205 lines
7.1 KiB
C#
205 lines
7.1 KiB
C#
using System;
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using System.Runtime.Serialization;
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using Newtonsoft.Json;
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// ReSharper disable InconsistentNaming
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namespace TakoTako.Common
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{
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[DataContract(Name = "CustomSong")]
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[Serializable]
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public class CustomSong
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{
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// Song Details
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[DataMember] public int uniqueId;
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[DataMember] public string id;
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[DataMember] public int order;
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[DataMember] public int genreNo;
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[DataMember] public bool branchEasy;
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[DataMember] public bool branchNormal;
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[DataMember] public bool branchHard;
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[DataMember] public bool branchMania;
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[DataMember] public bool branchUra;
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[DataMember] public int starEasy;
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[DataMember] public int starNormal;
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[DataMember] public int starHard;
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[DataMember] public int starMania;
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[DataMember] public int starUra;
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[DataMember] public int shinutiEasy;
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[DataMember] public int shinutiNormal;
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[DataMember] public int shinutiHard;
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[DataMember] public int shinutiMania;
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[DataMember] public int shinutiUra;
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[DataMember] public int shinutiEasyDuet;
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[DataMember] public int shinutiNormalDuet;
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[DataMember] public int shinutiHardDuet;
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[DataMember] public int shinutiManiaDuet;
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[DataMember] public int shinutiUraDuet;
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[DataMember] public int scoreEasy;
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[DataMember] public int scoreNormal;
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[DataMember] public int scoreHard;
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[DataMember] public int scoreMania;
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[DataMember] public int scoreUra;
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// Preview Details
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[DataMember] public int previewPos;
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[DataMember] public int fumenOffsetPos;
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[DataMember] public bool areFilesGZipped;
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// LocalisationDetails
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/// <summary>
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/// Song Title
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/// <example>
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/// A Cruel Angel's Thesis
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/// </example>
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/// </summary>
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[DataMember] public TextEntry songName;
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/// <summary>
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/// Origin of the song
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/// <example>
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/// From \" Neon Genesis EVANGELION \"
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/// </example>
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/// </summary>
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[DataMember] public TextEntry songSubtitle;
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/// <summary>
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/// Extra details for the track, sometimes used to say it's Japanese name
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/// <example>
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/// 残酷な天使のテーゼ
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/// </example>
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/// </summary>
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[DataMember] public TextEntry songDetail;
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}
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[Serializable]
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public class TextEntry
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{
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/// <summary>
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/// The text to display by default, if any override exist, the game will use that text
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/// </summary>
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[JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string text;
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/// <summary>
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/// font for the default text, if any override exist, the game will use that text
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/// 0 == Japanese
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/// 1 == English
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/// 2 == Traditional Chinese
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/// 3 == Simplified Chinese
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/// 4 == Korean
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/// </summary>
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[JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)]
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public int font;
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/// <summary>
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/// 日本語 Text
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/// </summary>
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[JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string jpText;
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/// <summary>
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/// 日本語 Font
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/// </summary>
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[JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)]
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public int jpFont;
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/// <summary>
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/// English Text
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/// </summary>
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[JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string enText;
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/// <summary>
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/// English Font
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/// </summary>
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[JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)]
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public int enFont;
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/// <summary>
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/// Français Text
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/// </summary>
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[JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string frText;
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/// <summary>
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/// Français Font
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/// </summary>
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[JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)]
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public int frFont;
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/// <summary>
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/// Italiano Text
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/// </summary>
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[JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string itText;
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/// <summary>
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/// Italiano Font
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/// </summary>
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[JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)]
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public int itFont;
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/// <summary>
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/// Deutsch Text
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/// </summary>
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[JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string deText;
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/// <summary>
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/// Deutsch Font
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/// </summary>
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[JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)]
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public int deFont;
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/// <summary>
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/// Español Text
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/// </summary>
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[JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string esText;
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/// <summary>
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/// Español Font
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/// </summary>
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[JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)]
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public int esFont;
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/// <summary>
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/// 繁體中文 Text
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/// </summary>
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[JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string tcText;
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/// <summary>
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/// 繁體中文 Font
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/// </summary>
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[JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)]
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public int tcFont;
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/// <summary>
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/// 简体中文 Text
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/// </summary>
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[JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string scText;
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/// <summary>
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/// 简体中文 Font
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/// </summary>
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[JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)]
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public int scFont;
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/// <summary>
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/// 영어 Text
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/// </summary>
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[JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)]
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public string krText;
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/// <summary>
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/// 영어 Font
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/// </summary>
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[JsonProperty(NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore)]
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public int krFont;
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}
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}
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