumen_output_dir = "out/Data/ORBIS/fumen"
|
||
fumen_hitwide_output_dir = "out/Data/ORBIS/fumen_hitwide"
|
||
audio_output_dir = "out/Data/ORBIS/sound"
|
||
musicinfo_filename = "musicinfo.json"
|
||
max_entries = 400 # Maximum allowed entries for PS4
|
||
platform_tag = "ps4"
|
||
elif game_platform == "NS1":
|
||
output_dir = "out/Data/NX/datatable"
|
||
fumen_output_dir = "out/Data/NX/fumen/enso"
|
||
fumen_hitwide_output_dir = "out/Data/NX/fumen_hitwide/enso"
|
||
fumen_hitnarrow_output_dir = "out/Data/NX/fumen_hitnarrow/enso"
|
||
audio_output_dir = "out/Data/NX/sound"
|
||
musicinfo_filename = "musicinfo.json"
|
||
max_entries = 600 # Maximum allowed entries for NS1
|
||
platform_tag = "ns1"
|
||
elif game_platform == "WIIU3":
|
||
output_dir = "out/content/001A/musicInfo"
|
||
fumen_output_dir = "out/content/001A/fumen"
|
||
audio_output_dir = "out/content/001A/sound"
|
||
musicinfo_filename = "musicinfo.xml"
|
||
texture_output_dir = "out/content/001A/texture"
|
||
max_entries = 128 # Maximum allowed entries for NS1
|
||
platform_tag = "wiiu3"
|
||
elif game_platform == "PTB":
|
||
output_dir = "out/Data/Raw/ReadAssets"
|
||
fumen_output_dir = "out/Data/Raw/fumen"
|
||
audio_output_dir = "out/Data/Raw/sound/sound"
|
||
musicinfo_filename = "musicinfo.json"
|
||
songinfo_filename = "songinfo.json"
|
||
max_entries = 200 # Maximum allowed entries for PTB
|
||
platform_tag = "PTB"
|
||
|
||
if game_platform == "WIIU3":
|
||
print("")
|
||
else:
|
||
os.makedirs(output_dir, exist_ok=True)
|
||
os.makedirs(fumen_output_dir, exist_ok=True)
|
||
os.makedirs(audio_output_dir, exist_ok=True)
|
||
|
||
selected_music_info = []
|
||
selected_song_info = []
|
||
selected_wordlist = []
|
||
current_unique_id = 0
|
||
if game_platform == "WIIU3":
|
||
current_unique_id = 500
|
||
db_data_count = 0
|
||
formatted_id = f"{current_unique_id:04d}"
|
||
output_dir = f"out/content/{formatted_id}/musicInfo"
|
||
fumen_output_dir = f"out/content/{formatted_id}/fumen"
|
||
audio_output_dir = f"out/content/{formatted_id}/sound"
|
||
texture_output_dir = f"out/content/{formatted_id}/texture"
|
||
|
||
def copy_fumens_ura():
|
||
# Copy fumen folders for selected songs to output directory
|
||
song_id = tree.item(item_id)["values"][1]
|
||
|
||
# For default fumens
|
||
fumen_folder_path = os.path.join(data_dir, "fumen", str(song_id))
|
||
if os.path.exists(fumen_folder_path):
|
||
for file_name in os.listdir(fumen_folder_path):
|
||
if file_name.endswith("_x.bin") or file_name.endswith("_x_1.bin") or file_name.endswith("_x_2.bin"):
|
||
original_path = os.path.join(fumen_folder_path, file_name)
|
||
new_name = "ex_" + file_name.replace("_x", "_m")
|
||
destination_path = os.path.join(fumen_output_dir, new_name)
|
||
shutil.copy2(original_path, destination_path)
|
||
print(f"Copied and renamed {file_name} to {new_name}")
|
||
|
||
# Retrieve song info from music_info
|
||
song_info = next((item for item in music_info["items"] if item["id"] == song_id), None)
|
||
|
||
# For custom fumens
|
||
if custom_songs:
|
||
custom_fumen_folder_path = os.path.join(custom_data_dir, "fumen", str(song_id))
|
||
if os.path.exists(custom_fumen_folder_path):
|
||
for file_name in os.listdir(custom_fumen_folder_path):
|
||
if file_name.endswith("_x.bin") or file_name.endswith("_x_1.bin") or file_name.endswith("_x_2.bin"):
|
||
original_path = os.path.join(custom_fumen_folder_path, file_name)
|
||
new_name = "ex_" + file_name.replace("_x", "_m")
|
||
destination_path = os.path.join(fumen_output_dir, new_name)
|
||
shutil.copy2(original_path, destination_path)
|
||
print(f"Copied and renamed {file_name} to {new_name}")
|
||
|
||
# Retrieve song info from custom_music_info
|
||
song_info = next((item for item in custom_music_info["items"] if item["id"] == song_id), None)
|
||
|
||
def copy_fumens():
|
||
# Copy fumen folders for selected songs to output directory
|
||
song_id = tree.item(item_id)["values"][1]
|
||
fumen_folder_path = os.path.join(data_dir, "fumen", str(song_id))
|
||
if os.path.exists(fumen_folder_path):
|
||
if game_platform == "WIIU3":
|
||
shutil.copytree(fumen_folder_path, os.path.join(fumen_output_dir, f"{song_id}"))
|
||
print()
|
||
else:
|
||
shutil.copytree(fumen_folder_path, os.path.join(fumen_output_dir, f"{song_id}"))
|
||
|
||
def copy_fumens_custom():
|
||
# Copy fumen folders for selected songs to output directory
|
||
song_id = tree.item(item_id)["values"][1]
|
||
fumen_folder_path = os.path.join(custom_data_dir, "fumen", str(song_id))
|
||
if os.path.exists(fumen_folder_path):
|
||
if game_platform == "WIIU3":
|
||
shutil.copytree(fumen_folder_path, os.path.join(fumen_output_dir, f"{song_id}"))
|
||
print()
|
||
else:
|
||
shutil.copytree(fumen_folder_path, os.path.join(fumen_output_dir, f"{song_id}"))
|
||
|
||
try:
|
||
if len(selected_items) > max_entries:
|
||
messagebox.showerror("Selection Limit Exceeded", f"Maximum {max_entries} entries can be selected for {game_platform}.")
|
||
return
|
||
|
||
# Load preview position data
|
||
with open(previewpos_path, "r", encoding="utf-8") as previewpos_file:
|
||
previewpos_data = json.load(previewpos_file)
|
||
|
||
if custom_songs:
|
||
with open(custom_previewpos_path, "r", encoding="utf-8") as custom_previewpos_file:
|
||
custom_previewpos_data = json.load(custom_previewpos_file)
|
||
|
||
|
||
# Copy fumen folders for selected songs to output directory
|
||
if game_platform == "WIIU3":
|
||
print()
|
||
else:
|
||
for item_id in selected_items:
|
||
song_id = tree.item(item_id)["values"][1]
|
||
fumen_folder_path = os.path.join(data_dir, "fumen", str(song_id))
|
||
if os.path.exists(fumen_folder_path):
|
||
shutil.copytree(fumen_folder_path, os.path.join(fumen_output_dir, f"{song_id}"))
|
||
|
||
song_info = next((item for item in music_info["items"] if item["id"] == song_id), None)
|
||
|
||
if custom_songs:
|
||
for item_id in selected_items:
|
||
|
||
song_id = tree.item(item_id)["values"][1]
|
||
custom_fumen_folder_path = os.path.join(custom_data_dir, "fumen", str(song_id))
|
||
if os.path.exists(custom_fumen_folder_path):
|
||
shutil.copytree(custom_fumen_folder_path, os.path.join(fumen_output_dir, f"{song_id}"))
|
||
|
||
song_info = next((item for item in custom_music_info["items"] if item["id"] == song_id), None)
|
||
|
||
for item_id in selected_items:
|
||
song_id = tree.item(item_id)["values"][1]
|
||
if custom_songs:
|
||
combined_items = custom_music_info["items"] + music_info["items"]
|
||
else:
|
||
combined_items = music_info["items"]
|
||
|
||
song_info = next((item for item in combined_items if item["id"] == song_id), None)
|
||
|
||
if song_info:
|
||
|
||
# Calculate song_order based on genreNo and current_unique_id
|
||
song_order = (int(song_info["genreNo"]) * 1000) + current_unique_id
|
||
|
||
if game_platform == "WIIU3":
|
||
|
||
pattern = r"^cs\d{4}$"
|
||
|
||
if re.match(pattern, song_info["id"]):
|
||
custom_songs == True
|
||
else:
|
||
custom_songs == False
|
||
|
||
#def convert_song_wiiu(song_id):
|
||
#
|
||
# preview_pos = get_preview_pos(song_id)
|
||
# song_filename = os.path.join(data_dir, "sound", f"song_{song_id}.mp3")
|
||
# output_file = os.path.join(audio_output_dir, f"song_{song_id}.nus3bank")
|
||
|
||
# convert_audio_to_nus3bank(song_filename, "idsp", platform_tag, str(preview_pos), song_id)
|
||
|
||
# if os.path.exists(f"song_{song_id}.nus3bank"):
|
||
# shutil.move(f"song_{song_id}.nus3bank", output_file)
|
||
# print(f"Created {output_file} successfully.")
|
||
# else:
|
||
# print(f"Conversion failed for song_{song_id}.")
|
||
# if os.path.exists(f"song_{song_id}.mp3.idsp"):
|
||
# os.remove(f"song_{song_id}.mp3.idsp")
|
||
# print(f"Deleted song_{song_id}.mp3.idsp")
|
||
|
||
def convert_song_wiiu(song_id, custom_songs):
|
||
|
||
preview_pos = get_preview_pos(song_id)
|
||
|
||
if custom_songs == True:
|
||
custom_preview_pos = get_preview_pos(song_id)
|
||
|
||
if custom_songs == True:
|
||
song_filename = os.path.join(custom_data_dir, "sound", f"song_{song_id}.mp3")
|
||
else:
|
||
song_filename = os.path.join(data_dir, "sound", f"song_{song_id}.mp3")
|
||
|
||
output_file = os.path.join(audio_output_dir, f"song_{song_id}.nus3bank")
|
||
|
||
convert_audio_to_nus3bank(song_filename, "idsp", platform_tag, str(preview_pos), song_id)
|
||
if os.path.exists(f"song_{song_id}.nus3bank"):
|
||
shutil.move(f"song_{song_id}.nus3bank", output_file)
|
||
print(f"Created {output_file} successfully.")
|
||
else:
|
||
print(f"Conversion failed for song_{song_id}.")
|
||
if os.path.exists(f"song_{song_id}.mp3.idsp"):
|
||
os.remove(f"song_{song_id}.mp3.idsp")
|
||
print(f"Deleted song_{song_id}.mp3.idsp")
|
||
|
||
formatted_id = f"{current_unique_id:04d}"
|
||
output_dir = f"out/content/{formatted_id}/musicInfo"
|
||
fumen_output_dir = f"out/content/{formatted_id}/fumen"
|
||
audio_output_dir = f"out/content/{formatted_id}/sound"
|
||
texture_output_dir = f"out/content/{formatted_id}/texture"
|
||
|
||
os.makedirs(output_dir, exist_ok=True)
|
||
os.makedirs(fumen_output_dir, exist_ok=True)
|
||
os.makedirs(audio_output_dir, exist_ok=True)
|
||
|
||
easy_value = int(song_info["starEasy"])
|
||
normal_value = int(song_info["starNormal"])
|
||
hard_value = int(song_info["starHard"])
|
||
extreme_value = int(song_info["starMania"])
|
||
|
||
if easy_value == 0 and normal_value == 0 and hard_value == 0 and extreme_value > 0:
|
||
print("Extreme Only Chart Detected")
|
||
wiiu3_song_info_xml = create_wiiu3_song_info_extreme_xml(song_info, current_unique_id, song_order, word_list)
|
||
elif easy_value == 0 and normal_value == 0 and extreme_value == 0 and hard_value > 0:
|
||
print("Hard Only Chart Detected") # this exists literally only for zzff14 lmao
|
||
wiiu3_song_info_xml = create_wiiu3_song_info_hard_xml(song_info, current_unique_id, song_order, word_list)
|
||
else:
|
||
wiiu3_song_info_xml = create_wiiu3_song_info_xml(song_info, current_unique_id, song_order, word_list)
|
||
|
||
root.append(wiiu3_song_info_xml)
|
||
|
||
if re.match(pattern, song_info["id"]):
|
||
custom_songs == True
|
||
generate_wiiu3_texture(song_info["id"], song_info["genreNo"], current_unique_id, append_ura=False, custom_songs=True)
|
||
else:
|
||
custom_songs == False
|
||
generate_wiiu3_texture(song_info["id"], song_info["genreNo"], current_unique_id, append_ura=False, custom_songs=False)
|
||
|
||
file_path = f"out/content/{formatted_id}/musicInfo/musicinfo_db"
|
||
root.set('num', str(db_data_count))
|
||
save_xml_to_file(root, file_path)
|
||
|
||
if re.match(pattern, song_info["id"]):
|
||
custom_songs == True
|
||
copy_fumens_custom()
|
||
else:
|
||
custom_songs == False
|
||
copy_fumens()
|
||
|
||
|
||
print(f"XML file saved to {file_path}")
|
||
process_music_info(current_unique_id)
|
||
print(f"DRP File generated")
|
||
process_fumens_files(fumen_output_dir)
|
||
print(f"Converted fumen files to big endian.")
|
||
|
||
input_folder = os.path.join(texture_output_dir, song_info["id"],)
|
||
output_file = os.path.join(texture_output_dir, f"{song_info['id']}.nut")
|
||
generate_nut_texture(input_folder, output_file)
|
||
|
||
if re.match(pattern, song_info["id"]):
|
||
custom_songs == True
|
||
convert_song_wiiu(song_id, custom_songs=True)
|
||
else:
|
||
custom_songs == False
|
||
convert_song_wiiu(song_id, custom_songs=False)
|
||
|
||
root.clear()
|
||
|
||
cleanup_fumen_output_dir(fumen_output_dir)
|
||
remove_musicinfo_leftover(output_dir)
|
||
remove_texture_leftover(texture_output_dir)
|
||
|
||
ura_value = int(song_info["starUra"])
|
||
|
||
if ura_value > 0:
|
||
|
||
current_unique_id += 1
|
||
print(ura_value)
|
||
|
||
formatted_id = f"{current_unique_id:04d}"
|
||
output_dir = f"out/content/{formatted_id}/musicInfo"
|
||
fumen_output_dir = f"out/content/{formatted_id}/fumen"
|
||
audio_output_dir = f"out/content/{formatted_id}/sound"
|
||
texture_output_dir = f"out/content/{formatted_id}/texture"
|
||
|
||
os.makedirs(output_dir, exist_ok=True)
|
||
os.makedirs(fumen_output_dir, exist_ok=True)
|
||
os.makedirs(audio_output_dir, exist_ok=True)
|
||
|
||
wiiu3_song_info_xml = create_wiiu3_song_info_ura_xml(song_info, current_unique_id, song_order, word_list)
|
||
root.append(wiiu3_song_info_xml)
|
||
if re.match(pattern, song_info["id"]):
|
||
custom_songs == True
|
||
generate_wiiu3_texture(song_info["id"], song_info["genreNo"], current_unique_id, append_ura=True, custom_songs=True)
|
||
else:
|
||
custom_songs == False
|
||
generate_wiiu3_texture(song_info["id"], song_info["genreNo"], current_unique_id, append_ura=True, custom_songs=False)
|
||
|
||
file_path = f"out/content/{formatted_id}/musicInfo/musicinfo_db"
|
||
root.set('num', str(db_data_count))
|
||
save_xml_to_file(root, file_path)
|
||
|
||
copy_fumens_ura()
|
||
|
||
print(f"XML file saved to {file_path}")
|
||
process_music_info(current_unique_id)
|
||
print(f"DRP File generated")
|
||
process_fumens_files(fumen_output_dir)
|
||
print(f"Converted fumen files to big endian.")
|
||
|
||
input_folder = os.path.join(texture_output_dir, song_info["id"],)
|
||
output_file = os.path.join(texture_output_dir, f"ex_{song_info['id']}.nut")
|
||
generate_nut_texture(input_folder, output_file)
|
||
|
||
if re.match(pattern, song_info["id"]):
|
||
custom_songs == True
|
||
convert_song_wiiu(song_id, custom_songs=True)
|
||
else:
|
||
custom_songs == False
|
||
convert_song_wiiu(song_id, custom_songs=False)
|
||
|
||
root.clear()
|
||
|
||
cleanup_fumen_output_dir(fumen_output_dir)
|
||
remove_musicinfo_leftover(output_dir)
|
||
remove_texture_leftover(texture_output_dir)
|
||
|
||
if re.match(pattern, song_info["id"]):
|
||
custom_songs == True
|
||
else:
|
||
custom_songs == False
|
||
|
||
elif game_platform == "NS1":
|
||
ns1_song_info = {
|
||
"id": song_info["id"],
|
||
"uniqueId": current_unique_id,
|
||
"songFileName": song_info["songFileName"],
|
||
"order": song_order,
|
||
"genreNo": song_info["genreNo"],
|
||
"secretFlag":False,
|
||
"dlc":False,
|
||
"debug":False,
|
||
"recording":True,
|
||
"branchEasy": song_info["branchEasy"],
|
||
"branchNormal": song_info["branchNormal"],
|
||
"branchHard": song_info["branchHard"],
|
||
"branchMania": song_info["branchMania"],
|
||
"branchUra": song_info["branchUra"],
|
||
"starEasy": song_info["starEasy"],
|
||
"starNormal": song_info["starNormal"],
|
||
"starHard": song_info["starHard"],
|
||
"starMania": song_info["starMania"],
|
||
"starUra": song_info["starUra"],
|
||
"shinutiEasy": song_info["shinutiEasy"],
|
||
"shinutiNormal": song_info["shinutiNormal"],
|
||
"shinutiHard": song_info["shinutiHard"],
|
||
"shinutiMania": song_info["shinutiMania"],
|
||
"shinutiUra": song_info["shinutiUra"],
|
||
"shinutiEasyDuet": song_info["shinutiEasyDuet"],
|
||
"shinutiNormalDuet": song_info["shinutiNormalDuet"],
|
||
"shinutiHardDuet": song_info["shinutiHardDuet"],
|
||
"shinutiManiaDuet": song_info["shinutiManiaDuet"],
|
||
"shinutiUraDuet": song_info["shinutiUraDuet"],
|
||
"scoreEasy": song_info["scoreEasy"],
|
||
"scoreNormal": song_info["scoreNormal"],
|
||
"scoreHard": song_info["scoreHard"],
|
||
"scoreMania": song_info["scoreMania"],
|
||
"scoreUra": song_info["scoreUra"],
|
||
"alleviationEasy": False,
|
||
"alleviationNormal": False,
|
||
"alleviationHard": False,
|
||
"alleviationMania": False,
|
||
"alleviationUra": False,
|
||
"song_info1": 25721,
|
||
"song_info2": 39634,
|
||
"song_info3": 60504,
|
||
"song_info4": 79618,
|
||
"song_info5": 98750,
|
||
"song_info6": -1,
|
||
"song_info7": -1,
|
||
"song_info8": -1,
|
||
"song_info9": -1,
|
||
"song_info10": -1,
|
||
"aocID": song_info["id"],
|
||
"limitedID": -1,
|
||
"extraID": -1,
|
||
"tournamentRand": True,
|
||
"bgDon0": "",
|
||
"bgDancer0": "",
|
||
"bgFever0": "",
|
||
"chibi0": "",
|
||
"rendaEffect0": "",
|
||
"dancer0": "",
|
||
"feverEffect0": "",
|
||
"bgDon1": "",
|
||
"bgDancer1": "",
|
||
"bgFever1": "",
|
||
"chibi1": "",
|
||
"rendaEffect1": "",
|
||
"dancer1": "",
|
||
"feverEffect1": "",
|
||
}
|
||
selected_music_info.append(ns1_song_info)
|
||
elif game_platform == "PS4":
|
||
ps4_song_info = {
|
||
"id": song_info["id"],
|
||
"uniqueId": current_unique_id,
|
||
"songFileName": song_info["songFileName"],
|
||
"order": song_order,
|
||
"genreNo": song_info["genreNo"],
|
||
"secretFlag":False,
|
||
"dlc":False,
|
||
"entitlementKey":"",
|
||
"secondKey":False,
|
||
"entitlementKey2":"",
|
||
"debug":False,
|
||
"branchEasy": song_info["branchEasy"],
|
||
"branchNormal": song_info["branchNormal"],
|
||
"branchHard": song_info["branchHard"],
|
||
"branchMania": song_info["branchMania"],
|
||
"branchUra": song_info["branchUra"],
|
||
"starEasy": song_info["starEasy"],
|
||
"starNormal": song_info["starNormal"],
|
||
"starHard": song_info["starHard"],
|
||
"starMania": song_info["starMania"],
|
||
"starUra": song_info["starUra"],
|
||
"shinutiEasy": song_info["shinutiEasy"],
|
||
"shinutiNormal": song_info["shinutiNormal"],
|
||
"shinutiHard": song_info["shinutiHard"],
|
||
"shinutiMania": song_info["shinutiMania"],
|
||
"shinutiUra": song_info["shinutiUra"],
|
||
"shinutiEasyDuet": song_info["shinutiEasyDuet"],
|
||
"shinutiNormalDuet": song_info["shinutiNormalDuet"],
|
||
"shinutiHardDuet": song_info["shinutiHardDuet"],
|
||
"shinutiManiaDuet": song_info["shinutiManiaDuet"],
|
||
"shinutiUraDuet": song_info["shinutiUraDuet"],
|
||
"scoreEasy": song_info["scoreEasy"],
|
||
"scoreNormal": song_info["scoreNormal"],
|
||
"scoreHard": song_info["scoreHard"],
|
||
"scoreMania": song_info["scoreMania"],
|
||
"scoreUra": song_info["scoreUra"],
|
||
"secret":False,
|
||
"songFileNameForSelect": song_info["songFileName"],
|
||
"bgSolo0":"",
|
||
"bgDuet0":"",
|
||
"chibi0":"",
|
||
"rendaEffect0":"",
|
||
"dancer0":"",
|
||
"feverEffect0":"",
|
||
"bgSolo1":"",
|
||
"bgDuet1":"",
|
||
"chibi1":"",
|
||
"rendaEffect1":"",
|
||
"dancer1":"",
|
||
"feverEffect1":""
|
||
}
|
||
selected_music_info.append(ps4_song_info)
|
||
elif game_platform == "PTB":
|
||
ptb_song_info = {
|
||
"uniqueId": current_unique_id,
|
||
"id": song_info["id"],
|
||
"songFileName": song_info["songFileName"],
|
||
"order": song_order,
|
||
"genreNo": song_info["genreNo"],
|
||
"isLock":False,
|
||
"isNew":False,
|
||
"debug":False,
|
||
"temp":False,
|
||
"temp2":False,
|
||
"branchEasy": song_info["branchEasy"],
|
||
"branchNormal": song_info["branchNormal"],
|
||
"branchHard": song_info["branchHard"],
|
||
"branchMania": song_info["branchMania"],
|
||
"branchUra": song_info["branchUra"],
|
||
"starEasy": song_info["starEasy"],
|
||
"starNormal": song_info["starNormal"],
|
||
"starHard": song_info["starHard"],
|
||
"starMania": song_info["starMania"],
|
||
"starUra": song_info["starUra"],
|
||
"shinutiEasy": song_info["shinutiEasy"],
|
||
"shinutiNormal": song_info["shinutiNormal"],
|
||
"shinutiHard": song_info["shinutiHard"],
|
||
"shinutiMania": song_info["shinutiMania"],
|
||
"shinutiUra": song_info["shinutiUra"],
|
||
"shinutiEasyDuet": song_info["shinutiEasyDuet"],
|
||
"shinutiNormalDuet": song_info["shinutiNormalDuet"],
|
||
"shinutiHardDuet": song_info["shinutiHardDuet"],
|
||
"shinutiManiaDuet": song_info["shinutiManiaDuet"],
|
||
"shinutiUraDuet": song_info["shinutiUraDuet"],
|
||
"scoreEasy": song_info["scoreEasy"],
|
||
"scoreNormal": song_info["scoreNormal"],
|
||
"scoreHard": song_info["scoreHard"],
|
||
"scoreMania": song_info["scoreMania"],
|
||
"scoreUra": song_info["scoreUra"],
|
||
}
|
||
selected_music_info.append(ptb_song_info)
|
||
|
||
# Find previewPos from previewpos.json based on song_id
|
||
preview_pos = None
|
||
for item in previewpos_data:
|
||
if item["id"] == song_info["id"]:
|
||
preview_pos = item["previewPos"]
|
||
break
|
||
|
||
ptb_extra_song_info = {
|
||
"uniqueId": current_unique_id,
|
||
"id": song_info["id"],
|
||
"previewPos": preview_pos if preview_pos is not None else 0, # Use 0 if previewPos not found
|
||
"fumenOffsetPos":0
|
||
}
|
||
selected_song_info.append(ptb_extra_song_info)
|
||
current_unique_id += 1
|
||
if game_platform == "WIIU3":
|
||
db_data_count += 1
|
||
|
||
# Find the wordlist items corresponding to song variations
|
||
word_keys = [f"song_{song_id}", f"song_sub_{song_id}", f"song_detail_{song_id}"]
|
||
|
||
def find_word_info(key, word_lists):
|
||
for word_list in word_lists:
|
||
word_info = next((item for item in word_list["items"] if item["key"] == key), None)
|
||
if word_info:
|
||
return word_info
|
||
return None
|
||
|
||
word_lists = [word_list]
|
||
if custom_songs:
|
||
word_lists.append(custom_word_list)
|
||
|
||
for key in word_keys:
|
||
word_info = find_word_info(key, word_lists)
|
||
if word_info:
|
||
selected_wordlist.append(word_info)
|
||
|
||
if game_platform == "PS4":
|
||
# Find the corresponding preview position for the current song_id
|
||
preview_pos = next((item["previewPos"] for item in previewpos_data if item["id"] == song_id), None)
|
||
if custom_songs:
|
||
custom_preview_pos = next((item["previewPos"] for item in custom_previewpos_data if item["id"] == song_id), None)
|
||
|
||
def convert_song(song_id, custom_songs):
|
||
preview_pos = get_preview_pos(song_id)
|
||
if custom_songs and custom_preview_pos is not None:
|
||
song_filename = os.path.join(custom_data_dir, "sound", f"song_{song_id}.mp3")
|
||
else:
|
||
song_filename = os.path.join(data_dir, "sound", f"song_{song_id}.mp3")
|
||
|
||
output_file = os.path.join(audio_output_dir, f"song_{song_id}.nus3bank")
|
||
#command = [
|
||
# "python",
|
||
# "nus3bank.py",
|
||
# song_filename,
|
||
# "at9",
|
||
# platform_tag,
|
||
# str(preview_pos), # Convert preview_pos to string
|
||
# song_id
|
||
#]
|
||
#subprocess.run(command)
|
||
convert_audio_to_nus3bank(song_filename, "at9", platform_tag, str(preview_pos), song_id)
|
||
|
||
if os.path.exists(f"song_{song_id}.nus3bank"):
|
||
shutil.move(f"song_{song_id}.nus3bank", output_file)
|
||
print(f"Created {output_file} successfully.")
|
||
else:
|
||
print(f"Conversion failed for song_{song_id}.")
|
||
if os.path.exists(f"song_{song_id}.mp3.at9"):
|
||
os.remove(f"song_{song_id}.mp3.at9")
|
||
print(f"Deleted song_{song_id}.mp3.at9")
|
||
|
||
# Check if preview_pos or custom_preview_pos is not None and run conversion
|
||
if preview_pos is not None or (custom_songs and custom_preview_pos is not None):
|
||
convert_song(song_id, custom_songs)
|
||
|
||
elif game_platform == "PTB":
|
||
# Find the corresponding preview position for the current song_id
|
||
preview_pos = next((item["previewPos"] for item in previewpos_data if item["id"] == song_id), None)
|
||
if custom_songs:
|
||
custom_preview_pos = next((item["previewPos"] for item in custom_previewpos_data if item["id"] == song_id), None)
|
||
|
||
def convert_song(song_id, custom_songs):
|
||
preview_pos = get_preview_pos(song_id)
|
||
if custom_songs and custom_preview_pos is not None:
|
||
song_filename = os.path.join(custom_data_dir, "sound", f"song_{song_id}.mp3")
|
||
else:
|
||
song_filename = os.path.join(data_dir, "sound", f"song_{song_id}.mp3")
|
||
output_file = os.path.join(audio_output_dir, f"song_{song_id}.bin")
|
||
create_and_encrypt_acb(song_filename, song_id)
|
||
shutil.move(f"song_{song_id}.bin", output_file)
|
||
|
||
# Check if preview_pos or custom_preview_pos is not None and run conversion
|
||
if preview_pos is not None or (custom_songs and custom_preview_pos is not None):
|
||
convert_song(song_id, custom_songs)
|
||
|
||
elif game_platform == "NS1":
|
||
# Find the corresponding preview position for the current song_id
|
||
preview_pos = next((item["previewPos"] for item in previewpos_data if item["id"] == song_id), None)
|
||
if custom_songs:
|
||
custom_preview_pos = next((item["previewPos"] for item in custom_previewpos_data if item["id"] == song_id), None)
|
||
|
||
def convert_song(song_id, custom_songs):
|
||
preview_pos = get_preview_pos(song_id)
|
||
if custom_songs and custom_preview_pos is not None:
|
||
song_filename = os.path.join(custom_data_dir, "sound", f"song_{song_id}.mp3")
|
||
else:
|
||
song_filename = os.path.join(data_dir, "sound", f"song_{song_id}.mp3")
|
||
|
||
output_file = os.path.join(audio_output_dir, f"song_{song_id}.nus3bank")
|
||
#command = [
|
||
# "python",
|
||
# "nus3bank.py",
|
||
# song_filename,
|
||
# "idsp",
|
||
# platform_tag,
|
||
# str(preview_pos), # Convert preview_pos to string
|
||
# song_id
|
||
#]
|
||
#subprocess.run(command)
|
||
convert_audio_to_nus3bank(song_filename, "idsp", platform_tag, str(preview_pos), song_id)
|
||
if os.path.exists(f"song_{song_id}.nus3bank"):
|
||
shutil.move(f"song_{song_id}.nus3bank", output_file)
|
||
print(f"Created {output_file} successfully.")
|
||
else:
|
||
print(f"Conversion failed for song_{song_id}.")
|
||
if os.path.exists(f"song_{song_id}.mp3.idsp"):
|
||
os.remove(f"song_{song_id}.mp3.idsp")
|
||
print(f"Deleted song_{song_id}.mp3.idsp")
|
||
|
||
# Check if preview_pos or custom_preview_pos is not None and run conversion
|
||
if preview_pos is not None or (custom_songs and custom_preview_pos is not None):
|
||
convert_song(song_id, custom_songs)
|
||
|
||
elif game_platform == "WIIU3":
|
||
# Find the corresponding preview position for the current song_id
|
||
preview_pos = next((item["previewPos"] for item in previewpos_data if item["id"] == song_id), None)
|
||
if custom_songs:
|
||
custom_preview_pos = next((item["previewPos"] for item in custom_previewpos_data if item["id"] == song_id), None)
|
||
|
||
def convert_song(song_id, custom_songs):
|
||
preview_pos = get_preview_pos(song_id)
|
||
if custom_songs and custom_preview_pos is not None:
|
||
song_filename = os.path.join(custom_data_dir, "sound", f"song_{song_id}.mp3")
|
||
else:
|
||
song_filename = os.path.join(data_dir, "sound", f"song_{song_id}.mp3")
|
||
|
||
output_file = os.path.join(audio_output_dir, f"song_{song_id}.nus3bank")
|
||
#command = [
|
||
# "python",
|
||
# "nus3bank.py",
|
||
# song_filename,
|
||
# "idsp",
|
||
# platform_tag,
|
||
# str(preview_pos), # Convert preview_pos to string
|
||
# song_id
|
||
#]
|
||
#subprocess.run(command)
|
||
convert_audio_to_nus3bank(song_filename, "idsp", platform_tag, str(preview_pos), song_id)
|
||
if os.path.exists(f"song_{song_id}.nus3bank"):
|
||
shutil.move(f"song_{song_id}.nus3bank", output_file)
|
||
print(f"Created {output_file} successfully.")
|
||
else:
|
||
print(f"Conversion failed for song_{song_id}.")
|
||
if os.path.exists(f"song_{song_id}.mp3.idsp"):
|
||
os.remove(f"song_{song_id}.mp3.idsp")
|
||
print(f"Deleted song_{song_id}.mp3.idsp")
|
||
|
||
# Check if preview_pos or custom_preview_pos is not None and run conversion
|
||
if preview_pos is not None or (custom_songs and custom_preview_pos is not None):
|
||
#convert_song(song_id, custom_songs)
|
||
print("")
|
||
|
||
# Export selected musicinfo and wordlist
|
||
if game_platform == "PTB":
|
||
|
||
selected_musicinfo_path = os.path.join(output_dir, musicinfo_filename)
|
||
selected_wordlist_path = os.path.join(output_dir, "wordlist.json")
|
||
selected_songinfo_path = os.path.join(output_dir, songinfo_filename)
|
||
|
||
with open(selected_songinfo_path, "w", encoding="utf-8") as out_musicinfo_file:
|
||
json.dump({"items": selected_song_info}, out_musicinfo_file, ensure_ascii=False, indent=4)
|
||
|
||
with open(selected_musicinfo_path, "w", encoding="utf-8") as out_musicinfo_file:
|
||
json.dump({"items": selected_music_info}, out_musicinfo_file, ensure_ascii=False, indent=4)
|
||
|
||
with open(selected_wordlist_path, "w", encoding="utf-8") as out_wordlist_file:
|
||
json.dump({"items": selected_wordlist}, out_wordlist_file, ensure_ascii=False, indent=4)
|
||
|
||
merge_ptb('data\\_console\\Raw\\ReadAssets\\wordlist.json', 'out\\Data\\Raw\\ReadAssets\\wordlist.json', 'out\\Data\\Raw\\ReadAssets\\wordlist.json')
|
||
|
||
#Compress each ReadAsset file
|
||
gzip_compress_file(selected_musicinfo_path)
|
||
gzip_compress_file(selected_wordlist_path)
|
||
gzip_compress_file(selected_songinfo_path)
|
||
|
||
#Compress each Remove the json files
|
||
os.remove(selected_musicinfo_path)
|
||
os.remove(selected_wordlist_path)
|
||
os.remove(selected_songinfo_path)
|
||
|
||
#Compressed File definitions
|
||
compressed_musicinfo_path = os.path.join(output_dir, "musicinfo.gz")
|
||
compressed_wordlist_path = os.path.join(output_dir, "wordlist.gz")
|
||
compressed_songinfo_path = os.path.join(output_dir, "songinfo.gz")
|
||
|
||
# Final Output definitions
|
||
final_musicinfo = os.path.join(output_dir, "musicinfo.bin")
|
||
final_wordlist = os.path.join(output_dir, "wordlist.bin")
|
||
final_songinfo = os.path.join(output_dir, "songinfo.bin")
|
||
|
||
# Encrypt the final files
|
||
encrypt_file_ptb(compressed_musicinfo_path, final_musicinfo)
|
||
encrypt_file_ptb(compressed_wordlist_path, final_wordlist)
|
||
encrypt_file_ptb(compressed_songinfo_path, final_songinfo)
|
||
|
||
# Remove compressed .gz files
|
||
os.remove(compressed_musicinfo_path)
|
||
os.remove(compressed_wordlist_path)
|
||
os.remove(compressed_songinfo_path)
|
||
|
||
elif game_platform == "PS4":
|
||
|
||
selected_musicinfo_path = os.path.join(output_dir, musicinfo_filename)
|
||
selected_wordlist_path = os.path.join(output_dir, "wordlist.json")
|
||
|
||
with open(selected_musicinfo_path, "w", encoding="utf-8") as out_musicinfo_file:
|
||
json.dump({"items": selected_music_info}, out_musicinfo_file, ensure_ascii=False, indent=4)
|
||
|
||
with open(selected_wordlist_path, "w", encoding="utf-8") as out_wordlist_file:
|
||
json.dump({"items": selected_wordlist}, out_wordlist_file, ensure_ascii=False, indent=4)
|
||
|
||
if game_region == "JPN/ASIA":
|
||
merge_ps4_jp('data\\_console\\ORBIS\\datatablejp\\wordlist.json', 'out\\Data\\ORBIS\\datatable\\wordlist.json', 'out\\Data\\ORBIS\\datatable\\wordlist.json')
|
||
elif game_region == "EU/USA":
|
||
merge_ps4_int('data\\_console\\ORBIS\\datatableint\\wordlist.json', 'out\\Data\\ORBIS\\datatable\\wordlist.json', 'out\\Data\\ORBIS\\datatable\\wordlist.json')
|
||
|
||
#Compress each datatable file
|
||
gzip_compress_file_ps4(selected_musicinfo_path)
|
||
gzip_compress_file_ps4(selected_wordlist_path)
|
||
|
||
#Remove .json files
|
||
os.remove(selected_musicinfo_path)
|
||
os.remove(selected_wordlist_path)
|
||
|
||
copy_folder(fumen_output_dir,fumen_hitwide_output_dir)
|
||
|
||
elif game_platform == "NS1":
|
||
|
||
selected_musicinfo_path = os.path.join(output_dir, musicinfo_filename)
|
||
selected_wordlist_path = os.path.join(output_dir, "wordlist.json")
|
||
|
||
with open(selected_musicinfo_path, "w", encoding="utf-8") as out_musicinfo_file:
|
||
json.dump({"items": selected_music_info}, out_musicinfo_file, ensure_ascii=False, indent=4)
|
||
|
||
with open(selected_wordlist_path, "w", encoding="utf-8") as out_wordlist_file:
|
||
json.dump({"items": selected_wordlist}, out_wordlist_file, ensure_ascii=False, indent=4)
|
||
|
||
if game_region == "JPN/ASIA":
|
||
merge_ns1_jp('data\\_console\\NX\\datatable\\wordlist.json', 'out\\Data\\NX\\datatable\\wordlist.json', 'out\\Data\\NX\\datatable\\wordlist.json')
|
||
elif game_region == "EU/USA":
|
||
merge_ns1_int('data\\_console\\NX\\datatable\\wordlist.json', 'out\\Data\\NX\\datatable\\wordlist.json', 'out\\Data\\NX\\datatable\\wordlist.json')
|
||
|
||
|
||
#Compress each datatable file
|
||
gzip_compress_file(selected_musicinfo_path)
|
||
gzip_compress_file(selected_wordlist_path)
|
||
|
||
#Compress each Remove the json files
|
||
os.remove(selected_musicinfo_path)
|
||
os.remove(selected_wordlist_path)
|
||
|
||
#Compressed File definitions
|
||
compressed_musicinfo_path = os.path.join(output_dir, "musicinfo.gz")
|
||
compressed_wordlist_path = os.path.join(output_dir, "wordlist.gz")
|
||
|
||
# Final Output definitions
|
||
final_musicinfo = os.path.join(output_dir, "musicinfo.bin")
|
||
final_wordlist = os.path.join(output_dir, "wordlist.bin")
|
||
|
||
# Encrypt the final files
|
||
encrypt_file_ns1(compressed_musicinfo_path, final_musicinfo)
|
||
encrypt_file_ns1(compressed_wordlist_path, final_wordlist)
|
||
|
||
# Remove compressed .gz files
|
||
os.remove(compressed_musicinfo_path)
|
||
os.remove(compressed_wordlist_path)
|
||
|
||
copy_folder(fumen_output_dir,fumen_hitwide_output_dir)
|
||
copy_folder(fumen_output_dir,fumen_hitnarrow_output_dir)
|
||
|
||
elif game_platform == "WIIU3":
|
||
#file_path = f"out/content/001A/musicInfo/musicinfo_db"
|
||
#root.set('num', str(db_data_count))
|
||
#save_xml_to_file(root, file_path)
|
||
#print(f"XML file saved to {file_path}")
|
||
#process_music_info()
|
||
#print(f"DRP File generated")
|
||
#process_fumens_files(fumen_output_dir)
|
||
#cleanup_fumen_output_dir(fumen_output_dir)
|
||
print(f"Converted fumen files to big endian.")
|
||
|
||
messagebox.showinfo("Export Completed", "Selected songs exported successfully!")
|
||
|
||
except Exception as e:
|
||
messagebox.showerror("Export Error", f"An error occurred during export: {str(e)}")
|
||
|
||
#Button shenanigans, because the order they appear on the gui, is determined by the literal order they are in the code???
|
||
|
||
# Top Side
|
||
|
||
if lang == "jp":
|
||
preview_button = ttk.Button(main_frame, text="オーディオ・プレビュー", command=preview_selected)
|
||
else:
|
||
preview_button = ttk.Button(main_frame, text="Preview", command=preview_selected)
|
||
preview_button.pack(side="top", padx=20, pady=10)
|
||
|
||
# Create sorting options
|
||
if lang == "jp":
|
||
sort_options = ["ID", "Song Name", "Genre"]
|
||
sort_label = tk.Label(main_frame, text="ソートフィルター:")
|
||
else:
|
||
sort_options = ["ID", "Song Name", "Genre"]
|
||
sort_label = tk.Label(main_frame, text="Sort by:")
|
||
sort_label.pack(side="top", padx=20, pady=5)
|
||
|
||
sort_var = tk.StringVar(main_frame)
|
||
sort_var.set("ID")
|
||
sort_menu = ttk.Combobox(main_frame, textvariable=sort_var, values=sort_options)
|
||
sort_menu.bind("<<ComboboxSelected>>", lambda _: sort_tree(sort_var.get()))
|
||
sort_menu.pack(side="top", padx=20, pady=0)
|
||
|
||
search_entry.pack(side="top", padx=20, pady=10, fill="x") # search bar, currently broken
|
||
|
||
# Bottom Side
|
||
if lang == "jp":
|
||
export_button = ttk.Button(main_frame, text="エクスポート", command=export_data)
|
||
else:
|
||
export_button = ttk.Button(main_frame, text="Export", command=export_data)
|
||
export_button.pack(side="bottom", padx=20, pady=10)
|
||
|
||
# Create Selection Count Label
|
||
selection_count_label = ttk.Label(main_frame, text="0/???")
|
||
selection_count_label.pack(side="bottom", padx=20, pady=10)
|
||
|
||
# Game platform selection
|
||
game_platform_var = tk.StringVar(main_frame)
|
||
game_platform_var.set("PS4")
|
||
game_platform_choices = ["PS4", "NS1", "WIIU3", "PTB"]
|
||
game_platform_menu = ttk.Combobox(main_frame, textvariable=game_platform_var, values=game_platform_choices)
|
||
game_platform_menu.pack(side="bottom", padx=20, pady=0)
|
||
|
||
# Create Label for Platform selection
|
||
if lang == "jp":
|
||
platform_label = tk.Label(main_frame, text="ゲーム機:")
|
||
else:
|
||
platform_label = tk.Label(main_frame, text="Platform")
|
||
platform_label.pack(side="bottom", padx=20, pady=5)
|
||
|
||
# Game region selection, needed for wordlist export
|
||
game_region_var = tk.StringVar(main_frame)
|
||
game_region_var.set("JPN/ASIA")
|
||
game_region_choices = ["JPN/ASIA", "EU/USA"]
|
||
game_region_menu = ttk.Combobox(main_frame, textvariable=game_region_var, values=game_region_choices)
|
||
game_region_menu.pack(side="bottom", padx=20, pady=10)
|
||
|
||
# Create Label for Region selection
|
||
if lang == "jp":
|
||
game_region_label = tk.Label(main_frame, text="ゲーム地域:")
|
||
else:
|
||
game_region_label = tk.Label(main_frame, text="Game Region:")
|
||
game_region_label.pack(side="bottom", padx=20, pady=0)
|
||
|
||
|
||
# Doesn't function?
|
||
# Update selection count when tree selection changes
|
||
#tree.bind("<<TreeviewSelect>>", lambda event: update_selection_count())
|
||
|
||
window.mainloop()
|