2023-09-18 10:05:22 +02:00
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#include <windows.h>
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#include <stdlib.h>
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#include "saohook/config.h"
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#include "saohook/sao-dll.h"
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#include "saohook/usio.h"
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#include "saohook/unity.h"
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2023-12-11 00:48:47 +01:00
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#include "saohook/systype.h"
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#include "saohook/touch.h"
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2023-09-18 10:05:22 +02:00
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#include "amcus/amcus.h"
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#include "hook/process.h"
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#include "hooklib/serial.h"
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#include "board/sg-reader.h"
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#include "board/vfd.h"
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#include "platform/platform.h"
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#include "gfxhook/gfx.h"
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#include "gfxhook/dxgi.h"
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#include "gfxhook/d3d11.h"
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#include "util/dprintf.h"
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static HMODULE sao_hook_mod;
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static process_entry_t sao_startup;
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static struct sao_hook_config sao_hook_cfg;
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static DWORD CALLBACK sao_pre_startup(void)
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{
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HRESULT hr;
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dprintf("--- Begin sao_pre_startup ---\n");
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sao_hook_config_load(&sao_hook_cfg, L".\\bananatools.ini");
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serial_hook_init();
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struct dongle_info dinfo;
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dinfo.pid = 0x0C00;
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dinfo.vid = 0x0B9A;
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hr = platform_hook_init(&sao_hook_cfg.platform, PLATFORM_BNA1, NULL, sao_hook_mod, dinfo);
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if (FAILED(hr)) {
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ExitProcess(EXIT_FAILURE);
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}
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2024-10-06 20:37:20 +02:00
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hr = sg_reader_hook_init(&sao_hook_cfg.aime, 1, 3, sao_hook_mod);
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2023-09-18 10:05:22 +02:00
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if (FAILED(hr)) {
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ExitProcess(EXIT_FAILURE);
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}
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2024-10-06 20:37:20 +02:00
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hr = vfd_hook_init(&sao_hook_cfg.vfd, 2);
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2023-09-18 10:05:22 +02:00
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if (FAILED(hr)) {
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ExitProcess(EXIT_FAILURE);
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}
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hr = sao_dll_init(&sao_hook_cfg.dll, sao_hook_mod);
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if (FAILED(hr)) {
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ExitProcess(EXIT_FAILURE);
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}
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hr = sao_usio_hook_init(&sao_hook_cfg.usio);
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if (FAILED(hr)) {
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ExitProcess(EXIT_FAILURE);
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}
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hr = amcus_hook_init(&sao_hook_cfg.amcus);
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if (FAILED(hr)) {
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ExitProcess(EXIT_FAILURE);
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}
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2023-12-11 00:48:47 +01:00
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hr = systype_hook_init(&sao_hook_cfg.systype, &sao_hook_cfg.platform.dongle);
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if (FAILED(hr)) {
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ExitProcess(EXIT_FAILURE);
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}
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hr = sao_touch_hook_init(&sao_hook_cfg.touch);
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if (FAILED(hr)) {
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ExitProcess(EXIT_FAILURE);
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}
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2024-10-06 20:37:20 +02:00
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/* Initialize Unity native plugin DLL hooks
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There seems to be an issue with other DLL hooks if `LoadLibraryW` is
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hooked earlier in the `mu3hook` initialization. */
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2023-09-18 10:05:22 +02:00
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unity_hook_init();
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gfx_hook_init(&sao_hook_cfg.gfx);
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gfx_d3d11_hook_init(&sao_hook_cfg.gfx, sao_hook_mod);
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gfx_dxgi_hook_init(&sao_hook_cfg.gfx, sao_hook_mod);
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dprintf("--- End sao_pre_startup ---\n");
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return sao_startup();
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}
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BOOL WINAPI DllMain(HMODULE mod, DWORD cause, void *ctx)
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{
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HRESULT hr;
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if (cause != DLL_PROCESS_ATTACH) {
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return TRUE;
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}
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sao_hook_mod = mod;
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hr = process_hijack_startup(sao_pre_startup, &sao_startup);
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if (!SUCCEEDED(hr)) {
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dprintf("Failed to hijack process startup: %x\n", (int) hr);
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}
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return SUCCEEDED(hr);
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}
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