Fallback to English or Japanese song titles if user language is not that
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@ -629,7 +629,7 @@ public class MusicPatch
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void Add(string key, TextEntry textEntry)
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{
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var (text, font) = GetValuesTextEntry(textEntry);
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var (text, font) = GetValuesTextEntry(textEntry, languageValue);
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musicInfoAccessors.Add(new WordDataInterface.WordListInfoAccesser(key, text, font));
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}
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}
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@ -688,11 +688,11 @@ public class MusicPatch
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return (text, font);
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}
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(string text, int font) GetValuesTextEntry(TextEntry textEntry)
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(string text, int font) GetValuesTextEntry(TextEntry textEntry, string selectedLanguage)
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{
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string text;
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int font;
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switch (languageValue)
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switch (selectedLanguage)
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{
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case "Japanese":
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text = textEntry.jpText;
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@ -739,7 +739,31 @@ public class MusicPatch
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break;
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}
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if (!string.IsNullOrEmpty(text)) return (text, font);
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// if this text is default, and we're not English / Japanese default to one of them
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if (string.IsNullOrEmpty(text) && selectedLanguage != "Japanese" && selectedLanguage != "English")
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{
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string fallbackLanguage;
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switch (selectedLanguage)
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{
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case "Chinese":
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case "ChineseT":
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case "ChineseTraditional":
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case "ChineseSimplified":
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case "ChineseS":
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case "Korean":
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fallbackLanguage = "Japanese";
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break;
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default:
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fallbackLanguage = "English";
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break;
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}
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return GetValuesTextEntry(textEntry, fallbackLanguage);
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}
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if (!string.IsNullOrEmpty(text))
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return (text, font);
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text = textEntry.text;
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font = textEntry.font;
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