mirror of
https://github.com/cainan-c/TaikoPythonTools.git
synced 2024-11-27 17:00:50 +01:00
469 lines
18 KiB
Python
469 lines
18 KiB
Python
import argparse
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import subprocess
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import os
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import sys
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import shutil
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import tempfile
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import random
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from pydub import AudioSegment
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from pydub.exceptions import CouldntDecodeError
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#from idsp.py
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def convert_audio_to_idsp(input_file, output_file):
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temp_folder = tempfile.mkdtemp()
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try:
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if not input_file.lower().endswith('.wav'):
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temp_wav_file = os.path.join(temp_folder, "temp.wav")
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audio = AudioSegment.from_file(input_file)
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audio.export(temp_wav_file, format="wav")
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input_file = temp_wav_file
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vgaudio_cli_path = os.path.join("bin", "VGAudioCli.exe")
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subprocess.run([vgaudio_cli_path, "-i", input_file, "-o", output_file], check=True)
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finally:
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shutil.rmtree(temp_folder, ignore_errors=True)
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#from lopus.py
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def convert_audio_to_opus(input_file, output_file):
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# Create a unique temporary folder to store intermediate files
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temp_folder = tempfile.mkdtemp()
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try:
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# Check if the input file is already in WAV format
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if not input_file.lower().endswith('.wav'):
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# Load the input audio file using pydub and convert to WAV
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temp_wav_file = os.path.join(temp_folder, "temp.wav")
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audio = AudioSegment.from_file(input_file)
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audio = audio.set_frame_rate(48000) # Set frame rate to 48000 Hz
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audio.export(temp_wav_file, format="wav")
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input_file = temp_wav_file
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# Path to VGAudioCli executable
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vgaudio_cli_path = os.path.join("bin", "VGAudioCli.exe")
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# Run VGAudioCli to convert WAV to Switch OPUS
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subprocess.run([vgaudio_cli_path, "-i", input_file, "-o", output_file, "--opusheader", "namco"], check=True)
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finally:
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# Clean up temporary folder
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shutil.rmtree(temp_folder, ignore_errors=True)
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#from wav.py
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def convert_audio_to_wav(input_file, output_file):
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try:
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# Load the input audio file using pydub
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audio = AudioSegment.from_file(input_file)
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# Ensure the output file has a .wav extension
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if not output_file.lower().endswith('.wav'):
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output_file += '.wav'
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# Export the audio to WAV format
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audio.export(output_file, format="wav")
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except Exception as e:
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raise RuntimeError(f"Error during WAV conversion: {e}")
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#from at9.py
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def convert_audio_to_at9(input_file, output_file):
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# Create a unique temporary folder to store intermediate files
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temp_folder = tempfile.mkdtemp()
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try:
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# Check if the input file is already in WAV format
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if not input_file.lower().endswith('.wav'):
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# Load the input audio file using pydub and convert to WAV
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temp_wav_file = os.path.join(temp_folder, "temp.wav")
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audio = AudioSegment.from_file(input_file)
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audio.export(temp_wav_file, format="wav")
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input_file = temp_wav_file
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# Path to AT9Tool executable
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at9tool_cli_path = os.path.join("bin", "at9tool.exe")
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# Run VGAudioCli to convert WAV to AT9
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subprocess.run([at9tool_cli_path, "-e", "-br", "192", input_file, output_file], check=True)
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finally:
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# Clean up temporary folder
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shutil.rmtree(temp_folder, ignore_errors=True)
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# from bnsf.py
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def convert_to_mono_48k(input_file, output_file):
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"""Convert input audio file to 16-bit mono WAV with 48000 Hz sample rate."""
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try:
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audio = AudioSegment.from_file(input_file)
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audio = audio.set_channels(1) # Convert to mono
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audio = audio.set_frame_rate(48000) # Set frame rate to 48000 Hz
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audio = audio.set_sample_width(2) # Set sample width to 16-bit (2 bytes)
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audio.export(output_file, format='wav')
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except CouldntDecodeError:
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print(f"Error: Unable to decode {input_file}. Please provide a valid audio file.")
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sys.exit(1)
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def run_encode_tool(input_wav, output_bs):
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"""Run external encode tool with specified arguments."""
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subprocess.run(['bin/encode.exe', '0', input_wav, output_bs, '48000', '14000'])
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def modify_bnsf_template(output_bs, output_bnsf, header_size, total_samples):
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"""Modify the BNSF template file with calculated values and combine with output.bs."""
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# Calculate the file size of output.bs
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bs_file_size = os.path.getsize(output_bs)
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# Create modified BNSF data
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new_file_size = bs_file_size + header_size - 0x8
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total_samples_bytes = total_samples.to_bytes(4, 'big')
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bs_file_size_bytes = bs_file_size.to_bytes(4, 'big')
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# Read BNSF template data
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with open('templates/header.bnsf', 'rb') as template_file:
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bnsf_template_data = bytearray(template_file.read())
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# Modify BNSF template with calculated values
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bnsf_template_data[0x4:0x8] = new_file_size.to_bytes(4, 'big') # File size
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bnsf_template_data[0x1C:0x20] = total_samples_bytes # Total sample count
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bnsf_template_data[0x2C:0x30] = bs_file_size_bytes # Size of output.bs
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# Append output.bs data to modified BNSF template
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with open(output_bs, 'rb') as bs_file:
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bs_data = bs_file.read()
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final_bnsf_data = bnsf_template_data + bs_data
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# Write final BNSF file
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with open(output_bnsf, 'wb') as output_file:
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output_file.write(final_bnsf_data)
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#from nus3.py
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def generate_random_uint16_hex():
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return format(random.randint(0, 65535), '04X')
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def select_template_name(game, output_file):
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base_filename = os.path.splitext(output_file)[0]
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length = len(base_filename)
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if game == "nijiiro":
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if length == 8:
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return "song_ABC"
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elif length == 9:
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return "song_ABCD"
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elif length == 10:
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return "song_ABCDE"
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elif length == 11:
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return "song_ABCDEF"
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elif length == 12:
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return "song_ABCDEFG"
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elif length == 13:
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return "song_ABCDEFGH"
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elif game == "ps4":
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if length == 8:
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return "song_ABC"
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elif length == 9:
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return "song_ABCD"
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elif length == 10:
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return "song_ABCDE"
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elif length == 11:
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return "song_ABCDEF"
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elif game == "ns1":
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if length == 8:
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return "song_ABC"
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elif length == 9:
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return "song_ABCD"
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elif length == 10:
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return "song_ABCDE"
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elif length == 11:
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return "song_ABCDEF"
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elif game == "wiiu3":
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if length == 8:
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return "song_ABC"
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elif length == 9:
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return "song_ABCD"
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elif length == 10:
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return "song_ABCDE"
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elif length == 11:
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return "song_ABCDEF"
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raise ValueError("Unsupported game or output file name length.")
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def modify_nus3bank_template(game, template_name, audio_file, preview_point, output_file):
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game_templates = {
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"nijiiro": {
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"template_folder": "nijiiro",
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"templates": {
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"song_ABC": {
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"unique_id_offset": 176,
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"audio_size_offsets": [76, 1568, 1852],
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"preview_point_offset": 1724,
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"song_placeholder": "song_ABC",
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"template_file": "song_ABC.nus3bank"
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},
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"song_ABCD": {
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"unique_id_offset": 176,
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"audio_size_offsets": [76, 1568, 1852],
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"preview_point_offset": 1724,
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"song_placeholder": "song_ABCD",
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"template_file": "song_ABCD.nus3bank"
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},
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"song_ABCDE": {
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"unique_id_offset": 176,
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"audio_size_offsets": [76, 1568, 1852],
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"preview_point_offset": 1724,
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"song_placeholder": "song_ABCDE",
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"template_file": "song_ABCDE.nus3bank"
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},
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"song_ABCDEF": {
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"unique_id_offset": 180,
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"audio_size_offsets": [76, 1576, 1868],
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"preview_point_offset": 1732,
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"song_placeholder": "song_ABCDEF",
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"template_file": "song_ABCDEF.nus3bank"
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},
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"song_ABCDEFG": {
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"unique_id_offset": 180,
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"audio_size_offsets": [76, 1672, 1964],
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"preview_point_offset": 1824,
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"song_placeholder": "song_ABCDEFG",
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"template_file": "song_ABCDEFG.nus3bank"
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},
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"song_ABCDEFGH": {
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"unique_id_offset": 180,
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"audio_size_offsets": [76, 1576, 1868],
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"preview_point_offset": 1732,
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"song_placeholder": "song_ABCDEFGH",
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"template_file": "song_ABCDEFGH.nus3bank"
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},
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}
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},
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"ns1": {
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"template_folder": "ns1",
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"templates": {
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"song_ABC": {
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"audio_size_offsets": [76, 5200, 5420],
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"preview_point_offset": 5324,
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"song_placeholder": "SONG_ABC",
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"template_file": "SONG_ABC.nus3bank"
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},
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"song_ABCD": {
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"audio_size_offsets": [76, 5200, 5420],
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"preview_point_offset": 5324,
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"song_placeholder": "SONG_ABCD",
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"template_file": "SONG_ABCD.nus3bank"
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},
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"song_ABCDE": {
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"audio_size_offsets": [76, 5200, 5404],
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"preview_point_offset": 5320,
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"song_placeholder": "SONG_ABCDE",
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"template_file": "SONG_ABCDE.nus3bank"
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},
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"song_ABCDEF": {
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"audio_size_offsets": [76, 5208, 5420],
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"preview_point_offset": 5324,
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"song_placeholder": "SONG_ABCDEF",
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"template_file": "SONG_ABCDEF.nus3bank"
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}
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}
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},
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"ps4": {
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"template_folder": "ps4",
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"templates": {
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"song_ABC": {
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"audio_size_offsets": [76, 3220, 3436],
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"preview_point_offset": 3344,
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"song_placeholder": "SONG_ABC",
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"template_file": "SONG_ABC.nus3bank"
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},
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"song_ABCD": {
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"audio_size_offsets": [76, 3220, 3436],
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"preview_point_offset": 3344,
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"song_placeholder": "SONG_ABCD",
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"template_file": "SONG_ABCD.nus3bank"
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},
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"song_ABCDE": {
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"audio_size_offsets": [76, 3220, 3436],
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"preview_point_offset": 3344,
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"song_placeholder": "SONG_ABCDE",
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"template_file": "SONG_ABCDE.nus3bank"
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},
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"song_ABCDEF": {
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"audio_size_offsets": [76, 3228, 3452],
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"preview_point_offset": 3352,
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"song_placeholder": "SONG_ABCDEF",
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"template_file": "SONG_ABCDEF.nus3bank"
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}
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}
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},
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"wiiu3": {
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"template_folder": "wiiu3",
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"templates": {
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"song_ABC": {
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"audio_size_offsets": [76, 3420, 3612],
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"preview_point_offset": 3540,
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"song_placeholder": "SONG_ABC",
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"template_file": "SONG_ABC.nus3bank"
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},
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"song_ABCD": {
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"audio_size_offsets": [76, 3420, 3612],
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"preview_point_offset": 3540,
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"song_placeholder": "SONG_ABCD",
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"template_file": "SONG_ABCD.nus3bank"
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},
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"song_ABCDE": {
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"audio_size_offsets": [76, 3420, 3612],
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"preview_point_offset": 3540,
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"song_placeholder": "SONG_ABCDE",
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"template_file": "SONG_ABCDE.nus3bank"
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},
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"song_ABCDEF": {
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"audio_size_offsets": [76, 3428, 3612],
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"preview_point_offset": 3548,
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"song_placeholder": "SONG_ABCDEF",
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"template_file": "SONG_ABCDEF.nus3bank"
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}
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}
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},
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}
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if game not in game_templates:
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raise ValueError("Unsupported game.")
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templates_config = game_templates[game]
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if template_name not in templates_config["templates"]:
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raise ValueError(f"Unsupported template for {game}.")
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template_config = templates_config["templates"][template_name]
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template_folder = templates_config["template_folder"]
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# Read template nus3bank file from the specified game's template folder
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template_file = os.path.join("templates", template_folder, template_config['template_file'])
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with open(template_file, 'rb') as f:
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template_data = bytearray(f.read())
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# Set unique ID if it exists in the template configuration
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if 'unique_id_offset' in template_config:
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# Generate random UInt16 hex for unique ID
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unique_id_hex = generate_random_uint16_hex()
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# Set unique ID in the template data at the specified offset
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template_data[template_config['unique_id_offset']:template_config['unique_id_offset']+2] = bytes.fromhex(unique_id_hex)
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# Get size of the audio file in bytes
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audio_size = os.path.getsize(audio_file)
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# Convert audio size to UInt32 bytes in little-endian format
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size_bytes = audio_size.to_bytes(4, 'little')
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# Set audio size in the template data at the specified offsets
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for offset in template_config['audio_size_offsets']:
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template_data[offset:offset+4] = size_bytes
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# Convert preview point (milliseconds) to UInt32 bytes in little-endian format
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preview_point_ms = int(preview_point)
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preview_point_bytes = preview_point_ms.to_bytes(4, 'little')
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# Set preview point in the template data at the specified offset
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template_data[template_config['preview_point_offset']:template_config['preview_point_offset']+4] = preview_point_bytes
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# Replace song name placeholder with the output file name in bytes
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output_file_bytes = output_file.encode('utf-8')
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template_data = template_data.replace(template_config['song_placeholder'].encode('utf-8'), output_file_bytes.replace(b'.nus3bank', b''))
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# Append the audio file contents to the modified template data
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with open(audio_file, 'rb') as audio:
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template_data += audio.read()
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# Write the modified data to the output file
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with open(output_file, 'wb') as out:
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out.write(template_data)
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print(f"Created {output_file} successfully.")
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# from script.py
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def run_script(script_name, script_args):
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if script_name == "idsp":
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input_file, output_file = script_args
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convert_audio_to_idsp(input_file, output_file)
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elif script_name == "lopus":
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input_file, output_file = script_args
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convert_audio_to_opus(input_file, output_file)
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elif script_name == "at9":
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input_file, output_file = script_args
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convert_audio_to_at9(input_file, output_file)
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elif script_name == "wav":
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input_file, output_file = script_args
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convert_audio_to_wav(input_file, output_file)
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elif script_name == "bnsf":
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input_audio, output_bnsf = script_args
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temp_folder = 'temp'
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os.makedirs(temp_folder, exist_ok=True)
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output_wav = os.path.join(temp_folder, 'output_mono.wav')
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output_bs = os.path.join(temp_folder, 'output.bs')
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header_size = 0x30
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try:
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convert_to_mono_48k(input_audio, output_wav)
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run_encode_tool(output_wav, output_bs)
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mono_wav = AudioSegment.from_wav(output_wav)
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total_samples = len(mono_wav.get_array_of_samples())
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modify_bnsf_template(output_bs, output_bnsf, header_size, total_samples)
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print("BNSF file created:", output_bnsf)
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finally:
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if os.path.exists(temp_folder):
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shutil.rmtree(temp_folder)
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elif script_name == "nus3":
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game, audio_file, preview_point, output_file = script_args
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template_name = select_template_name(game, output_file)
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modify_nus3bank_template(game, template_name, audio_file, preview_point, output_file)
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else:
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print(f"Unsupported script: {script_name}")
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sys.exit(1)
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#from conv.py
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def convert_audio_to_nus3bank(input_audio, audio_type, game, preview_point, song_id):
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output_filename = f"song_{song_id}.nus3bank"
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converted_audio_file = f"{input_audio}.{audio_type}"
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if audio_type in ["bnsf", "at9", "idsp", "lopus", "wav"]:
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conversion_command = ["python", __file__, audio_type, input_audio, converted_audio_file]
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nus3_command = ["python", __file__, "nus3", game, converted_audio_file, str(preview_point), output_filename]
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try:
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subprocess.run(conversion_command, check=True)
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subprocess.run(nus3_command, check=True)
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print(f"Conversion successful! Created {output_filename}")
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if os.path.exists(converted_audio_file):
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os.remove(converted_audio_file)
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print(f"Deleted {converted_audio_file}")
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except subprocess.CalledProcessError as e:
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print(f"Error: {e}")
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else:
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print(f"Unsupported audio type: {audio_type}")
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def main():
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parser = argparse.ArgumentParser(description="Convert audio to nus3bank")
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parser.add_argument("input_audio", type=str, nargs="?", help="Input audio file path.")
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parser.add_argument("audio_type", type=str, nargs="?", help="Type of input audio (e.g., wav, bnsf, at9, idsp, lopus).")
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parser.add_argument("game", type=str, nargs="?", help="Game type (e.g., nijiiro, ns1, ps4, wiiu3).")
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parser.add_argument("preview_point", type=int, nargs="?", help="Audio preview point in ms.")
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parser.add_argument("song_id", type=str, nargs="?", help="Song ID for the nus3bank file.")
|
|
|
|
args = parser.parse_args()
|
|
|
|
if len(sys.argv) == 1:
|
|
parser.print_help()
|
|
sys.exit(0)
|
|
|
|
if not args.input_audio:
|
|
print("Error: Input audio file path is required.")
|
|
parser.print_help()
|
|
sys.exit(1)
|
|
|
|
if args.audio_type in ["bnsf", "at9", "idsp", "lopus", "wav"] and args.game and args.preview_point and args.song_id:
|
|
convert_audio_to_nus3bank(args.input_audio, args.audio_type, args.game, args.preview_point, args.song_id)
|
|
else:
|
|
script_name = sys.argv[1]
|
|
script_args = sys.argv[2:]
|
|
run_script(script_name, script_args)
|
|
|
|
if __name__ == "__main__":
|
|
main()
|