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# Taiko no Tatsujin: The Drum Master - Mods
Hey this modifies version 1.1.0.0 of Taiko no Tatsujin: The Drum Master
Currently has the features:
- Fixes sign in screen
- Skips splash screen
- Disable fullscreen on application focus
- Allows custom tracks to be loaded into the game
----
## Installation
1. Download ![BepInEx](https://github.com/BepInEx/BepInEx/releases) `BepInEx_x64_XXXXX.zip`, as of writing the latest version is 5.4.18. This is a mod to patch Unity Games
2. Find your game's installation directiory, yours might be under `C:\Program Files\ModifiableWindowsApps\Taiko no Tatsujin\`
3. Paste all of the files from the .zip from step 1 into this folder
(It will look something like this, my directory is different because I installed it to a different folder)\
![](https://github.com/Fluto/Taiko-no-Tatsujin-The-Drum-Master-Patch/blob/main/3.png)
4. Run Taiko no Tatusjin The Drum Master once, then close it
5. ![Download my patch](https://github.com/Fluto/TaikoMods/releases)
6. Look in your game's folder again, new files will have been generated under `.\BepInEx\plugins`
7. Paste the .DLL from step 4 into this folder\
![](https://github.com/Fluto/Taiko-no-Tatsujin-The-Drum-Master-Patch/blob/main/4.png)
8. And you're done!
## Configuration
After installing the mod, and running the game it will generate files in `.\BepInEx\config`. Open `com.fluto.taikomods.cfg` to configure this mod
Here you can enable each individual feature or redirect where custom songs will be loaded from
## Custom Songs
With this feature you can inject custom songs into the game!
To begin place custom songs in `SongDirectory` specified in your configuration file, by default this is `%userprofile%/Documents/TaikoTheDrumMasterMods/customSongs`
Each song must have it's own directory with a unique name. The folder must have this structure
```
CustomSongs
-- [MUSIC_ID]
---- data.json (this contains the metadata for the track)
---- song_[MUSIC_ID].bin (this is a raw .acb music file, this is a CRIWARE format)
---- [MUSIC_ID]_e.bin (all of these items below are unencrypted Fumens, which formats how the song is played)
---- [MUSIC_ID]_e_1.bin
---- [MUSIC_ID]_e_2.bin
---- [MUSIC_ID]_h.bin
---- [MUSIC_ID]_h_1.bin
---- [MUSIC_ID]_h_2.bin
---- [MUSIC_ID]_m.bin
---- [MUSIC_ID]_m_1.bin
---- [MUSIC_ID]_m_2.bin
---- [MUSIC_ID]_n.bin
---- [MUSIC_ID]_n_1.bin
---- [MUSIC_ID]_n_2.bin
---- [MUSIC_ID]_x.bin
---- [MUSIC_ID]_x_1.bin
---- [MUSIC_ID]_x_2.bin
```
This format will be updated in the future to remove redundantancy
```
data.json Format
{
// Music Info
int uniqueId; (This has to be a unique int, the mod will handle clashes, but it's best to generate a random int)
string id; (This is the MUSIC_ID, this also has to be unique, because it's the same as the folder structure this file is in)
string songFileName; (This is "song_[MUSIC_ID]", might remove this as it's redundant)
int order; (default sorting order)
int genreNo; (Genre enum [Pops 0, Anime 1, Vocalo 2, Variety 3, Children 4, Classic 5, Game 6, Namco 7])
bool isDLC; (should be set true)
bool debug; (???)
int price; (set to 0 )
bool isCap; (set to false)
int rankmatchNeedHasPlayer; (??? set to 0)
bool branchEasy; (does this difficulty have a branch?, this will need to align with the fumen files)
bool branchNormal; (does this difficulty have a branch?, this will need to align with the fumen files)
bool branchHard; (does this difficulty have a branch?, this will need to align with the fumen files)
bool branchMania; (does this difficulty have a branch?, this will need to align with the fumen files)
bool branchUra; (does this difficulty have a branch?, this will need to align with the fumen files)
int starEasy; (star difficulty)
int starNormal; (star difficulty)
int starHard; (star difficulty)
int starMania; (star difficulty)
int starUra; (star difficulty)
int shinutiEasy;
int shinutiNormal;
int shinutiHard;
int shinutiMania;
int shinutiUra;
int shinutiEasyDuet;
int shinutiNormalDuet;
int shinutiHardDuet;
int shinutiManiaDuet;
int shinutiUraDuet;
int scoreEasy;
int scoreNormal;
int scoreHard;
int scoreMania;
int scoreUra;
// Song Info
int previewPos;
int fumenOffsetPos;
// Text Info
TextEntry songName (Song Title - e.g. A Cruel Angel's Thesis)
{
string text;
int font; (0 == Japanese, 1 == English, 2 == Traditional Chinese, 3 == Simplified Chinese, 4 == Korean)
}
TextEntry songSubtitle (Origin of the song - e.g. From \" Neon Genesis EVANGELION \")
{
string text;
int font; (0 == Japanese, 1 == English, 2 == Traditional Chinese, 3 == Simplified Chinese, 4 == Korean)
}
TextEntry songDetail (Extra details for the track, sometimes used to say it's Japanese name - e.g. 残酷な天使のテーゼ)
{
string text;
int font; (0 == Japanese, 1 == English, 2 == Traditional Chinese, 3 == Simplified Chinese, 4 == Korean)
}
}
```