diff --git a/SDEJ.md b/SDEJ.md index fd24b1b..85b394f 100644 --- a/SDEJ.md +++ b/SDEJ.md @@ -33,14 +33,14 @@ Some instructions how to get SDEJ up and running | Key | Default Value | Documentation | | -------- | ------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| `portNo` | `17` | The final octet of the local host's IP address on the virtualized subnet (so, if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the local host's virtualized LAN IP is `192.168.32.11`). **Change this to the last octet of your local IPv4!** | +| `addrSuffix` | `11` | The final octet of the local host's IP address on the virtualized subnet (so, if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the local host's virtualized LAN IP is `192.168.32.11`). **Change this to the last octet of your local IPv4!** | #### `[keychip]` | Key | Default Value | Documentation | | -------- | ------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| `subnet` | `1` | he /24 LAN subnet that the emulated keychip will tell the game to expect. If you disable netenv then you must set this to your LAN's IP subnet, and that subnet must start with 192.168. **Change this to you local IPv4 with the last octet being 0!** | +| `subnet` | `192.168.167.0` | he /24 LAN subnet that the emulated keychip will tell the game to expect. If you disable netenv then you must set this to your LAN's IP subnet, and that subnet must start with 192.168. **Change this to you local IPv4 with the last octet being 0!** | #### `[ftdi]`