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artemis/titles/ongeki/const.py

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from typing import Final, Dict
from enum import Enum
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class OngekiConstants:
GAME_CODE = "SDDT"
CONFIG_NAME = "ongeki.yaml"
VER_ONGEKI = 0
VER_ONGEKI_PLUS = 1
VER_ONGEKI_SUMMER = 2
VER_ONGEKI_SUMMER_PLUS = 3
VER_ONGEKI_RED = 4
VER_ONGEKI_RED_PLUS = 5
VER_ONGEKI_BRIGHT = 6
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VER_ONGEKI_BRIGHT_MEMORY = 7
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EVT_TYPES: Enum = Enum(
"EVT_TYPES",
[
"Announcement",
"Movie",
"AddMyList",
"UnlockChapter",
"JewelEvent",
"RankingEvent",
"AcceptRankingEvent",
"UnlockMusic",
"UnlockCard",
"UnlockTrophy",
"UnlockNamePlate",
"UnlockLimitBreakItem",
"MissionEvent",
"DailyBonus",
"UnlockBossLockEarly",
"UnlockPurchaseItem",
"TechChallengeEvent",
"AcceptTechChallengeEvent",
"SilverJewelEvent",
"Max",
"None",
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],
)
REWARD_TYPES: Enum = Enum(
"REWARD_TYPES",
[
"Card",
"NamePlate",
"Trophy",
"LimitBreakItem",
"AlmightyJewel",
"Money",
"Music",
"ProfileVoice",
"Present",
"ChapterJewel",
"GachaTicket",
"KaikaItem",
"ExpUpItem",
"IntimateUpItem",
"BookItem",
"SystemVoice",
"Costume",
"Medal",
"Attachment",
"UnlockItem",
"Max",
"None",
],
)
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class CM_GACHA_KINDS(Enum):
Normal = 0
Pickup = 1
BonusRestored = 2
Free = 3
PickupBonusRestored = 4
class RARITY_TYPES(Enum):
N = 0
R = 1
SR = 2
SSR = 3
SRPlus = 12
# The game expects the server to give Lunatic an ID of 10, while the game uses 4 internally... except in Music.xml
class DIFF_NAME(Enum):
Basic = 0
Advanced = 1
Expert = 2
Master = 3
Lunatic = 10
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VERSION_NAMES = (
"ONGEKI",
"ONGEKI +",
"ONGEKI SUMMER",
"ONGEKI SUMMER +",
"ONGEKI R.E.D.",
"ONGEKI R.E.D. +",
"ONGEKI bright",
"ONGEKI bright MEMORY",
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)
@classmethod
def game_ver_to_string(cls, ver: int):
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return cls.VERSION_NAMES[ver]