# Taiko no Tatsujin: The Drum Master - Mods Hey this modifies version 1.1.0.0 of Taiko no Tatsujin: The Drum Master Currently has the features: - Fixes sign in screen - Skips splash screen - Disable fullscreen on application focus - Allows custom tracks to be loaded into the game ---- ## Installation 1. Download ![BepInEx](https://github.com/BepInEx/BepInEx/releases) `BepInEx_x64_XXXXX.zip`, as of writing the latest version is 5.4.18. This is a mod to patch Unity Games 2. Find your game's installation directiory, yours might be under `C:\Program Files\ModifiableWindowsApps\Taiko no Tatsujin\` 3. Paste all of the files from the .zip from step 1 into this folder (It will look something like this, my directory is different because I installed it to a different folder)\ ![](https://github.com/Fluto/Taiko-no-Tatsujin-The-Drum-Master-Patch/blob/main/3.png) 4. Run Taiko no Tatusjin The Drum Master once, then close it 5. ![Download my patch](https://github.com/Fluto/TaikoMods/releases) 6. Look in your game's folder again, new files will have been generated under `.\BepInEx\plugins` 7. Paste the .DLL from step 4 into this folder\ ![](https://github.com/Fluto/Taiko-no-Tatsujin-The-Drum-Master-Patch/blob/main/4.png) 8. And you're done! ## Configuration After installing the mod, and running the game it will generate files in `.\BepInEx\config`. Open `com.fluto.taikomods.cfg` to configure this mod Here you can enable each individual feature or redirect where custom songs will be loaded from ## Custom Songs With this feature you can inject custom songs into the game! To begin place custom songs in `SongDirectory` specified in your configuration file, by default this is `%userprofile%/Documents/TaikoTheDrumMasterMods/customSongs` Each song must have it's own directory with a unique name. The folder must have this structure ``` CustomSongs -- [MUSIC_ID] ---- data.json (this contains the metadata for the track) ---- song_[MUSIC_ID].bin (this is a raw .acb music file, this is a CRIWARE format) ---- [MUSIC_ID]_e.bin (all of these items below are unencrypted Fumens, which formats how the song is played) ---- [MUSIC_ID]_e_1.bin ---- [MUSIC_ID]_e_2.bin ---- [MUSIC_ID]_h.bin ---- [MUSIC_ID]_h_1.bin ---- [MUSIC_ID]_h_2.bin ---- [MUSIC_ID]_m.bin ---- [MUSIC_ID]_m_1.bin ---- [MUSIC_ID]_m_2.bin ---- [MUSIC_ID]_n.bin ---- [MUSIC_ID]_n_1.bin ---- [MUSIC_ID]_n_2.bin ---- [MUSIC_ID]_x.bin ---- [MUSIC_ID]_x_1.bin ---- [MUSIC_ID]_x_2.bin ``` This format will be updated in the future to remove redundantancy ``` data.json Format { // Music Info int uniqueId; (This has to be a unique int, the mod will handle clashes, but it's best to generate a random int) string id; (This is the MUSIC_ID, this also has to be unique, because it's the same as the folder structure this file is in) int order; (default sorting order) int genreNo; (Genre enum [Pops 0, Anime 1, Vocalo 2, Variety 3, Children 4, Classic 5, Game 6, Namco 7]) bool branchEasy; (does this difficulty have a branch?, this will need to align with the fumen files) bool branchNormal; (does this difficulty have a branch?, this will need to align with the fumen files) bool branchHard; (does this difficulty have a branch?, this will need to align with the fumen files) bool branchMania; (does this difficulty have a branch?, this will need to align with the fumen files) bool branchUra; (does this difficulty have a branch?, this will need to align with the fumen files) int starEasy; (star difficulty) int starNormal; (star difficulty) int starHard; (star difficulty) int starMania; (star difficulty) int starUra; (star difficulty, set to 0 for unused) int shinutiEasy; int shinutiNormal; int shinutiHard; int shinutiMania; int shinutiUra; int shinutiEasyDuet; int shinutiNormalDuet; int shinutiHardDuet; int shinutiManiaDuet; int shinutiUraDuet; int scoreEasy; int scoreNormal; int scoreHard; int scoreMania; int scoreUra; // Song Info int previewPos; int fumenOffsetPos; // Text Info TextEntry songName (Song Title - e.g. A Cruel Angel's Thesis) { string text; int font; (0 == Japanese, 1 == English, 2 == Traditional Chinese, 3 == Simplified Chinese, 4 == Korean) } TextEntry songSubtitle (Origin of the song - e.g. From \" Neon Genesis EVANGELION \") { string text; int font; (0 == Japanese, 1 == English, 2 == Traditional Chinese, 3 == Simplified Chinese, 4 == Korean) } TextEntry songDetail (Extra details for the track, sometimes used to say it's Japanese name - e.g. 残酷な天使のテーゼ) { string text; int font; (0 == Japanese, 1 == English, 2 == Traditional Chinese, 3 == Simplified Chinese, 4 == Korean) } } ```