Updated ReadMe and Project Version
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@ -17,7 +17,7 @@ Currently has the features:
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- <b>Mono</b>: 1.1.0.0 - 1.2.2.0
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</p>
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<p>
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- <b>Il2CPP</b>: 1.3.0.0 - 1.7.00
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- <b>Il2CPP</b>: 1.3.0.0 - 1.9.0.0
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</p>
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</details>
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@ -25,7 +25,10 @@ Currently has the features:
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## Installation
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1. Install the game via the xbox app to a directory of your choice
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2. Download [BepInEx](https://builds.bepinex.dev/projects/bepinex_be). If you're using a newer version of Taiko 1.3.0.0 or higher (you probably are) download the IL2CPP version `BepInEx_UnityIL2CPP_x64_XXXXX.zip`.If you're using a downgraded version of Taiko (1.2.2.0 on lower) download the "Mono" build, called something like `BepInEx_UnityMono_x64_XXXXX.zip`.
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2. Download [BepInEx](https://builds.bepinex.dev/projects/bepinex_be).
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> If you're using a newer version of Taiko 1.3.0.0 or higher (you probably are) download the IL2CPP version `BepInEx_UnityIL2CPP_x64_XXXXX.zip`.If you're using a downgraded version of Taiko (1.2.2.0 on lower) download the "Mono" build, called something like `BepInEx_UnityMono_x64_XXXXX.zip`.
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> If you are upgrading from TakoTako v3.1.0 make sure you grab the latest BepInEx build as this mod requires the newest version (at the time of writing `#665 6aabdb5` is the latest build)
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3. Go to where you installed your game, for example `C:\XboxGames\T Tablet\Content`
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4. Paste all of the files from the .zip from step 5 into this folder
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(It will look something like this)\
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@ -31,12 +31,12 @@
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<TargetFramework Condition="$(DefineConstants.Contains('TAIKO_MONO'))">net48</TargetFramework>
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<AssemblyName>com.fluto.takotako</AssemblyName>
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<Description>A suite of mods that allow for Custom Songs and Taiko Drum support</Description>
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<Version>3.1.0</Version>
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<Version>3.1.1</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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<RootNamespace>TakoTako</RootNamespace>
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<PackageId>com.fluto.takotako</PackageId>
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<PackageVersion>3.1.0</PackageVersion>
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<PackageVersion>3.1.1</PackageVersion>
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<Configurations>Release-BepInEx6;Release-BepInEx5;Debug-BepInEx6;Debug-BepInEx5</Configurations>
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<Platforms>AnyCPU</Platforms>
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</PropertyGroup>
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