Added more mods including a song loader
This commit is contained in:
parent
9b6593afbe
commit
843d7aba8a
21
DisableScreenChangeOnFocus.cs
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21
DisableScreenChangeOnFocus.cs
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using HarmonyLib;
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namespace TaikoMods;
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[HarmonyPatch]
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public class DisableScreenChangeOnFocus
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{
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[HarmonyPatch(typeof(FocusManager), "OnApplicationFocus")]
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[HarmonyPrefix]
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private static bool OnApplicationFocus_Prefix(bool focusStatus)
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{
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return false;
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}
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[HarmonyPatch(typeof(FocusManager), "UpdateFocusManager")]
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[HarmonyPrefix]
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private static bool UpdateFocusManager_Prefix()
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{
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return false;
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}
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}
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@ -1,3 +1,4 @@
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Fluto/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Fluto/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=fumen/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Taiko/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Taiko/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
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1151
MusicPatch.cs
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1151
MusicPatch.cs
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File diff suppressed because it is too large
Load Diff
84
Plugin.cs
84
Plugin.cs
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using BepInEx;
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using System;
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using System.Collections;
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using BepInEx;
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using BepInEx.Configuration;
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using BepInEx.Logging;
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using FlutoTaikoMods;
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using HarmonyLib;
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using HarmonyLib;
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using HarmonyLib.Tools;
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namespace TaikoMods
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namespace TaikoMods
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{
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{
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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public class Plugin : BaseUnityPlugin
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public class Plugin : BaseUnityPlugin
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{
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{
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public ConfigEntry<bool> ConfigSkipSplashScreen;
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public ConfigEntry<bool> ConfigDisableScreenChangeOnFocus;
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public ConfigEntry<bool> ConfigFixSignInScreen;
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public ConfigEntry<bool> ConfigEnableCustomSongs;
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public ConfigEntry<string> ConfigSongDirectory;
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public ConfigEntry<string> ConfigSaveDirectory;
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public static Plugin Instance;
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private Harmony _harmony;
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private Harmony _harmony;
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public static ManualLogSource Log;
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private void Awake()
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private void Awake()
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{
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{
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Instance = this;
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Log = Logger;
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Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!");
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Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!");
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SetupConfig();
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SetupHarmony();
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}
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private void SetupConfig()
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{
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var userFolder = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile);
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ConfigFixSignInScreen = Config.Bind("General",
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"FixSignInScreen",
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true,
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"When true this will apply the patch to fix signing into Xbox Live");
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ConfigSkipSplashScreen = Config.Bind("General",
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"SkipSplashScreen",
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true,
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"When true this will skip the intro");
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ConfigDisableScreenChangeOnFocus = Config.Bind("General",
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"DisableScreenChangeOnFocus",
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false,
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"When focusing this wont do anything jank, I thnk");
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ConfigEnableCustomSongs = Config.Bind("CustomSongs",
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"EnableCustomSongs",
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true,
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"When true this will load custom mods");
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ConfigSongDirectory = Config.Bind("CustomSongs",
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"SongDirectory",
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$"{userFolder}/Documents/TaikoTheDrumMasterMods/customSongs",
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"The directory where custom tracks are stored");
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ConfigSaveDirectory = Config.Bind("CustomSongs",
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"SaveDirectory",
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$"{userFolder}/Documents/TaikoTheDrumMasterMods/saves",
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"The directory where saves are stored");
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}
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private void SetupHarmony()
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{
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// Patch methods
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// Patch methods
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_harmony = new Harmony(PluginInfo.PLUGIN_GUID);
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_harmony = new Harmony(PluginInfo.PLUGIN_GUID);
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_harmony.PatchAll();
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if (ConfigSkipSplashScreen.Value)
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_harmony.PatchAll(typeof(SkipSplashScreen));
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if (ConfigFixSignInScreen.Value)
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_harmony.PatchAll(typeof(SignInPatch));
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if (ConfigDisableScreenChangeOnFocus.Value)
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_harmony.PatchAll(typeof(DisableScreenChangeOnFocus));
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if (ConfigEnableCustomSongs.Value)
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{
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_harmony.PatchAll(typeof(MusicPatch));
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MusicPatch.Setup(_harmony);
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}
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}
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public void StartCustomCoroutine(IEnumerator enumerator)
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{
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StartCoroutine(enumerator);
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}
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}
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}
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}
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}
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}
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@ -1,6 +1,7 @@
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using System.Reflection;
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using System.Reflection;
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using HarmonyLib;
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using HarmonyLib;
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using Microsoft.Xbox;
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using Microsoft.Xbox;
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using TaikoMods;
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using UnityEngine;
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using UnityEngine;
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namespace FlutoTaikoMods;
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namespace FlutoTaikoMods;
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@ -12,19 +13,23 @@ namespace FlutoTaikoMods;
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[HarmonyPatch("SignIn")]
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[HarmonyPatch("SignIn")]
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public static class SignInPatch
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public static class SignInPatch
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{
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{
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// ReSharper disable once InconsistentNaming
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// ReSharper disable once InconsistentNaming
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private static bool Prefix(GdkHelpers __instance)
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private static bool Prefix(GdkHelpers __instance)
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{
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{
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// Only apply this patch if we're on version 1.0.0
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// Only apply this patch if we're on version 1.0.0
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if (Application.version != "1.0.0")
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if (Application.version != "1.0.0")
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return false;
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return false;
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UnityEngine.Debug.Log("Patching sign in to force the user to be prompted to sign in");
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Plugin.Log.LogInfo("Patching sign in to force the user to be prompted to sign in");
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var methodInfo = typeof(GdkHelpers).GetMethod("SignInImpl", BindingFlags.NonPublic | BindingFlags.Instance);
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var methodInfo = typeof(GdkHelpers).GetMethod("SignInImpl", BindingFlags.NonPublic | BindingFlags.Instance);
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if (methodInfo == null)
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if (methodInfo == null)
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return false;
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{
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Plugin.Log.LogError("Failed to patch");
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methodInfo.Invoke(__instance, new object[] { false});
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return true;
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return true;
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}
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methodInfo.Invoke(__instance, new object[] {true});
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return false;
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}
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}
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}
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}
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20
SkipSplashScreen.cs
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20
SkipSplashScreen.cs
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using System.Diagnostics.CodeAnalysis;
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using HarmonyLib;
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namespace TaikoMods;
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[HarmonyPatch]
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[SuppressMessage("ReSharper", "InconsistentNaming")]
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public class SkipSplashScreen
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{
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/// <summary>
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/// Simply load the next scene, I don't think this scene does anything specific?
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/// </summary>
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[HarmonyPatch(typeof(BootManager), "Start")]
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[HarmonyPostfix]
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private static void BootManager_Postfix(BootManager __instance)
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{
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TaikoSingletonMonoBehaviour<CommonObjects>.Instance.MySceneManager.ChangeScene("Title", false);
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__instance.gameObject.SetActive(false);
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}
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}
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net48</TargetFramework>
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<TargetFramework>net48</TargetFramework>
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<AssemblyName>com.fluto.taikomods</AssemblyName>
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<AssemblyName>com.fluto.taikomods</AssemblyName>
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<Description>Cool Taiko mods</Description>
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<Description>Fixes Taiko issues and allows custom songs</Description>
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<Version>0.0.1</Version>
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<Version>0.0.1</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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<LangVersion>latest</LangVersion>
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<RootNamespace>TaikoMods</RootNamespace>
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<RootNamespace>TaikoMods</RootNamespace>
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<PackageId>com.fluto.taikomods</PackageId>
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<PackageId>com.fluto.taikomods</PackageId>
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<PackageVersion>1.0.0</PackageVersion>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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@ -26,6 +27,9 @@
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<Reference Include="Assembly-CSharp, Version=1.0.2.22379, Culture=neutral, PublicKeyToken=null">
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<Reference Include="Assembly-CSharp, Version=1.0.2.22379, Culture=neutral, PublicKeyToken=null">
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<HintPath>D:\XboxGames\T Tablet\Content\Taiko no Tatsujin_Data\Managed\Assembly-CSharp.dll</HintPath>
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<HintPath>D:\XboxGames\T Tablet\Content\Taiko no Tatsujin_Data\Managed\Assembly-CSharp.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>D:\XboxGames\T Tablet\Content\Taiko no Tatsujin_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
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</Reference>
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</ItemGroup>
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</ItemGroup>
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<Target Name="PostBuildCopy" AfterTargets="PostBuildEvent">
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<Target Name="PostBuildCopy" AfterTargets="PostBuildEvent">
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