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TakoTako/TaikoMods.csproj

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<AssemblyName>com.fluto.taikomods</AssemblyName>
<Description>Fixes Taiko issues and allows custom songs</Description>
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<Version>0.0.1</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<RootNamespace>TaikoMods</RootNamespace>
<PackageId>com.fluto.taikomods</PackageId>
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<PackageVersion>1.0.1</PackageVersion>
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</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<PackageReference Include="UnityEngine.Modules" Version="2020.3.19" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp, Version=1.0.2.22379, Culture=neutral, PublicKeyToken=null">
<HintPath>D:\XboxGames\T Tablet\Content\Taiko no Tatsujin_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>D:\XboxGames\T Tablet\Content\Taiko no Tatsujin_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
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</ItemGroup>
<Target Name="PostBuildCopy" AfterTargets="PostBuildEvent">
<Copy SourceFiles="$(TargetDir)$(AssemblyName).dll" DestinationFolder="D:\XboxGames\T Tablet\Content\BepInEx\plugins" Condition="Exists('D:\XboxGames\T Tablet\Content\BepInEx\plugins')" SkipUnchangedFiles="true" />
</Target>
</Project>