2023-09-18 10:15:27 +02:00
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#pragma once
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#include <windows.h>
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#include <stdint.h>
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#include "tekkenio/config.h"
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enum {
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TEKKEN_IO_OPBTN_TEST = 0x01,
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TEKKEN_IO_OPBTN_SERVICE = 0x02,
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};
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2023-11-12 11:13:44 +01:00
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enum {
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TEKKEN_IO_GAMEBTN_P1_UP = 0x01,
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TEKKEN_IO_GAMEBTN_P1_DOWN = 0x02,
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TEKKEN_IO_GAMEBTN_P1_LEFT = 0x04,
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TEKKEN_IO_GAMEBTN_P1_RIGHT = 0x08,
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TEKKEN_IO_GAMEBTN_P1_START = 0x10,
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TEKKEN_IO_GAMEBTN_P1_BUTTON1 = 0x20,
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TEKKEN_IO_GAMEBTN_P1_BUTTON2 = 0x40,
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TEKKEN_IO_GAMEBTN_P1_BUTTON3 = 0x80,
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TEKKEN_IO_GAMEBTN_P1_BUTTON4 = 0x100,
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};
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2023-09-18 10:15:27 +02:00
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/* Get the version of the Pokken IO API that this DLL supports. This
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function should return a positive 16-bit integer, where the high byte is
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the major version and the low byte is the minor version (as defined by the
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Semantic Versioning standard).
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The latest API version as of this writing is 0x0100. */
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uint16_t tekken_io_get_api_version(void);
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/* Initialize the IO DLL. This is the second function that will be called on
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your DLL, after tekken_io_get_api_version.
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All subsequent calls to this API may originate from arbitrary threads.
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Minimum API version: 0x0100 */
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HRESULT tekken_io_jvs_init(void);
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/* Send any queued outputs (of which there are currently none, though this may
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change in subsequent API versions) and retrieve any new inputs.
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Minimum API version: 0x0100 */
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2023-11-12 11:13:44 +01:00
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HRESULT tekken_io_jvs_poll(uint8_t *opbtn, uint16_t *gamebtn);
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2023-09-18 10:15:27 +02:00
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void tekken_io_jvs_read_coin_counter(uint16_t *coins);
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