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mirror of synced 2025-02-13 08:52:32 +01:00

Merge pull request '[chuni] web ui - customization support (user box, avatar, map icon, system voice)' (#182) from daydensteve/artemis-develop:chuni_ui_overhaul into develop

Reviewed-on: https://gitea.tendokyu.moe/Hay1tsme/artemis/pulls/182
This commit is contained in:
Hay1tsme 2024-11-12 12:03:14 +00:00
commit 65100920e3
42 changed files with 2303 additions and 45 deletions

1
.gitignore vendored
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@ -145,6 +145,7 @@ dmypy.json
cython_debug/
.vscode/*
.vs/*
# Local History for Visual Studio Code
.history/

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@ -0,0 +1,122 @@
"""chuni_ui_overhaul
Revision ID: 41f77ef50588
Revises: d8cd1fa04c2a
Create Date: 2024-11-02 13:27:45.839787
"""
from alembic import op
import sqlalchemy as sa
from sqlalchemy.dialects import mysql
# revision identifiers, used by Alembic.
revision = '41f77ef50588'
down_revision = 'd8cd1fa04c2a'
branch_labels = None
depends_on = None
def upgrade():
# ### commands auto generated by Alembic - please adjust! ###
op.add_column('chuni_static_avatar', sa.Column('sortName', mysql.VARCHAR(length=255), nullable=True))
op.add_column('chuni_static_avatar', sa.Column('isEnabled', mysql.TINYINT(display_width=1), server_default=sa.text('1'), autoincrement=False, nullable=True))
op.add_column('chuni_static_avatar', sa.Column('defaultHave', mysql.TINYINT(display_width=1), server_default=sa.text('0'), autoincrement=False, nullable=True))
op.create_table('chuni_static_character',
sa.Column('id', mysql.INTEGER(display_width=11), autoincrement=True, nullable=False),
sa.Column('version', mysql.INTEGER(display_width=11), autoincrement=False, nullable=False),
sa.Column('characterId', mysql.INTEGER(display_width=11), autoincrement=False, nullable=True),
sa.Column('name', mysql.VARCHAR(length=255), nullable=True),
sa.Column('sortName', mysql.VARCHAR(length=255), nullable=True),
sa.Column('worksName', mysql.VARCHAR(length=255), nullable=True),
sa.Column('rareType', mysql.INTEGER(display_width=11), server_default=sa.text('0'), autoincrement=False, nullable=True),
sa.Column('imagePath1', mysql.VARCHAR(length=255), nullable=True),
sa.Column('imagePath2', mysql.VARCHAR(length=255), nullable=True),
sa.Column('imagePath3', mysql.VARCHAR(length=255), nullable=True),
sa.Column('isEnabled', mysql.TINYINT(display_width=1), server_default=sa.text('1'), autoincrement=False, nullable=True),
sa.Column('defaultHave', mysql.TINYINT(display_width=1), server_default=sa.text('0'), autoincrement=False, nullable=True),
sa.PrimaryKeyConstraint('id'),
mysql_collate='utf8mb4_general_ci',
mysql_default_charset='utf8mb4',
mysql_engine='InnoDB'
)
op.create_index('chuni_static_character_uk', 'chuni_static_character', ['version', 'characterId'], unique=True)
op.create_table('chuni_static_map_icon',
sa.Column('id', mysql.INTEGER(display_width=11), autoincrement=True, nullable=False),
sa.Column('version', mysql.INTEGER(display_width=11), autoincrement=False, nullable=False),
sa.Column('mapIconId', mysql.INTEGER(display_width=11), autoincrement=False, nullable=True),
sa.Column('name', mysql.VARCHAR(length=255), nullable=True),
sa.Column('sortName', mysql.VARCHAR(length=255), nullable=True),
sa.Column('iconPath', mysql.VARCHAR(length=255), nullable=True),
sa.Column('isEnabled', mysql.TINYINT(display_width=1), server_default=sa.text('1'), autoincrement=False, nullable=True),
sa.Column('defaultHave', mysql.TINYINT(display_width=1), server_default=sa.text('0'), autoincrement=False, nullable=True),
sa.PrimaryKeyConstraint('id'),
mysql_collate='utf8mb4_general_ci',
mysql_default_charset='utf8mb4',
mysql_engine='InnoDB'
)
op.create_index('chuni_static_mapicon_uk', 'chuni_static_map_icon', ['version', 'mapIconId'], unique=True)
op.create_table('chuni_static_nameplate',
sa.Column('id', mysql.INTEGER(display_width=11), autoincrement=True, nullable=False),
sa.Column('version', mysql.INTEGER(display_width=11), autoincrement=False, nullable=False),
sa.Column('nameplateId', mysql.INTEGER(display_width=11), autoincrement=False, nullable=True),
sa.Column('name', mysql.VARCHAR(length=255), nullable=True),
sa.Column('texturePath', mysql.VARCHAR(length=255), nullable=True),
sa.Column('isEnabled', mysql.TINYINT(display_width=1), server_default=sa.text('1'), autoincrement=False, nullable=True),
sa.Column('defaultHave', mysql.TINYINT(display_width=1), server_default=sa.text('0'), autoincrement=False, nullable=True),
sa.Column('sortName', mysql.VARCHAR(length=255), nullable=True),
sa.PrimaryKeyConstraint('id'),
mysql_collate='utf8mb4_general_ci',
mysql_default_charset='utf8mb4',
mysql_engine='InnoDB'
)
op.create_index('chuni_static_nameplate_uk', 'chuni_static_nameplate', ['version', 'nameplateId'], unique=True)
op.create_table('chuni_static_trophy',
sa.Column('id', mysql.INTEGER(display_width=11), autoincrement=True, nullable=False),
sa.Column('version', mysql.INTEGER(display_width=11), autoincrement=False, nullable=False),
sa.Column('trophyId', mysql.INTEGER(display_width=11), autoincrement=False, nullable=True),
sa.Column('name', mysql.VARCHAR(length=255), nullable=True),
sa.Column('rareType', mysql.TINYINT(display_width=11), server_default=sa.text('0'), autoincrement=False, nullable=True),
sa.Column('isEnabled', mysql.TINYINT(display_width=1), server_default=sa.text('1'), autoincrement=False, nullable=True),
sa.Column('defaultHave', mysql.TINYINT(display_width=1), server_default=sa.text('0'), autoincrement=False, nullable=True),
sa.PrimaryKeyConstraint('id'),
mysql_collate='utf8mb4_general_ci',
mysql_default_charset='utf8mb4',
mysql_engine='InnoDB'
)
op.create_index('chuni_static_trophy_uk', 'chuni_static_trophy', ['version', 'trophyId'], unique=True)
op.create_table('chuni_static_system_voice',
sa.Column('id', mysql.INTEGER(display_width=11), autoincrement=True, nullable=False),
sa.Column('version', mysql.INTEGER(display_width=11), autoincrement=False, nullable=False),
sa.Column('voiceId', mysql.INTEGER(display_width=11), autoincrement=False, nullable=True),
sa.Column('name', mysql.VARCHAR(length=255), nullable=True),
sa.Column('sortName', mysql.VARCHAR(length=255), nullable=True),
sa.Column('imagePath', mysql.VARCHAR(length=255), nullable=True),
sa.Column('isEnabled', mysql.TINYINT(display_width=1), server_default=sa.text('1'), autoincrement=False, nullable=True),
sa.Column('defaultHave', mysql.TINYINT(display_width=1), server_default=sa.text('0'), autoincrement=False, nullable=True),
sa.PrimaryKeyConstraint('id'),
mysql_collate='utf8mb4_general_ci',
mysql_default_charset='utf8mb4',
mysql_engine='InnoDB'
)
op.create_index('chuni_static_systemvoice_uk', 'chuni_static_system_voice', ['version', 'voiceId'], unique=True)
# ### end Alembic commands ###
def downgrade():
# ### commands auto generated by Alembic - please adjust! ###
op.drop_index('chuni_static_systemvoice_uk', table_name='chuni_static_system_voice')
op.drop_table('chuni_static_system_voice')
op.drop_index('chuni_static_trophy_uk', table_name='chuni_static_trophy')
op.drop_table('chuni_static_trophy')
op.drop_index('chuni_static_nameplate_uk', table_name='chuni_static_nameplate')
op.drop_table('chuni_static_nameplate')
op.drop_index('chuni_static_mapicon_uk', table_name='chuni_static_map_icon')
op.drop_table('chuni_static_map_icon')
op.drop_index('chuni_static_character_uk', table_name='chuni_static_character')
op.drop_table('chuni_static_character')
op.drop_column('chuni_static_avatar', 'defaultHave')
op.drop_column('chuni_static_avatar', 'isEnabled')
op.drop_column('chuni_static_avatar', 'sortName')
# ### end Alembic commands ###

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@ -77,19 +77,20 @@ In order to use the importer locate your game installation folder and execute:
python read.py --game SDBT --version <version ID> --binfolder /path/to/game/folder --optfolder /path/to/game/option/folder
```
The importer for Chunithm will import: Events, Music, Charge Items and Avatar Accesories.
The importer for Chunithm will import: Events, Music, Charge Items, Avatar Accesories, Nameplates, Characters, Trophies, Map Icons, and System Voices.
### Config
Config file is located in `config/chuni.yaml`.
| Option | Info |
|------------------|---------------------------------------------------------------------------------------------------------------------|
|-----------------------|-------------------------------------------------------------------------------------------------------------------------------------------|
| `news_msg` | If this is set, the news at the top of the main screen will be displayed (up to Chunithm Paradise Lost) |
| `name` | If this is set, all players that are not on a team will use this one by default. |
| `use_login_bonus`| This is used to enable the login bonuses |
| `use_login_bonus` | This is used to enable the login bonuses |
| `stock_tickets` | If this is set, specifies tickets to auto-stock at login. Format is a comma-delimited list of IDs. Defaults to None |
| `stock_count` | Ignored if stock_tickets is not specified. Number to stock of each ticket. Defaults to 99 |
| `forced_item_unlocks` | Frontend UI customization overrides that allow all items of given types to be used (instead of just those unlocked/purchased by the user) |
| `crypto` | This option is used to enable the TLS Encryption |
@ -153,12 +154,15 @@ INSERT INTO aime.chuni_profile_team (teamName) VALUES (<teamName>);
Team names can be regular ASCII, and they will be displayed ingame.
### Favorite songs
You can set the songs that will be in a user's Favorite Songs category using the following SQL entries:
Favorites can be set through the Frontend Web UI for songs previously played. Alternatively, you can set the songs that will be in a user's Favorite Songs category using the following SQL entries:
```sql
INSERT INTO aime.chuni_item_favorite (user, version, favId, favKind) VALUES (<user>, <version>, <songId>, 1);
```
The songId is based on the actual ID within your version of Chunithm.
### Profile Customization
The Frontend Web UI supports configuration of the userbox, avatar (NEW!! and newer), map icon (AMAZON and newer), and system voice (AMAZON and newer).
## crossbeats REV.

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@ -13,6 +13,17 @@ mods:
stock_tickets:
stock_count: 99
# Allow use of all available customization items in frontend web ui
# note: This effectively makes every available item appear to be in the user's inventory. It does _not_ override the "disableFlag" setting on individual items
# warning: This can result in pushing a lot of data, especially the userbox items. Recommended for local network use only.
forced_item_unlocks:
map_icons: False
system_voices: False
avatar_accessories: False
nameplates: False
trophies: False
character_icons: False
version:
11:
rom: 2.00.00

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@ -7,7 +7,7 @@ import pytz
from typing import Dict, Any, List
from core.config import CoreConfig
from titles.chuni.const import ChuniConstants
from titles.chuni.const import ChuniConstants, ItemKind
from titles.chuni.database import ChuniData
from titles.chuni.config import ChuniConfig
SCORE_BUFFER = {}
@ -43,7 +43,7 @@ class ChuniBase:
user_id,
{
"itemId": ticket.strip(),
"itemKind": 5,
"itemKind": ItemKind.TICKET.value,
"stock": self.game_cfg.mods.stock_count,
"isValid": True,
},
@ -116,7 +116,7 @@ class ChuniBase:
user_id,
{
"itemId": login_item["presentId"],
"itemKind": 6,
"itemKind": ItemKind.PRESENT.value,
"stock": login_item["itemNum"],
"isValid": True,
},

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@ -65,6 +65,17 @@ class ChuniModsConfig:
self.__config, "chuni", "mods", "stock_count", default=99
)
def forced_item_unlocks(self, item: str) -> bool:
forced_item_unlocks = CoreConfig.get_config_field(
self.__config, "chuni", "mods", "forced_item_unlocks", default={}
)
if item not in forced_item_unlocks.keys():
# default to no forced unlocks
return False
return forced_item_unlocks[item]
class ChuniVersionConfig:
def __init__(self, parent_config: "ChuniConfig") -> None:

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@ -91,3 +91,22 @@ class MapAreaConditionType(Enum):
class MapAreaConditionLogicalOperator(Enum):
AND = 1
OR = 2
class AvatarCategory(Enum):
WEAR = 1
HEAD = 2
FACE = 3
SKIN = 4
ITEM = 5
FRONT = 6
BACK = 7
class ItemKind(Enum):
NAMEPLATE = 1
TROPHY = 3
TICKET = 5
PRESENT = 6
MAP_ICON = 8
SYSTEM_VOICE = 9
AVATAR_ACCESSORY = 11

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@ -3,6 +3,7 @@ from starlette.routing import Route, Mount
from starlette.requests import Request
from starlette.responses import Response, RedirectResponse
from starlette.staticfiles import StaticFiles
from sqlalchemy.engine import Row
from os import path
import yaml
import jinja2
@ -11,7 +12,7 @@ from core.frontend import FE_Base, UserSession
from core.config import CoreConfig
from .database import ChuniData
from .config import ChuniConfig
from .const import ChuniConstants
from .const import ChuniConstants, AvatarCategory, ItemKind
def pairwise(iterable):
@ -99,6 +100,12 @@ class ChuniFrontend(FE_Base):
Route("/{index}", self.render_GET_playlog, methods=['GET']),
]),
Route("/favorites", self.render_GET_favorites, methods=['GET']),
Route("/userbox", self.render_GET_userbox, methods=['GET']),
Route("/avatar", self.render_GET_avatar, methods=['GET']),
Route("/update.map-icon", self.update_map_icon, methods=['POST']),
Route("/update.system-voice", self.update_system_voice, methods=['POST']),
Route("/update.userbox", self.update_userbox, methods=['POST']),
Route("/update.avatar", self.update_avatar, methods=['POST']),
Route("/update.name", self.update_name, methods=['POST']),
Route("/update.favorite_music_playlog", self.update_favorite_music_playlog, methods=['POST']),
Route("/update.favorite_music_favorites", self.update_favorite_music_favorites, methods=['POST']),
@ -123,15 +130,28 @@ class ChuniFrontend(FE_Base):
usr_sesh.chunithm_version = versions[0]
profile = await self.data.profile.get_profile_data(usr_sesh.user_id, usr_sesh.chunithm_version)
user_id = usr_sesh.user_id
version = usr_sesh.chunithm_version
# While map icons and system voices weren't present prior to AMAZON, we don't need to bother checking
# version here - it'll just end up being empty sets and the jinja will ignore the variables anyway.
map_icons, total_map_icons = await self.get_available_map_icons(version, profile)
system_voices, total_system_voices = await self.get_available_system_voices(version, profile)
resp = Response(template.render(
title=f"{self.core_config.server.name} | {self.nav_name}",
game_list=self.environment.globals["game_list"],
sesh=vars(usr_sesh),
user_id=usr_sesh.user_id,
user_id=user_id,
profile=profile,
version_list=ChuniConstants.VERSION_NAMES,
versions=versions,
cur_version=usr_sesh.chunithm_version
cur_version=version,
cur_version_name=ChuniConstants.game_ver_to_string(version),
map_icons=map_icons,
system_voices=system_voices,
total_map_icons=total_map_icons,
total_system_voices=total_system_voices
), media_type="text/html; charset=utf-8")
if usr_sesh.chunithm_version >= 0:
@ -189,6 +209,8 @@ class ChuniFrontend(FE_Base):
profile=profile,
hot_list=hot_list,
base_list=base_list,
cur_version=usr_sesh.chunithm_version,
cur_version_name=ChuniConstants.game_ver_to_string(usr_sesh.chunithm_version)
), media_type="text/html; charset=utf-8")
else:
return RedirectResponse("/gate/", 303)
@ -217,7 +239,9 @@ class ChuniFrontend(FE_Base):
title=f"{self.core_config.server.name} | {self.nav_name}",
game_list=self.environment.globals["game_list"],
sesh=vars(usr_sesh),
playlog_count=0
playlog_count=0,
cur_version=version,
cur_version_name=ChuniConstants.game_ver_to_string(version)
), media_type="text/html; charset=utf-8")
playlog = await self.data.score.get_playlogs_limited(user_id, version, index, 20)
playlog_with_title = []
@ -257,6 +281,7 @@ class ChuniFrontend(FE_Base):
user_id=user_id,
playlog=playlog_with_title,
playlog_count=playlog_count,
cur_version=version,
cur_version_name=ChuniConstants.game_ver_to_string(version)
), media_type="text/html; charset=utf-8")
else:
@ -319,11 +344,354 @@ class ChuniFrontend(FE_Base):
user_id=user_id,
favorites_by_genre=favorites_by_genre,
favorites_count=favorites_count,
cur_version=version,
cur_version_name=ChuniConstants.game_ver_to_string(version)
), media_type="text/html; charset=utf-8")
else:
return RedirectResponse("/gate/", 303)
async def get_available_map_icons(self, version: int, profile: Row) -> (List[dict], int):
items = dict()
rows = await self.data.static.get_map_icons(version)
if rows is None:
return (items, 0) # can only happen with old db
force_unlocked = self.game_cfg.mods.forced_item_unlocks("map_icons")
user_map_icons = []
if not force_unlocked:
user_map_icons = await self.data.item.get_items(profile.user, ItemKind.MAP_ICON.value)
user_map_icons = [icon["itemId"] for icon in user_map_icons] + [profile.mapIconId]
for row in rows:
if force_unlocked or row["defaultHave"] or row["mapIconId"] in user_map_icons:
item = dict()
item["id"] = row["mapIconId"]
item["name"] = row["name"]
item["iconPath"] = path.splitext(row["iconPath"])[0] + ".png"
items[row["mapIconId"]] = item
return (items, len(rows))
async def get_available_system_voices(self, version: int, profile: Row) -> (List[dict], int):
items = dict()
rows = await self.data.static.get_system_voices(version)
if rows is None:
return (items, 0) # can only happen with old db
force_unlocked = self.game_cfg.mods.forced_item_unlocks("system_voices")
user_system_voices = []
if not force_unlocked:
user_system_voices = await self.data.item.get_items(profile.user, ItemKind.SYSTEM_VOICE.value)
user_system_voices = [icon["itemId"] for icon in user_system_voices] + [profile.voiceId]
for row in rows:
if force_unlocked or row["defaultHave"] or row["voiceId"] in user_system_voices:
item = dict()
item["id"] = row["voiceId"]
item["name"] = row["name"]
item["imagePath"] = path.splitext(row["imagePath"])[0] + ".png"
items[row["voiceId"]] = item
return (items, len(rows))
async def get_available_nameplates(self, version: int, profile: Row) -> (List[dict], int):
items = dict()
rows = await self.data.static.get_nameplates(version)
if rows is None:
return (items, 0) # can only happen with old db
force_unlocked = self.game_cfg.mods.forced_item_unlocks("nameplates")
user_nameplates = []
if not force_unlocked:
user_nameplates = await self.data.item.get_items(profile.user, ItemKind.NAMEPLATE.value)
user_nameplates = [item["itemId"] for item in user_nameplates] + [profile.nameplateId]
for row in rows:
if force_unlocked or row["defaultHave"] or row["nameplateId"] in user_nameplates:
item = dict()
item["id"] = row["nameplateId"]
item["name"] = row["name"]
item["texturePath"] = path.splitext(row["texturePath"])[0] + ".png"
items[row["nameplateId"]] = item
return (items, len(rows))
async def get_available_trophies(self, version: int, profile: Row) -> (List[dict], int):
items = dict()
rows = await self.data.static.get_trophies(version)
if rows is None:
return (items, 0) # can only happen with old db
force_unlocked = self.game_cfg.mods.forced_item_unlocks("trophies")
user_trophies = []
if not force_unlocked:
user_trophies = await self.data.item.get_items(profile.user, ItemKind.TROPHY.value)
user_trophies = [item["itemId"] for item in user_trophies] + [profile.trophyId]
for row in rows:
if force_unlocked or row["defaultHave"] or row["trophyId"] in user_trophies:
item = dict()
item["id"] = row["trophyId"]
item["name"] = row["name"]
item["rarity"] = row["rareType"]
items[row["trophyId"]] = item
return (items, len(rows))
async def get_available_characters(self, version: int, profile: Row) -> (List[dict], int):
items = dict()
rows = await self.data.static.get_characters(version)
if rows is None:
return (items, 0) # can only happen with old db
force_unlocked = self.game_cfg.mods.forced_item_unlocks("character_icons")
user_characters = []
if not force_unlocked:
user_characters = await self.data.item.get_characters(profile.user)
user_characters = [chara["characterId"] for chara in user_characters] + [profile.characterId, profile.charaIllustId]
for row in rows:
if force_unlocked or row["defaultHave"] or row["characterId"] in user_characters:
item = dict()
item["id"] = row["characterId"]
item["name"] = row["name"]
item["iconPath"] = path.splitext(row["imagePath3"])[0] + ".png"
items[row["characterId"]] = item
return (items, len(rows))
async def get_available_avatar_items(self, version: int, category: AvatarCategory, user_unlocked_items: List[int]) -> (List[dict], int):
items = dict()
rows = await self.data.static.get_avatar_items(version, category.value)
if rows is None:
return (items, 0) # can only happen with old db
force_unlocked = self.game_cfg.mods.forced_item_unlocks("avatar_accessories")
for row in rows:
if force_unlocked or row["defaultHave"] or row["avatarAccessoryId"] in user_unlocked_items:
item = dict()
item["id"] = row["avatarAccessoryId"]
item["name"] = row["name"]
item["iconPath"] = path.splitext(row["iconPath"])[0] + ".png"
item["texturePath"] = path.splitext(row["texturePath"])[0] + ".png"
items[row["avatarAccessoryId"]] = item
return (items, len(rows))
async def render_GET_userbox(self, request: Request) -> bytes:
template = self.environment.get_template(
"titles/chuni/templates/chuni_userbox.jinja"
)
usr_sesh = self.validate_session(request)
if not usr_sesh:
usr_sesh = UserSession()
if usr_sesh.user_id > 0:
if usr_sesh.chunithm_version < 0:
return RedirectResponse("/game/chuni/", 303)
user_id = usr_sesh.user_id
version = usr_sesh.chunithm_version
# Get the user profile so we know how the userbox is currently configured
profile = await self.data.profile.get_profile_data(user_id, version)
# Build up lists of available userbox components
nameplates, total_nameplates = await self.get_available_nameplates(version, profile)
trophies, total_trophies = await self.get_available_trophies(version, profile)
characters, total_characters = await self.get_available_characters(version, profile)
# Get the user's team
team_name = "ARTEMiS"
if profile["teamId"]:
team = await self.data.profile.get_team_by_id(profile["teamId"])
team_name = team["teamName"]
# Figure out the rating color we should use (rank maps to the stylesheet)
rating = profile.playerRating / 100;
rating_rank = 0
if rating >= 16:
rating_rank = 8
elif rating >= 15.25:
rating_rank = 7
elif rating >= 14.5:
rating_rank = 6
elif rating >= 13.25:
rating_rank = 5
elif rating >= 12:
rating_rank = 4
elif rating >= 10:
rating_rank = 3
elif rating >= 7:
rating_rank = 2
elif rating >= 4:
rating_rank = 1
return Response(template.render(
title=f"{self.core_config.server.name} | {self.nav_name}",
game_list=self.environment.globals["game_list"],
sesh=vars(usr_sesh),
user_id=user_id,
cur_version=version,
cur_version_name=ChuniConstants.game_ver_to_string(version),
profile=profile,
team_name=team_name,
rating_rank=rating_rank,
nameplates=nameplates,
trophies=trophies,
characters=characters,
total_nameplates=total_nameplates,
total_trophies=total_trophies,
total_characters=total_characters
), media_type="text/html; charset=utf-8")
else:
return RedirectResponse("/gate/", 303)
async def render_GET_avatar(self, request: Request) -> bytes:
template = self.environment.get_template(
"titles/chuni/templates/chuni_avatar.jinja"
)
usr_sesh = self.validate_session(request)
if not usr_sesh:
usr_sesh = UserSession()
if usr_sesh.user_id > 0:
if usr_sesh.chunithm_version < 11:
# Avatar configuration only for NEW!! and newer
return RedirectResponse("/game/chuni/", 303)
user_id = usr_sesh.user_id
version = usr_sesh.chunithm_version
# Get the user profile so we know what avatar items are currently in use
profile = await self.data.profile.get_profile_data(user_id, version)
# Get all the user avatar accessories so we know what to populate
user_accessories = await self.data.item.get_items(user_id, ItemKind.AVATAR_ACCESSORY.value)
user_accessories = [item["itemId"] for item in user_accessories] + \
[profile.avatarBack, profile.avatarItem, profile.avatarWear, \
profile.avatarFront, profile.avatarSkin, profile.avatarHead, profile.avatarFace]
# Build up available list of items for each avatar category
wears, total_wears = await self.get_available_avatar_items(version, AvatarCategory.WEAR, user_accessories)
faces, total_faces = await self.get_available_avatar_items(version, AvatarCategory.FACE, user_accessories)
heads, total_heads = await self.get_available_avatar_items(version, AvatarCategory.HEAD, user_accessories)
skins, total_skins = await self.get_available_avatar_items(version, AvatarCategory.SKIN, user_accessories)
items, total_items = await self.get_available_avatar_items(version, AvatarCategory.ITEM, user_accessories)
fronts, total_fronts = await self.get_available_avatar_items(version, AvatarCategory.FRONT, user_accessories)
backs, total_backs = await self.get_available_avatar_items(version, AvatarCategory.BACK, user_accessories)
return Response(template.render(
title=f"{self.core_config.server.name} | {self.nav_name}",
game_list=self.environment.globals["game_list"],
sesh=vars(usr_sesh),
user_id=user_id,
cur_version=version,
cur_version_name=ChuniConstants.game_ver_to_string(version),
profile=profile,
wears=wears,
faces=faces,
heads=heads,
skins=skins,
items=items,
fronts=fronts,
backs=backs,
total_wears=total_wears,
total_faces=total_faces,
total_heads=total_heads,
total_skins=total_skins,
total_items=total_items,
total_fronts=total_fronts,
total_backs=total_backs
), media_type="text/html; charset=utf-8")
else:
return RedirectResponse("/gate/", 303)
async def update_map_icon(self, request: Request) -> bytes:
usr_sesh = self.validate_session(request)
if not usr_sesh:
return RedirectResponse("/gate/", 303)
form_data = await request.form()
new_map_icon: str = form_data.get("id")
if not new_map_icon:
return RedirectResponse("/gate/?e=4", 303)
if not await self.data.profile.update_map_icon(usr_sesh.user_id, usr_sesh.chunithm_version, new_map_icon):
return RedirectResponse("/gate/?e=999", 303)
return RedirectResponse("/game/chuni/", 303)
async def update_system_voice(self, request: Request) -> bytes:
usr_sesh = self.validate_session(request)
if not usr_sesh:
return RedirectResponse("/gate/", 303)
form_data = await request.form()
new_system_voice: str = form_data.get("id")
if not new_system_voice:
return RedirectResponse("/gate/?e=4", 303)
if not await self.data.profile.update_system_voice(usr_sesh.user_id, usr_sesh.chunithm_version, new_system_voice):
return RedirectResponse("/gate/?e=999", 303)
return RedirectResponse("/game/chuni/", 303)
async def update_userbox(self, request: Request) -> bytes:
usr_sesh = self.validate_session(request)
if not usr_sesh:
return RedirectResponse("/gate/", 303)
form_data = await request.form()
new_nameplate: str = form_data.get("nameplate")
new_trophy: str = form_data.get("trophy")
new_character: str = form_data.get("character")
if not new_nameplate or \
not new_trophy or \
not new_character:
return RedirectResponse("/game/chuni/userbox?e=4", 303)
if not await self.data.profile.update_userbox(usr_sesh.user_id, usr_sesh.chunithm_version, new_nameplate, new_trophy, new_character):
return RedirectResponse("/gate/?e=999", 303)
return RedirectResponse("/game/chuni/userbox", 303)
async def update_avatar(self, request: Request) -> bytes:
usr_sesh = self.validate_session(request)
if not usr_sesh:
return RedirectResponse("/gate/", 303)
form_data = await request.form()
new_wear: str = form_data.get("wear")
new_face: str = form_data.get("face")
new_head: str = form_data.get("head")
new_skin: str = form_data.get("skin")
new_item: str = form_data.get("item")
new_front: str = form_data.get("front")
new_back: str = form_data.get("back")
if not new_wear or \
not new_face or \
not new_head or \
not new_skin or \
not new_item or \
not new_front or \
not new_back:
return RedirectResponse("/game/chuni/avatar?e=4", 303)
if not await self.data.profile.update_avatar(usr_sesh.user_id, usr_sesh.chunithm_version, new_wear, new_face, new_head, new_skin, new_item, new_front, new_back):
return RedirectResponse("/gate/?e=999", 303)
return RedirectResponse("/game/chuni/avatar", 303)
async def update_name(self, request: Request) -> bytes:
usr_sesh = self.validate_session(request)
if not usr_sesh:

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*
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@ -42,6 +42,12 @@ class ChuniReader(BaseReader):
if self.version >= ChuniConstants.VER_CHUNITHM_NEW:
we_diff = "5"
# character images could be stored anywhere across all the data dirs. Map them first
self.logger.info(f"Mapping DDS image files...")
dds_images = dict()
for dir in data_dirs:
self.map_dds_images(dds_images, f"{dir}/ddsImage")
for dir in data_dirs:
self.logger.info(f"Read from {dir}")
await self.read_events(f"{dir}/event")
@ -49,6 +55,11 @@ class ChuniReader(BaseReader):
await self.read_charges(f"{dir}/chargeItem")
await self.read_avatar(f"{dir}/avatarAccessory")
await self.read_login_bonus(f"{dir}/")
await self.read_nameplate(f"{dir}/namePlate")
await self.read_trophy(f"{dir}/trophy")
await self.read_character(f"{dir}/chara", dds_images)
await self.read_map_icon(f"{dir}/mapIcon")
await self.read_system_voice(f"{dir}/systemVoice")
async def read_login_bonus(self, root_dir: str) -> None:
for root, dirs, files in walk(f"{root_dir}loginBonusPreset"):
@ -61,9 +72,8 @@ class ChuniReader(BaseReader):
for name in xml_root.findall("name"):
id = name.find("id").text
name = name.find("str").text
is_enabled = (
True if xml_root.find("disableFlag").text == "false" else False
)
disableFlag = xml_root.find("disableFlag") # may not exist in older data
is_enabled = True if (disableFlag is None or disableFlag.text == "false") else False
result = await self.data.static.put_login_bonus_preset(
self.version, id, name, is_enabled
@ -175,16 +185,8 @@ class ChuniReader(BaseReader):
for jaketFile in xml_root.findall("jaketFile"): # nice typo, SEGA
jacket_path = jaketFile.find("path").text
# Convert the image to png and save it for use in the frontend
jacket_filename_src = f"{root}/{dir}/{jacket_path}"
(pre, ext) = path.splitext(jacket_path)
jacket_filename_dst = f"titles/chuni/img/jacket/{pre}.png"
if path.exists(jacket_filename_src) and not path.exists(jacket_filename_dst):
try:
im = Image.open(jacket_filename_src)
im.save(jacket_filename_dst)
except Exception:
self.logger.warning(f"Failed to convert {jacket_path} to png")
# Save off image for use in frontend
self.copy_image(jacket_path, f"{root}/{dir}", "titles/chuni/img/jacket/")
for fumens in xml_root.findall("fumens"):
for MusicFumenData in fumens.findall("MusicFumenData"):
@ -268,17 +270,212 @@ class ChuniReader(BaseReader):
for name in xml_root.findall("name"):
id = name.find("id").text
name = name.find("str").text
sortName = xml_root.find("sortName").text
category = xml_root.find("category").text
defaultHave = xml_root.find("defaultHave").text == 'true'
disableFlag = xml_root.find("disableFlag") # may not exist in older data
is_enabled = True if (disableFlag is None or disableFlag.text == "false") else False
for image in xml_root.findall("image"):
iconPath = image.find("path").text
self.copy_image(iconPath, f"{root}/{dir}", "titles/chuni/img/avatar/")
for texture in xml_root.findall("texture"):
texturePath = texture.find("path").text
self.copy_image(texturePath, f"{root}/{dir}", "titles/chuni/img/avatar/")
result = await self.data.static.put_avatar(
self.version, id, name, category, iconPath, texturePath
self.version, id, name, category, iconPath, texturePath, is_enabled, defaultHave, sortName
)
if result is not None:
self.logger.info(f"Inserted avatarAccessory {id}")
else:
self.logger.warning(f"Failed to insert avatarAccessory {id}")
async def read_nameplate(self, nameplate_dir: str) -> None:
for root, dirs, files in walk(nameplate_dir):
for dir in dirs:
if path.exists(f"{root}/{dir}/NamePlate.xml"):
with open(f"{root}/{dir}/NamePlate.xml", "r", encoding='utf-8') as fp:
strdata = fp.read()
xml_root = ET.fromstring(strdata)
for name in xml_root.findall("name"):
id = name.find("id").text
name = name.find("str").text
sortName = xml_root.find("sortName").text
defaultHave = xml_root.find("defaultHave").text == 'true'
disableFlag = xml_root.find("disableFlag") # may not exist in older data
is_enabled = True if (disableFlag is None or disableFlag.text == "false") else False
for image in xml_root.findall("image"):
texturePath = image.find("path").text
self.copy_image(texturePath, f"{root}/{dir}", "titles/chuni/img/nameplate/")
result = await self.data.static.put_nameplate(
self.version, id, name, texturePath, is_enabled, defaultHave, sortName
)
if result is not None:
self.logger.info(f"Inserted nameplate {id}")
else:
self.logger.warning(f"Failed to insert nameplate {id}")
async def read_trophy(self, trophy_dir: str) -> None:
for root, dirs, files in walk(trophy_dir):
for dir in dirs:
if path.exists(f"{root}/{dir}/Trophy.xml"):
with open(f"{root}/{dir}/Trophy.xml", "r", encoding='utf-8') as fp:
strdata = fp.read()
xml_root = ET.fromstring(strdata)
for name in xml_root.findall("name"):
id = name.find("id").text
name = name.find("str").text
rareType = xml_root.find("rareType").text
disableFlag = xml_root.find("disableFlag") # may not exist in older data
is_enabled = True if (disableFlag is None or disableFlag.text == "false") else False
defaultHave = xml_root.find("defaultHave").text == 'true'
result = await self.data.static.put_trophy(
self.version, id, name, rareType, is_enabled, defaultHave
)
if result is not None:
self.logger.info(f"Inserted trophy {id}")
else:
self.logger.warning(f"Failed to insert trophy {id}")
async def read_character(self, chara_dir: str, dds_images: dict) -> None:
for root, dirs, files in walk(chara_dir):
for dir in dirs:
if path.exists(f"{root}/{dir}/Chara.xml"):
with open(f"{root}/{dir}/Chara.xml", "r", encoding='utf-8') as fp:
strdata = fp.read()
xml_root = ET.fromstring(strdata)
for name in xml_root.findall("name"):
id = name.find("id").text
name = name.find("str").text
sortName = xml_root.find("sortName").text
for work in xml_root.findall("works"):
worksName = work.find("str").text
rareType = xml_root.find("rareType").text
defaultHave = xml_root.find("defaultHave").text == 'true'
disableFlag = xml_root.find("disableFlag") # may not exist in older data
is_enabled = True if (disableFlag is None or disableFlag.text == "false") else False
# character images are not stored alongside
for image in xml_root.findall("defaultImages"):
imageKey = image.find("str").text
if imageKey in dds_images.keys():
(imageDir, imagePaths) = dds_images[imageKey]
imagePath1 = imagePaths[0] if len(imagePaths) > 0 else ""
imagePath2 = imagePaths[1] if len(imagePaths) > 1 else ""
imagePath3 = imagePaths[2] if len(imagePaths) > 2 else ""
# @note the third image is the image needed for the user box ui
if imagePath3:
self.copy_image(imagePath3, imageDir, "titles/chuni/img/character/")
else:
self.logger.warning(f"Character {id} only has {len(imagePaths)} images. Expected 3")
else:
self.logger.warning(f"Unable to location character {id} images")
result = await self.data.static.put_character(
self.version, id, name, sortName, worksName, rareType, imagePath1, imagePath2, imagePath3, is_enabled, defaultHave
)
if result is not None:
self.logger.info(f"Inserted character {id}")
else:
self.logger.warning(f"Failed to insert character {id}")
async def read_map_icon(self, mapicon_dir: str) -> None:
for root, dirs, files in walk(mapicon_dir):
for dir in dirs:
if path.exists(f"{root}/{dir}/MapIcon.xml"):
with open(f"{root}/{dir}/MapIcon.xml", "r", encoding='utf-8') as fp:
strdata = fp.read()
xml_root = ET.fromstring(strdata)
for name in xml_root.findall("name"):
id = name.find("id").text
name = name.find("str").text
sortName = xml_root.find("sortName").text
for image in xml_root.findall("image"):
iconPath = image.find("path").text
self.copy_image(iconPath, f"{root}/{dir}", "titles/chuni/img/mapIcon/")
defaultHave = xml_root.find("defaultHave").text == 'true'
disableFlag = xml_root.find("disableFlag") # may not exist in older data
is_enabled = True if (disableFlag is None or disableFlag.text == "false") else False
result = await self.data.static.put_map_icon(
self.version, id, name, sortName, iconPath, is_enabled, defaultHave
)
if result is not None:
self.logger.info(f"Inserted map icon {id}")
else:
self.logger.warning(f"Failed to map icon {id}")
async def read_system_voice(self, voice_dir: str) -> None:
for root, dirs, files in walk(voice_dir):
for dir in dirs:
if path.exists(f"{root}/{dir}/SystemVoice.xml"):
with open(f"{root}/{dir}/SystemVoice.xml", "r", encoding='utf-8') as fp:
strdata = fp.read()
xml_root = ET.fromstring(strdata)
for name in xml_root.findall("name"):
id = name.find("id").text
name = name.find("str").text
sortName = xml_root.find("sortName").text
for image in xml_root.findall("image"):
imagePath = image.find("path").text
self.copy_image(imagePath, f"{root}/{dir}", "titles/chuni/img/systemVoice/")
defaultHave = xml_root.find("defaultHave").text == 'true'
disableFlag = xml_root.find("disableFlag") # may not exist in older data
is_enabled = True if (disableFlag is None or disableFlag.text == "false") else False
result = await self.data.static.put_system_voice(
self.version, id, name, sortName, imagePath, is_enabled, defaultHave
)
if result is not None:
self.logger.info(f"Inserted system voice {id}")
else:
self.logger.warning(f"Failed to system voice {id}")
def copy_image(self, filename: str, src_dir: str, dst_dir: str) -> None:
# Convert the image to png so we can easily display it in the frontend
file_src = path.join(src_dir, filename)
(basename, ext) = path.splitext(filename)
file_dst = path.join(dst_dir, basename) + ".png"
if path.exists(file_src) and not path.exists(file_dst):
try:
im = Image.open(file_src)
im.save(file_dst)
except Exception:
self.logger.warning(f"Failed to convert {filename} to png")
def map_dds_images(self, image_dict: dict, dds_dir: str) -> None:
for root, dirs, files in walk(dds_dir):
for dir in dirs:
directory = f"{root}/{dir}"
if path.exists(f"{directory}/DDSImage.xml"):
with open(f"{directory}/DDSImage.xml", "r", encoding='utf-8') as fp:
strdata = fp.read()
xml_root = ET.fromstring(strdata)
for name in xml_root.findall("name"):
name = name.find("str").text
images = []
i = 0
while xml_root.findall(f"ddsFile{i}"):
for ddsFile in xml_root.findall(f"ddsFile{i}"):
images += [ddsFile.find("path").text]
i += 1
image_dict[name] = (directory, images)

View File

@ -439,6 +439,58 @@ class ChuniProfileData(BaseData):
return False
return True
async def update_map_icon(self, user_id: int, version: int, new_map_icon: int) -> bool:
sql = profile.update((profile.c.user == user_id) & (profile.c.version == version)).values(
mapIconId=new_map_icon
)
result = await self.execute(sql)
if result is None:
self.logger.warning(f"Failed to set user {user_id} map icon")
return False
return True
async def update_system_voice(self, user_id: int, version: int, new_system_voice: int) -> bool:
sql = profile.update((profile.c.user == user_id) & (profile.c.version == version)).values(
voiceId=new_system_voice
)
result = await self.execute(sql)
if result is None:
self.logger.warning(f"Failed to set user {user_id} system voice")
return False
return True
async def update_userbox(self, user_id: int, version: int, new_nameplate: int, new_trophy: int, new_character: int) -> bool:
sql = profile.update((profile.c.user == user_id) & (profile.c.version == version)).values(
nameplateId=new_nameplate,
trophyId=new_trophy,
charaIllustId=new_character
)
result = await self.execute(sql)
if result is None:
self.logger.warning(f"Failed to set user {user_id} userbox")
return False
return True
async def update_avatar(self, user_id: int, version: int, new_wear: int, new_face: int, new_head: int, new_skin: int, new_item: int, new_front: int, new_back: int) -> bool:
sql = profile.update((profile.c.user == user_id) & (profile.c.version == version)).values(
avatarWear=new_wear,
avatarFace=new_face,
avatarHead=new_head,
avatarSkin=new_skin,
avatarItem=new_item,
avatarFront=new_front,
avatarBack=new_back
)
result = await self.execute(sql)
if result is None:
self.logger.warning(f"Failed to set user {user_id} avatar")
return False
return True
async def put_profile_data(
self, aime_id: int, version: int, profile_data: Dict
) -> Optional[int]:

View File

@ -73,10 +73,91 @@ avatar = Table(
Column("category", Integer),
Column("iconPath", String(255)),
Column("texturePath", String(255)),
Column("isEnabled", Boolean, server_default="1"),
Column("defaultHave", Boolean, server_default="0"),
Column("sortName", String(255)),
UniqueConstraint("version", "avatarAccessoryId", name="chuni_static_avatar_uk"),
mysql_charset="utf8mb4",
)
nameplate = Table(
"chuni_static_nameplate",
metadata,
Column("id", Integer, primary_key=True, nullable=False),
Column("version", Integer, nullable=False),
Column("nameplateId", Integer),
Column("name", String(255)),
Column("texturePath", String(255)),
Column("isEnabled", Boolean, server_default="1"),
Column("defaultHave", Boolean, server_default="0"),
Column("sortName", String(255)),
UniqueConstraint("version", "nameplateId", name="chuni_static_nameplate_uk"),
mysql_charset="utf8mb4",
)
character = Table(
"chuni_static_character",
metadata,
Column("id", Integer, primary_key=True, nullable=False),
Column("version", Integer, nullable=False),
Column("characterId", Integer),
Column("name", String(255)),
Column("sortName", String(255)),
Column("worksName", String(255)),
Column("rareType", Integer),
Column("imagePath1", String(255)),
Column("imagePath2", String(255)),
Column("imagePath3", String(255)),
Column("isEnabled", Boolean, server_default="1"),
Column("defaultHave", Boolean, server_default="0"),
UniqueConstraint("version", "characterId", name="chuni_static_character_uk"),
mysql_charset="utf8mb4",
)
trophy = Table(
"chuni_static_trophy",
metadata,
Column("id", Integer, primary_key=True, nullable=False),
Column("version", Integer, nullable=False),
Column("trophyId", Integer),
Column("name", String(255)),
Column("rareType", Integer),
Column("isEnabled", Boolean, server_default="1"),
Column("defaultHave", Boolean, server_default="0"),
UniqueConstraint("version", "trophyId", name="chuni_static_trophy_uk"),
mysql_charset="utf8mb4",
)
map_icon = Table(
"chuni_static_map_icon",
metadata,
Column("id", Integer, primary_key=True, nullable=False),
Column("version", Integer, nullable=False),
Column("mapIconId", Integer),
Column("name", String(255)),
Column("sortName", String(255)),
Column("iconPath", String(255)),
Column("isEnabled", Boolean, server_default="1"),
Column("defaultHave", Boolean, server_default="0"),
UniqueConstraint("version", "mapIconId", name="chuni_static_mapicon_uk"),
mysql_charset="utf8mb4",
)
system_voice = Table(
"chuni_static_system_voice",
metadata,
Column("id", Integer, primary_key=True, nullable=False),
Column("version", Integer, nullable=False),
Column("voiceId", Integer),
Column("name", String(255)),
Column("sortName", String(255)),
Column("imagePath", String(255)),
Column("isEnabled", Boolean, server_default="1"),
Column("defaultHave", Boolean, server_default="0"),
UniqueConstraint("version", "voiceId", name="chuni_static_systemvoice_uk"),
mysql_charset="utf8mb4",
)
gachas = Table(
"chuni_static_gachas",
metadata,
@ -470,6 +551,9 @@ class ChuniStaticData(BaseData):
category: int,
iconPath: str,
texturePath: str,
isEnabled: int,
defaultHave: int,
sortName: str
) -> Optional[int]:
sql = insert(avatar).values(
version=version,
@ -478,6 +562,9 @@ class ChuniStaticData(BaseData):
category=category,
iconPath=iconPath,
texturePath=texturePath,
isEnabled=isEnabled,
defaultHave=defaultHave,
sortName=sortName
)
conflict = sql.on_duplicate_key_update(
@ -485,6 +572,9 @@ class ChuniStaticData(BaseData):
category=category,
iconPath=iconPath,
texturePath=texturePath,
isEnabled=isEnabled,
defaultHave=defaultHave,
sortName=sortName
)
result = await self.execute(conflict)
@ -492,6 +582,246 @@ class ChuniStaticData(BaseData):
return None
return result.lastrowid
async def get_avatar_items(self, version: int, category: int, enabled_only: bool = True) -> Optional[List[Dict]]:
if enabled_only:
sql = select(avatar).where((avatar.c.version == version) & (avatar.c.category == category) & (avatar.c.isEnabled)).order_by(avatar.c.sortName)
else:
sql = select(avatar).where((avatar.c.version == version) & (avatar.c.category == category)).order_by(avatar.c.sortName)
result = await self.execute(sql)
if result is None:
return None
return result.fetchall()
async def put_nameplate(
self,
version: int,
nameplateId: int,
name: str,
texturePath: str,
isEnabled: int,
defaultHave: int,
sortName: str
) -> Optional[int]:
sql = insert(nameplate).values(
version=version,
nameplateId=nameplateId,
name=name,
texturePath=texturePath,
isEnabled=isEnabled,
defaultHave=defaultHave,
sortName=sortName
)
conflict = sql.on_duplicate_key_update(
name=name,
texturePath=texturePath,
isEnabled=isEnabled,
defaultHave=defaultHave,
sortName=sortName
)
result = await self.execute(conflict)
if result is None:
return None
return result.lastrowid
async def get_nameplates(self, version: int, enabled_only: bool = True) -> Optional[List[Dict]]:
if enabled_only:
sql = select(nameplate).where((nameplate.c.version == version) & (nameplate.c.isEnabled)).order_by(nameplate.c.sortName)
else:
sql = select(nameplate).where(nameplate.c.version == version).order_by(nameplate.c.sortName)
result = await self.execute(sql)
if result is None:
return None
return result.fetchall()
async def put_trophy(
self,
version: int,
trophyId: int,
name: str,
rareType: int,
isEnabled: int,
defaultHave: int,
) -> Optional[int]:
sql = insert(trophy).values(
version=version,
trophyId=trophyId,
name=name,
rareType=rareType,
isEnabled=isEnabled,
defaultHave=defaultHave
)
conflict = sql.on_duplicate_key_update(
name=name,
rareType=rareType,
isEnabled=isEnabled,
defaultHave=defaultHave
)
result = await self.execute(conflict)
if result is None:
return None
return result.lastrowid
async def get_trophies(self, version: int, enabled_only: bool = True) -> Optional[List[Dict]]:
if enabled_only:
sql = select(trophy).where((trophy.c.version == version) & (trophy.c.isEnabled)).order_by(trophy.c.name)
else:
sql = select(trophy).where(trophy.c.version == version).order_by(trophy.c.name)
result = await self.execute(sql)
if result is None:
return None
return result.fetchall()
async def put_map_icon(
self,
version: int,
mapIconId: int,
name: str,
sortName: str,
iconPath: str,
isEnabled: int,
defaultHave: int,
) -> Optional[int]:
sql = insert(map_icon).values(
version=version,
mapIconId=mapIconId,
name=name,
sortName=sortName,
iconPath=iconPath,
isEnabled=isEnabled,
defaultHave=defaultHave
)
conflict = sql.on_duplicate_key_update(
name=name,
sortName=sortName,
iconPath=iconPath,
isEnabled=isEnabled,
defaultHave=defaultHave
)
result = await self.execute(conflict)
if result is None:
return None
return result.lastrowid
async def get_map_icons(self, version: int, enabled_only: bool = True) -> Optional[List[Dict]]:
if enabled_only:
sql = select(map_icon).where((map_icon.c.version == version) & (map_icon.c.isEnabled)).order_by(map_icon.c.sortName)
else:
sql = select(map_icon).where(map_icon.c.version == version).order_by(map_icon.c.sortName)
result = await self.execute(sql)
if result is None:
return None
return result.fetchall()
async def put_system_voice(
self,
version: int,
voiceId: int,
name: str,
sortName: str,
imagePath: str,
isEnabled: int,
defaultHave: int,
) -> Optional[int]:
sql = insert(system_voice).values(
version=version,
voiceId=voiceId,
name=name,
sortName=sortName,
imagePath=imagePath,
isEnabled=isEnabled,
defaultHave=defaultHave
)
conflict = sql.on_duplicate_key_update(
name=name,
sortName=sortName,
imagePath=imagePath,
isEnabled=isEnabled,
defaultHave=defaultHave
)
result = await self.execute(conflict)
if result is None:
return None
return result.lastrowid
async def get_system_voices(self, version: int, enabled_only: bool = True) -> Optional[List[Dict]]:
if enabled_only:
sql = select(system_voice).where((system_voice.c.version == version) & (system_voice.c.isEnabled)).order_by(system_voice.c.sortName)
else:
sql = select(system_voice).where(system_voice.c.version == version).order_by(system_voice.c.sortName)
result = await self.execute(sql)
if result is None:
return None
return result.fetchall()
async def put_character(
self,
version: int,
characterId: int,
name: str,
sortName: str,
worksName: str,
rareType: int,
imagePath1: str,
imagePath2: str,
imagePath3: str,
isEnabled: int,
defaultHave: int
) -> Optional[int]:
sql = insert(character).values(
version=version,
characterId=characterId,
name=name,
sortName=sortName,
worksName=worksName,
rareType=rareType,
imagePath1=imagePath1,
imagePath2=imagePath2,
imagePath3=imagePath3,
isEnabled=isEnabled,
defaultHave=defaultHave
)
conflict = sql.on_duplicate_key_update(
name=name,
sortName=sortName,
worksName=worksName,
rareType=rareType,
imagePath1=imagePath1,
imagePath2=imagePath2,
imagePath3=imagePath3,
isEnabled=isEnabled,
defaultHave=defaultHave
)
result = await self.execute(conflict)
if result is None:
return None
return result.lastrowid
async def get_characters(self, version: int, enabled_only: bool = True) -> Optional[List[Dict]]:
if enabled_only:
sql = select(character).where((character.c.version == version) & (character.c.isEnabled)).order_by(character.c.sortName)
else:
sql = select(character).where(character.c.version == version).order_by(character.c.sortName)
result = await self.execute(sql)
if result is None:
return None
return result.fetchall()
async def put_gacha(
self,
version: int,

View File

@ -0,0 +1,309 @@
{% extends "core/templates/index.jinja" %}
{% block content %}
<style>
{% include 'titles/chuni/templates/css/chuni_style.css' %}
</style>
<div class="container">
{% include 'titles/chuni/templates/chuni_header.jinja' %}
<!-- AVATAR PREVIEW -->
<div class="row">
<div class="col-lg-8 m-auto mt-3">
<div class="card bg-card rounded">
<table class="table-large table-rowdistinct">
<caption align="top">AVATAR</caption>
<tr><td style="height:340px; width:50%" rowspan=8>
<img class="avatar-preview avatar-preview-platform" src="img/avatar-platform.png">
<img id="preview1_back" class="avatar-preview avatar-preview-back" src="">
<img id="preview1_skin" class="avatar-preview avatar-preview-skin-rightfoot" src="">
<img id="preview2_skin" class="avatar-preview avatar-preview-skin-leftfoot" src="">
<img id="preview3_skin" class="avatar-preview avatar-preview-skin-body" src="">
<img id="preview1_wear" class="avatar-preview avatar-preview-wear" src="">
<img class="avatar-preview avatar-preview-common" src="img/avatar-common.png">
<img id="preview1_head" class="avatar-preview avatar-preview-head" src="">
<img id="preview1_face" class="avatar-preview avatar-preview-face" src="">
<img id="preview1_item" class="avatar-preview avatar-preview-item-righthand" src="">
<img id="preview2_item" class="avatar-preview avatar-preview-item-lefthand" src="">
<img id="preview1_front" class="avatar-preview avatar-preview-front" src="">
</td>
</tr>
<tr><td>Wear:</td><td><div id="name_wear"></div></td></tr>
<tr><td>Face:</td><td><div id="name_face"></div></td></tr>
<tr><td>Head:</td><td><div id="name_head"></div></td></tr>
<tr><td>Skin:</td><td><div id="name_skin"></div></td></tr>
<tr><td>Item:</td><td><div id="name_item"></div></td></tr>
<tr><td>Front:</td><td><div id="name_front"></div></td></tr>
<tr><td>Back:</td><td><div id="name_back"></div></td></tr>
<tr><td colspan=3 style="padding:8px 0px; text-align: center;">
<button id="save-btn" class="btn btn-primary" style="width:140px;" onClick="saveAvatar()">SAVE</button>&nbsp;&nbsp;&nbsp;&nbsp;
<button id="reset-btn" class="btn btn-danger" style="width:140px;" onClick="resetAvatar()">RESET</button>
</td></tr>
</table>
</div>
</div>
</div>
<!-- ACCESSORY SELECTION -->
<div class="row col-lg-8 m-auto mt-3 scrolling-lists-lg card bg-card rounded">
<!-- WEAR ACCESSORIES -->
<button class="collapsible">Wear:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{{ wears|length }}/{{ total_wears }} {{ "items" if total_wears > 1 else "item" }}</button>
<div id="scrollable-wear" class="collapsible-content">
{% for item in wears.values() %}
<img id="{{ item["id"] }}" onclick="changeAccessory('wear', '{{ item["id"] }}', '{{ item["name"] }}', '{{ item["texturePath"] }}')" src="img/avatar/{{ item["iconPath"] }}" alt="{{ item["name"] }}">
<span id="wear-br-{{ loop.index }}"></span>
{% endfor %}
</div>
<hr>
<!-- FACE ACCESSORIES -->
<button class="collapsible">Face:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{{ faces|length }}/{{ total_faces }} {{ "items" if total_faces > 1 else "item" }}</button>
<div id="scrollable-face" class="collapsible-content">
{% for item in faces.values() %}
<img id="{{ item["id"] }}" onclick="changeAccessory('face', '{{ item["id"] }}', '{{ item["name"] }}', '{{ item["texturePath"] }}')" src="img/avatar/{{ item["iconPath"] }}" alt="{{ item["name"] }}">
<span id="face-br-{{ loop.index }}"></span>
{% endfor %}
</div>
<hr>
<!-- HEAD ACCESSORIES -->
<button class="collapsible">Head:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{{ heads|length }}/{{ total_heads }} {{ "items" if total_heads > 1 else "item" }}</button>
<div id="scrollable-head" class="collapsible-content">
{% for item in heads.values() %}
<img id="{{ item["id"] }}" onclick="changeAccessory('head', '{{ item["id"] }}', '{{ item["name"] }}', '{{ item["texturePath"] }}')" src="img/avatar/{{ item["iconPath"] }}" alt="{{ item["name"] }}">
<span id="head-br-{{ loop.index }}"></span>
{% endfor %}
</div>
<hr>
<!-- SKIN ACCESSORIES -->
<button class="collapsible">Skin:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{{ skins|length }}/{{ total_skins }} {{ "items" if total_skins > 1 else "item" }}</button>
<div id="scrollable-skin" class="collapsible-content">
{% for item in skins.values() %}
<img id="{{ item["id"] }}" onclick="changeAccessory('skin', '{{ item["id"] }}', '{{ item["name"] }}', '{{ item["texturePath"] }}')" src="img/avatar/{{ item["iconPath"] }}" alt="{{ item["name"] }}">
<span id="skin-br-{{ loop.index }}"></span>
{% endfor %}
</div>
<hr>
<!-- ITEM ACCESSORIES -->
<button class="collapsible">Item:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{{ items|length }}/{{ total_items }} {{ "items" if total_items > 1 else "item" }}</button>
<div id="scrollable-item" class="collapsible-content">
{% for item in items.values() %}
<img id="{{ item["id"] }}" onclick="changeAccessory('item', '{{ item["id"] }}', '{{ item["name"] }}', '{{ item["texturePath"] }}')" src="img/avatar/{{ item["iconPath"] }}" alt="{{ item["name"] }}">
<span id="item-br-{{ loop.index }}"></span>
{% endfor %}
</div>
<hr>
<!-- FRONT ACCESSORIES -->
<button class="collapsible">Front:&nbsp;&nbsp;&nbsp;&nbsp;{{ fronts|length }}/{{ total_fronts }} {{ "items" if total_fronts > 1 else "item" }}</button>
<div id="scrollable-front" class="collapsible-content">
{% for item in fronts.values() %}
<img id="{{ item["id"] }}" onclick="changeAccessory('front', '{{ item["id"] }}', '{{ item["name"] }}', '{{ item["texturePath"] }}')" src="img/avatar/{{ item["iconPath"] }}" alt="{{ item["name"] }}">
<span id="front-br-{{ loop.index }}"></span>
{% endfor %}
</div>
<hr>
<!-- BACK ACCESSORIES -->
<button class="collapsible">Back:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{{ backs|length }}/{{ total_backs }} {{ "items" if total_backs > 1 else "item" }}</button>
<div id="scrollable-back" class="collapsible-content">
{% for item in backs.values() %}
<img id="{{ item["id"] }}" onclick="changeAccessory('back', '{{ item["id"] }}', '{{ item["name"] }}', '{{ item["texturePath"] }}')" src="img/avatar/{{ item["iconPath"] }}" alt="{{ item["name"] }}">
<span id="back-br-{{ loop.index }}"></span>
{% endfor %}
</div>
</div>
{% if error is defined %}
{% include "core/templates/widgets/err_banner.jinja" %}
{% endif %}
</div>
{% if wears|length == 0 or faces|length == 0 or heads|length == 0 or skins|length == 0 or items|length == 0 or fronts|length == 0 or backs|length == 0 %}
<script>
// Server DB lacks necessary info. Maybe importer never got ran for this verison?
document.getElementById("name_wear").innerHTML = "Server DB needs upgraded or is not populated with necessary data";
</script>
{% else %}
<script>
{% include 'titles/chuni/templates/scripts/collapsibles.js' %}
///
/// This script handles all updates to the avatar
///
total_items = 0;
orig_id = 1;
orig_name = 2;
orig_img = 3;
curr_id = 4;
curr_name = 5;
curr_img = 6;
accessories = {
// [total_items, orig_id, orig_name, orig_img, curr_id, curr_name, curr_img]
"wear":["{{ wears|length }}",
"{{ profile.avatarWear }}",
"{{ wears[profile.avatarWear]["name"] }}",
"{{ wears[profile.avatarWear]["texturePath"] }}", "", "", "" ],
"face":["{{ faces|length }}",
"{{ profile.avatarFace }}",
"{{ faces[profile.avatarFace]["name"] }}",
"{{ faces[profile.avatarFace]["texturePath"] }}", "", "", "" ],
"head":["{{ heads|length }}",
"{{ profile.avatarHead }}",
"{{ heads[profile.avatarHead]["name"] }}",
"{{ heads[profile.avatarHead]["texturePath"] }}", "", "", "" ],
"skin":["{{ skins|length }}",
"{{ profile.avatarSkin }}",
"{{ skins[profile.avatarSkin]["name"] }}",
"{{ skins[profile.avatarSkin]["texturePath"] }}", "", "", "" ],
"item":["{{ items|length }}",
"{{ profile.avatarItem }}",
"{{ items[profile.avatarItem]["name"] }}",
"{{ items[profile.avatarItem]["texturePath"] }}", "", "", "" ],
"front":["{{ fronts|length }}",
"{{ profile.avatarFront }}",
"{{ fronts[profile.avatarFront]["name"] }}",
"{{ fronts[profile.avatarFront]["texturePath"] }}", "", "", "" ],
"back":["{{ backs|length }}",
"{{ profile.avatarBack }}",
"{{ backs[profile.avatarBack]["name"] }}",
"{{ backs[profile.avatarBack]["texturePath"] }}", "", "", "" ]
};
types = Object.keys(accessories);
function enableButtons(enabled) {
document.getElementById("reset-btn").disabled = !enabled;
document.getElementById("save-btn").disabled = !enabled;
}
function changeAccessory(type, id, name, img) {
// clear select style for old accessory
var element = document.getElementById(accessories[type][curr_id]);
if (element) {
element.style.backgroundColor="inherit";
}
// set new accessory
accessories[type][curr_id] = id;
accessories[type][curr_name] = name;
accessories[type][curr_img] = img;
// update select style for new accessory
element = document.getElementById(id);
if (element) {
element.style.backgroundColor="#5F5";
}
// Update the avatar preview and enable buttons
updatePreview();
if (id != accessories[type][orig_id]) {
enableButtons(true);
}
}
function resetAvatar() {
for (const type of types) {
changeAccessory(type, accessories[type][orig_id], accessories[type][orig_name], accessories[type][orig_img]);
}
// disable the save/reset buttons until something changes
enableButtons(false);
}
function getRandomInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function updatePreview() {
for (const type of types) {
for (let i = 1; i <= 3; i++) {
var img = document.getElementById("preview" + i + "_" + type);
if (img) {
img.src = "img/avatar/" + accessories[type][curr_img];
}
}
document.getElementById("name_" + type).innerHTML = accessories[type][curr_name];
}
}
function saveAvatar() {
$.post("/game/chuni/update.avatar", { wear: accessories["wear"][curr_id],
face: accessories["face"][curr_id],
head: accessories["head"][curr_id],
skin: accessories["skin"][curr_id],
item: accessories["item"][curr_id],
front: accessories["front"][curr_id],
back: accessories["back"][curr_id] })
.done(function (data) {
// set the current as the original and disable buttons
for (const type of types) {
accessories[type][orig_id] = accessories[type][curr_id];
accessories[type][orig_name] = accessories[type][curr_name];
accessories[type][orig_img] = accessories[type][curr_img];
}
enableButtons(false);
})
.fail(function () {
alert("Failed to save avatar.");
});
}
function resizePage() {
//
// Handles item organization in the collapsible scrollables to try to keep the items-per-row presentable
//
// @note Yes, we could simply let the div overflow like usual. This could however get really nasty looking
// when dealing with something like userbox characters where there are 1000s of possible items to
// display. This approach gives us full control over where items in the div wrap, allowing us to try
// to keep things presentable.
//
for (const type of types) {
var numPerRow = Math.floor(document.getElementById("scrollable-" + type).offsetWidth / 132);
// Dont put fewer than 4 per row
numPerRow = Math.max(numPerRow, 4);
// Dont populate more than 8 rows
numPerRow = Math.max(numPerRow, Math.ceil(accessories[type][total_items] / 8));
// update the locations of the <br>
for (var i = 1; document.getElementById(type + "-br-" + i) != null; i++) {
var spanBr = document.getElementById(type + "-br-" + i);
if ( i % numPerRow == 0 ) {
spanBr.innerHTML = "<br>";
} else {
spanBr.innerHTML = "";
}
}
}
// update the max height for any currently visible containers
Collapsibles.updateAllHeights();
}
resizePage();
window.addEventListener('resize', resizePage);
// Set initial preview for current avatar
resetAvatar();
// Initialize scroll on all current accessories so we can see the selected ones
for (const type of types) {
document.getElementById("scrollable-" + type).scrollLeft = document.getElementById(accessories[type][curr_id]).offsetLeft;
}
// Expand the first collapsible so the user can get the gist of it.
Collapsibles.expandFirst();
</script>
{% endif %}
{% endblock content %}

View File

@ -7,15 +7,10 @@
{% include 'titles/chuni/templates/chuni_header.jinja' %}
{% if favorites_by_genre is defined and favorites_by_genre is not none %}
<div class="row">
<h1 style="text-align: center;">{{ cur_version_name }}</h1>
<h4 style="text-align: center;">Favorite Count: {{ favorites_count }}</h4>
{% for key, genre in favorites_by_genre.items() %}
<h2 style="text-align: center; padding-top: 32px">{{ key }}</h2>
{% for favorite in genre %}
<form id="fav_{{ favorite.idx }}" action="/game/chuni/update.favorite_music_favorites" method="post" style="display: none;">
<input class="form-control" form="fav_{{ favorite.idx }}" id="musicId" name="musicId" type="hidden" value="{{ favorite.favId }}">
<input class="form-control" form="fav_{{ favorite.idx }}" id="isAdd" name="isAdd" type="hidden" value="0">
</form>
<div class="col-lg-6 mt-3">
<div class="card bg-card rounded card-hover">
<div class="card-body row">
@ -28,7 +23,7 @@
<h6 class="card-text"> {{ favorite.artist }} </h6>
<br><br>
<div style="text-align: right;">
<input type=submit class="btn btn-secondary btn-fav-remove" type="button" form="fav_{{ favorite.idx }}" value="Remove">
<button onclick="removeFavorite({{ favorite.favId }})" class="btn btn-secondary btn-fav-remove">Remove</button>
</div>
</div>
</div>
@ -51,5 +46,16 @@
}
});
});
// Remove Favorite
function removeFavorite(musicId) {
$.post("/game/chuni/update.favorite_music_favorites", { musicId: musicId, isAdd: 0 })
.done(function (data) {
location.reload();
})
.fail(function () {
alert("Failed to remove favorite.");
});
}
</script>
{% endblock content %}

View File

@ -1,5 +1,5 @@
<div class="chuni-header">
<h1>Chunithm</h1>
<h1>{{ cur_version_name }}</h1>
<ul class="chuni-navi">
<li><a class="nav-link" href="/game/chuni">PROFILE</a></li>
<li><a class="nav-link" href="/game/chuni/rating">RATING</a></li>
@ -7,6 +7,9 @@
<li><a class="nav-link" href="/game/chuni/favorites">FAVORITES</a></li>
<li><a class="nav-link" href="/game/chuni/musics">MUSICS</a></li>
<li><a class="nav-link" href="/game/chuni/userbox">USER BOX</a></li>
{% if cur_version >= 11 %} <!-- avatar config introduced in NEW!! -->
<li><a class="nav-link" href="/game/chuni/avatar">AVATAR</a></li>
{% endif %}
</ul>
</div>
<script>
@ -22,6 +25,13 @@
$('.nav-link[href="/game/chuni/favorites"]').addClass('active');
} else if (currentPath.startsWith('/game/chuni/musics')) {
$('.nav-link[href="/game/chuni/musics"]').addClass('active');
} else if (currentPath.startsWith('/game/chuni/userbox')) {
$('.nav-link[href="/game/chuni/userbox"]').addClass('active');
}
{% if cur_version >= 11 %} <!-- avatar config introduced in NEW!! -->
else if (currentPath.startsWith('/game/chuni/avatar')) {
$('.nav-link[href="/game/chuni/avatar"]').addClass('active');
}
{% endif %}
});
</script>

View File

@ -69,9 +69,48 @@
<td>Last Play Date:</td>
<td>{{ profile.lastPlayDate }}</td>
</tr>
{% if cur_version >= 6 %} <!-- MAP ICON and SYSTEM VOICE introduced in AMAZON -->
<tr>
<td>Map Icon:</td>
<td><div id="map-icon-name">{{ map_icons[profile.mapIconId]["name"] if map_icons|length > 0 else "Server DB needs upgraded or is not populated with necessary data" }}</div></td>
</tr>
<tr>
<td>System Voice:</td>
<td><div id="system-voice-name">{{ system_voices[profile.voiceId]["name"] if system_voices|length > 0 else "Server DB needs upgraded or is not populated with necessary data" }}</div></td>
</tr>
{% endif %}
</table>
</div>
</div>
{% if cur_version >= 6 %} <!-- MAP ICON and SYSTEM VOICE introduced in AMAZON -->
<!-- MAP ICON SELECTION -->
<div class="col-lg-8 m-auto mt-3 scrolling-lists">
<div class="card bg-card rounded">
<button class="collapsible">Map Icon:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{{ map_icons|length }}/{{ total_map_icons }}</button>
<div id="scrollable-map-icon" class="collapsible-content">
{% for item in map_icons.values() %}
<img id="map-icon-{{ item["id"] }}" style="padding: 8px 8px;" onclick="saveItem('map-icon', '{{ item["id"] }}', '{{ item["name"] }}')" src="img/mapIcon/{{ item["iconPath"] }}" alt="{{ item["name"] }}">
<span id="map-icon-br-{{ loop.index }}"></span>
{% endfor %}
</div>
</div>
</div>
<!-- SYSTEM VOICE SELECTION -->
<div class="col-lg-8 m-auto mt-3 scrolling-lists">
<div class="card bg-card rounded">
<button class="collapsible">System Voice:&nbsp;&nbsp;&nbsp;{{ system_voices|length }}/{{ total_system_voices }}</button>
<div id="scrollable-system-voice" class="collapsible-content">
{% for item in system_voices.values() %}
<img id="system-voice-{{ item["id"] }}" style="padding: 8px 8px;" onclick="saveItem('system-voice', '{{ item["id"] }}', '{{ item["name"] }}')" src="img/systemVoice/{{ item["imagePath"] }}" alt="{{ item["name"] }}">
<span id="system-voice-br-{{ loop.index }}"></span>
{% endfor %}
</div>
</div>
</div>
{% endif %}
<div class="col-lg-8 m-auto mt-3">
<div class="card bg-card rounded">
<table class="table-large table-rowdistinct">
@ -147,4 +186,93 @@
});
}
</script>
{% if cur_version >= 6 %} <!-- MAP ICON and SYSTEM VOICE introduced in AMAZON -->
<script>
{% include 'titles/chuni/templates/scripts/collapsibles.js' %}
///
/// This script handles all updates to the map icon and system voice
///
total_items = 0;
curr_id = 1;
items = {
// [total_items, curr_id]
"map-icon": ["{{ map_icons|length }}", "{{ profile.mapIconId }}"],
"system-voice":["{{ system_voices|length }}", "{{ profile.voiceId }}"]
};
types = Object.keys(items);
function changeItem(type, id, name) {
// clear select style for old selection
var element = document.getElementById(type + "-" + items[type][curr_id]);
if (element) {
element.style.backgroundColor="inherit";
}
// set new item
items[type][curr_id] = id;
document.getElementById(type + "-name").innerHTML = name;
// update select style for new accessory
element = document.getElementById(type + "-" + id);
if (element) {
element.style.backgroundColor="#5F5";
}
}
function saveItem(type, id, name) {
$.post("/game/chuni/update." + type, { id: id })
.done(function (data) {
changeItem(type, id, name);
})
.fail(function () {
alert("Failed to set " + type + " to " + name);
});
}
function resizePage() {
//
// Handles item organization in the collapsible scrollables to try to keep the items-per-row presentable
//
// @note Yes, we could simply let the div overflow like usual. This could however get really nasty looking
// when dealing with something like userbox characters where there are 1000s of possible items being
// display. This approach gives us full control over where items in the div wrap, allowing us to try
// to keep things presentable.
//
for (const type of types) {
var numPerRow = Math.floor(document.getElementById("scrollable-" + type).offsetWidth / 132);
// Dont put fewer than 4 per row
numPerRow = Math.max(numPerRow, 4);
// Dont populate more than 6 rows
numPerRow = Math.max(numPerRow, Math.ceil(items[type][total_items] / 6));
// update the locations of the <br>
for (var i = 1; document.getElementById(type + "-br-" + i) != null; i++) {
var spanBr = document.getElementById(type + "-br-" + i);
if ( i % numPerRow == 0 ) {
spanBr.innerHTML = "<br>";
} else {
spanBr.innerHTML = "";
}
}
}
// update the max height for any currently visible containers
Collapsibles.updateAllHeights();
}
resizePage();
window.addEventListener('resize', resizePage);
// Set initial style for current and scroll to selected
for (const type of types) {
changeItem(type, items[type][curr_id], document.getElementById(type + "-name").innerHTML);
document.getElementById("scrollable-" + type).scrollLeft = document.getElementById(type + "-" + items[type][curr_id]).offsetLeft;
}
Collapsibles.expandAll();
</script>
{% endif %}
{% endblock content %}

View File

@ -7,20 +7,15 @@
{% include 'titles/chuni/templates/chuni_header.jinja' %}
{% if playlog is defined and playlog is not none %}
<div class="row">
<h1 style="text-align: center;">{{ cur_version_name }}</h1>
<h4 style="text-align: center;">Playlog Count: {{ playlog_count }}</h4>
{% set rankName = ['D', 'C', 'B', 'BB', 'BBB', 'A', 'AA', 'AAA', 'S', 'S+', 'SS', 'SS+', 'SSS', 'SSS+'] %}
{% set difficultyName = ['normal', 'hard', 'expert', 'master', 'ultimate'] %}
{% for record in playlog %}
<form id="fav_{{ record.idx }}" action="/game/chuni/update.favorite_music_playlog" method="post" style="display: none;">
<input class="form-control" form="fav_{{ record.idx }}" id="musicId" name="musicId" type="hidden" value="{{ record.musicId }}">
<input class="form-control" form="fav_{{ record.idx }}" id="isAdd" name="isAdd" type="hidden" value="{{ 0 if record.isFav else 1 }}">
</form>
<div class="col-lg-6 mt-3">
<div class="card bg-card rounded card-hover">
<div class="card-header row">
<div class="col-auto fav" title="{{ ('Remove' if record.isFav else 'Add') + ' Favorite'}}">
<h1><input type=submit class="fav {{ 'fav-set' if record.isFav else '' }}" type="button" form="fav_{{ record.idx }}" value="{{ '&#9733' if record.isFav else '&#9734' }} "></h1>
<h1><span id="{{ record.idx }}" class="fav {{ 'fav-set' if record.isFav else '' }}" onclick="updateFavorite({{ record.idx }}, {{ record.musicId }})">{{ '&#9733' if record.isFav else '&#9734' }}</span>
</div>
<div class="col scrolling-text">
<h5 class="card-text"> {{ record.title }} </h5>
@ -191,5 +186,23 @@
}
});
});
// Add/Remove Favorite
function updateFavorite(elementId, musicId) {
element = document.getElementById(elementId);
isAdd = 1;
if (element.classList.contains("fav-set"))
{
isAdd = 0;
}
$.post("/game/chuni/update.favorite_music_favorites", { musicId: musicId, isAdd: isAdd })
.done(function (data) {
location.reload();
})
.fail(function () {
alert("Failed to update favorite.");
});
}
</script>
{% endblock content %}

View File

@ -0,0 +1,262 @@
{% extends "core/templates/index.jinja" %}
{% block content %}
<style>
{% include 'titles/chuni/templates/css/chuni_style.css' %}
</style>
<div class="container">
{% include 'titles/chuni/templates/chuni_header.jinja' %}
<!-- USER BOX PREVIEW -->
<div class="row">
<div class="col-lg-8 m-auto mt-3">
<div class="card bg-card rounded">
<table class="table-large table-rowdistinct">
<caption align="top">USER BOX</caption>
<tr><td colspan=2 style="height:240px;">
<!-- NAMEPLATE -->
<img id="preview_nameplate" class="userbox userbox-nameplate" src="">
<!-- TEAM -->
<img class="userbox userbox-teamframe" src="img/rank/team3.png">
<div class="userbox userbox-teamname">{{team_name}}</div>
<!-- TROPHY/TITLE -->
<img id="preview_trophy_rank" class="userbox userbox-trophy" src="">
<div id="preview_trophy_name" class="userbox userbox-trophy userbox-trophy-name"></div>
<!-- NAME/RATING -->
<img class="userbox userbox-ratingframe" src="img/rank/rating0.png">
<div class="userbox userbox-name">
<span class="userbox-name-level-label">Lv.</span>
{{ profile.level }}&nbsp;&nbsp;&nbsp;{{ profile.userName }}
</div>
<div class="userbox userbox-rating rating rating-rank{{ rating_rank }}">
<span class="userbox-rating-label">RATING</span>
&nbsp;&nbsp;{{ profile.playerRating/100 }}
</div>
<!-- CHARACTER -->
<img class="userbox userbox-charaframe" src="img/character-bg.png">
<img id="preview_character" class="userbox userbox-chara" src="">
</td></tr>
<tr><td>Nameplate:</td><td style="width: 80%;"><div id="name_nameplate"></div></td></tr>
<tr><td>Trophy:</td><td><div id="name_trophy">
<select name="trophy" id="trophy" onchange="changeTrophy()" style="width:100%;">
{% for item in trophies.values() %}
<option value="{{ item["id"] }}" class="trophy-rank{{ item["rarity"] }}">{{ item["name"] }}</option>
{% endfor %}
</select>
</div></td></tr>
<tr><td>Character:</td><td><div id="name_character"></div></td></tr>
<tr><td colspan=2 style="padding:8px 0px; text-align: center;">
<button id="save-btn" class="btn btn-primary" style="width:140px;" onClick="saveUserbox()">SAVE</button>&nbsp;&nbsp;&nbsp;&nbsp;
<button id="reset-btn" class="btn btn-danger" style="width:140px;" onClick="resetUserbox()">RESET</button>
</td></tr>
</table>
</div>
</div>
</div>
<!-- USERBOX SELECTION -->
<div class="row col-lg-8 m-auto mt-3 scrolling-lists-lg card bg-card rounded">
<!-- NAMEPLATE -->
<button class="collapsible">Nameplate:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{{ nameplates|length }}/{{ total_nameplates }}</button>
<div id="scrollable-nameplate" class="collapsible-content">
{% for item in nameplates.values() %}
<img id="nameplate-{{ item["id"] }}" style="padding: 8px 8px;" onclick="changeItem('nameplate', '{{ item["id"] }}', '{{ item["name"] }}', '{{ item["texturePath"] }}')" src="img/nameplate/{{ item["texturePath"] }}" alt="{{ item["name"] }}">
<span id="nameplate-br-{{ loop.index }}"></span>
{% endfor %}
</div>
<hr>
<!-- CHARACTER -->
<button class="collapsible">Character:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{{ characters|length }}/{{ total_characters }}</button>
<div id="scrollable-character" class="collapsible-content">
{% for item in characters.values() %}
<img id="character-{{ item["id"] }}" onclick="changeItem('character', '{{ item["id"] }}', '{{ item["name"] }}', '{{ item["iconPath"] }}')" src="img/character/{{ item["iconPath"] }}" alt="{{ item["name"] }}">
<span id="character-br-{{ loop.index }}"></span>
{% endfor %}
</div>
</div>
{% if error is defined %}
{% include "core/templates/widgets/err_banner.jinja" %}
{% endif %}
</div>
{% if nameplates|length == 0 or characters|length == 0 %}
<script>
// Server DB lacks necessary info. Maybe importer never got ran for this verison?
document.getElementById("name_nameplate").innerHTML = "Server DB needs upgraded or is not populated with necessary data";
</script>
{% else %}
<script>
{% include 'titles/chuni/templates/scripts/collapsibles.js' %}
///
/// This script handles all updates to the user box
///
total_items = 0;
orig_id = 1;
orig_name = 2;
orig_img = 3;
curr_id = 4;
curr_name = 5;
curr_img = 6;
userbox_components = {
// [total_items, orig_id, orig_name, orig_img, curr_id, curr_name, curr_img]
"nameplate":["{{ nameplates|length }}",
"{{ profile.nameplateId }}",
"{{ nameplates[profile.nameplateId]["name"] }}",
"{{ nameplates[profile.nameplateId]["texturePath"] }}", "", "", ""],
"character":["{{ characters|length }}",
"{{ profile.charaIllustId }}",
"{{ characters[profile.charaIllustId]["name"] }}",
"{{ characters[profile.charaIllustId]["iconPath"] }}", "", "", ""]
};
types = Object.keys(userbox_components);
orig_trophy = curr_trophy = "{{ profile.trophyId }}";
curr_trophy_img = "";
function enableButtons(enabled) {
document.getElementById("reset-btn").disabled = !enabled;
document.getElementById("save-btn").disabled = !enabled;
}
function changeItem(type, id, name, img) {
// clear select style for old component
var element = document.getElementById(type + "-" + userbox_components[type][curr_id]);
if (element) {
element.style.backgroundColor="inherit";
}
// set new component
userbox_components[type][curr_id] = id;
userbox_components[type][curr_name] = name;
userbox_components[type][curr_img] = img;
// update select style for new accessory
element = document.getElementById(type + "-" + id);
if (element) {
element.style.backgroundColor="#5F5";
}
// Update the userbox preview and enable buttons
updatePreview();
if (id != userbox_components[type][orig_id]) {
enableButtons(true);
}
}
function getRankImage(selected_rank) {
for (const x of Array(12).keys()) {
if (selected_rank.classList.contains("trophy-rank" + x.toString())) {
return "rank" + x.toString() + ".png";
}
}
return "rank0.png"; // shouldnt ever happen
}
function changeTrophy() {
var trophy_element = document.getElementById("trophy");
curr_trophy = trophy_element.value;
curr_trophy_img = getRankImage(trophy_element[trophy_element.selectedIndex]);
updatePreview();
if (curr_trophy != orig_trophy) {
enableButtons(true);
}
}
function resetUserbox() {
for (const type of types) {
changeItem(type, userbox_components[type][orig_id], userbox_components[type][orig_name], userbox_components[type][orig_img]);
}
// reset trophy
document.getElementById("trophy").value = orig_trophy;
changeTrophy();
// disable the save/reset buttons until something changes
enableButtons(false);
}
function updatePreview() {
for (const type of types) {
document.getElementById("preview_" + type).src = "img/" + type + "/" + userbox_components[type][curr_img];
document.getElementById("name_" + type).innerHTML = userbox_components[type][curr_name];
}
document.getElementById("preview_trophy_rank").src = "img/rank/" + curr_trophy_img;
document.getElementById("preview_trophy_name").innerHTML = document.getElementById("trophy")[document.getElementById("trophy").selectedIndex].innerText;
}
function saveUserbox() {
$.post("/game/chuni/update.userbox", { nameplate: userbox_components["nameplate"][curr_id],
trophy: curr_trophy,
character: userbox_components["character"][curr_id] })
.done(function (data) {
// set the current as the original and disable buttons
for (const type of types) {
userbox_components[type][orig_id] = userbox_components[type][curr_id];
userbox_components[type][orig_name] = userbox_components[type][orig_name];
userbox_components[type][orig_img] = userbox_components[type][curr_img];
}
orig_trophy = curr_trophy
enableButtons(false);
})
.fail(function () {
alert("Failed to save userbox.");
});
}
function resizePage() {
//
// Handles item organization in the collapsible scrollables to try to keep the items-per-row presentable
//
// @note Yes, we could simply let the div overflow like usual. This could however get really nasty looking
// when dealing with something like userbox characters where there are 1000s of possible items being
// display. This approach gives us full control over where items in the div wrap, allowing us to try
// to keep things presentable.
//
for (const type of types) {
var numPerRow = Math.floor(document.getElementById("scrollable-" + type).offsetWidth / 132);
// Dont put fewer than 4 per row
numPerRow = Math.max(numPerRow, 4);
// Dont populate more than 8 rows
numPerRow = Math.max(numPerRow, Math.ceil(userbox_components[type][total_items] / 8));
// update the locations of the <br>
for (var i = 1; document.getElementById(type + "-br-" + i) != null; i++) {
var spanBr = document.getElementById(type + "-br-" + i);
if ( i % numPerRow == 0 ) {
spanBr.innerHTML = "<br>";
} else {
spanBr.innerHTML = "";
}
}
}
// update the max height for any currently visible containers
Collapsibles.updateAllHeights();
}
resizePage();
window.addEventListener('resize', resizePage);
// Set initial preview for current userbox
resetUserbox();
// Initialize scroll on all current items so we can see the selected ones
for (const type of types) {
document.getElementById("scrollable-" + type).scrollLeft = document.getElementById(type + "-" + userbox_components[type][curr_id]).offsetLeft;
}
Collapsibles.expandAll();
</script>
{% endif %}
{% endblock content %}

View File

@ -159,6 +159,45 @@ caption {
font-weight: bold;
}
.rating {
font-weight: bold;
-webkit-text-stroke-width: 1px;
-webkit-text-stroke-color: black;
}
.rating-rank0 {
color: #008000;
}
.rating-rank1 {
color: #ffa500;
}
.rating-rank2 {
color: #ff0000;
}
.rating-rank3 {
color: #800080;
}
.rating-rank4 {
color: #cd853f;
}
.rating-rank5 {
color: #c0c0c0;
}
.rating-rank6 {
color: #ffd700;
}
.rating-rank7 {
color: #a9a9a9;
}
.rating-rank8 {
background: linear-gradient(to right, red, yellow, lime, aqua, blue, fuchsia) 0 / 5em;
background-clip: text;
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
}
.scrolling-text {
overflow: hidden;
}
@ -194,6 +233,41 @@ caption {
}
}
/*
Styles to support collapsible boxes (used for browsing images)
*/
.collapsible {
background-color: #555;
cursor: pointer;
padding-bottom: 16px;
width: 100%;
border: none;
text-align: left;
outline: none;
font-family: monospace;
font-weight: bold;
}
.collapsible:after {
content: '[+]';
float: right;
}
.collapsible-active:after {
content: "[-]";
}
.collapsible-content {
max-height: 0px;
overflow: hidden;
opacity: 0;
transition: max-height 0.2s ease-out;
background-color: #DDD;
}
/*
Styles for favorites star in /playlog
*/
.fav {
padding: 0;
padding-left: 4px;
@ -206,7 +280,257 @@ caption {
color: gold;
}
/*
Styles for favorites in /favorites
*/
.btn-fav-remove {
padding:10px;
width:100%;
}
/*
Styles for userbox configuration
*/
.userbox {
position: absolute;
}
.userbox-nameplate {
top: 72px;
left: 32px;
}
.userbox-teamframe {
top: 74px;
left: 156px;
}
.userbox-teamname {
top: 72px;
left: 254px;
padding: 8px 20px;
font-size: 22px;
text-shadow: rgba(0,0,0,0.8) 2px 2px;
color: #DDD;
width: 588px;
text-align: left;
}
.userbox-trophy {
top: 170px;
left: 250px;
zoom: 0.70;
}
.userbox-trophy-name {
top: 170px;
left: 250px;
padding: 8px 20px;
font-size: 28px;
font-weight: bold;
color: #333;
width: 588px;
text-align: center;
}
.userbox-ratingframe {
top: 160px;
left: 175px;
}
.userbox-charaframe {
top: 267px;
left: 824px;
zoom: 0.61;
}
.userbox-chara {
top: 266px;
left: 814px;
zoom: 0.62;
}
.userbox-name {
top: 160px;
left: 162px;
padding: 8px 20px;
font-size: 32px;
font-weight: bold;
color: #333;
text-align: left;
}
.userbox-name-level-label {
font-size: 24px;
}
.userbox-rating {
top: 204px;
left: 166px;
padding: 8px 20px;
font-size: 24px;
text-align: left;
}
.userbox-rating-label {
font-size: 16px;
}
.trophy-rank0 {
color: #111;
background-color: #DDD;
}
.trophy-rank1 {
color: #111;
background-color: #D85;
}
.trophy-rank2 {
color: #111;
background-color: #ADF;
}
.trophy-rank3 {
color: #111;
background-color: #EB3;
}
.trophy-rank4 {
color: #111;
background-color: #EB3;
}
.trophy-rank5 {
color: #111;
background-color: #FFA;
}
.trophy-rank6 {
color: #111;
background-color: #FFA;
}
.trophy-rank7 {
color: #111;
background-color: #FCF;
}
.trophy-rank8 {
color: #111;
background-color: #FCF;
}
.trophy-rank9 {
color: #111;
background-color: #07C;
}
.trophy-rank10 {
color: #111;
background-color: #7FE;
}
.trophy-rank11 {
color: #111;
background-color: #8D7;
}
/*
Styles for scrollable divs (used for browsing images)
*/
.scrolling-lists {
table-layout: fixed;
}
.scrolling-lists div {
overflow: auto;
white-space: nowrap;
}
.scrolling-lists img {
width: 128px;
}
.scrolling-lists-lg {
table-layout: fixed;
width: 100%;
}
.scrolling-lists-lg div {
overflow: auto;
white-space: nowrap;
padding: 4px;
}
.scrolling-lists-lg img {
padding: 4px;
width: 128px;
}
/*
Styles for avatar configuration
*/
.avatar-preview {
position:absolute;
zoom:0.5;
}
.avatar-preview-wear {
top: 280px;
left: 60px;
}
.avatar-preview-face {
top: 262px;
left: 200px;
}
.avatar-preview-head {
top: 130px;
left: 120px;
}
.avatar-preview-skin-body {
top: 250px;
left: 190px;
height: 406px;
width: 256px;
object-fit: cover;
object-position: top;
}
.avatar-preview-skin-leftfoot {
top: 625px;
left: 340px;
object-position: -84px -406px;
}
.avatar-preview-skin-rightfoot {
top: 625px;
left: 40px;
object-position: 172px -406px;
}
.avatar-preview-common {
top: 250px;
left: 135px;
}
.avatar-preview-item-lefthand {
top: 180px;
left: 370px;
height: 544px;
width: 200px;
object-fit: cover;
object-position: right;
}
.avatar-preview-item-righthand {
top: 180px;
left: 65px;
height: 544px;
width: 200px;
object-fit: cover;
object-position: left;
}
.avatar-preview-back {
top: 140px;
left: 46px;
}
.avatar-preview-platform {
top: 310px;
left: 55px;
zoom: 1;
}

View File

@ -0,0 +1,66 @@
///
/// Handles the collapsible behavior of each of the scrollable containers
///
/// @note Intent is to include this file via jinja in the same <script> tag as
/// any page-specific logic that interacts with the collapisbles.
///
class Collapsibles {
static setHeight(content) {
// @note Add an extra 20% height buffer - the div will autosize but we
// want to make sure we dont clip due to the horizontal scroll.
content.style.maxHeight = (content.scrollHeight * 1.2) + "px";
}
static updateAllHeights() {
// Updates the height of all expanded collapsibles.
// Intended for use when resolution changes cause the contents within the collapsible to move around.
var coll = document.getElementsByClassName("collapsible");
for (var i = 0; i < coll.length; i++) {
var content = coll[i].nextElementSibling;
if (content.style.maxHeight) {
// currently visible. update height
Collapsibles.setHeight(content);
}
}
}
static expandFirst() {
// Activate the first collapsible once loaded so the user can get an idea of how things work
window.addEventListener('load', function () {
var coll = document.getElementsByClassName("collapsible");
if (coll && coll.length > 0) {
coll[0].click();
}
})
}
static expandAll() {
// Activate all collapsibles so everything is visible immediately
window.addEventListener('load', function () {
var coll = document.getElementsByClassName("collapsible");
for (var i = 0; i < coll.length; i++) {
coll[i].click();
}
})
}
}
//
// Initial Collapsible Setup
//
// Add an event listener for a click on any collapsible object. This will change the style to collapse/expand the content.
var coll = document.getElementsByClassName("collapsible");
for (var i = 0; i < coll.length; i++) {
coll[i].addEventListener("click", function () {
this.classList.toggle("collapsible-active");
var content = this.nextElementSibling;
if (content.style.maxHeight) {
content.style.maxHeight = null;
content.style.opacity = 0;
} else {
Collapsibles.setHeight(content);
content.style.opacity = 1;
}
});
}