100 lines
2.1 KiB
C
100 lines
2.1 KiB
C
#include <windows.h>
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#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdbool.h>
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#include "board/usio.h"
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#include "saohook/sao-dll.h"
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#include "util/dprintf.h"
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bool sao_io_coin = false;
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uint16_t sao_io_coins = 0;
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static HRESULT sao_usio_poll(void *ctx, struct usio_state *state);
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static const struct usio_ops sao_usio_ops = {
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.poll = sao_usio_poll,
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};
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HRESULT sao_usio_hook_init(const struct usio_config *cfg)
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{
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HRESULT hr;
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assert(sao_dll.init != NULL);
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hr = usio_hook_init(cfg, &sao_usio_ops, NULL, NULL);
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if (FAILED(hr)) {
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return hr;
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}
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dprintf("Sao USIO: Init\n");
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return sao_dll.init();
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}
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static HRESULT sao_usio_poll(void *ctx, struct usio_state *state)
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{
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uint8_t opbtn_out = 0;
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uint8_t gamebtn_out = 0;
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uint8_t x = 128;
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uint8_t y = 128;
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uint16_t coin_ct = 0;
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uint16_t service_ct = 0;
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sao_dll.get_opbtns(&opbtn_out);
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sao_dll.get_analog(&x, &y);
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sao_dll.read_coin_counter(&coin_ct, &service_ct);
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sao_dll.get_gamebtns(&gamebtn_out);
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state->op_btns = 0;
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state->p1_btns = 0;
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state->p2_btns = 0;
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if (opbtn_out & 0x01) {
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state->op_btns |= 0x80; // Test
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}
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if (opbtn_out & 0x02) {
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state->p1_btns |= 0x40; // Service
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}
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if (opbtn_out & 0x04) {
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state->p1_btns |= 0x20; // Up
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}
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if (opbtn_out & 0x08) {
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state->p1_btns |= 0x10; // Down
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}
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if (opbtn_out & 0x10) {
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state->p1_btns |= 0x02; // Enter
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}
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if (gamebtn_out & 0x01) {
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state->p1_btns |= 0x2000;
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}
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if (gamebtn_out & 0x02) {
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state->p1_btns |= 0x1000;
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}
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if (gamebtn_out & 0x04) {
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state->p1_btns |= 0x0800;
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}
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if (gamebtn_out & 0x08) {
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state->p1_btns |= 0x4000;
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}
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if (gamebtn_out & 0x10) {
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state->p1_btns |= 0x01;
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}
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if (gamebtn_out & 0x20) {
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state->p1_btns |= 0x8000;
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}
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state->analog[0] = x << 8;
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state->analog[1] = y << 8;
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state->coins[0].current_coin_count = coin_ct;
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state->service.current_coin_count = service_ct;
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return S_OK;
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}
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