Move checkValidHeader
into testing code
This commit is contained in:
parent
903410dd99
commit
27b6dbe9d6
@ -1,7 +1,7 @@
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import os
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import re
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from tja2fumen.utils import readStruct, getBool, shortHex, nameValue, debugPrint, checkValidHeader
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from tja2fumen.utils import readStruct, getBool, shortHex, nameValue, debugPrint
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from tja2fumen.constants import (
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# TJA constants
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HEADER_GLOBAL, HEADER_COURSE, BRANCH_COMMANDS, MEASURE_COMMANDS, COMMAND, NORMALIZE_COURSE,
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@ -292,9 +292,8 @@ def readFumen(fumenFile, byteOrder=None, debug=False):
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file = fumenFile
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size = os.fstat(file.fileno()).st_size
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# Check for valid fumen header (first 512 bytes) using valid byte substrings
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# Fetch the header bytes
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fumenHeader = file.read(512)
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checkValidHeader(fumenHeader)
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# Determine:
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# - The byte order (big or little endian)
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@ -2,196 +2,6 @@ import sys
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import struct
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import math
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from tja2fumen.constants import simpleHeaders, byte_strings
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def checkValidHeader(headerBytes):
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# Fumen headers should contain 512 bytes.
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assert len(headerBytes) == 512
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# The header for fumens can be split into two groups: The first 432 bytes, and the last 80 bytes.
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headerPadding = headerBytes[:432]
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headerMetadata = headerBytes[-80:]
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# 1. Check the header's padding bytes for several possible combinations
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# 1a. These simple headers (substrings repeated 36 times) are used for many Gen2 systems (AC, Wii, etc.)
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cond1 = headerPadding in simpleHeaders
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# 1b. Starting with Gen3, they began using unique headers for every song. (3DS and PSPDX are the big offenders.)
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# - They seem to be some random combination of b_x00 + one of the non-null byte substrings.
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# - To avoid enumerating every combination of 432 bytes, we do a lazy check instead.
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cond2 = (byte_strings['x00'] in headerPadding and
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any(b in headerPadding for b in
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[byte_strings[key] for key in ['431', '432', '433', '434', 'V1', 'V2', 'V3']]))
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# 1c. The PS4 song 'wii5op' is a special case: It throws in this odd 'g1' string in combo with 2 other substrings.
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cond3 = (byte_strings['g1'] in headerPadding and
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any(b in headerPadding for b in [byte_strings[key] for key in ['431', 'V2']]))
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# Otherwise, this is some unknown header we haven't seen before.
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assert cond1 or cond2 or cond3, "Header padding bytes do not match expected fumen byte substrings."
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# 2. Check the header's metadata bytes
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for idx, val in enumerate(headerMetadata):
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# 0. Unknown
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# Notes:
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# * Breakdown of distribution of different byte combinations:
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# - 5739/7482 charts: [0, 0, 0, 0] (Most platforms)
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# - 386/7482 charts: [0, 151, 68, 0]
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# - 269/7482 charts: [0, 1, 57, 0]
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# - 93/7482 charts: [1, 0, 0, 0]
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# - 93/7482 charts: [0, 64, 153, 0]
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# - And more...
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# - After this, we see a long tail of hundreds of different unique byte combinations.
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# * Games with the greatest number of unique byte combinations:
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# - VitaMS: 258 unique byte combinations
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# - iOSU: 164 unique byte combinations
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# - Vita: 153 unique byte combinations
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# Given that most platforms use the values (0, 0, 0, 0), and unique values are very platform-specific,
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# I'm going to ignore the unique bytes when it comes to converting TJA files to fumens.
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if idx in [0, 1, 2, 3]:
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pass
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# 1. <padding>
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# Notes: These values are ALWAYS (16, 39), for every valid fumen.
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elif idx == 4:
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assert val == 16, f"Expected 16 at position '{idx}', got '{val}' instead."
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elif idx == 5:
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assert val == 39, f"Expected 39 at position '{idx}', got '{val}' instead."
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# 2. Difficulty
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# Notes:
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# * Breakdown of distribution of different byte combinations:
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# - 1805/7482 charts: [112, 23] (Easy)
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# - 3611/7482 charts: [88, 27] (Normal, Hard)
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# - 2016/7482 charts: [64, 31] (Oni, Ura)
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# * In other words, all 5 difficulties map to only three different byte-pairs across all valid fumens.
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elif idx == 8:
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assert val in [88, 64, 112], f"Expected 88/64/112 at position '{idx}', got '{val}' instead."
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elif idx == 9:
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assert val in [27, 31, 23], f"Expected 27/31/23 at position '{idx}', got '{val}' instead."
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# 3. TODO: Note count / drumroll count / note score / song length / etc.
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# Notes:
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# - For Oni songs, bytes (12, 16, 20) correlate with note count (bytes 13, 17 are always 0):
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# * If we look at 10* Oni songs, we see the following 2 ends of the spectrum for bytes (12, 13, 16, 17, 20):
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# - (9, 0, 4, 0, 238): Sotsu Omeshii Full (1487 notes)
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# - (9, 0, 5, 0, 237): Shimedore 2000 (1414 notes)
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# Shimedore 2000+ (1414 notes)
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# Silent Jealousy (1408 notes)
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# The Future of the Taiko Drum (1400 notes)
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# Dairouketen Maou (1396 notes)
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# - (10, 0, 5, 0, 235): Yugen no Ran (1262 notes)
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# - [...]
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# - (27, 0, 14, 0, 201): Pan vs. Gohan! Daikessen! [Normal Route] (480 notes)
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# - (28, 0, 14, 0, 200): Anata to Tu-lat-tat-ta (468 notes)
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# - (34, 0, 17, 0, 189): GeGeGe no Kitaro [6th Season] (390 notes)
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# * Just to confirm, if we look at the top/bottom 9* songs, we see:
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# - (8, 0, 4, 0, 240): Hypnosismic -Division Battle Anthem- (1608 notes)
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# - (10, 0, 8, 0, 225): Rokuchounen to Ichiyo Monogatari (846 notes)
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# - (48, 0, 24, 0, 160): Inscrutable Battle (274 notes)
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# * So, to summarize, for Oni songs:
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# - As the number of notes increases, bytes 12/16 decrease, and byte 20 increases
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# - As the number of notes decreases, bytes 12/16 increase, and byte 20 decreases
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#
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# - However, the relationship doesn't hold when checking, for example, 1* Easy charts
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# * Bytes 13 and 17, which were previously always 0, are now 0/1/2:
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# - (249, 0, 187, 0, 132): Let's go! Smile Precure (67 notes)
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# - (249, 1, 123, 1, 3): Anata to Tu-lat-tat-ta (33 notes)
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# - (44, 2, 161, 1, 234): Do you want to build a Snowman? (30 notes)
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# - (0, 1, 192, 0, 128): Odoru Ponpokorin (65 notes)
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# * I'm having trouble making sense of the relationships between these bytes.
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elif idx in [12, 13]:
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pass
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elif idx in [16, 17]:
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pass
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elif idx == 20:
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pass
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# 6. <padding>
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# Notes:
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# * For the vast majority (99%) of charts, bytes 21, 22, and 23 have the values (255, 255, 255)
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# * For a very tiny minority of charts (~5), byte 21 will be 254 or 253 instead.
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# Given that most platforms use the values (255, 255, 255), and unique values are very platform-specific,
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# I'm going to ignore the unique bytes when it comes to converting TJA files to fumens.
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elif idx in [21, 22, 23]:
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assert val in [253, 254, 255], f"Expected 255 at position '{idx}', got '{val}' instead."
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# 7. <padding>
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# Notes:
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# * For the vast majority (99%) of charts, bytes 21, 22, and 23 have the values (1, 1, 1)
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# * For a small minority of charts (~100), one or both of bytes 30/34 will be 0 instead of 1
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# Given that most platforms use the values (1, 1, 1), and unique values are very platform-specific,
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# I'm going to ignore the unique bytes when it comes to converting TJA files to fumens.
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elif idx == 26:
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assert val == 1, f"Expected 1 at position '{idx}', got '{val}' instead."
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elif idx in [30, 34]:
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assert val in [1, 0], f"Expected 1/0 at position '{idx}', got '{val}' instead."
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# 8. Unknown
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# Notes:
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# * For the vast majority (99%) of charts, bytes (28, 29) and (32, 33) have the values (0, 0)
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# * But, for some games (Gen3Arcade, 3DS), unique values will be stored in these bytes.
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# Given that most platforms use the values (0, 0), and unique values are very platform-specific,
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# I'm going to ignore the unique bytes when it comes to converting TJA files to fumens.
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elif idx in [28, 29]:
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pass
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elif idx in [32, 33]:
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pass
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# 8. <padding>
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# Notes:
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# * For the vast majority (99%) of charts, bytes (36, 40, 48) and (52, 56, 50) have the values (20, 10, 1)
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# * For a small minority of charts (~45), these values can be 0,1,2 instead.
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# Given that most platforms use the values (20, 10, 1), and unique values are very platform-specific,
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# I'm going to ignore the unique bytes when it comes to converting TJA files to fumens.
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elif idx in [36, 52]:
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assert val in [20, 0, 1, 2], f"Expected 20 (or 0,1,2) at position '{idx}', got '{val}' instead."
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elif idx in [40, 56]:
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assert val in [10, 0, 1], f"Expected 10 (or 0,1) at position '{idx}', got '{val}' instead."
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elif idx in [48, 60]:
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# NB: See below for an explanation about '255' for byte 60
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assert val in [1, 0, 255], f"Expected 1 (or 0) at position '{idx}', got '{val}' instead."
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# 8. <padding>
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# Notes:
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# * For the vast majority (99%) of charts, bytes (61, 62, 63) have the values (0, 0, 0)
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# * However, for iOS and iOSU charts (144 total), bytes (60, 61, 62, 63) are (255, 255, 255, 255) instead.
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# Given that most platforms use the values (0, 0, 0), and unique values are very platform-specific,
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# I'm going to ignore the unique bytes when it comes to converting TJA files to fumens.
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elif idx in [61, 62, 63]:
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assert val in [0, 255], f"Expected 0/255 at position '{idx}', got '{val}' instead."
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# 9. <padding>
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# Notes:
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# * Breakdown of distribution of different byte combinations:
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# - 5809/7482 charts: (30, 30, 20)
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# - 1577/7482 charts: (30, 30, 0)
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# - 41/7482 charts: (0, 0, 0)
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# - 3/7482 charts: (1, 0, 0)
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# - 2/7482 charts: (0, 0, 20)
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# Given that most platforms use the values (30, 30, 20), and unique values are very platform-specific,
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# I'm going to ignore the unique bytes when it comes to converting TJA files to fumens.
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elif idx in [64, 68]:
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assert val in [30, 0, 1], f"Expected 30/0 at position '{idx}', got '{val}' instead."
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elif idx == 72:
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assert val in [20, 0], f"Expected 20/0 at position '{idx}', got '{val}' instead."
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# 10. Difficulty (Gen2) and ???? (Gen3)
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# Notes:
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# * In Gen2 charts (AC, Wii), these values would be one of 4 different byte combinations.
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# * These values correspond to the difficulty of the song (no Uras in Gen2, hence 4 values):
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# - [192, 42, 12] (Easy)
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# - [92, 205, 23] (Normal)
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# - [8, 206, 31] (Hard)
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# - [288, 193, 44] (Oni)
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# * However, starting in Gen3 (AC, console), these bytes were given unique per-song, per-chart values.
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# - In total, Gen3 contains 6449 unique combinations of bytes (with some minor overlaps between games).
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# For TJA conversion, I plan to just stick with the Gen2 scheme (and make up the missing value for Uras),
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# which would be much easier than trying to figure out the Gen3 scheme.
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elif idx in [76, 77, 78]:
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pass
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# 11. Empty bytes
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else:
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assert val == 0, f"Expected 0 at position '{idx}', got '{val}' instead."
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def computeSoulGaugeByte(n_notes):
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# I don't think this is fully accurate. It doesn't work for non-Oni songs, and it's usually off by a bit.
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@ -7,7 +7,7 @@ import pytest
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from tja2fumen import main as convert
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from tja2fumen.parsers import readFumen
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from tja2fumen.constants import COURSE_IDS, NORMALIZE_COURSE
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from tja2fumen.constants import COURSE_IDS, NORMALIZE_COURSE, simpleHeaders, byte_strings
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def normalize_type(note_type):
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@ -61,6 +61,8 @@ def test_converted_tja_vs_cached_fumen(id_song, tmp_path):
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co_song = readFumen(path_out)
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ca_song = readFumen(os.path.join(path_bin, os.path.basename(path_out)))
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# 1. Check song headers
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checkValidHeader(co_song['headerPadding']+co_song['headerMetadata'])
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checkValidHeader(ca_song['headerPadding']+ca_song['headerMetadata'])
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assert_song_property(co_song, ca_song, 'headerPadding', func=len)
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assert_song_property(co_song, ca_song, 'headerMetadata', func=len)
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# 2. Check song metadata
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@ -99,3 +101,191 @@ def test_converted_tja_vs_cached_fumen(id_song, tmp_path):
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# NB: 'item' still needs to be implemented: https://github.com/vivaria/tja2fumen/issues/17
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# assert_song_property(co_note, ca_note, 'item', i_measure, i_branch, i_note)
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def checkValidHeader(headerBytes):
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# Fumen headers should contain 512 bytes.
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assert len(headerBytes) == 512
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# The header for fumens can be split into two groups: The first 432 bytes, and the last 80 bytes.
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headerPadding = headerBytes[:432]
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headerMetadata = headerBytes[-80:]
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# 1. Check the header's padding bytes for several possible combinations
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# 1a. These simple headers (substrings repeated 36 times) are used for many Gen2 systems (AC, Wii, etc.)
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cond1 = headerPadding in simpleHeaders
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# 1b. Starting with Gen3, they began using unique headers for every song. (3DS and PSPDX are the big offenders.)
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# - They seem to be some random combination of b_x00 + one of the non-null byte substrings.
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# - To avoid enumerating every combination of 432 bytes, we do a lazy check instead.
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cond2 = (byte_strings['x00'] in headerPadding and
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any(b in headerPadding for b in
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[byte_strings[key] for key in ['431', '432', '433', '434', 'V1', 'V2', 'V3']]))
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# 1c. The PS4 song 'wii5op' is a special case: It throws in this odd 'g1' string in combo with 2 other substrings.
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cond3 = (byte_strings['g1'] in headerPadding and
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any(b in headerPadding for b in [byte_strings[key] for key in ['431', 'V2']]))
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# Otherwise, this is some unknown header we haven't seen before.
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assert cond1 or cond2 or cond3, "Header padding bytes do not match expected fumen byte substrings."
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# 2. Check the header's metadata bytes
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for idx, val in enumerate(headerMetadata):
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# 0. Unknown
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# Notes:
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# * Breakdown of distribution of different byte combinations:
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# - 5739/7482 charts: [0, 0, 0, 0] (Most platforms)
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# - 386/7482 charts: [0, 151, 68, 0]
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# - 269/7482 charts: [0, 1, 57, 0]
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# - 93/7482 charts: [1, 0, 0, 0]
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# - 93/7482 charts: [0, 64, 153, 0]
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# - And more...
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# - After this, we see a long tail of hundreds of different unique byte combinations.
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# * Games with the greatest number of unique byte combinations:
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# - VitaMS: 258 unique byte combinations
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# - iOSU: 164 unique byte combinations
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# - Vita: 153 unique byte combinations
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# Given that most platforms use the values (0, 0, 0, 0), and unique values are very platform-specific,
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# I'm going to stick with (0, 0, 0, 0) bytes when it comes to converting TJA files to fumens.
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if idx in [0, 1, 2, 3]:
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pass
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# 1. <padding>
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# Notes: These values are ALWAYS (16, 39), for every valid fumen.
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elif idx == 4:
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assert val == 16, f"Expected 16 at position '{idx}', got '{val}' instead."
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elif idx == 5:
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assert val == 39, f"Expected 39 at position '{idx}', got '{val}' instead."
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# 2. Difficulty
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# Notes:
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# * Breakdown of distribution of different byte combinations:
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# - 1805/7482 charts: [112, 23] (Easy)
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# - 3611/7482 charts: [88, 27] (Normal, Hard)
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# - 2016/7482 charts: [64, 31] (Oni, Ura)
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# * In other words, all 5 difficulties map to only three different byte-pairs across all valid fumens.
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elif idx == 8:
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assert val in [88, 64, 112], f"Expected 88/64/112 at position '{idx}', got '{val}' instead."
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elif idx == 9:
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assert val in [27, 31, 23], f"Expected 27/31/23 at position '{idx}', got '{val}' instead."
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# 3. TODO: Note count / drumroll count / note score / song length / etc.
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# Notes:
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# - For Oni songs, bytes (12, 16, 20) correlate with note count (bytes 13, 17 are always 0):
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# * If we look at 10* Oni songs, we see the following 2 ends of the spectrum for bytes (12, 13, 16, 17, 20):
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# - (9, 0, 4, 0, 238): Sotsu Omeshii Full (1487 notes)
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# - (9, 0, 5, 0, 237): Shimedore 2000 (1414 notes)
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# Shimedore 2000+ (1414 notes)
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# Silent Jealousy (1408 notes)
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# The Future of the Taiko Drum (1400 notes)
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# Dairouketen Maou (1396 notes)
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# - (10, 0, 5, 0, 235): Yugen no Ran (1262 notes)
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# - [...]
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# - (27, 0, 14, 0, 201): Pan vs. Gohan! Daikessen! [Normal Route] (480 notes)
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# - (28, 0, 14, 0, 200): Anata to Tu-lat-tat-ta (468 notes)
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# - (34, 0, 17, 0, 189): GeGeGe no Kitaro [6th Season] (390 notes)
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# * Just to confirm, if we look at the top/bottom 9* songs, we see:
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# - (8, 0, 4, 0, 240): Hypnosismic -Division Battle Anthem- (1608 notes)
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# - (10, 0, 8, 0, 225): Rokuchounen to Ichiyo Monogatari (846 notes)
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# - (48, 0, 24, 0, 160): Inscrutable Battle (274 notes)
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# * So, to summarize, for Oni songs:
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# - As the number of notes increases, bytes 12/16 decrease, and byte 20 increases
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# - As the number of notes decreases, bytes 12/16 increase, and byte 20 decreases
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#
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# - However, the relationship doesn't hold when checking, for example, 1* Easy charts
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# * Bytes 13 and 17, which were previously always 0, are now 0/1/2:
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# - (249, 0, 187, 0, 132): Let's go! Smile Precure (67 notes)
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# - (249, 1, 123, 1, 3): Anata to Tu-lat-tat-ta (33 notes)
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# - (44, 2, 161, 1, 234): Do you want to build a Snowman? (30 notes)
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# - (0, 1, 192, 0, 128): Odoru Ponpokorin (65 notes)
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# * I'm having trouble making sense of the relationships between these bytes.
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elif idx in [12, 13]:
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pass
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elif idx in [16, 17]:
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pass
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elif idx == 20:
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pass
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# 6. <padding>
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# Notes:
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# * For the vast majority (99%) of charts, bytes 21, 22, and 23 have the values (255, 255, 255)
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# * For a very tiny minority of charts (~5), byte 21 will be 254 or 253 instead.
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# Given that most platforms use the values (255, 255, 255), and unique values are very platform-specific,
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# I'm going to ignore the unique bytes when it comes to converting TJA files to fumens.
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elif idx in [21, 22, 23]:
|
||||
assert val in [253, 254, 255], f"Expected 255 at position '{idx}', got '{val}' instead."
|
||||
|
||||
# 7. <padding>
|
||||
# Notes:
|
||||
# * For the vast majority (99%) of charts, bytes 21, 22, and 23 have the values (1, 1, 1)
|
||||
# * For a small minority of charts (~100), one or both of bytes 30/34 will be 0 instead of 1
|
||||
# Given that most platforms use the values (1, 1, 1), and unique values are very platform-specific,
|
||||
# I'm going to ignore the unique bytes when it comes to converting TJA files to fumens.
|
||||
elif idx == 26:
|
||||
assert val == 1, f"Expected 1 at position '{idx}', got '{val}' instead."
|
||||
elif idx in [30, 34]:
|
||||
assert val in [1, 0], f"Expected 1/0 at position '{idx}', got '{val}' instead."
|
||||
|
||||
# 8. Unknown
|
||||
# Notes:
|
||||
# * For the vast majority (99%) of charts, bytes (28, 29) and (32, 33) have the values (0, 0)
|
||||
# * But, for some games (Gen3Arcade, 3DS), unique values will be stored in these bytes.
|
||||
# Given that most platforms use the values (0, 0), and unique values are very platform-specific,
|
||||
# I'm going to ignore the unique bytes when it comes to converting TJA files to fumens.
|
||||
elif idx in [28, 29]:
|
||||
pass
|
||||
elif idx in [32, 33]:
|
||||
pass
|
||||
|
||||
# 8. <padding>
|
||||
# Notes:
|
||||
# * For the vast majority (99%) of charts, bytes (36, 40, 48) and (52, 56, 50) have the values (20, 10, 1)
|
||||
# * For a small minority of charts (~45), these values can be 0,1,2 instead.
|
||||
# Given that most platforms use the values (20, 10, 1), and unique values are very platform-specific,
|
||||
# I'm going to ignore the unique bytes when it comes to converting TJA files to fumens.
|
||||
elif idx in [36, 52]:
|
||||
assert val in [20, 0, 1, 2], f"Expected 20 (or 0,1,2) at position '{idx}', got '{val}' instead."
|
||||
elif idx in [40, 56]:
|
||||
assert val in [10, 0, 1], f"Expected 10 (or 0,1) at position '{idx}', got '{val}' instead."
|
||||
elif idx in [48, 60]:
|
||||
# NB: See below for an explanation about '255' for byte 60
|
||||
assert val in [1, 0, 255], f"Expected 1 (or 0) at position '{idx}', got '{val}' instead."
|
||||
|
||||
# 8. <padding>
|
||||
# Notes:
|
||||
# * For the vast majority (99%) of charts, bytes (61, 62, 63) have the values (0, 0, 0)
|
||||
# * However, for iOS and iOSU charts (144 total), bytes (60, 61, 62, 63) are (255, 255, 255, 255) instead.
|
||||
# Given that most platforms use the values (0, 0, 0), and unique values are very platform-specific,
|
||||
# I'm going to ignore the unique bytes when it comes to converting TJA files to fumens.
|
||||
elif idx in [61, 62, 63]:
|
||||
assert val in [0, 255], f"Expected 0/255 at position '{idx}', got '{val}' instead."
|
||||
|
||||
# 9. <padding>
|
||||
# Notes:
|
||||
# * Breakdown of distribution of different byte combinations:
|
||||
# - 5809/7482 charts: (30, 30, 20)
|
||||
# - 1577/7482 charts: (30, 30, 0)
|
||||
# - 41/7482 charts: (0, 0, 0)
|
||||
# - 3/7482 charts: (1, 0, 0)
|
||||
# - 2/7482 charts: (0, 0, 20)
|
||||
# Given that most platforms use the values (30, 30, 20), and unique values are very platform-specific,
|
||||
# I'm going to ignore the unique bytes when it comes to converting TJA files to fumens.
|
||||
elif idx in [64, 68]:
|
||||
assert val in [30, 0, 1], f"Expected 30/0 at position '{idx}', got '{val}' instead."
|
||||
elif idx == 72:
|
||||
assert val in [20, 0], f"Expected 20/0 at position '{idx}', got '{val}' instead."
|
||||
|
||||
# 10. Difficulty (Gen2) and ???? (Gen3)
|
||||
# Notes:
|
||||
# * In Gen2 charts (AC, Wii), these values would be one of 4 different byte combinations.
|
||||
# * These values correspond to the difficulty of the song (no Uras in Gen2, hence 4 values):
|
||||
# - [192, 42, 12] (Easy)
|
||||
# - [92, 205, 23] (Normal)
|
||||
# - [8, 206, 31] (Hard)
|
||||
# - [288, 193, 44] (Oni)
|
||||
# * However, starting in Gen3 (AC, console), these bytes were given unique per-song, per-chart values.
|
||||
# - In total, Gen3 contains 6449 unique combinations of bytes (with some minor overlaps between games).
|
||||
# For TJA conversion, I plan to just stick with the Gen2 scheme (and make up the missing value for Uras),
|
||||
# which would be much easier than trying to figure out the Gen3 scheme.
|
||||
elif idx in [76, 77, 78]:
|
||||
pass
|
||||
|
||||
# 11. Empty bytes
|
||||
else:
|
||||
assert val == 0, f"Expected 0 at position '{idx}', got '{val}' instead."
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user