From 4cc0df9831085813184c832ffe398d4cd951b950 Mon Sep 17 00:00:00 2001 From: Fluto Date: Sun, 30 Jan 2022 23:26:29 +1100 Subject: [PATCH] Update readme to reflect v1.0.1 a --- README.md | 8 +------- TaikoMods.csproj | 2 +- 2 files changed, 2 insertions(+), 8 deletions(-) diff --git a/README.md b/README.md index 3545b52..1422b3f 100644 --- a/README.md +++ b/README.md @@ -62,14 +62,8 @@ data.json Format // Music Info int uniqueId; (This has to be a unique int, the mod will handle clashes, but it's best to generate a random int) string id; (This is the MUSIC_ID, this also has to be unique, because it's the same as the folder structure this file is in) - string songFileName; (This is "song_[MUSIC_ID]", might remove this as it's redundant) int order; (default sorting order) int genreNo; (Genre enum [Pops 0, Anime 1, Vocalo 2, Variety 3, Children 4, Classic 5, Game 6, Namco 7]) - bool isDLC; (should be set true) - bool debug; (???) - int price; (set to 0 ) - bool isCap; (set to false) - int rankmatchNeedHasPlayer; (??? set to 0) bool branchEasy; (does this difficulty have a branch?, this will need to align with the fumen files) bool branchNormal; (does this difficulty have a branch?, this will need to align with the fumen files) bool branchHard; (does this difficulty have a branch?, this will need to align with the fumen files) @@ -79,7 +73,7 @@ data.json Format int starNormal; (star difficulty) int starHard; (star difficulty) int starMania; (star difficulty) - int starUra; (star difficulty) + int starUra; (star difficulty, set to 0 for unused) int shinutiEasy; int shinutiNormal; int shinutiHard; diff --git a/TaikoMods.csproj b/TaikoMods.csproj index 5b72c99..4a3109a 100644 --- a/TaikoMods.csproj +++ b/TaikoMods.csproj @@ -9,7 +9,7 @@ latest TaikoMods com.fluto.taikomods - 1.0.0 + 1.0.1