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from datetime import datetime
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import json , logging
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from typing import Any , Dict , List
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from core import CoreConfig
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from . config import PokkenConfig
from . proto import jackal_pb2
from . database import PokkenData
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from . const import PokkenConstants
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class PokkenBase :
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def __init__ ( self , core_cfg : CoreConfig , game_cfg : PokkenConfig ) - > None :
self . core_cfg = core_cfg
self . game_cfg = game_cfg
self . version = 0
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self . logger = logging . getLogger ( " pokken " )
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self . data = PokkenData ( core_cfg )
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async def handle_noop ( self , request : Any ) - > bytes :
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res = jackal_pb2 . Response ( )
res . result = 1
res . type = request . type
return res . SerializeToString ( )
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async def handle_ping ( self , request : jackal_pb2 . Request ) - > bytes :
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res = jackal_pb2 . Response ( )
res . result = 1
res . type = jackal_pb2 . MessageType . PING
return res . SerializeToString ( )
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async def handle_register_pcb ( self , request : jackal_pb2 . Request ) - > bytes :
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res = jackal_pb2 . Response ( )
res . result = 1
res . type = jackal_pb2 . MessageType . REGISTER_PCB
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pcbid = request . register_pcb . pcb_id
if not pcbid . isdigit ( ) or len ( pcbid ) != 12 or \
not pcbid . startswith ( f " { PokkenConstants . SERIAL_IDENT [ 0 ] } { PokkenConstants . SERIAL_REGIONS [ 0 ] } { PokkenConstants . SERIAL_ROLES [ 0 ] } { PokkenConstants . SERIAL_CAB_IDENTS [ 0 ] } " ) :
self . logger . warn ( f " Bad PCBID { pcbid } " )
res . result = 0
return res
netid = PokkenConstants . NETID_PREFIX [ 0 ] + pcbid [ 5 : ]
self . logger . info ( f " Register PCB { pcbid } (netID { netid } ) " )
minfo = await self . data . arcade . get_machine ( netid )
if not minfo and not self . core_cfg . server . allow_unregistered_serials :
self . logger . warn ( f " netID { netid } does not belong to any shop! " )
res . result = 0
return res
elif not minfo :
self . logger . warn ( f " Orphaned netID { netid } allowed to connect " )
locid = 0
else :
locid = minfo [ ' arcade ' ]
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regist_pcb = jackal_pb2 . RegisterPcbResponseData ( )
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regist_pcb . server_time = int ( datetime . now ( ) . timestamp ( ) )
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biwa_setting = {
" MatchingServer " : {
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" host " : f " https:// { self . game_cfg . server . hostname } " ,
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" port " : self . game_cfg . ports . game ,
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" url " : " /pokken/matching " ,
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} ,
" StunServer " : {
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" addr " : self . game_cfg . server . stun_server_host ,
" port " : self . game_cfg . server . stun_server_port ,
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} ,
" TurnServer " : {
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" addr " : self . game_cfg . server . stun_server_host ,
" port " : self . game_cfg . server . stun_server_port ,
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} ,
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" AdmissionUrl " : f " ws:// { self . game_cfg . server . hostname } : { self . game_cfg . ports . admission } /pokken/admission " ,
" locationId " : locid ,
" logfilename " : " J: \\ JackalMatchingLibrary.log " ,
" biwalogfilename " : " J: \\ biwa_log.log " ,
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}
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regist_pcb . bnp_baseuri = f " { self . core_cfg . server . hostname } /bna "
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regist_pcb . biwa_setting = json . dumps ( biwa_setting )
res . register_pcb . CopyFrom ( regist_pcb )
return res . SerializeToString ( )
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async def handle_save_ads ( self , request : jackal_pb2 . Request ) - > bytes :
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res = jackal_pb2 . Response ( )
res . result = 1
res . type = jackal_pb2 . MessageType . SAVE_ADS
return res . SerializeToString ( )
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async def handle_save_client_log ( self , request : jackal_pb2 . Request ) - > bytes :
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res = jackal_pb2 . Response ( )
res . result = 1
res . type = jackal_pb2 . MessageType . SAVE_CLIENT_LOG
return res . SerializeToString ( )
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async def handle_check_diagnosis ( self , request : jackal_pb2 . Request ) - > bytes :
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res = jackal_pb2 . Response ( )
res . result = 1
res . type = jackal_pb2 . MessageType . CHECK_DIAGNOSIS
return res . SerializeToString ( )
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async def handle_load_client_settings ( self , request : jackal_pb2 . Request ) - > bytes :
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res = jackal_pb2 . Response ( )
res . result = 1
res . type = jackal_pb2 . MessageType . LOAD_CLIENT_SETTINGS
settings = jackal_pb2 . LoadClientSettingsResponseData ( )
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settings . money_magnification = 1
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settings . continue_bonus_exp = 100
settings . continue_fight_money = 100
settings . event_bonus_exp = 100
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settings . level_cap = 100
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settings . op_movie_flag = 0xFFFFFFFF
settings . lucky_bonus_rate = 1
settings . fail_support_num = 10
settings . chara_open_flag = 0xFFFFFFFF
settings . chara_open_date = int ( datetime . now ( ) . timestamp ( ) / 1000 )
settings . chara_pre_open_date = int ( datetime . now ( ) . timestamp ( ) / 1000 )
settings . search_id = 123
res . load_client_settings . CopyFrom ( settings )
return res . SerializeToString ( )
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async def handle_load_ranking ( self , request : jackal_pb2 . Request ) - > bytes :
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res = jackal_pb2 . Response ( )
res . result = 1
res . type = jackal_pb2 . MessageType . LOAD_RANKING
ranking = jackal_pb2 . LoadRankingResponseData ( )
ranking . ranking_id = 1
ranking . ranking_start = 0
ranking . ranking_end = 1
ranking . event_end = True
ranking . modify_date = int ( datetime . now ( ) . timestamp ( ) / 1000 )
res . load_ranking . CopyFrom ( ranking )
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return res . SerializeToString ( )
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async def handle_load_user ( self , request : jackal_pb2 . Request ) - > bytes :
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res = jackal_pb2 . Response ( )
res . result = 1
res . type = jackal_pb2 . MessageType . LOAD_USER
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access_code = request . load_user . access_code
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load_usr = jackal_pb2 . LoadUserResponseData ( )
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load_usr . load_hash = 1
load_usr . access_code = access_code
load_usr . precedent_release_flag = 0xFFFFFFFF
load_usr . cardlock_status = False
card = await self . data . card . get_card_by_access_code ( access_code )
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if card is None and self . game_cfg . server . auto_register :
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user_id = await self . data . user . create_user ( )
card_id = await self . data . card . create_card ( user_id , access_code )
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self . logger . info (
f " Register new card { access_code } (UserId { user_id } , CardId { card_id } ) "
)
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elif card is None :
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self . logger . info ( f " Registration of card { access_code } blocked! " )
res . load_user . CopyFrom ( load_usr )
return res . SerializeToString ( )
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else :
user_id = card [ ' user ' ]
card_id = card [ ' id ' ]
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"""
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TODO : Unlock all supports ? Probably
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support_pokemon_list
"""
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profile = await self . data . profile . get_profile ( user_id )
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load_usr . commidserv_result = 1
load_usr . banapass_id = user_id
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if profile is None or profile [ ' trainer_name ' ] is None :
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profile_id = await self . data . profile . create_profile ( user_id )
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self . logger . info ( f " Create new profile { profile_id } for user { user_id } " )
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profile_dict = { " id " : profile_id , " user " : user_id }
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pokemon_data = [ ]
load_usr . new_card_flag = True
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else :
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profile_dict = { k : v for k , v in profile . _asdict ( ) . items ( ) if v is not None }
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self . logger . info ( f " Card-in user { user_id } (Trainer name { profile_dict . get ( ' trainer_name ' , ' ' ) } ) " )
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pokemon_data = await self . data . profile . get_all_pokemon_data ( user_id )
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load_usr . new_card_flag = False
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load_usr . navi_newbie_flag = profile_dict . get ( " navi_newbie_flag " , True )
load_usr . navi_enable_flag = profile_dict . get ( " navi_enable_flag " , True )
load_usr . pad_vibrate_flag = profile_dict . get ( " pad_vibrate_flag " , True )
load_usr . home_region_code = profile_dict . get ( " home_region_code " , 0 )
load_usr . home_loc_name = profile_dict . get ( " home_loc_name " , " " )
load_usr . pref_code = profile_dict . get ( " pref_code " , 0 )
load_usr . trainer_name = profile_dict . get (
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" trainer_name " , f " Newb { str ( user_id ) . zfill ( 4 ) } "
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)
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load_usr . trainer_rank_point = profile_dict . get ( " trainer_rank_point " , 0 ) # determines rank
load_usr . wallet = profile_dict . get ( " wallet " , 0 ) # pg count
load_usr . fight_money = profile_dict . get ( " fight_money " , 0 ) # ?
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load_usr . score_point = profile_dict . get ( " score_point " , 0 )
load_usr . grade_max_num = profile_dict . get ( " grade_max_num " , 0 )
load_usr . extra_counter = profile_dict . get ( " extra_counter " , 0 )
load_usr . total_play_days = profile_dict . get ( " total_play_days " , 0 )
load_usr . play_date_time = profile_dict . get ( " play_date_time " , 0 )
load_usr . lucky_box_fail_num = profile_dict . get ( " lucky_box_fail_num " , 0 )
load_usr . event_reward_get_flag = profile_dict . get ( " event_reward_get_flag " , 0 )
load_usr . rank_pvp_all = profile_dict . get ( " rank_pvp_all " , 0 )
load_usr . rank_pvp_loc = profile_dict . get ( " rank_pvp_loc " , 0 )
load_usr . rank_cpu_all = profile_dict . get ( " rank_cpu_all " , 0 )
load_usr . rank_cpu_loc = profile_dict . get ( " rank_cpu_loc " , 0 )
load_usr . rank_event = profile_dict . get ( " rank_event " , 0 )
load_usr . awake_num = profile_dict . get ( " awake_num " , 0 )
load_usr . use_support_num = profile_dict . get ( " use_support_num " , 0 )
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load_usr . rankmatch_flag = profile_dict . get ( " rankmatch_flag " , 0 ) # flags that next rank match will be rank up
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load_usr . rankmatch_max = profile_dict . get ( " rankmatch_max " , 0 )
load_usr . rankmatch_success = profile_dict . get ( " rankmatch_success " , 0 )
load_usr . beat_num = profile_dict . get ( " beat_num " , 0 )
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load_usr . title_text_id = profile_dict . get ( " title_text_id " , 2 )
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load_usr . title_plate_id = profile_dict . get ( " title_plate_id " , 31 )
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load_usr . title_decoration_id = profile_dict . get ( " title_decoration_id " , 1 )
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load_usr . navi_trainer = profile_dict . get ( " navi_trainer " , 0 )
load_usr . navi_version_id = profile_dict . get ( " navi_version_id " , 0 )
load_usr . aid_skill = profile_dict . get ( " aid_skill " , 0 )
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load_usr . comment_text_id = profile_dict . get ( " comment_text_id " , 1 )
load_usr . comment_word_id = profile_dict . get ( " comment_word_id " , 1 )
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load_usr . latest_use_pokemon = profile_dict . get ( " latest_use_pokemon " , 0 )
load_usr . ex_ko_num = profile_dict . get ( " ex_ko_num " , 0 )
load_usr . wko_num = profile_dict . get ( " wko_num " , 0 )
load_usr . timeup_win_num = profile_dict . get ( " timeup_win_num " , 0 )
load_usr . cool_ko_num = profile_dict . get ( " cool_ko_num " , 0 )
load_usr . perfect_ko_num = profile_dict . get ( " perfect_ko_num " , 0 )
load_usr . record_flag = profile_dict . get ( " record_flag " , 0 )
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load_usr . site_register_status = profile_dict . get ( " site_register_status " , 1 )
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load_usr . continue_num = profile_dict . get ( " continue_num " , 0 )
load_usr . avatar_body = profile_dict . get ( " avatar_body " , 0 )
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load_usr . avatar_gender = profile_dict . get ( " avatar_gender " , 1 )
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load_usr . avatar_background = profile_dict . get ( " avatar_background " , 0 )
load_usr . avatar_head = profile_dict . get ( " avatar_head " , 0 )
load_usr . avatar_battleglass = profile_dict . get ( " avatar_battleglass " , 0 )
load_usr . avatar_face0 = profile_dict . get ( " avatar_face0 " , 0 )
load_usr . avatar_face1 = profile_dict . get ( " avatar_face1 " , 0 )
load_usr . avatar_face2 = profile_dict . get ( " avatar_face2 " , 0 )
load_usr . avatar_bodyall = profile_dict . get ( " avatar_bodyall " , 0 )
load_usr . avatar_wear = profile_dict . get ( " avatar_wear " , 0 )
load_usr . avatar_accessory = profile_dict . get ( " avatar_accessory " , 0 )
load_usr . avatar_stamp = profile_dict . get ( " avatar_stamp " , 0 )
load_usr . event_state = profile_dict . get ( " event_state " , 0 )
load_usr . event_id = profile_dict . get ( " event_id " , 0 )
load_usr . sp_bonus_category_id_1 = profile_dict . get ( " sp_bonus_category_id_1 " , 0 )
load_usr . sp_bonus_key_value_1 = profile_dict . get ( " sp_bonus_key_value_1 " , 0 )
load_usr . sp_bonus_category_id_2 = profile_dict . get ( " sp_bonus_category_id_2 " , 0 )
load_usr . sp_bonus_key_value_2 = profile_dict . get ( " sp_bonus_key_value_2 " , 0 )
load_usr . last_play_event_id = profile_dict . get ( " last_play_event_id " , 0 )
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if pokemon_data is not None :
for pkmn in pokemon_data :
pkmn_d = pkmn . _asdict ( )
pkm = jackal_pb2 . LoadUserResponseData . PokemonData ( )
pkm . char_id = pkmn_d . get ( ' char_id ' , 0 )
pkm . illustration_book_no = pkmn_d . get ( ' illustration_book_no ' , 0 )
pkm . pokemon_exp = pkmn_d . get ( ' pokemon_exp ' , 0 )
pkm . battle_num_vs_wan = pkmn_d . get ( ' battle_num_vs_wan ' , 0 )
pkm . win_vs_wan = pkmn_d . get ( ' win_vs_wan ' , 0 )
pkm . battle_num_vs_lan = pkmn_d . get ( ' battle_num_vs_lan ' , 0 )
pkm . win_vs_lan = pkmn_d . get ( ' win_vs_lan ' , 0 )
pkm . battle_num_vs_cpu = pkmn_d . get ( ' battle_num_vs_cpu ' , 0 )
pkm . win_cpu = pkmn_d . get ( ' win_cpu ' , 0 )
pkm . battle_all_num_tutorial = pkmn_d . get ( ' battle_all_num_tutorial ' , 0 )
pkm . battle_num_tutorial = pkmn_d . get ( ' battle_num_tutorial ' , 0 )
pkm . bp_point_atk = pkmn_d . get ( ' bp_point_atk ' , 0 )
pkm . bp_point_res = pkmn_d . get ( ' bp_point_res ' , 0 )
pkm . bp_point_def = pkmn_d . get ( ' bp_point_def ' , 0 )
pkm . bp_point_sp = pkmn_d . get ( ' bp_point_sp ' , 0 )
load_usr . pokemon_data . append ( pkm )
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for x in profile_dict . get ( " tutorial_progress_flag " , [ ] ) :
load_usr . tutorial_progress_flag . append ( x )
for x in profile_dict . get ( " achievement_flag " , [ ] ) :
load_usr . achievement_flag . append ( x )
for x in profile_dict . get ( " aid_skill_list " , [ ] ) :
load_usr . aid_skill_list . append ( x )
for x in profile_dict . get ( " rankmatch_progress " , [ ] ) :
load_usr . rankmatch_progress . append ( x )
for x in profile_dict . get ( " event_achievement_flag " , [ ] ) :
load_usr . event_achievement_flag . append ( x )
for x in profile_dict . get ( " event_achievement_param " , [ ] ) :
load_usr . event_achievement_param . append ( x )
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load_usr . support_set_1 . append ( profile_dict . get ( " support_set_1_1 " , 587 ) )
load_usr . support_set_1 . append ( profile_dict . get ( " support_set_1_2 " , 653 ) )
load_usr . support_set_2 . append ( profile_dict . get ( " support_set_2_1 " , 495 ) )
load_usr . support_set_2 . append ( profile_dict . get ( " support_set_2_2 " , 131 ) )
load_usr . support_set_3 . append ( profile_dict . get ( " support_set_3_1 " , 657 ) )
load_usr . support_set_3 . append ( profile_dict . get ( " support_set_3_2 " , 133 ) )
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res . load_user . CopyFrom ( load_usr )
return res . SerializeToString ( )
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async def handle_set_bnpassid_lock ( self , data : jackal_pb2 . Request ) - > bytes :
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res = jackal_pb2 . Response ( )
res . result = 1
res . type = jackal_pb2 . MessageType . SET_BNPASSID_LOCK
return res . SerializeToString ( )
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async def handle_save_user ( self , request : jackal_pb2 . Request ) - > bytes :
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res = jackal_pb2 . Response ( )
res . result = 1
res . type = jackal_pb2 . MessageType . SAVE_USER
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req = request . save_user
user_id = req . banapass_id
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self . logger . info ( f " Save user data for { user_id } " )
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tut_flgs : List [ int ] = [ ]
ach_flgs : List [ int ] = [ ]
evt_flgs : List [ int ] = [ ]
evt_params : List [ int ] = [ ]
get_rank_pts : int = req . get_trainer_rank_point if req . get_trainer_rank_point else 0
get_money : int = req . get_money
get_score_pts : int = req . get_score_point if req . get_score_point else 0
grade_max : int = req . grade_max_num
extra_counter : int = req . extra_counter
evt_reward_get_flg : int = req . event_reward_get_flag
num_continues : int = req . continue_num
total_play_days : int = req . total_play_days
awake_num : int = req . awake_num # ?
use_support_ct : int = req . use_support_num
beat_num : int = req . beat_num # ?
evt_state : int = req . event_state
aid_skill : int = req . aid_skill
last_evt : int = req . last_play_event_id
battle = req . battle_data
mon = req . pokemon_data
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p = await self . data . profile . touch_profile ( user_id )
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if p is None or not p :
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await self . data . profile . create_profile ( user_id )
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if req . trainer_name_pending is not None and req . trainer_name_pending : # we're saving for the first time
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await self . data . profile . set_profile_name ( user_id , req . trainer_name_pending , req . avatar_gender if req . avatar_gender else None )
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for tut_flg in req . tutorial_progress_flag :
tut_flgs . append ( tut_flg )
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await self . data . profile . update_profile_tutorial_flags ( user_id , tut_flgs )
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for ach_flg in req . achievement_flag :
ach_flgs . append ( ach_flg )
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await self . data . profile . update_profile_achievement_flags ( user_id , ach_flgs )
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for evt_flg in req . event_achievement_flag :
evt_flgs . append ( evt_flg )
for evt_param in req . event_achievement_param :
evt_params . append ( evt_param )
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await self . data . profile . update_profile_event ( user_id , evt_state , evt_flgs , evt_params , req . last_play_event_id )
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for reward in req . reward_data :
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await self . data . item . add_reward ( user_id , reward . get_category_id , reward . get_content_id , reward . get_type_id )
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await self . data . profile . add_profile_points ( user_id , get_rank_pts , get_money , get_score_pts , grade_max )
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# Inconsistant underscore use AND a typo??
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#await self.data.profile.update_rankmatch_data(user_id, req.rankmatch_flag, req.rank_match_max, req.rank_match_success, req.rank_match_process)
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await self . data . profile . update_support_team ( user_id , 1 , req . support_set_1 [ 0 ] , req . support_set_1 [ 1 ] )
await self . data . profile . update_support_team ( user_id , 2 , req . support_set_2 [ 0 ] , req . support_set_2 [ 1 ] )
await self . data . profile . update_support_team ( user_id , 3 , req . support_set_3 [ 0 ] , req . support_set_3 [ 1 ] )
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await self . data . profile . put_pokemon ( user_id , mon . char_id , mon . illustration_book_no , mon . bp_point_atk , mon . bp_point_res , mon . bp_point_def , mon . bp_point_sp )
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await self . data . profile . add_pokemon_xp ( user_id , mon . illustration_book_no , mon . get_pokemon_exp )
await self . data . profile . set_latest_mon ( user_id , mon . illustration_book_no )
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for x in range ( len ( battle . play_mode ) ) :
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self . logger . info ( f " Save { PokkenConstants . BATTLE_TYPE ( battle . play_mode [ x ] ) . name } battle { PokkenConstants . BATTLE_RESULT ( battle . result [ x ] ) . name } for { user_id } with mon { mon . illustration_book_no } " )
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await self . data . profile . put_pokemon_battle_result (
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user_id ,
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mon . illustration_book_no ,
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PokkenConstants . BATTLE_TYPE ( battle . play_mode [ x ] ) ,
PokkenConstants . BATTLE_RESULT ( battle . result [ x ] )
)
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await self . data . profile . put_stats (
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user_id ,
battle . ex_ko_num ,
battle . wko_num ,
battle . timeup_win_num ,
battle . cool_ko_num ,
battle . perfect_ko_num ,
num_continues
)
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await self . data . profile . put_extra (
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user_id ,
extra_counter ,
evt_reward_get_flg ,
total_play_days ,
awake_num ,
use_support_ct ,
beat_num ,
aid_skill ,
last_evt
)
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return res . SerializeToString ( )
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async def handle_save_ingame_log ( self , data : jackal_pb2 . Request ) - > bytes :
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res = jackal_pb2 . Response ( )
res . result = 1
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res . type = jackal_pb2 . MessageType . SAVE_INGAME_LOG
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return res . SerializeToString ( )
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async def handle_save_charge ( self , data : jackal_pb2 . Request ) - > bytes :
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res = jackal_pb2 . Response ( )
res . result = 1
res . type = jackal_pb2 . MessageType . SAVE_CHARGE
return res . SerializeToString ( )
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async def handle_matching_noop (
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self , data : Dict = { } , client_ip : str = " 127.0.0.1 "
) - > Dict :
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return { }
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async def handle_matching_start_matching (
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self , data : Dict = { } , client_ip : str = " 127.0.0.1 "
) - > Dict :
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return { }
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async def handle_matching_is_matching (
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self , data : Dict = { } , client_ip : str = " 127.0.0.1 "
) - > Dict :
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"""
" sessionId " : " 12345678 " ,
" A " : {
" pcb_id " : data [ " data " ] [ " must " ] [ " pcb_id " ] ,
" gip " : client_ip
} ,
"""
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return {
" data " : {
" sessionId " : " 12345678 " ,
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" A " : {
" pcb_id " : data [ " data " ] [ " must " ] [ " pcb_id " ] ,
" gip " : client_ip
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} ,
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" list " : [ ]
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}
}
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async def handle_matching_stop_matching (
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self , data : Dict = { } , client_ip : str = " 127.0.0.1 "
) - > Dict :
return { }
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async def handle_matching_obtain_matching (
self , data : Dict = { } , client_ip : str = " 127.0.0.1 "
) - > Dict :
return { }
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async def handle_admission_noop ( self , data : Dict , req_ip : str = " 127.0.0.1 " ) - > Dict :
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return { }
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async def handle_admission_joinsession ( self , data : Dict , req_ip : str = " 127.0.0.1 " ) - > Dict :
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self . logger . info ( f " Admission: JoinSession from { req_ip } " )
return {
' data ' : {
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" id " : 12345678
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}
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}