2023-04-10 09:35:14 +02:00
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from typing import Optional, Dict, List
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from sqlalchemy import Table, Column, UniqueConstraint, PrimaryKeyConstraint, and_, case
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from sqlalchemy.types import Integer, String, TIMESTAMP, Boolean, JSON
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from sqlalchemy.schema import ForeignKey
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from sqlalchemy.sql import func, select, update, delete
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from sqlalchemy.engine import Row
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from sqlalchemy.dialects.mysql import insert
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from core.data.schema import BaseData, metadata
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2023-04-14 08:51:28 +02:00
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from ..const import PokkenConstants
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2023-04-10 09:35:14 +02:00
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# Some more of the repeated fields could probably be their own tables, for now I just did the ones that made sense to me
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# Having the profile table be this massive kinda blows for updates but w/e, **kwargs to the rescue
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profile = Table(
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"pokken_profile",
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metadata,
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Column("id", Integer, primary_key=True, nullable=False),
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Column(
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"user",
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ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade"),
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nullable=False,
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unique=True,
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),
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Column("trainer_name", String(16)), # optional
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Column("home_region_code", Integer),
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Column("home_loc_name", String(255)),
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Column("pref_code", Integer),
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Column("navi_newbie_flag", Boolean),
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Column("navi_enable_flag", Boolean),
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Column("pad_vibrate_flag", Boolean),
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Column("trainer_rank_point", Integer),
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Column("wallet", Integer),
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Column("fight_money", Integer),
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Column("score_point", Integer),
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Column("grade_max_num", Integer),
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Column("extra_counter", Integer), # Optional
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Column("tutorial_progress_flag", JSON), # Repeated, Integer
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Column("total_play_days", Integer),
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Column("play_date_time", Integer),
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Column("achievement_flag", JSON), # Repeated, Integer
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Column("lucky_box_fail_num", Integer),
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Column("event_reward_get_flag", Integer),
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Column("rank_pvp_all", Integer),
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Column("rank_pvp_loc", Integer),
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Column("rank_cpu_all", Integer),
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Column("rank_cpu_loc", Integer),
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Column("rank_event", Integer),
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Column("awake_num", Integer),
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Column("use_support_num", Integer),
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Column("rankmatch_flag", Integer),
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Column("rankmatch_max", Integer), # Optional
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Column("rankmatch_progress", JSON), # Repeated, Integer
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Column("rankmatch_success", Integer), # Optional
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Column("beat_num", Integer), # Optional
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Column("title_text_id", Integer),
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Column("title_plate_id", Integer),
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Column("title_decoration_id", Integer),
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Column("support_pokemon_list", JSON), # Repeated, Integer
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Column("support_set_1_1", Integer), # Repeated, Integer
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Column("support_set_1_2", Integer),
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Column("support_set_2_1", Integer), # Repeated, Integer
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Column("support_set_2_2", Integer),
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Column("support_set_3_1", Integer), # Repeated, Integer
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Column("support_set_3_2", Integer),
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Column("navi_trainer", Integer),
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Column("navi_version_id", Integer),
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Column("aid_skill_list", JSON), # Repeated, Integer
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Column("aid_skill", Integer),
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Column("comment_text_id", Integer),
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Column("comment_word_id", Integer),
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Column("latest_use_pokemon", Integer),
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Column("ex_ko_num", Integer),
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Column("wko_num", Integer),
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Column("timeup_win_num", Integer),
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Column("cool_ko_num", Integer),
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Column("perfect_ko_num", Integer),
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Column("record_flag", Integer),
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Column("continue_num", Integer),
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Column("avatar_body", Integer), # Optional
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Column("avatar_gender", Integer), # Optional
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Column("avatar_background", Integer), # Optional
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Column("avatar_head", Integer), # Optional
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Column("avatar_battleglass", Integer), # Optional
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Column("avatar_face0", Integer), # Optional
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Column("avatar_face1", Integer), # Optional
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Column("avatar_face2", Integer), # Optional
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Column("avatar_bodyall", Integer), # Optional
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Column("avatar_wear", Integer), # Optional
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Column("avatar_accessory", Integer), # Optional
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Column("avatar_stamp", Integer), # Optional
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Column("event_state", Integer),
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Column("event_id", Integer),
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Column("sp_bonus_category_id_1", Integer),
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Column("sp_bonus_key_value_1", Integer),
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Column("sp_bonus_category_id_2", Integer),
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Column("sp_bonus_key_value_2", Integer),
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Column("last_play_event_id", Integer), # Optional
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Column("event_achievement_flag", JSON), # Repeated, Integer
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Column("event_achievement_param", JSON), # Repeated, Integer
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Column("battle_num_vs_wan", Integer), # 4?
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Column("win_vs_wan", Integer),
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Column("battle_num_vs_lan", Integer), # 3?
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Column("win_vs_lan", Integer),
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Column("battle_num_vs_cpu", Integer), # 2
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Column("win_cpu", Integer),
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Column("battle_num_tutorial", Integer), # 1?
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mysql_charset="utf8mb4",
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)
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pokemon_data = Table(
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"pokken_pokemon_data",
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metadata,
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Column("id", Integer, primary_key=True, nullable=False),
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Column(
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"user",
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ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade"),
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nullable=False,
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),
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Column("char_id", Integer, nullable=False),
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Column("illustration_book_no", Integer),
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Column("pokemon_exp", Integer),
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Column("battle_num_vs_wan", Integer), # 4?
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Column("win_vs_wan", Integer),
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Column("battle_num_vs_lan", Integer), # 3?
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Column("win_vs_lan", Integer),
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Column("battle_num_vs_cpu", Integer), # 2
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Column("win_cpu", Integer),
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Column("battle_all_num_tutorial", Integer),
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Column("battle_num_tutorial", Integer), # 1?
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Column("bp_point_atk", Integer),
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Column("bp_point_res", Integer),
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Column("bp_point_def", Integer),
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Column("bp_point_sp", Integer),
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UniqueConstraint("user", "char_id", name="pokken_pokemon_data_uk"),
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mysql_charset="utf8mb4",
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)
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class PokkenProfileData(BaseData):
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def create_profile(self, user_id: int) -> Optional[int]:
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sql = insert(profile).values(user=user_id)
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conflict = sql.on_duplicate_key_update(user=user_id)
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result = self.execute(conflict)
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if result is None:
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self.logger.error(f"Failed to create pokken profile for user {user_id}!")
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return None
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return result.lastrowid
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def set_profile_name(self, user_id: int, new_name: str) -> None:
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sql = (
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update(profile)
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.where(profile.c.user == user_id)
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.values(trainer_name=new_name)
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)
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result = self.execute(sql)
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if result is None:
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self.logger.error(
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f"Failed to update pokken profile name for user {user_id}!"
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)
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def update_profile_tutorial_flags(self, user_id: int, tutorial_flags: Dict) -> None:
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pass
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def add_profile_points(
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self, user_id: int, rank_pts: int, money: int, score_pts: int
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) -> None:
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pass
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def get_profile(self, user_id: int) -> Optional[Row]:
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sql = profile.select(profile.c.user == user_id)
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result = self.execute(sql)
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if result is None:
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return None
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return result.fetchone()
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def put_pokemon_data(
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self,
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user_id: int,
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pokemon_id: int,
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illust_no: int,
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get_exp: int,
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atk: int,
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res: int,
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defe: int,
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sp: int,
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) -> Optional[int]:
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pass
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def get_pokemon_data(self, user_id: int, pokemon_id: int) -> Optional[Row]:
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pass
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def get_all_pokemon_data(self, user_id: int) -> Optional[List[Row]]:
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pass
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def put_results(
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self, user_id: int, pokemon_id: int, match_type: int, match_result: int
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) -> None:
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"""
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Records the match stats (type and win/loss) for the pokemon and profile
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"""
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pass
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def put_stats(
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self,
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user_id: int,
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exkos: int,
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wkos: int,
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timeout_wins: int,
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cool_kos: int,
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perfects: int,
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continues: int,
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) -> None:
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"""
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Records profile stats
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"""
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pass
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