2022-01-29 02:09:57 +01:00
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net48</TargetFramework>
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<AssemblyName>com.fluto.taikomods</AssemblyName>
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2022-01-30 06:28:02 +01:00
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<Description>Fixes Taiko issues and allows custom songs</Description>
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2022-01-29 02:09:57 +01:00
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<Version>0.0.1</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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<RootNamespace>TaikoMods</RootNamespace>
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<PackageId>com.fluto.taikomods</PackageId>
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2022-01-30 13:26:29 +01:00
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<PackageVersion>1.0.1</PackageVersion>
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2022-01-29 02:09:57 +01:00
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
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<PackageReference Include="BepInEx.Core" Version="5.*" />
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<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
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<PackageReference Include="UnityEngine.Modules" Version="2020.3.19" IncludeAssets="compile" />
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</ItemGroup>
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<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp, Version=1.0.2.22379, Culture=neutral, PublicKeyToken=null">
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<HintPath>D:\XboxGames\T Tablet\Content\Taiko no Tatsujin_Data\Managed\Assembly-CSharp.dll</HintPath>
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</Reference>
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2022-01-30 06:28:02 +01:00
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<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>D:\XboxGames\T Tablet\Content\Taiko no Tatsujin_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
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</Reference>
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2022-01-29 02:09:57 +01:00
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</ItemGroup>
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<Target Name="PostBuildCopy" AfterTargets="PostBuildEvent">
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<Copy SourceFiles="$(TargetDir)$(AssemblyName).dll" DestinationFolder="D:\XboxGames\T Tablet\Content\BepInEx\plugins" Condition="Exists('D:\XboxGames\T Tablet\Content\BepInEx\plugins')" SkipUnchangedFiles="true" />
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</Target>
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</Project>
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