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TaikoSoundEditor/NUS3Bank.cs

49 lines
1.4 KiB
C#
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2023-07-17 10:20:00 +02:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TaikoSoundEditor.Properties;
namespace TaikoSoundEditor
{
internal static class NUS3Bank
{
private static void Write32(byte[] b, int pos, uint x)
{
b[pos++] = (byte)(x & 0xFF); x >>= 8;
b[pos++] = (byte)(x & 0xFF); x >>= 8;
b[pos++] = (byte)(x & 0xFF); x >>= 8;
b[pos] = (byte)(x & 0xFF);
}
public static byte[] GetNus3Bank(string songId, int uniqueId, byte[] idsp, float demostart)
{
using var ms = new MemoryStream();
var header = Resources.song_ABCDEF_nus3bank.ToArray();
for(int i=0;i<6;i++)
{
header[0xAA + i] = (byte)songId[i];
header[0xD4E + i] = (byte)songId[i];
}
header[0xB4] = (byte)(uniqueId & 0xFF);
header[0xB5] = (byte)((uniqueId >> 8) & 0xFF);
Write32(header, 0x4C, (uint)idsp.Length);
Write32(header, 0xD64, (uint)idsp.Length);
Write32(header, 0xE1C, (uint)idsp.Length);
uint bb = (uint)(demostart * 1000);
Write32(header, 0xDDC, bb);
Write32(header, 0xDE4, bb);
ms.Write(header);
ms.Write(idsp);
return ms.ToArray();
}
}
}