Add song ranks, improve non-S rating calculation
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@ -19,11 +19,13 @@ class ChuniConstants:
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VER_CHUNITHM_CRYSTAL = 8
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VER_CHUNITHM_CRYSTAL = 8
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VER_CHUNITHM_CRYSTAL_PLUS = 9
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VER_CHUNITHM_CRYSTAL_PLUS = 9
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VER_CHUNITHM_PARADISE = 10
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VER_CHUNITHM_PARADISE = 10
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VER_CHUNITHM_NEW = 11
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VER_CHUNITHM_NEW = 11
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VER_CHUNITHM_NEW_PLUS = 12
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VER_CHUNITHM_NEW_PLUS = 12
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VER_CHUNITHM_SUN = 13
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VER_CHUNITHM_SUN = 13
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VER_CHUNITHM_SUN_PLUS = 14
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VER_CHUNITHM_SUN_PLUS = 14
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VER_CHUNITHM_LUMINOUS = 15
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VER_CHUNITHM_LUMINOUS = 15
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VERSION_NAMES = [
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VERSION_NAMES = [
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"CHUNITHM",
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"CHUNITHM",
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"CHUNITHM PLUS",
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"CHUNITHM PLUS",
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@ -43,6 +45,37 @@ class ChuniConstants:
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"CHUNITHM LUMINOUS",
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"CHUNITHM LUMINOUS",
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]
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]
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SCORE_RANK_INTERVALS_OLD = [
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(1007500, "SSS"),
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(1000000, "SS"),
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( 975000, "S"),
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( 950000, "AAA"),
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( 925000, "AA"),
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( 900000, "A"),
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( 800000, "BBB"),
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( 700000, "BB"),
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( 600000, "B"),
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( 500000, "C"),
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( 0, "D"),
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]
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SCORE_RANK_INTERVALS_NEW = [
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(1009000, "SSS+"), # New only
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(1007500, "SSS"),
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(1005000, "SS+"), # New only
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(1000000, "SS"),
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( 990000, "S+"), # New only
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( 975000, "S"),
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( 950000, "AAA"),
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( 925000, "AA"),
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( 900000, "A"),
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( 800000, "BBB"),
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( 700000, "BB"),
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( 600000, "B"),
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( 500000, "C"),
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( 0, "D"),
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]
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@classmethod
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@classmethod
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def game_ver_to_string(cls, ver: int):
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def game_ver_to_string(cls, ver: int):
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return cls.VERSION_NAMES[ver]
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return cls.VERSION_NAMES[ver]
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@ -13,6 +13,69 @@ from .config import ChuniConfig
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from .const import ChuniConstants
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from .const import ChuniConstants
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def pairwise(iterable):
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# https://docs.python.org/3/library/itertools.html#itertools.pairwise
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# but for Python < 3.10. pairwise('ABCDEFG') → AB BC CD DE EF FG
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iterator = iter(iterable)
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a = next(iterator, None)
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for b in iterator:
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yield a, b
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a = b
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def calculate_song_rank(score: int, game_version: int) -> str:
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if game_version >= ChuniConstants.VER_CHUNITHM_NEW:
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intervals = ChuniConstants.SCORE_RANK_INTERVALS_NEW
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else:
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intervals = ChuniConstants.SCORE_RANK_INTERVALS_OLD
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for (min_score, rank) in intervals:
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if score >= min_score:
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return rank
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return "D"
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def calculate_song_rating(score: int, chart_constant: float, game_version: int) -> float:
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is_new = game_version >= ChuniConstants.VER_CHUNITHM_NEW
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if is_new: # New and later
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max_score = 1009000
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max_rating_modifier = 2.15
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else: # Up to Paradise Lost
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max_score = 1007500
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max_rating_modifier = 2.0
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if (score < 500000):
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return 0.0 # D
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elif (score >= max_score):
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return chart_constant + max_rating_modifier # SSS/SSS+
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# Okay, we're doing this the hard way.
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# Rating goes up linearly between breakpoints listed below.
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# Pick the score interval in which we are in, then calculate
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# the position between possible ratings.
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score_intervals = [
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( 500000, 0.0), # C
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( 800000, max(0.0, (chart_constant - 5.0) / 2)), # BBB
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( 900000, max(0.0, (chart_constant - 5.0))), # A
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( 925000, max(0.0, (chart_constant - 3.0))), # AA
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( 975000, chart_constant), # S
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(1000000, chart_constant + 1.0), # SS
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(1005000, chart_constant + 1.5), # SS+
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(1007500, chart_constant + 2.0), # SSS
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(1009000, chart_constant + max_rating_modifier), # SSS+!
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]
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for ((lo_score, lo_rating), (hi_score, hi_rating)) in pairwise(score_intervals):
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if not (lo_score <= score < hi_score):
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continue
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interval_pos = (score - lo_score) / (hi_score - lo_score)
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return lo_rating + ((hi_rating - lo_rating) * interval_pos)
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class ChuniFrontend(FE_Base):
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class ChuniFrontend(FE_Base):
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def __init__(
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def __init__(
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self, cfg: CoreConfig, environment: jinja2.Environment, cfg_dir: str
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self, cfg: CoreConfig, environment: jinja2.Environment, cfg_dir: str
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@ -91,37 +154,27 @@ class ChuniFrontend(FE_Base):
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base_list=[]
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base_list=[]
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if profile and rating:
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if profile and rating:
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song_records = []
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song_records = []
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for song in rating:
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for song in rating:
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music_chart = await self.data.static.get_music_chart(usr_sesh.chunithm_version, song.musicId, song.difficultId)
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music_chart = await self.data.static.get_music_chart(usr_sesh.chunithm_version, song.musicId, song.difficultId)
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if music_chart:
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if not music_chart:
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if (song.score < 800000):
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continue
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song_rating = 0
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elif (song.score >= 800000 and song.score < 900000):
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rank = calculate_song_rank(song.score, profile.version)
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song_rating = music_chart.level / 2 - 5
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rating = calculate_song_rating(song.score, music_chart.level, profile.version)
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elif (song.score >= 900000 and song.score < 925000):
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song_rating = music_chart.level - 5
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song_rating = int(rating * 10 ** 2) / 10 ** 2
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elif (song.score >= 925000 and song.score < 975000):
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song_records.append({
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song_rating = music_chart.level - 3
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"difficultId": song.difficultId,
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elif (song.score >= 975000 and song.score < 1000000):
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"musicId": song.musicId,
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song_rating = (song.score - 975000) / 2500 * 0.1 + music_chart.level
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"title": music_chart.title,
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elif (song.score >= 1000000 and song.score < 1005000):
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"level": music_chart.level,
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song_rating = (song.score - 1000000) / 1000 * 0.1 + 1 + music_chart.level
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"score": song.score,
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elif (song.score >= 1005000 and song.score < 1007500):
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"type": song.type,
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song_rating = (song.score - 1005000) / 500 * 0.1 + 1.5 + music_chart.level
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"rank": rank,
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elif (song.score >= 1007500 and song.score < 1009000):
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"song_rating": song_rating,
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song_rating = (song.score - 1007500) / 100 * 0.01 + 2 + music_chart.level
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})
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elif (song.score >= 1009000):
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song_rating = 2.15 + music_chart.level
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song_rating = int(song_rating * 10 ** 2) / 10 ** 2
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song_records.append({
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"difficultId": song.difficultId,
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"musicId": song.musicId,
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"title": music_chart.title,
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"level": music_chart.level,
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"score": song.score,
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"type": song.type,
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"song_rating": song_rating,
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})
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hot_list = [obj for obj in song_records if obj["type"] == "userRatingBaseHotList"]
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hot_list = [obj for obj in song_records if obj["type"] == "userRatingBaseHotList"]
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base_list = [obj for obj in song_records if obj["type"] == "userRatingBaseList"]
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base_list = [obj for obj in song_records if obj["type"] == "userRatingBaseList"]
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return Response(template.render(
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return Response(template.render(
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@ -18,6 +18,7 @@
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<th>Music</th>
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<th>Music</th>
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<th>Difficulty</th>
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<th>Difficulty</th>
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<th>Score</th>
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<th>Score</th>
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<th>Rank</th>
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<th>Rating</th>
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<th>Rating</th>
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</tr>
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</tr>
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{% for row in hot_list %}
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{% for row in hot_list %}
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@ -28,6 +29,7 @@
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{{ row.level }}
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{{ row.level }}
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</td>
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</td>
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<td>{{ row.score }}</td>
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<td>{{ row.score }}</td>
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<td>{{ row.rank }}</td>
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<td class="{% if row.song_rating >= 16 %}rainbow{% endif %}">
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<td class="{% if row.song_rating >= 16 %}rainbow{% endif %}">
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{{ row.song_rating }}
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{{ row.song_rating }}
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</td>
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</td>
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@ -48,6 +50,7 @@
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<th>Music</th>
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<th>Music</th>
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<th>Difficulty</th>
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<th>Difficulty</th>
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<th>Score</th>
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<th>Score</th>
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<th>Rank</th>
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<th>Rating</th>
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<th>Rating</th>
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</tr>
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</tr>
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{% for row in base_list %}
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{% for row in base_list %}
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@ -58,6 +61,7 @@
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{{ row.level }}
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{{ row.level }}
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</td>
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</td>
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<td>{{ row.score }}</td>
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<td>{{ row.score }}</td>
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<td>{{ row.rank }}</td>
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<td class="{% if row.song_rating >= 16 %}rainbow{% endif %}">
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<td class="{% if row.song_rating >= 16 %}rainbow{% endif %}">
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{{ row.song_rating }}
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{{ row.song_rating }}
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</td>
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</td>
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