using System; using System.Runtime.Serialization; using Newtonsoft.Json; // ReSharper disable InconsistentNaming namespace TakoTako.Common { [DataContract(Name = "CustomSong")] [Serializable] public class CustomSong { // Song Details [DataMember] public string id; [DataMember] public int order; [DataMember] public int genreNo; [DataMember] public bool branchEasy; [DataMember] public bool branchNormal; [DataMember] public bool branchHard; [DataMember] public bool branchMania; [DataMember] public bool branchUra; [DataMember] public int starEasy; [DataMember] public int starNormal; [DataMember] public int starHard; [DataMember] public int starMania; [DataMember] public int starUra; [DataMember] public int shinutiEasy; [DataMember] public int shinutiNormal; [DataMember] public int shinutiHard; [DataMember] public int shinutiMania; [DataMember] public int shinutiUra; [DataMember] public int shinutiEasyDuet; [DataMember] public int shinutiNormalDuet; [DataMember] public int shinutiHardDuet; [DataMember] public int shinutiManiaDuet; [DataMember] public int shinutiUraDuet; [DataMember] public int scoreEasy; [DataMember] public int scoreNormal; [DataMember] public int scoreHard; [DataMember] public int scoreMania; [DataMember] public int scoreUra; // Used for UID [DataMember] public int tjaFileHash; // Preview Details [DataMember] public int previewPos; [DataMember] public int fumenOffsetPos; [DataMember] public bool areFilesGZipped; // LocalisationDetails /// /// Song Title /// /// A Cruel Angel's Thesis /// /// [DataMember] public TextEntry songName; /// /// Origin of the song /// /// From \" Neon Genesis EVANGELION \" /// /// [DataMember] public TextEntry songSubtitle; /// /// Extra details for the track, sometimes used to say it's Japanese name /// /// 残酷な天使のテーゼ /// /// [DataMember] public TextEntry songDetail; } [Serializable] public class TextEntry { /// /// The text to display by default, if any override exist, the game will use that text /// [JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)] public string text; /// /// font for the default text, if any override exist, the game will use that text /// 0 == Japanese /// 1 == English /// 2 == Traditional Chinese /// 3 == Simplified Chinese /// 4 == Korean /// [JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)] public int font; /// /// 日本語 Text /// [JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)] public string jpText; /// /// 日本語 Font /// [JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)] public int jpFont; /// /// English Text /// [JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)] public string enText; /// /// English Font /// [JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)] public int enFont; /// /// Français Text /// [JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)] public string frText; /// /// Français Font /// [JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)] public int frFont; /// /// Italiano Text /// [JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)] public string itText; /// /// Italiano Font /// [JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)] public int itFont; /// /// Deutsch Text /// [JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)] public string deText; /// /// Deutsch Font /// [JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)] public int deFont; /// /// Español Text /// [JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)] public string esText; /// /// Español Font /// [JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)] public int esFont; /// /// 繁體中文 Text /// [JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)] public string tcText; /// /// 繁體中文 Font /// [JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)] public int tcFont; /// /// 简体中文 Text /// [JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)] public string scText; /// /// 简体中文 Font /// [JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)] public int scFont; /// /// 영어 Text /// [JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)] public string krText; /// /// 영어 Font /// [JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)] public int krFont; } }