diff --git a/TakoTako/Patches/AutomaticallyStartGamePatch.cs b/TakoTako/Patches/AutomaticallyStartGamePatch.cs
new file mode 100644
index 0000000..13f631e
--- /dev/null
+++ b/TakoTako/Patches/AutomaticallyStartGamePatch.cs
@@ -0,0 +1,31 @@
+using System.Diagnostics.CodeAnalysis;
+using HarmonyLib;
+using Il2CppMicrosoft.Xbox;
+
+namespace TakoTako.Patches;
+
+[HarmonyPatch]
+[SuppressMessage("ReSharper", "InconsistentNaming")]
+public class AutomaticallyStartGamePatch
+{
+ ///
+ /// Simply load the next scene, I don't think this scene does anything specific?
+ ///
+ [HarmonyPatch(typeof(GameTitleManager), nameof(GameTitleManager.updateTitleMain))]
+ [HarmonyPrefix]
+ private static bool updateTitleMain_Prefix(GameTitleManager __instance)
+ {
+ if (GdkHelpers.Helpers.IsInvited() && GameTitleManager.m_loadState == GameTitleManager.LoadState.LoadCompleted)
+ {
+ // ignored
+ }
+ else
+ {
+ TaikoSingletonMonoBehaviour.Instance.MySoundManager.CommonSePlay("don", false);
+ __instance.switchNextEULAState();
+ return false;
+ }
+
+ return true;
+ }
+}
diff --git a/TakoTako/Plugin.cs b/TakoTako/Plugin.cs
index 6871570..ef53460 100644
--- a/TakoTako/Plugin.cs
+++ b/TakoTako/Plugin.cs
@@ -22,6 +22,7 @@ namespace TakoTako
#endif
{
public ConfigEntry ConfigSkipSplashScreen;
+ public ConfigEntry ConfigAutomaticallyStartGame;
public ConfigEntry ConfigDisableScreenChangeOnFocus;
public ConfigEntry ConfigFixSignInScreen;
public ConfigEntry ConfigEnableCustomSongs;
@@ -107,6 +108,11 @@ namespace TakoTako
true,
"When true this will skip the intro");
+ ConfigAutomaticallyStartGame = Config.Bind("General",
+ "AutomaticallyStartGame",
+ true,
+ "When true this will continue on the main menu");
+
ConfigSkipDLCCheck = Config.Bind("General",
"SkipDLCCheck",
true,
@@ -135,6 +141,9 @@ namespace TakoTako
if (ConfigSkipSplashScreen.Value)
_harmony.PatchAll(typeof(SkipSplashScreenPatch));
+
+ if (ConfigAutomaticallyStartGame.Value)
+ _harmony.PatchAll(typeof(AutomaticallyStartGamePatch));
if (ConfigFixSignInScreen.Value)
_harmony.PatchAll(typeof(SignInPatch));