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artemis/titles/ongeki/base.py

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from datetime import date, datetime, timedelta
from typing import Any, Dict, List
import json
import logging
from enum import Enum
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import pytz
from core.config import CoreConfig
from core.data.cache import cached
from titles.ongeki.const import OngekiConstants
from titles.ongeki.config import OngekiConfig
from titles.ongeki.database import OngekiData
from titles.ongeki.config import OngekiConfig
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class OngekiBattleGrade(Enum):
FAILED = 0
DRAW = 1
USUALLY = 2
GOOD = 3
GREAT = 4
EXCELLENT = 5
UNBELIEVABLE_GOLD = 6
UNBELIEVABLE_RAINBOW = 7
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class OngekiBattlePointGrade(Enum):
FRESHMAN = 0
KYU10 = 1
KYU9 = 2
KYU8 = 3
KYU7 = 4
KYU6 = 5
KYU5 = 6
KYU4 = 7
KYU3 = 8
KYU2 = 9
KYU1 = 10
DAN1 = 11
DAN2 = 12
DAN3 = 13
DAN4 = 14
DAN5 = 15
DAN6 = 16
DAN7 = 17
DAN8 = 18
DAN9 = 19
DAN10 = 20
SODEN = 21
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class OngekiTechnicalGrade(Enum):
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D = 0
C = 1
B = 2
BB = 3
BBB = 4
A = 5
AA = 6
AAA = 7
S = 8
SS = 9
SSS = 10
SSSp = 11
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class OngekiDifficulty(Enum):
BASIC = 0
ADVANCED = 1
EXPERT = 2
MASTER = 3
LUNATIC = 10
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class OngekiGPLogKind(Enum):
NONE = 0
BUY1_START = 1
BUY2_START = 2
BUY3_START = 3
BUY1_ADD = 4
BUY2_ADD = 5
BUY3_ADD = 6
FIRST_PLAY = 7
COMPENSATION = 8
PAY_PLAY = 11
PAY_TIME = 12
PAY_MAS_UNLOCK = 13
PAY_MONEY = 14
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class OngekiBase:
def __init__(self, core_cfg: CoreConfig, game_cfg: OngekiConfig) -> None:
self.core_cfg = core_cfg
self.game_cfg = game_cfg
self.data = OngekiData(core_cfg)
self.date_time_format = "%Y-%m-%d %H:%M:%S"
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self.date_time_format_ext = (
"%Y-%m-%d %H:%M:%S.%f" # needs to be lopped off at [:-5]
)
self.date_time_format_short = "%Y-%m-%d"
self.logger = logging.getLogger("ongeki")
self.game = OngekiConstants.GAME_CODE
self.version = OngekiConstants.VER_ONGEKI
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async def handle_get_game_setting_api_request(self, data: Dict) -> Dict:
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# if reboot start/end time is not defined use the default behavior of being a few hours ago
if self.core_cfg.title.reboot_start_time == "" or self.core_cfg.title.reboot_end_time == "":
reboot_start = datetime.strftime(
datetime.utcnow() + timedelta(hours=6), self.date_time_format
)
reboot_end = datetime.strftime(
datetime.utcnow() + timedelta(hours=7), self.date_time_format
)
else:
# get current datetime in JST
current_jst = datetime.now(pytz.timezone('Asia/Tokyo')).date()
# parse config start/end times into datetime
reboot_start_time = datetime.strptime(self.core_cfg.title.reboot_start_time, "%H:%M")
reboot_end_time = datetime.strptime(self.core_cfg.title.reboot_end_time, "%H:%M")
# offset datetimes with current date/time
reboot_start_time = reboot_start_time.replace(year=current_jst.year, month=current_jst.month, day=current_jst.day, tzinfo=pytz.timezone('Asia/Tokyo'))
reboot_end_time = reboot_end_time.replace(year=current_jst.year, month=current_jst.month, day=current_jst.day, tzinfo=pytz.timezone('Asia/Tokyo'))
# create strings for use in gameSetting
reboot_start = reboot_start_time.strftime(self.date_time_format)
reboot_end = reboot_end_time.strftime(self.date_time_format)
return {
"gameSetting": {
"dataVersion": "1.00.00",
"onlineDataVersion": "1.00.00",
"isMaintenance": "false",
"requestInterval": 10,
"rebootStartTime": reboot_start,
"rebootEndTime": reboot_end,
"isBackgroundDistribute": "false",
"maxCountCharacter": 50,
"maxCountCard": 300,
"maxCountItem": 300,
"maxCountMusic": 50,
"maxCountMusicItem": 300,
"macCountRivalMusic": 300,
},
"isDumpUpload": "false",
"isAou": "true",
}
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async def handle_get_game_idlist_api_request(self, data: Dict) -> Dict:
"""
Gets lists of song IDs, either disabled songs or recomended songs depending on type?
"""
# type - int
# id - int
return {"type": data["type"], "length": 0, "gameIdlistList": []}
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async def handle_get_game_ranking_api_request(self, data: Dict) -> Dict:
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game_ranking_list = await self.data.static.get_ranking_list(self.version)
ranking_list = []
for music in game_ranking_list:
tmp = music._asdict()
ranking_list.append(tmp)
if ranking_list is None:
return {"length": 0, "gameRankingList": []}
return {
"type": data["type"],
"gameRankingList": ranking_list,
}
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async def handle_get_game_point_api_request(self, data: Dict) -> Dict:
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get_game_point = await self.data.static.get_static_game_point()
game_point = []
if not get_game_point:
self.logger.info(f"GP table is empty, inserting defaults")
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await self.data.static.put_static_game_point_defaults()
get_game_point = await self.data.static.get_static_game_point()
for gp in get_game_point:
tmp = gp._asdict()
game_point.append(tmp)
return {
"length": len(game_point),
"gamePointList": game_point,
}
for gp in get_game_point:
tmp = gp._asdict()
game_point.append(tmp)
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return {
"length": len(game_point),
"gamePointList": game_point,
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}
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async def handle_game_login_api_request(self, data: Dict) -> Dict:
return {"returnCode": 1, "apiName": "gameLogin"}
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async def handle_game_logout_api_request(self, data: Dict) -> Dict:
return {"returnCode": 1, "apiName": "gameLogout"}
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async def handle_extend_lock_time_api_request(self, data: Dict) -> Dict:
return {"returnCode": 1, "apiName": "ExtendLockTimeApi"}
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async def handle_get_game_reward_api_request(self, data: Dict) -> Dict:
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get_game_rewards = await self.data.static.get_reward_list(self.version)
reward_list = []
for reward in get_game_rewards:
tmp = reward._asdict()
tmp.pop("id")
tmp.pop("version")
tmp.pop("rewardname")
reward_list.append(tmp)
if reward_list is None:
return {"length": 0, "gameRewardList": []}
return {
"length": len(reward_list),
"gameRewardList": reward_list,
}
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async def handle_get_game_present_api_request(self, data: Dict) -> Dict:
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get_present = await self.data.static.get_present_list(self.version)
present_list = []
for present in get_present:
tmp = present._asdict()
tmp.pop("id")
tmp.pop("version")
present_list.append(tmp)
if present_list is None:
return {"length": 0, "gamePresentList": []}
return {
"length": len(present_list),
"gamePresentList": present_list,
}
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async def handle_get_game_message_api_request(self, data: Dict) -> Dict:
return {"length": 0, "gameMessageList": []}
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async def handle_get_game_sale_api_request(self, data: Dict) -> Dict:
return {"length": 0, "gameSaleList": []}
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async def handle_get_game_tech_music_api_request(self, data: Dict) -> Dict:
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music_list = await self.data.static.get_tech_music(self.version)
prep_music_list = []
for music in music_list:
tmp = music._asdict()
tmp.pop("id")
tmp.pop("version")
prep_music_list.append(tmp)
if prep_music_list is None:
return {"length": 0, "gameTechMusicList": []}
return {
"length": len(prep_music_list),
"gameTechMusicList": prep_music_list,
}
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async def handle_upsert_client_setting_api_request(self, data: Dict) -> Dict:
if self.core_cfg.server.is_develop:
return {"returnCode": 1, "apiName": "UpsertClientSettingApi"}
client_id = data["clientId"]
client_setting_data = data["clientSetting"]
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cab = await self.data.arcade.get_machine(client_id)
if cab is not None:
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await self.data.static.put_client_setting_data(cab['id'], client_setting_data)
return {"returnCode": 1, "apiName": "UpsertClientSettingApi"}
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async def handle_upsert_client_testmode_api_request(self, data: Dict) -> Dict:
if self.core_cfg.server.is_develop:
return {"returnCode": 1, "apiName": "UpsertClientTestmodeApi"}
region_id = data["regionId"]
client_testmode_data = data["clientTestmode"]
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await self.data.static.put_client_testmode_data(region_id, client_testmode_data)
return {"returnCode": 1, "apiName": "UpsertClientTestmodeApi"}
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async def handle_upsert_client_bookkeeping_api_request(self, data: Dict) -> Dict:
return {"returnCode": 1, "apiName": "upsertClientBookkeeping"}
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async def handle_upsert_client_develop_api_request(self, data: Dict) -> Dict:
return {"returnCode": 1, "apiName": "upsertClientDevelop"}
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async def handle_upsert_client_error_api_request(self, data: Dict) -> Dict:
return {"returnCode": 1, "apiName": "upsertClientError"}
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async def handle_upsert_user_gplog_api_request(self, data: Dict) -> Dict:
user = data["userId"]
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if user >= 200000000000000: # Account for guest play
user = None
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await self.data.log.put_gp_log(
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user,
data["usedCredit"],
data["placeName"],
data["userGplog"]["trxnDate"],
data["userGplog"]["placeId"],
data["userGplog"]["kind"],
data["userGplog"]["pattern"],
data["userGplog"]["currentGP"],
)
return {"returnCode": 1, "apiName": "UpsertUserGplogApi"}
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async def handle_extend_lock_time_api_request(self, data: Dict) -> Dict:
return {"returnCode": 1, "apiName": "ExtendLockTimeApi"}
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async def handle_get_game_event_api_request(self, data: Dict) -> Dict:
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evts = await self.data.static.get_enabled_events(self.version)
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if evts is None:
return {
"type": data["type"],
"length": 0,
"gameEventList": [],
}
evt_list = []
for event in evts:
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evt_list.append(
{
"type": event["type"],
"id": event["eventId"],
# actually use the startDate from the import so it
# properly shows all the events when new ones are imported
"startDate": datetime.strftime(event["startDate"], "%Y-%m-%d %H:%M:%S.0"),
#"endDate": "2099-12-31 00:00:00.0",
"endDate": datetime.strftime(event["endDate"], "%Y-%m-%d %H:%M:%S.0"),
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}
)
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return {
"type": data["type"],
"length": len(evt_list),
"gameEventList": evt_list,
}
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async def handle_get_game_id_list_api_request(self, data: Dict) -> Dict:
game_idlist: List[str, Any] = [] # 1 to 230 & 8000 to 8050
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if data["type"] == 1:
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for i in range(1, 231):
game_idlist.append({"type": 1, "id": i})
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return {
"type": data["type"],
"length": len(game_idlist),
"gameIdlistList": game_idlist,
}
elif data["type"] == 2:
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for i in range(8000, 8051):
game_idlist.append({"type": 2, "id": i})
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return {
"type": data["type"],
"length": len(game_idlist),
"gameIdlistList": game_idlist,
}
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async def handle_get_user_region_api_request(self, data: Dict) -> Dict:
return {"userId": data["userId"], "length": 0, "userRegionList": []}
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async def handle_get_user_preview_api_request(self, data: Dict) -> Dict:
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profile = await self.data.profile.get_profile_preview(data["userId"], self.version)
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if profile is None:
return {
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"userId": data["userId"],
"isLogin": False,
"lastLoginDate": "0000-00-00 00:00:00",
"userName": "",
"reincarnationNum": 0,
"level": 0,
"exp": 0,
"playerRating": 0,
"lastGameId": "",
"lastRomVersion": "",
"lastDataVersion": "",
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"lastPlayDate": "",
"nameplateId": 0,
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"trophyId": 0,
"cardId": 0,
"dispPlayerLv": 0,
"dispRating": 0,
"dispBP": 0,
"headphone": 0,
"banStatus": 0,
"isWarningConfirmed": True,
}
return {
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"userId": data["userId"],
"isLogin": False,
"lastLoginDate": profile["lastPlayDate"],
"userName": profile["userName"],
"reincarnationNum": profile["reincarnationNum"],
"level": profile["level"],
"exp": profile["exp"],
"playerRating": profile["playerRating"],
"lastGameId": profile["lastGameId"],
"lastRomVersion": profile["lastRomVersion"],
"lastDataVersion": profile["lastDataVersion"],
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"lastPlayDate": profile["lastPlayDate"],
"nameplateId": profile["nameplateId"],
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"trophyId": profile["trophyId"],
"cardId": profile["cardId"],
"dispPlayerLv": profile["dispPlayerLv"],
"dispRating": profile["dispRating"],
"dispBP": profile["dispBP"],
"headphone": profile["headphone"],
"banStatus": profile["banStatus"],
"isWarningConfirmed": True,
}
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async def handle_get_user_tech_count_api_request(self, data: Dict) -> Dict:
"""
Gets the number of AB and ABPs a player has per-difficulty (7, 7+, 8, etc)
The game sends this in upsert so we don't have to calculate it all out thankfully
"""
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utcl = await self.data.score.get_tech_count(data["userId"])
userTechCountList = []
for tc in utcl:
tc.pop("id")
tc.pop("user")
userTechCountList.append(tc)
return {
"userId": data["userId"],
"length": len(userTechCountList),
"userTechCountList": userTechCountList,
}
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async def handle_get_user_tech_event_api_request(self, data: Dict) -> Dict:
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user_tech_event_list = await self.data.item.get_tech_event(self.version, data["userId"])
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if user_tech_event_list is None:
return {}
tech_evt = []
for evt in user_tech_event_list:
tmp = evt._asdict()
tmp.pop("id")
tmp.pop("user")
tmp.pop("version")
tech_evt.append(tmp)
return {
"userId": data["userId"],
"length": len(tech_evt),
"userTechEventList": tech_evt,
}
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async def handle_get_user_tech_event_ranking_api_request(self, data: Dict) -> Dict:
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user_tech_event_ranks = await self.data.item.get_tech_event_ranking(self.version, data["userId"])
if user_tech_event_ranks is None:
return {
"userId": data["userId"],
"length": 0,
"userTechEventRankingList": [],
}
# collect the whole table and clear other players, to preserve proper ranking
evt_ranking = []
for evt in user_tech_event_ranks:
tmp = evt._asdict()
if tmp["user"] != data["userId"]:
tmp.clear()
else:
tmp.pop("id")
tmp.pop("user")
evt_ranking.append(tmp)
return {
"userId": data["userId"],
"length": len(evt_ranking),
"userTechEventRankingList": evt_ranking,
}
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async def handle_get_user_kop_api_request(self, data: Dict) -> Dict:
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kop_list = await self.data.profile.get_kop(data["userId"])
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if kop_list is None:
return {}
for kop in kop_list:
kop.pop("user")
kop.pop("id")
return {
"userId": data["userId"],
"length": len(kop_list),
"userKopList": kop_list,
}
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async def handle_get_user_music_api_request(self, data: Dict) -> Dict:
song_list = await self.util_generate_music_list(data["userId"])
max_ct = data["maxCount"]
next_idx = data["nextIndex"]
start_idx = next_idx
end_idx = max_ct + start_idx
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if len(song_list[start_idx:]) > max_ct:
next_idx += max_ct
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else:
next_idx = -1
return {
"userId": data["userId"],
"length": len(song_list[start_idx:end_idx]),
"nextIndex": next_idx,
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"userMusicList": song_list[start_idx:end_idx],
}
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async def handle_get_user_item_api_request(self, data: Dict) -> Dict:
kind = data["nextIndex"] / 10000000000
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p = await self.data.item.get_items(data["userId"], kind)
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if p is None:
return {
"userId": data["userId"],
"nextIndex": -1,
"itemKind": kind,
"userItemList": [],
}
items: List[Dict[str, Any]] = []
for i in range(data["nextIndex"] % 10000000000, len(p)):
if len(items) > data["maxCount"]:
break
tmp = p[i]._asdict()
tmp.pop("user")
tmp.pop("id")
items.append(tmp)
xout = kind * 10000000000 + (data["nextIndex"] % 10000000000) + len(items)
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if len(items) < data["maxCount"] or data["maxCount"] == 0:
nextIndex = 0
else:
nextIndex = xout
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return {
"userId": data["userId"],
"nextIndex": int(nextIndex),
"itemKind": int(kind),
"length": len(items),
"userItemList": items,
}
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async def handle_get_user_option_api_request(self, data: Dict) -> Dict:
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o = await self.data.profile.get_profile_options(data["userId"])
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if o is None:
return {}
# get the dict representation of the row so we can modify values
user_opts = o._asdict()
# remove the values the game doesn't want
user_opts.pop("id")
user_opts.pop("user")
return {"userId": data["userId"], "userOption": user_opts}
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async def handle_get_user_data_api_request(self, data: Dict) -> Dict:
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p = await self.data.profile.get_profile_data(data["userId"], self.version)
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if p is None:
return {}
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cards = await self.data.card.get_user_cards(data["userId"])
if cards is None or len(cards) == 0:
# This should never happen
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self.logger.error(
f"handle_get_user_data_api_request: Internal error - No cards found for user id {data['userId']}"
)
return {}
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# get the dict representation of the row so we can modify values
user_data = p._asdict()
# remove the values the game doesn't want
user_data.pop("id")
user_data.pop("user")
user_data.pop("version")
# TODO: replace datetime objects with strings
# add access code that we don't store
user_data["accessCode"] = cards[0]["access_code"]
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return {"userId": data["userId"], "userData": user_data}
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async def handle_get_user_event_ranking_api_request(self, data: Dict) -> Dict:
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user_event_ranking_list = await self.data.item.get_ranking_event_ranks(self.version, data["userId"])
if user_event_ranking_list is None:
return {}
# We collect the whole ranking table, and clear out any not needed data, this way we preserve the proper ranking
# In official spec this should be done server side, in maintenance period
prep_event_ranking = []
for evt in user_event_ranking_list:
tmp = evt._asdict()
if tmp["user"] != data["userId"]:
tmp.clear()
else:
tmp.pop("id")
tmp.pop("user")
prep_event_ranking.append(tmp)
return {
"userId": data["userId"],
"length": len(prep_event_ranking),
"userEventRankingList": prep_event_ranking,
}
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async def handle_get_user_login_bonus_api_request(self, data: Dict) -> Dict:
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user_login_bonus_list = await self.data.item.get_login_bonuses(data["userId"])
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if user_login_bonus_list is None:
return {}
login_bonuses = []
for scenerio in user_login_bonus_list:
tmp = scenerio._asdict()
tmp.pop("id")
tmp.pop("user")
login_bonuses.append(tmp)
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return {
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"userId": data["userId"],
"length": len(login_bonuses),
"userLoginBonusList": login_bonuses,
}
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async def handle_get_user_bp_base_request(self, data: Dict) -> Dict:
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p = await self.data.profile.get_profile(
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self.game, self.version, user_id=data["userId"]
)
if p is None:
return {}
profile = json.loads(p["data"])
return {
"userId": data["userId"],
"length": len(profile["userBpBaseList"]),
"userBpBaseList": profile["userBpBaseList"],
}
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async def handle_get_user_recent_rating_api_request(self, data: Dict) -> Dict:
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recent_rating = await self.data.profile.get_profile_recent_rating(data["userId"])
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if recent_rating is None:
return {
"userId": data["userId"],
"length": 0,
"userRecentRatingList": [],
}
userRecentRatingList = recent_rating["recentRating"]
return {
"userId": data["userId"],
"length": len(userRecentRatingList),
"userRecentRatingList": userRecentRatingList,
}
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async def handle_get_user_activity_api_request(self, data: Dict) -> Dict:
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activity = await self.data.profile.get_profile_activity(data["userId"], data["kind"])
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if activity is None:
return {}
user_activity = []
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for act in activity:
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user_activity.append(
{
"kind": act["kind"],
"id": act["activityId"],
"sortNumber": act["sortNumber"],
"param1": act["param1"],
"param2": act["param2"],
"param3": act["param3"],
"param4": act["param4"],
}
)
return {
"userId": data["userId"],
"length": len(user_activity),
"kind": data["kind"],
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"userActivityList": user_activity,
}
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async def handle_get_user_story_api_request(self, data: Dict) -> Dict:
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user_stories = await self.data.item.get_stories(data["userId"])
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if user_stories is None:
return {}
story_list = []
for story in user_stories:
tmp = story._asdict()
tmp.pop("id")
tmp.pop("user")
story_list.append(tmp)
return {
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"userId": data["userId"],
"length": len(story_list),
"userStoryList": story_list,
}
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async def handle_get_user_chapter_api_request(self, data: Dict) -> Dict:
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user_chapters = await self.data.item.get_chapters(data["userId"])
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if user_chapters is None:
return {}
chapter_list = []
for chapter in user_chapters:
tmp = chapter._asdict()
tmp.pop("id")
tmp.pop("user")
chapter_list.append(tmp)
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return {
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"userId": data["userId"],
"length": len(chapter_list),
"userChapterList": chapter_list,
}
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async def handle_get_user_training_room_by_key_api_request(self, data: Dict) -> Dict:
return {
"userId": data["userId"],
"length": 0,
"userTrainingRoomList": [],
}
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async def handle_get_user_character_api_request(self, data: Dict) -> Dict:
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user_characters = await self.data.item.get_characters(data["userId"])
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if user_characters is None:
return {}
character_list = []
for character in user_characters:
tmp = character._asdict()
tmp.pop("id")
tmp.pop("user")
character_list.append(tmp)
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return {
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"userId": data["userId"],
"length": len(character_list),
"userCharacterList": character_list,
}
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async def handle_get_user_card_api_request(self, data: Dict) -> Dict:
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user_cards = await self.data.item.get_cards(data["userId"])
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if user_cards is None:
return {}
card_list = []
for card in user_cards:
tmp = card._asdict()
tmp.pop("id")
tmp.pop("user")
card_list.append(tmp)
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return {
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"userId": data["userId"],
"length": len(card_list),
"userCardList": card_list,
}
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async def handle_get_user_deck_by_key_api_request(self, data: Dict) -> Dict:
# Auth key doesn't matter, it just wants all the decks
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decks = await self.data.item.get_decks(data["userId"])
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if decks is None:
return {}
deck_list = []
for deck in decks:
tmp = deck._asdict()
tmp.pop("user")
tmp.pop("id")
deck_list.append(tmp)
return {
"userId": data["userId"],
"length": len(deck_list),
"userDeckList": deck_list,
}
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async def handle_get_user_trade_item_api_request(self, data: Dict) -> Dict:
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user_trade_items = await self.data.item.get_trade_items(data["userId"])
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if user_trade_items is None:
return {}
trade_item_list = []
for trade_item in user_trade_items:
tmp = trade_item._asdict()
tmp.pop("id")
tmp.pop("user")
trade_item_list.append(tmp)
return {
"userId": data["userId"],
"length": len(trade_item_list),
"userTradeItemList": trade_item_list,
}
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async def handle_get_user_scenario_api_request(self, data: Dict) -> Dict:
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user_scenerio = await self.data.item.get_scenerios(data["userId"])
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if user_scenerio is None:
return {}
scenerio_list = []
for scenerio in user_scenerio:
tmp = scenerio._asdict()
tmp.pop("id")
tmp.pop("user")
scenerio_list.append(tmp)
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return {
"userId": data["userId"],
"length": len(scenerio_list),
"userScenarioList": scenerio_list,
}
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async def handle_get_user_ratinglog_api_request(self, data: Dict) -> Dict:
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rating_log = await self.data.profile.get_profile_rating_log(data["userId"])
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if rating_log is None:
return {}
userRatinglogList = []
for rating in rating_log:
tmp = rating._asdict()
tmp.pop("id")
tmp.pop("user")
userRatinglogList.append(tmp)
return {
"userId": data["userId"],
"length": len(userRatinglogList),
"userRatinglogList": userRatinglogList,
}
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async def handle_get_user_mission_point_api_request(self, data: Dict) -> Dict:
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user_mission_point_list = await self.data.item.get_mission_points(self.version, data["userId"])
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if user_mission_point_list is None:
return {}
mission_point_list = []
for evt_music in user_mission_point_list:
tmp = evt_music._asdict()
tmp.pop("id")
tmp.pop("user")
tmp.pop("version")
mission_point_list.append(tmp)
return {
"userId": data["userId"],
"length": len(mission_point_list),
"userMissionPointList": mission_point_list,
}
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async def handle_get_user_event_point_api_request(self, data: Dict) -> Dict:
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user_event_point_list = await self.data.item.get_event_points(data["userId"])
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if user_event_point_list is None:
return {}
event_point_list = []
for evt_music in user_event_point_list:
tmp = evt_music._asdict()
tmp.pop("id")
tmp.pop("user")
# pop other stuff event_point doesn't want
tmp.pop("rank")
tmp.pop("type")
tmp.pop("date")
event_point_list.append(tmp)
return {
"userId": data["userId"],
"length": len(event_point_list),
"userEventPointList": event_point_list,
}
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async def handle_get_user_music_item_api_request(self, data: Dict) -> Dict:
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user_music_item_list = await self.data.item.get_music_items(data["userId"])
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if user_music_item_list is None:
return {}
music_item_list = []
for evt_music in user_music_item_list:
tmp = evt_music._asdict()
tmp.pop("id")
tmp.pop("user")
music_item_list.append(tmp)
return {
"userId": data["userId"],
"length": len(music_item_list),
"userMusicItemList": music_item_list,
}
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async def handle_get_user_event_music_api_request(self, data: Dict) -> Dict:
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user_evt_music_list = await self.data.item.get_event_music(data["userId"])
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if user_evt_music_list is None:
return {}
evt_music_list = []
for evt_music in user_evt_music_list:
tmp = evt_music._asdict()
tmp.pop("id")
tmp.pop("user")
evt_music_list.append(tmp)
return {
"userId": data["userId"],
"length": len(evt_music_list),
"userEventMusicList": evt_music_list,
}
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async def handle_get_user_boss_api_request(self, data: Dict) -> Dict:
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p = await self.data.item.get_bosses(data["userId"])
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if p is None:
return {}
boss_list = []
for boss in p:
tmp = boss._asdict()
tmp.pop("id")
tmp.pop("user")
boss_list.append(tmp)
return {
"userId": data["userId"],
"length": len(boss_list),
"userBossList": boss_list,
}
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async def handle_upsert_user_all_api_request(self, data: Dict) -> Dict:
upsert = data["upsertUserAll"]
user_id = data["userId"]
# The isNew fields are new as of Red and up. We just won't use them for now.
if "userData" in upsert and len(upsert["userData"]) > 0:
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await self.data.profile.put_profile_data(
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user_id, self.version, upsert["userData"][0]
)
if "userOption" in upsert and len(upsert["userOption"]) > 0:
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await self.data.profile.put_profile_options(user_id, upsert["userOption"][0])
if "userPlaylogList" in upsert:
for playlog in upsert["userPlaylogList"]:
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await self.data.score.put_playlog(user_id, playlog)
if "userActivityList" in upsert:
for act in upsert["userActivityList"]:
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await self.data.profile.put_profile_activity(
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user_id,
act["kind"],
act["id"],
act["sortNumber"],
act["param1"],
act["param2"],
act["param3"],
act["param4"],
)
if "userRecentRatingList" in upsert:
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await self.data.profile.put_profile_recent_rating(
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user_id, upsert["userRecentRatingList"]
)
if "userBpBaseList" in upsert:
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await self.data.profile.put_profile_bp_list(user_id, upsert["userBpBaseList"])
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if "userMusicDetailList" in upsert:
for x in upsert["userMusicDetailList"]:
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await self.data.score.put_best_score(user_id, x)
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if "userCharacterList" in upsert:
for x in upsert["userCharacterList"]:
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await self.data.item.put_character(user_id, x)
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if "userCardList" in upsert:
for x in upsert["userCardList"]:
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await self.data.item.put_card(user_id, x)
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if "userDeckList" in upsert:
for x in upsert["userDeckList"]:
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await self.data.item.put_deck(user_id, x)
if "userTrainingRoomList" in upsert:
for x in upsert["userTrainingRoomList"]:
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await self.data.profile.put_training_room(user_id, x)
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if "userStoryList" in upsert:
for x in upsert["userStoryList"]:
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await self.data.item.put_story(user_id, x)
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if "userChapterList" in upsert:
for x in upsert["userChapterList"]:
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await self.data.item.put_chapter(user_id, x)
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if "userMemoryChapterList" in upsert:
for x in upsert["userMemoryChapterList"]:
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await self.data.item.put_memorychapter(user_id, x)
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if "userItemList" in upsert:
for x in upsert["userItemList"]:
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await self.data.item.put_item(user_id, x)
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if "userMusicItemList" in upsert:
for x in upsert["userMusicItemList"]:
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await self.data.item.put_music_item(user_id, x)
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if "userLoginBonusList" in upsert:
for x in upsert["userLoginBonusList"]:
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await self.data.item.put_login_bonus(user_id, x)
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if "userEventPointList" in upsert:
for x in upsert["userEventPointList"]:
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await self.data.item.put_event_point(user_id, self.version, x)
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if "userMissionPointList" in upsert:
for x in upsert["userMissionPointList"]:
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await self.data.item.put_mission_point(user_id, self.version, x)
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if "userRatinglogList" in upsert:
for x in upsert["userRatinglogList"]:
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await self.data.profile.put_profile_rating_log(
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user_id, x["dataVersion"], x["highestRating"]
)
if "userBossList" in upsert:
for x in upsert["userBossList"]:
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await self.data.item.put_boss(user_id, x)
if "userTechCountList" in upsert:
for x in upsert["userTechCountList"]:
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await self.data.score.put_tech_count(user_id, x)
if "userScenerioList" in upsert:
for x in upsert["userScenerioList"]:
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await self.data.item.put_scenerio(user_id, x)
if "userTradeItemList" in upsert:
for x in upsert["userTradeItemList"]:
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await self.data.item.put_trade_item(user_id, x)
if "userEventMusicList" in upsert:
for x in upsert["userEventMusicList"]:
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await self.data.item.put_event_music(user_id, x)
if "userTechEventList" in upsert:
for x in upsert["userTechEventList"]:
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await self.data.item.put_tech_event(user_id, self.version, x)
# This should be updated once a day in maintenance window, but for time being we will push the update on each upsert
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await self.data.item.put_tech_event_ranking(user_id, self.version, x)
if "userKopList" in upsert:
for x in upsert["userKopList"]:
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await self.data.profile.put_kop(user_id, x)
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return {"returnCode": 1, "apiName": "upsertUserAll"}
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async def handle_get_user_rival_api_request(self, data: Dict) -> Dict:
"""
Added in Bright
"""
rival_list = []
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user_rivals = await self.data.profile.get_rivals(data["userId"])
for rival in user_rivals:
tmp = {}
tmp["rivalUserId"] = rival[0]
rival_list.append(tmp)
if user_rivals is None or len(rival_list) < 1:
return {
"userId": data["userId"],
"length": 0,
"userRivalList": [],
}
return {
"userId": data["userId"],
"length": len(rival_list),
"userRivalList": rival_list,
}
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async def handle_get_user_rival_data_api_request(self, data: Dict) -> Dict:
"""
Added in Bright
"""
rivals = []
for rival in data["userRivalList"]:
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name = await self.data.profile.get_profile_name(
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rival["rivalUserId"], self.version
)
if name is None:
continue
rivals.append({"rivalUserId": rival["rivalUserId"], "rivalUserName": name})
return {
"userId": data["userId"],
"length": len(rivals),
"userRivalDataList": rivals,
}
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async def handle_get_user_rival_music_api_request(self, data: Dict) -> Dict:
"""
Added in Bright
"""
rival_id = data["rivalUserId"]
next_idx = data["nextIndex"]
max_ct = data["maxCount"]
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music = self.handle_get_user_music_api_request(
{"userId": rival_id, "nextIndex": next_idx, "maxCount": max_ct}
)
for song in music["userMusicList"]:
song["userRivalMusicDetailList"] = song["userMusicDetailList"]
song.pop("userMusicDetailList")
return {
"userId": data["userId"],
"rivalUserId": rival_id,
"length": music["length"],
"nextIndex": music["nextIndex"],
"userRivalMusicList": music["userMusicList"],
}
@cached(2)
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async def util_generate_music_list(self, user_id: int) -> List:
music_detail = await self.data.score.get_best_scores(user_id)
song_list = []
for md in music_detail:
found = False
tmp = md._asdict()
tmp.pop("user")
tmp.pop("id")
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for song in song_list:
if song["userMusicDetailList"][0]["musicId"] == tmp["musicId"]:
found = True
song["userMusicDetailList"].append(tmp)
song["length"] = len(song["userMusicDetailList"])
break
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if not found:
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song_list.append({"length": 1, "userMusicDetailList": [tmp]})
return song_list