Merge tag 'v2.1.0' into develop
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commit
0800f7bfc5
@ -20,14 +20,14 @@ To install mods is a bit tricky this time around as we have to take a few more s
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5. Go to where you installed your game, for example `C:\XboxGames\T Tablet\Content`
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6. Paste all of the files from the .zip from step 5 into this folder
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(It will look something like this)\
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![](https://github.com/Fluto/TakoTako/blob/main/readme-image-0.png)
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![](/readme-image-0.png)
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7. We now need to give special permissions to the `BepInEx` folder. To do this, right click it, click on `Properties`, go to the `Security` tab, Click on the `Advanced` button, Click Change at the top, Under `Enter the object name to select` field type in your username and click `Check Names`. If the text doesn't become underscored that means you have entered the incorrect username. Then press `Ok` on that window to dismiss it. Going back to the `Advanced Security Settings Window` tick `Replace owner on subcontainers and objects` then finally press Apply.
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![](https://github.com/Fluto/TakoTako/blob/main/readme-image-1.png)
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![](/readme-image-1.png)
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8. Run Taiko no Tatusjin The Drum Master once, then close it. This will generate some files
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9. Look in your game's folder again, new files will have been generated under `.\BepInEx\plugins`
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10. ![Download my patch](https://github.com/Fluto/TaikoMods/releases)
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11. Extract the `com.fluto.takotako` folder from the download in step 10 and paste it into the `.\BepInEx\plugins` folder\
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![](https://github.com/Fluto/TakoTako/blob/main/readme-image-2.png)
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![](/readme-image-2.png)
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12. And you're done!
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@ -4,12 +4,12 @@
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<TargetFramework>net48</TargetFramework>
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<AssemblyName>com.fluto.takotako</AssemblyName>
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<Description>Fixes Taiko issues and allows custom songs</Description>
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<Version>2.0.0</Version>
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<Version>2.1.0</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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<RootNamespace>TakoTako</RootNamespace>
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<PackageId>com.fluto.takotako</PackageId>
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<PackageVersion>2.0.0</PackageVersion>
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<PackageVersion>2.1.0</PackageVersion>
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</PropertyGroup>
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<ItemGroup>
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