Removed unused items
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<AssemblyName>MyFirstPlugin</AssemblyName>
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<Description>My first plugin</Description>
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<Version>1.0.0</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="BepInEx.IL2CPP" Version="6.0.0-*" IncludeAssets="compile" />
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<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
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<PackageReference Include="Taiko.GameLibs" Version="1.3.1-r.0" />
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</ItemGroup>
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</Project>
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@ -1,6 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<packageSources>
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<add key="BepInEx" value="https://nuget.bepinex.dev/v3/index.json" />
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</packageSources>
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</configuration>
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@ -1,15 +0,0 @@
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using BepInEx;
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using BepInEx.IL2CPP;
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namespace MyFirstPlugin
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{
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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public class Plugin : BasePlugin
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{
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public override void Load()
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{
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// Plugin startup logic
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Log.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!");
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}
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}
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}
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