49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Linq;
|
|||
|
using System.Text;
|
|||
|
using System.Threading.Tasks;
|
|||
|
using TaikoSoundEditor.Properties;
|
|||
|
|
|||
|
namespace TaikoSoundEditor
|
|||
|
{
|
|||
|
internal static class NUS3Bank
|
|||
|
{
|
|||
|
private static void Write32(byte[] b, int pos, uint x)
|
|||
|
{
|
|||
|
b[pos++] = (byte)(x & 0xFF); x >>= 8;
|
|||
|
b[pos++] = (byte)(x & 0xFF); x >>= 8;
|
|||
|
b[pos++] = (byte)(x & 0xFF); x >>= 8;
|
|||
|
b[pos] = (byte)(x & 0xFF);
|
|||
|
}
|
|||
|
|
|||
|
public static byte[] GetNus3Bank(string songId, int uniqueId, byte[] idsp, float demostart)
|
|||
|
{
|
|||
|
using var ms = new MemoryStream();
|
|||
|
|
|||
|
var header = Resources.song_ABCDEF_nus3bank.ToArray();
|
|||
|
for(int i=0;i<6;i++)
|
|||
|
{
|
|||
|
header[0xAA + i] = (byte)songId[i];
|
|||
|
header[0xD4E + i] = (byte)songId[i];
|
|||
|
}
|
|||
|
|
|||
|
header[0xB4] = (byte)(uniqueId & 0xFF);
|
|||
|
header[0xB5] = (byte)((uniqueId >> 8) & 0xFF);
|
|||
|
|
|||
|
Write32(header, 0x4C, (uint)idsp.Length);
|
|||
|
Write32(header, 0xD64, (uint)idsp.Length);
|
|||
|
Write32(header, 0xE1C, (uint)idsp.Length);
|
|||
|
|
|||
|
uint bb = (uint)(demostart * 1000);
|
|||
|
|
|||
|
Write32(header, 0xDDC, bb);
|
|||
|
Write32(header, 0xDE4, bb);
|
|||
|
|
|||
|
ms.Write(header);
|
|||
|
ms.Write(idsp);
|
|||
|
return ms.ToArray();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|