Updated all docs for the new paths
parent
0f23a03723
commit
16a86ff85c
4
FAQ.md
4
FAQ.md
@ -108,11 +108,11 @@ Update your segatools version or create a new TXT file, then rename it `first_ar
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Path to the amfs directory in segatools.ini too long. Newer amdaemon version REQUIRE that the full path (`C:\Games\SDDT\amfs`) is shorter than 16 characters/32 bytes.
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### RegCreateKeyExW(). ErrorCode 5
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### RegCreateKeyExW(). ErrorCode -5
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Cannot write to registry as non-admin, so either update your sgeatools or run the `start.bat` as admin.
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### amSysFileInitEx(). ErrCode 5
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### amSysFileInitEx(). ErrCode -5
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Cannot write sysfile.dat in the amfs folder specified in `segatools.ini`. Check that you have read/write permissions to the specified amfs folder.
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21
SDDS.md
21
SDDS.md
@ -7,9 +7,11 @@ Some instructions how to get SDDS up and running
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1. Get the game data and extract it somewhere (`E:/` drive won't work!)
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2. Grab the segatools below and extract it in `App\Todoroki`:
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#### segatools
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| Name | Link | Details |
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| -------- | -------- | -------- |
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| segatools | [Download](https://gitea.tendokyu.moe/Dniel97/SEGAguide/raw/branch/master/SDDS/segatools/swdc.zip) | - [Open-Source](https://gitea.tendokyu.moe/Dniel97/segatools/src/branch/develop)<br>- XInput (Xbox Controller) and DInput (Steering Wheel/Pedals) support<br>-Keyboard support is built into the game<br>- Deadzone settings |
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| segatools | [Download swdc.zip](https://gitea.tendokyu.moe/Dniel97/segatools/releases/download/latest/segatools.zip) | - [Open-Source](https://gitea.tendokyu.moe/Dniel97/segatools/src/branch/develop)<br>- XInput (Xbox Controller) and DInput (Steering Wheel/Pedals) support<br>-Keyboard support is built into the game<br>- Deadzone settings |
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3. Read the segatools [Documentation](https://gitea.tendokyu.moe/Dniel97/segatools/src/branch/master/doc/config/common.md) and configure at least those values in your `segatools.ini`:
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@ -71,20 +73,17 @@ These are dinput button numbers. Note that buttons are numbered from 1, while so
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5. Grab the unpacked/modded files according to your game version and extract it to `App\Todoroki`:
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#### Packages
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| Version | Link | Details |
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| ------- | -------- | -------- |
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| 2.30 | [Download](https://gitea.tendokyu.moe/Dniel97/SEGAguide/raw/branch/master/SDDS/package/230.zip) | - includes amfs folder with correct ICF files |
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6. Optional: Disable `allnet_accounting` in config.json (if you have an All.NET server you can leave it enabled)
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7. Launch `start.bat` to configure the Server
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8. Wait for the NETWORK CHECK, enter Test Menu (`1` keyboard button): `GAME ASSIGNMENTS` -> `SUB` and change it to `MAIN`, and click yes to REBOOT
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9. Launch `start.bat` again to successfully boot up the game
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8. _Hold_ the Enter key for a few seconds to scan a card, this will now automatically create a random `aime.txt` in the `App\Todoroki\WindowsNoEditor\AMDaemon\DEVICE` folder
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| 2.30 | [Download](https://gitea.tendokyu.moe/Dniel97/SEGAguide/raw/branch/master/SDDS/230.zip) | - includes amfs folder with correct ICF files |
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**Issues:**
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Currently there is a "bug" which prevents switching from `MAIN` to `SUB` in the `GAME ASSIGNEMENTS` Test Menu. To switch to `SUB`, simply delete the file `appdata\LanServer.dat` and reboot the game.
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6. Launch `start.bat` to configure the Server
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7. Wait for the NETWORK CHECK, enter Test Menu (`1` keyboard button): `GAME ASSIGNMENTS` -> `SUB` and change it to `MAIN`, and click yes to REBOOT
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8. DONE! Launch `start.bat` and have fun :)
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9. _Hold_ the Enter key for a few seconds to scan a card, this will now automatically create a random `aime.txt` in the `App\Todoroki\WindowsNoEditor\AMDaemon\DEVICE` folder
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(c) Instructions written by Dniel97
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11
SDDT.md
11
SDDT.md
@ -8,9 +8,12 @@ Some instructions how to get SDDT up and running
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2. Get the Option data (A001, A002, ...) and extract it preferable inside `package/option/`
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3. Grab one of the segatools below and extract it in `Package/`:
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#### segatools
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| Name | Link | Details |
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| -------- | -------- | -------- |
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| segatools | [Download](https://gitea.tendokyu.moe/Dniel97/SEGAguide/raw/branch/master/SDDT/segatools/mu3.zip) | - [Open-Source](https://gitea.tendokyu.moe/Dniel97/segatools/src/branch/develop)<br>- XInput and Keyboard/Mouse Emulation<br>- Working coin input<br>- Working option loading |
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| segatools | [Download mu3.zip](https://gitea.tendokyu.moe/Dniel97/segatools/releases/download/latest/segatools.zip) | - [Open-Source](https://gitea.tendokyu.moe/Dniel97/segatools/src/branch/develop)<br>- XInput and Keyboard/Mouse Emulation<br>- Working coin input<br>- Working option loading |
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4. Read the segatools [Documentation](https://gitea.tendokyu.moe/Dniel97/segatools/src/branch/master/doc/config/common.md) and configure at least those values in your `segatools.ini`:
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@ -42,15 +45,19 @@ Some instructions how to get SDDT up and running
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6. Grab the unpacked/modded files according to your game version:
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#### Packages
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| Version | Link | Details |
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| ------- | -------- | -------- |
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| 1.39 | [Download](https://gitea.tendokyu.moe/Dniel97/SEGAguide/raw/branch/master/SDDT/package/139.zip) | - TLS and Encryption disabled in `AssemblyCSharp.dll`<br> - Unmodded/unpacked backup file `Assembly-CSharp_unpacked.dll` included |
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| 1.39 | [Download](https://gitea.tendokyu.moe/Dniel97/SEGAguide/raw/branch/master/SDDT/139.zip) | - TLS and Encryption disabled in `AssemblyCSharp.dll`<br> - Unmodded/unpacked backup file `Assembly-CSharp_unpacked.dll` included |
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7. Unpack the files and overwrite everything (Optional: Make a Backup of `Package/mu3data/Managed` and `Package/mu3data/Plugins`)
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8. If you have a 5.1 audio setup set `WasapiExclusive=1` in `mu3.ini` (Front speakers are the cab speakers and rear speakers are the headphones)
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9. Use one of the following local servers to save your progress:
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#### Server
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| Name | Programming language | Details |
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| -------- | -------- | -------- |
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| [aqua](https://dev.s-ul.net/domeori/aqua) | JAVA 17+ | - Easy to install/run<br>- Nice working GUI<br>- Slow updates<br>- No working importer, so option data requires to be manually added<br>- Currently archived |
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9
SDED.md
9
SDED.md
@ -8,9 +8,12 @@ Some instructions how to get SDED up and running
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2. Get the Option data (A001, A002, ...) and extract it preferable inside `Package/option/`
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3. Grab one of the segatools below and extract it in `Package/`:
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# segatools
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| Name | Link | Details |
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| -------- | -------- | -------- |
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| segatools | [Download](https://gitea.tendokyu.moe/Dniel97/SEGAguide/raw/branch/master/SDED/segatools/cm.zip) | - [Open-Source](https://gitea.tendokyu.moe/Dniel97/segatools/src/branch/develop)<br>- Touch Screen emulation <br>- Working coin input<br>- Working option loading |
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| segatools | [Download cm.zip](https://gitea.tendokyu.moe/Dniel97/segatools/releases/download/latest/segatools.zip) | - [Open-Source](https://gitea.tendokyu.moe/Dniel97/segatools/src/branch/develop)<br>- Touch Screen emulation <br>- Working coin input<br>- Working option loading |
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4. Read the segatools [Documentation](https://gitea.tendokyu.moe/Dniel97/segatools/src/branch/master/doc/config/common.md) and configure at least those values in your `segatools.ini`:
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@ -41,6 +44,8 @@ Some instructions how to get SDED up and running
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6. Grab the unpacked/modded files according to your game version:
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#### Packages
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| Version | Link | Details |
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| ------- | -------- | -------- |
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| 1.35 | [Download](https://gitea.tendokyu.moe/Dniel97/SEGAguide/raw/branch/master/SDED/package/135.zip) | - TLS and Encryption disabled in `AssemblyCSharp.dll`<br> - Printer emulation included with `PrintDLL.dll` |
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@ -49,6 +54,8 @@ Some instructions how to get SDED up and running
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8. Use one of the following local servers to save your progress:
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# Server
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| Name | Programming language | Details |
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| -------- | -------- | -------- |
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| [aqua](https://dev.s-ul.net/domeori/aqua) | JAVA 17+ | - Easy to install/run<br>- Nice working GUI<br>- Slow updates<br>- Only supports SDED 1.34 Mai2/Chusan<br>- NO SDDT support<br>- Currently archived |
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11
SDEJ.md
11
SDEJ.md
@ -11,7 +11,7 @@ Some instructions how to get SDEJ up and running
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| Name | Link | Details |
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| --------- | ------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| segatools | [Download](https://gitea.tendokyu.moe/Dniel97/SEGAguide/raw/branch/master/SDEJ/segatools/fgo.zip) | - [Open-Source](https://gitea.tendokyu.moe/Dniel97/segatools/src/branch/develop)<br>- XInput (Xbox Controller) support<br>- Touch screen hook<br>- Working card reader by @OLEG (using [DeckReaderUI](#packages))<br>- Working CHC-C330 printer hook |
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| segatools | [Download fgo.zip](https://gitea.tendokyu.moe/Dniel97/segatools/releases/download/latest/segatools.zip) | - [Open-Source](https://gitea.tendokyu.moe/Dniel97/segatools/src/branch/develop)<br>- XInput (Xbox Controller) support<br>- Touch screen hook<br>- Working card reader by @OLEG (using [DeckReaderUI](#packages))<br>- Working CHC-C330 printer hook |
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3. Read the segatools [Documentation](https://gitea.tendokyu.moe/Dniel97/segatools/src/branch/master/doc/config/common.md) and configure at least those values in your `segatools.ini`:
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@ -65,15 +65,14 @@ Some instructions how to get SDEJ up and running
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| Version | Link | Details |
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| ------------ | -------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------- |
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| 10.80 | [Download](https://gitea.tendokyu.moe/Dniel97/SEGAguide/raw/branch/master/SDEJ/package/1080.zip) | - Includes amfs folder with correct ICF files<br>- Unpacked `amdaemon.exe` |
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| DeckReaderUI | [Download](https://gitea.tendokyu.moe/Dniel97/SEGAguide/raw/branch/master/SDEJ/package/DeckReaderUI.zip) | - [Open-Source](https://dev.s-ul.net/OLEG/deckreaderui/-/tree/DeckreaderUI_FGO) <br>- GUI for loading cards (by @OLEG) |
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| 10.80 | [Download](https://gitea.tendokyu.moe/Dniel97/SEGAguide/raw/branch/master/SDEJ/1080.zip) | - Includes amfs folder with correct ICF files<br>- Unpacked `amdaemon.exe` |
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| DeckReaderUI | [Download](https://gitea.tendokyu.moe/Dniel97/SEGAguide/raw/branch/master/SDEJ/DeckReaderUI.zip) | - [Open-Source](https://dev.s-ul.net/OLEG/deckreaderui/-/tree/DeckreaderUI_FGO) <br>- GUI for loading cards (by @OLEG) |
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5. ALMOST DONE! Launch `start.bat` and wait for the printer firmware update to complete
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6. Open up the test menu (F1) and go to `GAME ASSIGNMENTS` and change `START UP MODE` from `SATELLITE:SUB` to `SATELLITE:MAIN` (This will close the game)
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7. Go to your `appdata` folder (defined in segatools.ini), f.e. `appdata\SDEJ\ram` and rename `PreData.bin.tmp` to `PreData.bin`.
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8. DONE! Launch `start.bat` and have fun :)
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9. _Hold_ the Enter key for a few seconds to scan a card, this will now automatically create a random `aime.txt` in the `DEVICE` folder
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7. DONE! Launch `start.bat` and have fun :)
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8. _Hold_ the Enter key for a few seconds to scan a card, this will now automatically create a random `aime.txt` in the `DEVICE` folder
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(c) Instructions written by Dniel97
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14
SDGT.md
14
SDGT.md
@ -7,9 +7,12 @@ Some instructions how to get SDGT up and running
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1. Get the game data and extract it somewhere (`E:/` drive won't work!)
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2. Grab the segatools below and extract it in `App\DAC\AMDaemon`:
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#### segatools
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| Name | Link | Details |
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| -------- | -------- | -------- |
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| segatools | [Download](https://gitea.tendokyu.moe/Dniel97/SEGAguide/raw/branch/master/SDGT/segatools/idac.zip) | - [Open-Source](https://gitea.tendokyu.moe/Dniel97/segatools/src/branch/develop)<br>- XInput (Xbox Controller) and DInput (Steering Wheel/Pedals + Shifter) support<br>- Separate wheel, pedals and shifter brands are supported<br>- NO KEYBOARD SUPPORT (and never will)!<br>- Working dip switches<br>- Deadzone settings |
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| segatools | [Download idac.zip](https://gitea.tendokyu.moe/Dniel97/segatools/releases/download/latest/segatools.zip) | - [Open-Source](https://gitea.tendokyu.moe/Dniel97/segatools/src/branch/develop)<br>- XInput (Xbox Controller) and DInput (Steering Wheel/Pedals + Shifter) support<br>- Separate wheel, pedals and shifter brands are supported<br>- NO KEYBOARD SUPPORT (and never will)!<br>- Working dip switches<br>- Deadzone settings |
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3. Read the segatools [Documentation](https://gitea.tendokyu.moe/Dniel97/segatools/src/branch/master/doc/config/common.md) and configure at least those values in your `segatools.ini`:
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@ -77,6 +80,8 @@ These are dinput button numbers. Note that buttons are numbered from 1, while so
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5. Grab the unpacked/modded files according to your game version and extract it to `App\DAC\AMDaemon`:
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#### Packages
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| Version | Link | Details |
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| ------- | -------- | -------- |
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| 1.50 | [Download](https://gitea.tendokyu.moe/Dniel97/SEGAguide/raw/branch/master/SDGT/package/150.zip) | - includes amfs folder with correct ICF files<br>- unpacked `amdaemon.exe`<br>- 1.50 requires `odd.sys` running |
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@ -84,15 +89,16 @@ These are dinput button numbers. Note that buttons are numbered from 1, while so
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6. Use one of the following local servers to save your progress:
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#### Server
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| Name | Programming language | Details |
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| -------- | -------- | -------- |
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| [ARTEMiS](https://gitea.tendokyu.moe/Hay1tsme/artemis) | Python 3.9+ | - First public open source IDAC (title)server<br>- Used for Project Todoroki |
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| [Bayshore (SDGT)](https://github.com/shiroikitsu8/Bayshore_sdgt_legacy) | TypeScript | - Used for Fuiyoh Public Server |
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7. Optional: Disable `allnet_accounting` in config.json (if you have an All.NET server you can leave it enabled)
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8. DONE! Launch `start.bat` and have fun
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9. _Hold_ the Enter key for a few seconds to scan a card, this will now automatically create a random `aime.txt` in the `App\DAC\AMDaemon\DEVICE` folder
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7. DONE! Launch `start.bat` and have fun
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8. _Hold_ the Enter key for a few seconds to scan a card, this will now automatically create a random `aime.txt` in the `App\DAC\AMDaemon\DEVICE` folder
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14
SDHD.md
14
SDHD.md
@ -8,10 +8,13 @@ Some instructions how to get SDHD up and running
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2. Get the Option data (A001, A002, ...) and extract it preferable inside `bin/`. A001 is often required for ALL.Net functionality!
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3. Grab one of the segatools below and extract it in `bin/`:
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#### segatools
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| Name | Link | Details |
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| ---------------------- | ---------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| fufubot team segatools | [Download](https://drive.google.com/drive/folders/1xLgY-W1_klkR4SQhxcfLbH6dkB3K0egx) | - Closed source<br>- Includes chuni-mux.dll with support for all controllers<br>- Working coin input<br>- OOB working with Tasoller/YubiDeck/Brokenithm/Slidershim |
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| segatools | [Download](https://gitea.tendokyu.moe/Dniel97/SEGAguide/raw/branch/master/SDHD/segatools/chusan.zip) | - [Open-Source](https://gitea.tendokyu.moe/Dniel97/segatools/src/branch/develop)<br>- Keyboard Emulation by default<br>- Working coin input<br>- Harder to use with Tasoller/YubiDeck/Brokenithm/Slidershim |
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| segatools | [Download chusan.zip](https://gitea.tendokyu.moe/Dniel97/segatools/releases/download/latest/segatools.zip) | - [Open-Source](https://gitea.tendokyu.moe/Dniel97/segatools/src/branch/develop)<br>- Keyboard Emulation by default<br>- Working coin input<br>- Harder to use with Tasoller/YubiDeck/Brokenithm/Slidershim |
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4. Read the segatools [Documentation](https://gitea.tendokyu.moe/Dniel97/segatools/src/branch/master/doc/config/common.md) and configure at least those values in your `segatools.ini`:
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@ -56,16 +59,19 @@ This file will automaticall be created when you hold enter in Test mode or the a
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6. Grab the unpacked/modded files according to your game version:
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#### Packages
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| Version | Link | Details |
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| ------- | ----------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------- |
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| 2.10 | [Download](https://gitea.tendokyu.moe/Dniel97/SEGAguide/raw/branch/master/SDHD/package/210.zip) | - ICF1/ICF2 with all opts up to A152 included<br>- Encryption disabled in `ChusanApp.exe`<br> - Unpacked `amdaemon.exe` included |
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| 2.16 | [Download](https://gitea.tendokyu.moe/Dniel97/SEGAguide/raw/branch/master/SDHD/package/216.zip) | - ICF1/ICF2 with all opts up to A091 included<br>- Encryption disabled in `ChusanApp.exe`<br> - Unpacked `amdaemon.exe` included |
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| 2.10 | [Download](https://gitea.tendokyu.moe/Dniel97/SEGAguide/raw/branch/master/SDHD/210.zip) | - ICF1/ICF2 with all opts up to A152 included<br>- Encryption disabled in `ChusanApp.exe`<br> - Unpacked `amdaemon.exe` included |
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| 2.16 | [Download](https://gitea.tendokyu.moe/Dniel97/SEGAguide/raw/branch/master/SDHD/216.zip) | - ICF1/ICF2 with all opts up to A091 included<br>- Encryption disabled in `ChusanApp.exe`<br> - Unpacked `amdaemon.exe` included |
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7. Unpack the files in `bin` and overwrite everything (Optional: *Make a Backup `chusanApp.exe` and `amdaemon.exe`*)
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8. If you do not have a 5.1 audio or WASAPI exclusive setup, use the provided PATCHER and enable `Force shared audio mode, system audio samplerate must be 48000` and/or `Force 2 channel audio output` (Front speakers are the cab speakers and rear speakers are the headphones)
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9. Make sure to use a 1080p display at either 60Hz or 120Hz (without GSync/Freesync) or use the PATCHER and disable `Disable 1080p check`
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10. Use one of the following local servers to save your progress:
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10. Use one of the following local servers to save your progress:
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#### Server
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| Name | Programming language | Details |
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| ------------------------------------------------------ | -------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------ |
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Reference in New Issue
Block a user