2023-02-17 07:02:21 +01:00
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from typing import Final, Dict
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from enum import Enum
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2023-03-03 23:46:29 +01:00
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2023-03-09 17:38:58 +01:00
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class OngekiConstants:
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2023-02-17 07:02:21 +01:00
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GAME_CODE = "SDDT"
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2023-03-05 03:58:51 +01:00
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CONFIG_NAME = "ongeki.yaml"
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2023-02-17 07:02:21 +01:00
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VER_ONGEKI = 0
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VER_ONGEKI_PLUS = 1
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VER_ONGEKI_SUMMER = 2
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VER_ONGEKI_SUMMER_PLUS = 3
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VER_ONGEKI_RED = 4
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VER_ONGEKI_RED_PLUS = 5
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VER_ONGEKI_BRIGHT = 6
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VER_ONGEKI_BRIGHT_MEMORY = 7
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2023-02-17 07:02:21 +01:00
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2023-03-09 17:38:58 +01:00
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EVT_TYPES: Enum = Enum(
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"EVT_TYPES",
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[
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"None",
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"Announcement",
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"Movie",
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"AddMyList",
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"UnlockChapter",
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"JewelEvent",
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"RankingEvent",
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"AcceptRankingEvent",
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"UnlockMusic",
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"UnlockCard",
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"UnlockTrophy",
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"UnlockNamePlate",
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"UnlockLimitBreakItem",
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"MissionEvent",
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"DailyBonus",
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"UnlockBossLockEarly",
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"UnlockPurchaseItem",
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"TechChallengeEvent",
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"AcceptTechChallengeEvent",
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"SilverJewelEvent",
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],
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)
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2023-02-17 07:02:21 +01:00
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2023-03-03 23:46:29 +01:00
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class CM_GACHA_KINDS(Enum):
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Normal = 0
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Pickup = 1
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BonusRestored = 2
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Free = 3
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PickupBonusRestored = 4
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class RARITY_TYPES(Enum):
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N = 0
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R = 1
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SR = 2
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SSR = 3
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SRPlus = 12
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2023-02-17 07:02:21 +01:00
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# The game expects the server to give Lunatic an ID of 10, while the game uses 4 internally... except in Music.xml
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class DIFF_NAME(Enum):
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Basic = 0
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Advanced = 1
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Expert = 2
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Master = 3
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Lunatic = 10
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2023-03-09 17:38:58 +01:00
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VERSION_NAMES = (
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"ONGEKI",
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"ONGEKI+",
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"ONGEKI Summer",
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"ONGEKI Summer+",
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"ONGEKI Red",
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"ONGEKI Red+",
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"ONGEKI Bright",
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"ONGEKI Bright Memory",
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)
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@classmethod
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def game_ver_to_string(cls, ver: int):
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return cls.VERSION_NAMES[ver]
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