diff --git a/README.md b/README.md
index 3545b52..1422b3f 100644
--- a/README.md
+++ b/README.md
@@ -62,14 +62,8 @@ data.json Format
// Music Info
int uniqueId; (This has to be a unique int, the mod will handle clashes, but it's best to generate a random int)
string id; (This is the MUSIC_ID, this also has to be unique, because it's the same as the folder structure this file is in)
- string songFileName; (This is "song_[MUSIC_ID]", might remove this as it's redundant)
int order; (default sorting order)
int genreNo; (Genre enum [Pops 0, Anime 1, Vocalo 2, Variety 3, Children 4, Classic 5, Game 6, Namco 7])
- bool isDLC; (should be set true)
- bool debug; (???)
- int price; (set to 0 )
- bool isCap; (set to false)
- int rankmatchNeedHasPlayer; (??? set to 0)
bool branchEasy; (does this difficulty have a branch?, this will need to align with the fumen files)
bool branchNormal; (does this difficulty have a branch?, this will need to align with the fumen files)
bool branchHard; (does this difficulty have a branch?, this will need to align with the fumen files)
@@ -79,7 +73,7 @@ data.json Format
int starNormal; (star difficulty)
int starHard; (star difficulty)
int starMania; (star difficulty)
- int starUra; (star difficulty)
+ int starUra; (star difficulty, set to 0 for unused)
int shinutiEasy;
int shinutiNormal;
int shinutiHard;
diff --git a/TaikoMods.csproj b/TaikoMods.csproj
index 5b72c99..4a3109a 100644
--- a/TaikoMods.csproj
+++ b/TaikoMods.csproj
@@ -9,7 +9,7 @@
latest
TaikoMods
com.fluto.taikomods
- 1.0.0
+ 1.0.1