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artemis/titles/wacca/handlers/helpers.py

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from typing import List, Optional, Any
from enum import Enum
from titles.wacca.const import WaccaConstants
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class ShortVersion:
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def __init__(self, version: str = "", major=1, minor=0, patch=0) -> None:
split = version.split(".")
if len(split) >= 3:
self.major = int(split[0])
self.minor = int(split[1])
self.patch = int(split[2])
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else:
self.major = major
self.minor = minor
self.patch = patch
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def __str__(self) -> str:
return f"{self.major}.{self.minor}.{self.patch}"
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def __int__(self) -> int:
return (self.major * 10000) + (self.minor * 100) + self.patch
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def __eq__(self, other: "ShortVersion"):
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return (
self.major == other.major
and self.minor == other.minor
and self.patch == other.patch
)
def __gt__(self, other: "ShortVersion"):
if self.major > other.major:
return True
elif self.major == other.major:
if self.minor > other.minor:
return True
elif self.minor == other.minor:
if self.patch > other.patch:
return True
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return False
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def __ge__(self, other: "ShortVersion"):
if self.major > other.major:
return True
elif self.major == other.major:
if self.minor > other.minor:
return True
elif self.minor == other.minor:
if self.patch > other.patch or self.patch == other.patch:
return True
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return False
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def __lt__(self, other: "ShortVersion"):
if self.major < other.major:
return True
elif self.major == other.major:
if self.minor < other.minor:
return True
elif self.minor == other.minor:
if self.patch < other.patch:
return True
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return False
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def __le__(self, other: "ShortVersion"):
if self.major < other.major:
return True
elif self.major == other.major:
if self.minor < other.minor:
return True
elif self.minor == other.minor:
if self.patch < other.patch or self.patch == other.patch:
return True
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return False
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class Version(ShortVersion):
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def __init__(
self, version="", major=1, minor=0, patch=0, country="JPN", build=0, role="C"
) -> None:
super().__init__(version, major, minor, patch)
split = version.split(".")
if len(split) >= 6:
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self.country: str = split[3]
self.build = int(split[4])
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self.role: str = split[5]
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else:
self.country = country
self.build = build
self.role = role
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def __str__(self) -> str:
return f"{self.major}.{self.minor}.{self.patch}.{self.country}.{self.role}.{self.build}"
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class HousingInfo:
"""
1 is lan install role, 2 is country
"""
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id: int = 0
val: str = ""
def __init__(self, id: int = 0, val: str = "") -> None:
self.id = id
self.val = val
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def make(self) -> List:
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return [self.id, self.val]
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class Notice:
title: str = ""
message: str = ""
dialog: str = ""
fullImage: str = ""
messageImage: str = ""
showTitleScreen: bool = True
showWelcomeScreen: bool = True
startTime: int = 0
endTime: int = 0
voiceLine: int = 0
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def __init__(
self,
title: str = "",
message: str = "",
dialog: str = "",
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start: int = 0,
end: int = 0,
) -> None:
self.title = title
self.message = message
self.dialog = dialog
self.startTime = start
self.endTime = end
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def make(self) -> List:
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return [
self.title,
self.message,
self.dialog,
self.fullImage,
self.messageImage,
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int(self.showTitleScreen),
int(self.showWelcomeScreen),
self.startTime,
self.endTime,
self.voiceLine,
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]
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class UserOption:
def __init__(self, opt_id: int = 0, opt_val: Any = 0) -> None:
self.optId = opt_id
self.optVal = opt_val
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def make(self) -> List:
return [self.optId, self.optVal]
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class UserStatusV1:
def __init__(self) -> None:
self.userId: int = 0
self.username: str = ""
self.userType: int = 1
self.xp: int = 0
self.danLevel: int = 0
self.danType: int = 0
self.wp: int = 0
self.titlePartIds: List[int] = [0, 0, 0]
self.useCount: int = 0
def make(self) -> List:
return [
self.userId,
self.username,
self.userType,
self.xp,
self.danLevel,
self.danType,
self.wp,
self.titlePartIds,
self.useCount,
]
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class UserStatusV2(UserStatusV1):
def __init__(self) -> None:
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super().__init__()
self.loginDays: int = 0
self.loginConsecutive: int = 0
self.loginConsecutiveDays: int = 0
self.loginsToday: int = 0
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self.rating: int = 0
self.vipExpireTime: int = 0
def make(self) -> List:
ret = super().make()
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ret.append(self.loginDays)
ret.append(self.loginConsecutive)
ret.append(self.loginConsecutiveDays)
ret.append(self.vipExpireTime)
ret.append(self.loginsToday)
ret.append(self.rating)
return ret
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class ProfileStatus(Enum):
ProfileGood = 0
ProfileRegister = 1
ProfileInUse = 2
ProfileWrongRegion = 3
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class PlayVersionStatus(Enum):
VersionGood = 0
VersionTooNew = 1
VersionUpgrade = 2
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class PlayModeCounts:
seasonId: int = 0
modeId: int = 0
playNum: int = 0
def __init__(self, seasonId: int, modeId: int, playNum: int) -> None:
self.seasonId = seasonId
self.modeId = modeId
self.playNum = playNum
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def make(self) -> List:
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return [self.seasonId, self.modeId, self.playNum]
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class SongUnlock:
songId: int = 0
difficulty: int = 0
whenAppeared: int = 0
whenUnlocked: int = 0
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def __init__(
self,
song_id: int = 0,
difficulty: int = 1,
whenAppered: int = 0,
whenUnlocked: int = 0,
) -> None:
self.songId = song_id
self.difficulty = difficulty
self.whenAppeared = whenAppered
self.whenUnlocked = whenUnlocked
def make(self) -> List:
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return [self.songId, self.difficulty, self.whenAppeared, self.whenUnlocked]
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class GenericItemRecv:
def __init__(self, item_type: int = 1, item_id: int = 1, quantity: int = 1) -> None:
self.itemId = item_id
self.itemType = item_type
self.quantity = quantity
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def make(self) -> List:
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return [self.itemType, self.itemId, self.quantity]
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class GenericItemSend:
def __init__(self, itemId: int, itemType: int, whenAcquired: int) -> None:
self.itemId = itemId
self.itemType = itemType
self.whenAcquired = whenAcquired
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def make(self) -> List:
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return [self.itemId, self.itemType, self.whenAcquired]
class IconItem(GenericItemSend):
uses: int = 0
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def __init__(
self, itemId: int, itemType: int, uses: int, whenAcquired: int
) -> None:
super().__init__(itemId, itemType, whenAcquired)
self.uses = uses
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def make(self) -> List:
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return [self.itemId, self.itemType, self.uses, self.whenAcquired]
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class TrophyItem:
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trophyId: int = 0
season: int = 1
progress: int = 0
badgeType: int = 0
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def __init__(
self, trophyId: int, season: int, progress: int, badgeType: int
) -> None:
self.trophyId = trophyId
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self.season = season
self.progress = progress
self.badgeType = badgeType
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def make(self) -> List:
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return [self.trophyId, self.season, self.progress, self.badgeType]
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class TicketItem:
userTicketId: int = 0
ticketId: int = 0
whenExpires: int = 0
def __init__(self, userTicketId: int, ticketId: int, whenExpires: int) -> None:
self.userTicketId = userTicketId
self.ticketId = ticketId
self.whenExpires = whenExpires
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def make(self) -> List:
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return [self.userTicketId, self.ticketId, self.whenExpires]
class NavigatorItem(IconItem):
usesToday: int = 0
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def __init__(
self, itemId: int, itemType: int, whenAcquired: int, uses: int, usesToday: int
) -> None:
super().__init__(itemId, itemType, uses, whenAcquired)
self.usesToday = usesToday
def make(self) -> List:
return [
self.itemId,
self.itemType,
self.whenAcquired,
self.uses,
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self.usesToday,
]
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class SkillItem:
skillType: int
level: int
flag: int
badge: int
def make(self) -> List:
return [self.skillType, self.level, self.flag, self.badge]
class UserEventInfo:
def __init__(self) -> None:
self.eventId = 0
self.conditionInfo: List[UserEventConditionInfo] = []
def make(self) -> List:
conditions = []
for x in self.conditionInfo:
conditions.append(x.make())
return [self.eventId, conditions]
class UserEventConditionInfo:
def __init__(self) -> None:
self.achievementCondition = 0
self.progress = 0
def make(self) -> List:
return [self.achievementCondition, self.progress]
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class UserItemInfoV1:
def __init__(self) -> None:
self.songUnlocks: List[SongUnlock] = []
self.titles: List[GenericItemSend] = []
self.icons: List[IconItem] = []
self.trophies: List[TrophyItem] = []
self.skills: List[SkillItem] = []
self.tickets: List[TicketItem] = []
self.noteColors: List[GenericItemSend] = []
self.noteSounds: List[GenericItemSend] = []
def make(self) -> List:
unlocks = []
titles = []
icons = []
trophies = []
skills = []
tickets = []
colors = []
sounds = []
for x in self.songUnlocks:
unlocks.append(x.make())
for x in self.titles:
titles.append(x.make())
for x in self.icons:
icons.append(x.make())
for x in self.trophies:
trophies.append(x.make())
for x in self.skills:
skills.append(x.make())
for x in self.tickets:
tickets.append(x.make())
for x in self.noteColors:
colors.append(x.make())
for x in self.noteSounds:
sounds.append(x.make())
return [
unlocks,
titles,
icons,
trophies,
skills,
tickets,
colors,
sounds,
]
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class UserItemInfoV2(UserItemInfoV1):
def __init__(self) -> None:
super().__init__()
self.navigators: List[NavigatorItem] = []
self.plates: List[GenericItemSend] = []
def make(self) -> List:
ret = super().make()
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plates = []
navs = []
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for x in self.navigators:
navs.append(x.make())
for x in self.plates:
plates.append(x.make())
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ret.append(navs)
ret.append(plates)
return ret
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class UserItemInfoV3(UserItemInfoV2):
def __init__(self) -> None:
super().__init__()
self.touchEffect: List[GenericItemSend] = []
def make(self) -> List:
ret = super().make()
effect = []
for x in self.touchEffect:
effect.append(x.make())
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ret.append(effect)
return ret
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class SongDetailClearCounts:
def __init__(
self,
playCt: int = 0,
clearCt: int = 0,
mlCt: int = 0,
fcCt: int = 0,
amCt: int = 0,
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counts: Optional[List[int]] = None,
) -> None:
if counts is None:
self.playCt = playCt
self.clearCt = clearCt
self.misslessCt = mlCt
self.fullComboCt = fcCt
self.allMarvelousCt = amCt
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else:
self.playCt = counts[0]
self.clearCt = counts[1]
self.misslessCt = counts[2]
self.fullComboCt = counts[3]
self.allMarvelousCt = counts[4]
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def make(self) -> List:
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return [
self.playCt,
self.clearCt,
self.misslessCt,
self.fullComboCt,
self.allMarvelousCt,
]
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class SongDetailGradeCountsV1:
dCt: int
cCt: int
bCt: int
aCt: int
aaCt: int
aaaCt: int
sCt: int
ssCt: int
sssCt: int
masterCt: int
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def __init__(
self,
d: int = 0,
c: int = 0,
b: int = 0,
a: int = 0,
aa: int = 0,
aaa: int = 0,
s: int = 0,
ss: int = 0,
sss: int = 0,
master: int = 0,
counts: Optional[List[int]] = None,
) -> None:
if counts is None:
self.dCt = d
self.cCt = c
self.bCt = b
self.aCt = a
self.aaCt = aa
self.aaaCt = aaa
self.sCt = s
self.ssCt = ss
self.sssCt = sss
self.masterCt = master
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else:
self.dCt = counts[0]
self.cCt = counts[1]
self.bCt = counts[2]
self.aCt = counts[3]
self.aaCt = counts[4]
self.aaaCt = counts[5]
self.sCt = counts[6]
self.ssCt = counts[7]
self.sssCt = counts[8]
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self.masterCt = counts[9]
def make(self) -> List:
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return [
self.dCt,
self.cCt,
self.bCt,
self.aCt,
self.aaCt,
self.aaaCt,
self.sCt,
self.ssCt,
self.sssCt,
self.masterCt,
]
class SongDetailGradeCountsV2(SongDetailGradeCountsV1):
spCt: int
sspCt: int
ssspCt: int
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def __init__(
self,
d: int = 0,
c: int = 0,
b: int = 0,
a: int = 0,
aa: int = 0,
aaa: int = 0,
s: int = 0,
ss: int = 0,
sss: int = 0,
master: int = 0,
sp: int = 0,
ssp: int = 0,
sssp: int = 0,
counts: Optional[List[int]] = None,
) -> None:
super().__init__(d, c, b, a, aa, aaa, s, ss, sss, master, counts)
if counts is None:
self.spCt = sp
self.sspCt = ssp
self.ssspCt = sssp
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else:
self.spCt = counts[10]
self.sspCt = counts[11]
self.ssspCt = counts[12]
def make(self) -> List:
return [
self.dCt,
self.cCt,
self.bCt,
self.aCt,
self.aaCt,
self.aaaCt,
self.sCt,
self.spCt,
self.ssCt,
self.sspCt,
self.sssCt,
self.ssspCt,
self.masterCt,
]
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class BestScoreDetailV1:
songId: int = 0
difficulty: int = 1
clearCounts: SongDetailClearCounts = SongDetailClearCounts()
clearCountsSeason: SongDetailClearCounts = SongDetailClearCounts()
gradeCounts: SongDetailGradeCountsV1 = SongDetailGradeCountsV1()
score: int = 0
bestCombo: int = 0
lowestMissCtMaybe: int = 0
isUnlock: int = 1
rating: int = 0
def __init__(self, song_id: int, difficulty: int = 1) -> None:
self.songId = song_id
self.difficulty = difficulty
def make(self) -> List:
return [
self.songId,
self.difficulty,
self.clearCounts.make(),
self.clearCountsSeason.make(),
self.gradeCounts.make(),
self.score,
self.bestCombo,
self.lowestMissCtMaybe,
self.isUnlock,
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self.rating,
]
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class BestScoreDetailV2(BestScoreDetailV1):
gradeCounts: SongDetailGradeCountsV2 = SongDetailGradeCountsV2()
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class SongUpdateJudgementCounts:
marvCt: int
greatCt: int
goodCt: int
missCt: int
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def __init__(
self, marvs: int = 0, greats: int = 0, goods: int = 0, misses: int = 0
) -> None:
self.marvCt = marvs
self.greatCt = greats
self.goodCt = goods
self.missCt = misses
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def make(self) -> List:
return [self.marvCt, self.greatCt, self.goodCt, self.missCt]
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class SongUpdateDetailV1:
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def __init__(self, data: List) -> None:
if data is not None:
self.songId = data[0]
self.difficulty = data[1]
self.level = data[2]
self.score = data[3]
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self.judgements = SongUpdateJudgementCounts(
data[4][0], data[4][1], data[4][2], data[4][3]
)
self.maxCombo = data[5]
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self.grade = WaccaConstants.GRADES(
data[6]
) # .value to get number, .name to get letter
self.flagCleared = False if data[7] == 0 else True
self.flagMissless = False if data[8] == 0 else True
self.flagFullcombo = False if data[9] == 0 else True
self.flagAllMarvelous = False if data[10] == 0 else True
self.flagGiveUp = False if data[11] == 0 else True
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self.skillPt = data[12]
self.fastCt = 0
self.slowCt = 0
self.flagNewRecord = False
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class SongUpdateDetailV2(SongUpdateDetailV1):
def __init__(self, data: List) -> None:
super().__init__(data)
if data is not None:
self.fastCt = data[13]
self.slowCt = data[14]
self.flagNewRecord = False if data[15] == 0 else True
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class SeasonalInfoV1:
def __init__(self) -> None:
self.level: int = 0
self.wpObtained: int = 0
self.wpSpent: int = 0
self.cumulativeScore: int = 0
self.titlesObtained: int = 0
self.iconsObtained: int = 0
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self.skillPts: int = 0
self.noteColorsObtained: int = 0
self.noteSoundsObtained: int = 0
def make(self) -> List:
return [
self.level,
self.wpObtained,
self.wpSpent,
self.cumulativeScore,
self.titlesObtained,
self.iconsObtained,
self.skillPts,
self.noteColorsObtained,
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self.noteSoundsObtained,
]
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class SeasonalInfoV2(SeasonalInfoV1):
def __init__(self) -> None:
super().__init__()
self.platesObtained: int = 0
self.cumulativeGatePts: int = 0
def make(self) -> List:
return super().make() + [self.platesObtained, self.cumulativeGatePts]
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class BingoPageStatus:
id = 0
location = 1
progress = 0
def __init__(self, id: int = 0, location: int = 1, progress: int = 0) -> None:
self.id = id
self.location = location
self.progress = progress
def make(self) -> List:
return [self.id, self.location, self.progress]
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class BingoDetail:
def __init__(self, pageNumber: int) -> None:
self.pageNumber = pageNumber
self.pageStatus: List[BingoPageStatus] = []
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def make(self) -> List:
status = []
for x in self.pageStatus:
status.append(x.make())
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return [self.pageNumber, status]
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class GateDetailV1:
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def __init__(
self,
gate_id: int = 1,
page: int = 1,
progress: int = 0,
loops: int = 0,
last_used: int = 0,
mission_flg=0,
) -> None:
self.id = gate_id
self.page = page
self.progress = progress
self.loops = loops
self.lastUsed = last_used
self.missionFlg = mission_flg
def make(self) -> List:
return [self.id, 1, self.page, self.progress, self.loops, self.lastUsed]
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class GateDetailV2(GateDetailV1):
def make(self) -> List:
return super().make() + [self.missionFlg]
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class GachaInfo:
def __init__(self, gacha_id: int = 0, gacha_roll_ct: int = 0) -> None:
self.gachaId = gacha_id
self.rollCt = gacha_roll_ct
def make(self) -> List:
return [self.gachaId, self.rollCt]
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class LastSongDetail:
lastSongId = 90
lastSongDiff = 1
lastFolderOrd = 1
lastFolderId = 1
lastSongOrd = 1
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def __init__(
self,
last_song: int = 90,
last_diff: int = 1,
last_folder_ord: int = 1,
last_folder_id: int = 1,
last_song_ord: int = 1,
) -> None:
self.lastSongId = last_song
self.lastSongDiff = last_diff
self.lastFolderOrd = last_folder_ord
self.lastFolderId = last_folder_id
self.lastSongOrd = last_song_ord
def make(self) -> List:
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return [
self.lastSongId,
self.lastSongDiff,
self.lastFolderOrd,
self.lastFolderId,
self.lastSongOrd,
]
class FriendScoreDetail:
def __init__(
self, song_id: int = 0, difficulty: int = 1, best_score: int = 0
) -> None:
self.songId = song_id
self.difficulty = difficulty
self.bestScore = best_score
def make(self) -> List:
return [self.songId, self.difficulty, self.bestScore]
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class FriendDetail:
def __init__(self, user_id: int = 0, username: str = "") -> None:
self.friendId = user_id
self.friendUsername = username
self.friendUserType = 1
self.friendScoreDetail: List[FriendScoreDetail] = []
def make(self) -> List:
scores = []
for x in self.friendScoreDetail:
scores.append(x.make())
return [self.friendId, self.friendUsername, self.friendUserType, scores]
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class LoginBonusInfo:
def __init__(self) -> None:
self.tickets: List[TicketItem] = []
self.items: List[GenericItemRecv] = []
self.message: str = ""
def make(self) -> List:
tks = []
itms = []
for ticket in self.tickets:
tks.append(ticket.make())
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for item in self.items:
itms.append(item.make())
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return [tks, itms, self.message]
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class VipLoginBonus:
id = 1
unknown = 0
item: GenericItemRecv
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def __init__(
self,
id: int = 1,
unk: int = 0,
item_type: int = 1,
item_id: int = 1,
item_qt: int = 1,
) -> None:
self.id = id
self.unknown = unk
self.item = GenericItemRecv(item_type, item_id, item_qt)
def make(self) -> List:
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return [self.id, self.unknown, self.item.make()]
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class VipInfo:
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def __init__(
self, year: int = 2019, month: int = 1, day: int = 1, num_item: int = 1
) -> None:
self.pageYear = year
self.pageMonth = month
self.pageDay = day
self.numItem = num_item
self.presentInfo: List[LoginBonusInfo] = []
self.vipLoginBonus: List[VipLoginBonus] = []
def make(self) -> List:
pres = []
vipBonus = []
for present in self.presentInfo:
pres.append(present.make())
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for b in self.vipLoginBonus:
vipBonus.append(b.make())
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return [
self.pageYear,
self.pageMonth,
self.pageDay,
self.numItem,
pres,
vipBonus,
]
class PurchaseType(Enum):
PurchaseTypeCredit = 1
PurchaseTypeWP = 2
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class PlayType(Enum):
PlayTypeSingle = 1
PlayTypeVs = 2
PlayTypeCoop = 3
PlayTypeStageup = 4
PlayTypeTimeFree = 5
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class StageInfo:
danId: int = 0
danLevel: int = 0
clearStatus: int = 0
numSongCleared: int = 0
song1BestScore: int = 0
song2BestScore: int = 0
song3BestScore: int = 0
unk5: int = 1
def __init__(self, dan_id: int = 0, dan_level: int = 0) -> None:
self.danId = dan_id
self.danLevel = dan_level
def make(self) -> List:
return [
self.danId,
self.danLevel,
self.clearStatus,
self.numSongCleared,
[
self.song1BestScore,
self.song2BestScore,
self.song3BestScore,
],
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self.unk5,
]
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class StageupClearType(Enum):
FAIL = 0
CLEAR_BLUE = 1
CLEAR_SILVER = 2
CLEAR_GOLD = 3
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class MusicUpdateDetailV1:
def __init__(self) -> None:
self.songId = 0
self.difficulty = 1
self.clearCounts: SongDetailClearCounts = SongDetailClearCounts()
self.clearCountsSeason: SongDetailClearCounts = SongDetailClearCounts()
self.grades: SongDetailGradeCountsV1 = SongDetailGradeCountsV1()
self.score = 0
self.lowestMissCount = 0
self.maxSkillPts = 0
self.lockState = 0
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def make(self) -> List:
return [
self.songId,
self.difficulty,
self.clearCounts.make(),
self.clearCountsSeason.make(),
self.grades.make(),
self.score,
self.lowestMissCount,
self.maxSkillPts,
self.lockState,
]
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class MusicUpdateDetailV2(MusicUpdateDetailV1):
def __init__(self) -> None:
super().__init__()
self.rating = 0
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def make(self) -> List:
return super().make() + [self.rating]
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class MusicUpdateDetailV3(MusicUpdateDetailV2):
def __init__(self) -> None:
super().__init__()
self.grades = SongDetailGradeCountsV2()
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class SongRatingUpdate:
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def __init__(
self, song_id: int = 0, difficulty: int = 1, new_rating: int = 0
) -> None:
self.songId = song_id
self.difficulty = difficulty
self.rating = new_rating
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def make(self) -> List:
return [
self.songId,
self.difficulty,
self.rating,
]
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class GateTutorialFlag:
def __init__(self, tutorial_id: int = 1, flg_watched: bool = False) -> None:
self.tutorialId = tutorial_id
self.flagWatched = flg_watched
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def make(self) -> List:
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return [self.tutorialId, int(self.flagWatched)]
class DateUpdate:
def __init__(self, date_id: int = 0, timestamp: int = 0) -> None:
self.id = date_id
self.timestamp = timestamp
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def make(self) -> List:
return [self.id, self.timestamp]