database: don't set schema version if autoupdate fails
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parent
4102ba21fc
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0dc96f33e1
@ -293,7 +293,7 @@ class Data:
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all_games_list[mod.game_codes[0]] = mod.current_schema_version
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all_games_list[mod.game_codes[0]] = mod.current_schema_version
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for x in all_game_versions:
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for x in all_game_versions:
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failed = False
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game = x["game"].upper()
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game = x["game"].upper()
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update_ver = int(x["version"])
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update_ver = int(x["version"])
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latest_ver = all_games_list.get(game, 1)
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latest_ver = all_games_list.get(game, 1)
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@ -316,8 +316,10 @@ class Data:
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result = self.base.execute(sql)
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result = self.base.execute(sql)
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if result is None:
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if result is None:
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self.logger.error(f"Error execuing sql script for game {game} v{y}!")
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self.logger.error(f"Error execuing sql script for game {game} v{y}!")
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continue
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failed = True
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break
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else:
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else:
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self.logger.warning(f"Could not find script {game}_{y}_upgrade.sql")
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self.logger.warning(f"Could not find script {game}_{y}_upgrade.sql")
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failed = True
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self.base.set_schema_ver(latest_ver, game)
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if not failed: self.base.set_schema_ver(latest_ver, game)
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