Merge branch 'develop' into fork_develop
This commit is contained in:
commit
08927db100
@ -78,7 +78,10 @@ class ADBHeader:
|
||||
self.protocol_ver = protocol_ver # u16
|
||||
self.cmd = cmd # u16
|
||||
self.length = length # u16
|
||||
self.status = ADBStatus(status) # u16
|
||||
try:
|
||||
self.status = ADBStatus(status) # u16
|
||||
except ValueError as e:
|
||||
raise ADBHeaderException(f"Status is incorrect! {e}")
|
||||
self.game_id = game_id # 4 char + \x00
|
||||
self.store_id = store_id # u32
|
||||
self.keychip_id = keychip_id# 11 char + \x00
|
||||
|
@ -85,6 +85,9 @@ class AimedbProtocol(Protocol):
|
||||
|
||||
return
|
||||
|
||||
if head.keychip_id == "ABCD1234567" or head.store_id == 0xfff0:
|
||||
self.logger.warning(f"Request from uninitialized AMLib: {vars(head)}")
|
||||
|
||||
handler, resp_code, name = self.request_list.get(head.cmd, (self.handle_default, None, 'default'))
|
||||
|
||||
if resp_code is None:
|
||||
|
@ -140,9 +140,7 @@ class MuchaServlet:
|
||||
|
||||
def mucha_postprocess(self, data: dict) -> Optional[bytes]:
|
||||
try:
|
||||
urlencode = ""
|
||||
for k, v in data.items():
|
||||
urlencode += f"{k}={v}&"
|
||||
urlencode = "&".join(f"{k}={v}" for k, v in data.items())
|
||||
|
||||
return urlencode.encode()
|
||||
|
||||
|
@ -54,7 +54,7 @@ Games listed below have been tested and confirmed working.
|
||||
In order to use the importer locate your game installation folder and execute:
|
||||
|
||||
```shell
|
||||
python read.py --series SDBT --version <version ID> --binfolder /path/to/game/folder --optfolder /path/to/game/option/folder
|
||||
python read.py --game SDBT --version <version ID> --binfolder /path/to/game/folder --optfolder /path/to/game/option/folder
|
||||
```
|
||||
|
||||
The importer for Chunithm will import: Events, Music, Charge Items and Avatar Accesories.
|
||||
@ -105,7 +105,7 @@ After a failed Online Battle the room will be deleted. The host is used for the
|
||||
In order to use the importer you need to use the provided `Export.csv` file:
|
||||
|
||||
```shell
|
||||
python read.py --series SDCA --version <version ID> --binfolder titles/cxb/data
|
||||
python read.py --game SDCA --version <version ID> --binfolder titles/cxb/data
|
||||
```
|
||||
|
||||
The importer for crossbeats REV. will import Music.
|
||||
@ -160,11 +160,11 @@ For versions pre-dx
|
||||
In order to use the importer locate your game installation folder and execute:
|
||||
DX:
|
||||
```shell
|
||||
python read.py --series <Game Code> --version <Version ID> --binfolder /path/to/StreamingAssets --optfolder /path/to/game/option/folder
|
||||
python read.py --game <Game Code> --version <Version ID> --binfolder /path/to/StreamingAssets --optfolder /path/to/game/option/folder
|
||||
```
|
||||
Pre-DX:
|
||||
```shell
|
||||
python read.py --series <Game Code> --version <Version ID> --binfolder /path/to/data --optfolder /path/to/patch/data
|
||||
python read.py --game <Game Code> --version <Version ID> --binfolder /path/to/data --optfolder /path/to/patch/data
|
||||
```
|
||||
The importer for maimai DX will import Events, Music and Tickets.
|
||||
|
||||
@ -196,7 +196,7 @@ Pre-Dx uses the same database as DX, so only upgrade using the SDEZ game code!
|
||||
In order to use the importer locate your game installation folder and execute:
|
||||
|
||||
```shell
|
||||
python read.py --series SBZV --version <version ID> --binfolder /path/to/game/data/diva --optfolder /path/to/game/data/diva/mdata
|
||||
python read.py --game SBZV --version <version ID> --binfolder /path/to/game/data/diva --optfolder /path/to/game/data/diva/mdata
|
||||
```
|
||||
|
||||
The importer for Project Diva Arcade will all required data in order to use
|
||||
@ -243,7 +243,7 @@ python dbutils.py --game SBZV upgrade
|
||||
In order to use the importer locate your game installation folder and execute:
|
||||
|
||||
```shell
|
||||
python read.py --series SDDT --version <version ID> --binfolder /path/to/game/folder --optfolder /path/to/game/option/folder
|
||||
python read.py --game SDDT --version <version ID> --binfolder /path/to/game/folder --optfolder /path/to/game/option/folder
|
||||
```
|
||||
|
||||
The importer for O.N.G.E.K.I. will all all Cards, Music and Events.
|
||||
@ -299,19 +299,19 @@ In order to use the importer you need to use the provided `.csv` files (which ar
|
||||
option folders:
|
||||
|
||||
```shell
|
||||
python read.py --series SDED --version <version ID> --binfolder titles/cm/cm_data --optfolder /path/to/cardmaker/option/folder
|
||||
python read.py --game SDED --version <version ID> --binfolder titles/cm/cm_data --optfolder /path/to/cardmaker/option/folder
|
||||
```
|
||||
|
||||
**If you haven't already executed the O.N.G.E.K.I. importer, make sure you import all cards!**
|
||||
|
||||
```shell
|
||||
python read.py --series SDDT --version <version ID> --binfolder /path/to/game/folder --optfolder /path/to/game/option/folder
|
||||
python read.py --game SDDT --version <version ID> --binfolder /path/to/game/folder --optfolder /path/to/game/option/folder
|
||||
```
|
||||
|
||||
Also make sure to import all maimai DX and CHUNITHM data as well:
|
||||
|
||||
```shell
|
||||
python read.py --series SDED --version <version ID> --binfolder /path/to/cardmaker/CardMaker_Data
|
||||
python read.py --game SDED --version <version ID> --binfolder /path/to/cardmaker/CardMaker_Data
|
||||
```
|
||||
|
||||
The importer for Card Maker will import all required Gachas (Banners) and cards (for maimai DX/CHUNITHM) and the hardcoded
|
||||
@ -404,7 +404,7 @@ Gacha IDs up to 1140 will be loaded for CM 1.34 and all gachas will be loaded fo
|
||||
In order to use the importer locate your game installation folder and execute:
|
||||
|
||||
```shell
|
||||
python read.py --series SDFE --version <version ID> --binfolder /path/to/game/WindowsNoEditor/Mercury/Content
|
||||
python read.py --game SDFE --version <version ID> --binfolder /path/to/game/WindowsNoEditor/Mercury/Content
|
||||
```
|
||||
|
||||
The importer for WACCA will import all Music data.
|
||||
@ -478,7 +478,7 @@ Below is a list of VIP rewards. Currently, VIP is not implemented, and thus thes
|
||||
In order to use the importer locate your game installation folder and execute:
|
||||
|
||||
```shell
|
||||
python read.py --series SDEW --version <version ID> --binfolder /path/to/game/extractedassets
|
||||
python read.py --game SDEW --version <version ID> --binfolder /path/to/game/extractedassets
|
||||
```
|
||||
|
||||
The importer for SAO will import all items, heroes, support skills and titles data.
|
||||
|
8
read.py
8
read.py
@ -43,11 +43,11 @@ class BaseReader:
|
||||
if __name__ == "__main__":
|
||||
parser = argparse.ArgumentParser(description="Import Game Information")
|
||||
parser.add_argument(
|
||||
"--series",
|
||||
"--game",
|
||||
action="store",
|
||||
type=str,
|
||||
required=True,
|
||||
help="The game series we are importing.",
|
||||
help="The game we are importing.",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--version",
|
||||
@ -109,7 +109,7 @@ if __name__ == "__main__":
|
||||
logger.setLevel(log_lv)
|
||||
coloredlogs.install(level=log_lv, logger=logger, fmt=log_fmt_str)
|
||||
|
||||
if args.series is None or args.version is None:
|
||||
if args.game is None or args.version is None:
|
||||
logger.error("Game or version not specified")
|
||||
parser.print_help()
|
||||
exit(1)
|
||||
@ -134,7 +134,7 @@ if __name__ == "__main__":
|
||||
titles = Utils.get_all_titles()
|
||||
|
||||
for dir, mod in titles.items():
|
||||
if args.series in mod.game_codes:
|
||||
if args.game in mod.game_codes:
|
||||
handler = mod.reader(config, args.version, bin_arg, opt_arg, args.extra)
|
||||
handler.read()
|
||||
|
||||
|
@ -38,7 +38,7 @@ class Mai2DeliverConfig:
|
||||
@property
|
||||
def content_folder(self) -> int:
|
||||
return CoreConfig.get_config_field(
|
||||
self.__config, "mai2", "server", "content_folder", default=""
|
||||
self.__config, "mai2", "deliver", "content_folder", default=""
|
||||
)
|
||||
|
||||
class Mai2UploadsConfig:
|
||||
|
@ -228,12 +228,16 @@ class Mai2Servlet:
|
||||
return zlib.compress(json.dumps(resp, ensure_ascii=False).encode("utf-8"))
|
||||
|
||||
def render_GET(self, request: Request, version: int, url_path: str) -> bytes:
|
||||
self.logger.info(f"v{version} GET {url_path}")
|
||||
self.logger.debug(f"v{version} GET {url_path}")
|
||||
url_split = url_path.split("/")
|
||||
|
||||
if (url_split[0] == "api" and url_split[1] == "movie") or url_split[0] == "movie":
|
||||
if url_split[2] == "moviestart":
|
||||
return json.dumps({"moviestart":{"status":"OK"}}).encode()
|
||||
|
||||
else:
|
||||
request.setResponseCode(404)
|
||||
return b""
|
||||
|
||||
if url_split[0] == "old":
|
||||
if url_split[1] == "ping":
|
||||
@ -247,18 +251,36 @@ class Mai2Servlet:
|
||||
elif url_split[1].startswith("friend"):
|
||||
self.logger.info(f"v{version} old server friend inquire")
|
||||
return zlib.compress(b"{}")
|
||||
|
||||
else:
|
||||
request.setResponseCode(404)
|
||||
return b""
|
||||
|
||||
elif url_split[0] == "usbdl":
|
||||
if url_split[1] == "CONNECTIONTEST":
|
||||
self.logger.info(f"v{version} usbdl server test")
|
||||
return zlib.compress(b"ok")
|
||||
return b""
|
||||
|
||||
elif self.game_cfg.deliver.udbdl_enable and path.exists(f"{self.game_cfg.deliver.content_folder}/usb/{url_split[-1]}"):
|
||||
with open(f"{self.game_cfg.deliver.content_folder}/usb/{url_split[-1]}", 'rb') as f:
|
||||
return f.read()
|
||||
|
||||
else:
|
||||
request.setResponseCode(404)
|
||||
return b""
|
||||
|
||||
elif url_split[0] == "deliver":
|
||||
file = url_split[len(url_split) - 1]
|
||||
self.logger.info(f"v{version} {file} deliver inquire")
|
||||
self.logger.debug(f"{self.game_cfg.deliver.content_folder}/net_deliver/{file}")
|
||||
|
||||
if not self.game_cfg.deliver.enable or not path.exists(f"{self.game_cfg.deliver.content_folder}/{file}"):
|
||||
return zlib.compress(b"")
|
||||
|
||||
if self.game_cfg.deliver.enable and path.exists(f"{self.game_cfg.deliver.content_folder}/net_deliver/{file}"):
|
||||
with open(f"{self.game_cfg.deliver.content_folder}/net_deliver/{file}", 'rb') as f:
|
||||
return f.read()
|
||||
|
||||
else:
|
||||
request.setResponseCode(404)
|
||||
return b""
|
||||
|
||||
else:
|
||||
return zlib.compress(b"{}")
|
||||
|
Loading…
Reference in New Issue
Block a user