Adding trial tower support for SAO
This commit is contained in:
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3bd03c592e
commit
84fc002cdb
@ -711,7 +711,193 @@ class SaoBase:
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resp = SaoEpisodePlayStartResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, profile_data)
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return resp.make()
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def handle_c918(self, request: Any) -> bytes:
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#quest/trial_tower_play_end
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req = bytes.fromhex(request)[24:]
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req_struct = Struct(
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Padding(20),
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"ticket_id" / Bytes(1), # needs to be parsed as an int
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Padding(1),
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"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
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"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
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Padding(2),
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"trial_tower_id" / Int16ub, # trial_tower_id is a short,
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Padding(3),
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"play_end_request_data" / Int8ub, # play_end_request_data is a byte
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Padding(1),
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"play_result_flag" / Int8ub, # play_result_flag is a byte
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Padding(2),
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"base_get_data_length" / Rebuild(Int8ub, len_(this.base_get_data)), # base_get_data_length is a byte,
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"base_get_data" / Array(this.base_get_data_length, Struct(
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"get_hero_log_exp" / Int32ub, # get_hero_log_exp is an int
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"get_col" / Int32ub, # get_num is a short
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)),
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Padding(3),
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"get_player_trace_data_list_length" / Rebuild(Int8ub, len_(this.get_player_trace_data_list)), # get_player_trace_data_list_length is a byte
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"get_player_trace_data_list" / Array(this.get_player_trace_data_list_length, Struct(
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"user_quest_scene_player_trace_id" / Int32ub, # user_quest_scene_player_trace_id is an int
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)),
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Padding(3),
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"get_rare_drop_data_list_length" / Rebuild(Int8ub, len_(this.get_rare_drop_data_list)), # get_rare_drop_data_list_length is a byte
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"get_rare_drop_data_list" / Array(this.get_rare_drop_data_list_length, Struct(
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"quest_rare_drop_id" / Int32ub, # quest_rare_drop_id is an int
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)),
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Padding(3),
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"get_special_rare_drop_data_list_length" / Rebuild(Int8ub, len_(this.get_special_rare_drop_data_list)), # get_special_rare_drop_data_list_length is a byte
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"get_special_rare_drop_data_list" / Array(this.get_special_rare_drop_data_list_length, Struct(
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"quest_special_rare_drop_id" / Int32ub, # quest_special_rare_drop_id is an int
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)),
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Padding(3),
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"get_unanalyzed_log_tmp_reward_data_list_length" / Rebuild(Int8ub, len_(this.get_unanalyzed_log_tmp_reward_data_list)), # get_unanalyzed_log_tmp_reward_data_list_length is a byte
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"get_unanalyzed_log_tmp_reward_data_list" / Array(this.get_unanalyzed_log_tmp_reward_data_list_length, Struct(
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"unanalyzed_log_grade_id" / Int32ub, # unanalyzed_log_grade_id is an int,
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)),
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Padding(3),
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"get_event_item_data_list_length" / Rebuild(Int8ub, len_(this.get_event_item_data_list)), # get_event_item_data_list_length is a byte,
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"get_event_item_data_list" / Array(this.get_event_item_data_list_length, Struct(
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"event_item_id" / Int32ub, # event_item_id is an int
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"get_num" / Int16ub, # get_num is a short
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)),
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Padding(3),
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"discovery_enemy_data_list_length" / Rebuild(Int8ub, len_(this.discovery_enemy_data_list)), # discovery_enemy_data_list_length is a byte
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"discovery_enemy_data_list" / Array(this.discovery_enemy_data_list_length, Struct(
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"enemy_kind_id" / Int32ub, # enemy_kind_id is an int
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"destroy_num" / Int16ub, # destroy_num is a short
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)),
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Padding(3),
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"destroy_boss_data_list_length" / Rebuild(Int8ub, len_(this.destroy_boss_data_list)), # destroy_boss_data_list_length is a byte
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"destroy_boss_data_list" / Array(this.destroy_boss_data_list_length, Struct(
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"boss_type" / Int8ub, # boss_type is a byte
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"enemy_kind_id" / Int32ub, # enemy_kind_id is an int
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"destroy_num" / Int16ub, # destroy_num is a short
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)),
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Padding(3),
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"mission_data_list_length" / Rebuild(Int8ub, len_(this.mission_data_list)), # mission_data_list_length is a byte
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"mission_data_list" / Array(this.mission_data_list_length, Struct(
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"mission_id" / Int32ub, # enemy_kind_id is an int
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"clear_flag" / Int8ub, # boss_type is a byte
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"mission_difficulty_id" / Int16ub, # destroy_num is a short
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)),
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Padding(3),
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"score_data_length" / Rebuild(Int8ub, len_(this.score_data)), # score_data_length is a byte
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"score_data" / Array(this.score_data_length, Struct(
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"clear_time" / Int32ub, # clear_time is an int
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"combo_num" / Int32ub, # boss_type is a int
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"total_damage_size" / Rebuild(Int32ub, len_(this.total_damage) * 2), # calculates the length of the total_damage
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"total_damage" / PaddedString(this.total_damage_size, "utf_16_le"), # total_damage is a (zero) padded string
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"concurrent_destroying_num" / Int16ub, # concurrent_destroying_num is a short
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"reaching_skill_level" / Int16ub, # reaching_skill_level is a short
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"ko_chara_num" / Int8ub, # ko_chara_num is a byte
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"acceleration_invocation_num" / Int16ub, # acceleration_invocation_num is a short
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"boss_destroying_num" / Int16ub, # boss_destroying_num is a short
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"synchro_skill_used_flag" / Int8ub, # synchro_skill_used_flag is a byte
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"used_friend_skill_id" / Int32ub, # used_friend_skill_id is an int
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"friend_skill_used_flag" / Int8ub, # friend_skill_used_flag is a byte
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"continue_cnt" / Int16ub, # continue_cnt is a short
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"total_loss_num" / Int16ub, # total_loss_num is a short
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)),
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)
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req_data = req_struct.parse(req)
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# Update the profile
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profile = self.game_data.profile.get_profile(req_data.user_id)
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exp = int(profile["rank_exp"]) + 100 #always 100 extra exp for some reason
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col = int(profile["own_col"]) + int(req_data.base_get_data[0].get_col)
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# Calculate level based off experience and the CSV list
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with open(r'titles/sao/data/PlayerRank.csv') as csv_file:
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csv_reader = csv.reader(csv_file, delimiter=',')
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line_count = 0
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data = []
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rowf = False
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for row in csv_reader:
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if rowf==False:
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rowf=True
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else:
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data.append(row)
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for i in range(0,len(data)):
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if exp>=int(data[i][1]) and exp<int(data[i+1][1]):
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player_level = int(data[i][0])
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break
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# Update profile
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updated_profile = self.game_data.profile.put_profile(
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req_data.user_id,
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profile["user_type"],
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profile["nick_name"],
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player_level,
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exp,
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col,
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profile["own_vp"],
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profile["own_yui_medal"],
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profile["setting_title_id"]
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)
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# Update heroes from the used party
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play_session = self.game_data.item.get_session(req_data.user_id)
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session_party = self.game_data.item.get_hero_party(req_data.user_id, play_session["user_party_team_id"])
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hero_list = []
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hero_list.append(session_party["user_hero_log_id_1"])
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hero_list.append(session_party["user_hero_log_id_2"])
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hero_list.append(session_party["user_hero_log_id_3"])
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for i in range(0,len(hero_list)):
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hero_data = self.game_data.item.get_hero_log(req_data.user_id, hero_list[i])
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log_exp = int(hero_data["log_exp"]) + int(req_data.base_get_data[0].get_hero_log_exp)
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self.game_data.item.put_hero_log(
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req_data.user_id,
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hero_data["user_hero_log_id"],
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hero_data["log_level"],
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log_exp,
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hero_data["main_weapon"],
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hero_data["sub_equipment"],
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hero_data["skill_slot1_skill_id"],
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hero_data["skill_slot2_skill_id"],
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hero_data["skill_slot3_skill_id"],
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hero_data["skill_slot4_skill_id"],
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hero_data["skill_slot5_skill_id"]
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)
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# Generate random hero(es) based off the response
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for a in range(0,req_data.get_unanalyzed_log_tmp_reward_data_list_length):
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with open('titles/sao/data/RewardTable.csv', 'r') as f:
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keys_unanalyzed = next(f).strip().split(',')
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data_unanalyzed = list(DictReader(f, fieldnames=keys_unanalyzed))
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randomized_unanalyzed_id = choice(data_unanalyzed)
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while int(randomized_unanalyzed_id['UnanalyzedLogGradeId']) != req_data.get_unanalyzed_log_tmp_reward_data_list[a].unanalyzed_log_grade_id:
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randomized_unanalyzed_id = choice(data_unanalyzed)
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heroList = self.game_data.static.get_hero_id(randomized_unanalyzed_id['CommonRewardId'])
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equipmentList = self.game_data.static.get_equipment_id(randomized_unanalyzed_id['CommonRewardId'])
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itemList = self.game_data.static.get_item_id(randomized_unanalyzed_id['CommonRewardId'])
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if heroList:
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self.game_data.item.put_hero_log(req_data.user_id, randomized_unanalyzed_id['CommonRewardId'], 1, 0, 101000016, 0, 30086, 1001, 1002, 0, 0)
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if equipmentList:
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self.game_data.item.put_equipment_data(req_data.user_id, randomized_unanalyzed_id['CommonRewardId'], 1, 200, 0, 0, 0)
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if itemList:
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self.game_data.item.put_item(req_data.user_id, randomized_unanalyzed_id['CommonRewardId'])
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# Send response
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resp = SaoTrialTowerPlayEndResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_c90a(self, request: Any) -> bytes: #should be tweaked for proper item unlock
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#quest/episode_play_end_unanalyzed_log_fixed
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resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_c91a(self, request: Any) -> bytes: # handler is identical to the episode
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#quest/trial_tower_play_end_unanalyzed_log_fixed
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resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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@ -1530,6 +1530,132 @@ class SaoEpisodePlayEndResponse(SaoBaseResponse):
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self.length = len(resp_data)
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return super().make() + resp_data
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class SaoTrialTowerPlayEndRequest(SaoBaseRequest):
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def __init__(self, data: bytes) -> None:
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super().__init__(data)
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class SaoTrialTowerPlayEndResponse(SaoBaseResponse):
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def __init__(self, cmd) -> None:
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super().__init__(cmd)
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self.result = 1
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self.play_end_response_data_size = 1 # Number of arrays
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self.multi_play_end_response_data_size = 1 # Unused on solo play
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self.trial_tower_play_end_updated_notification_data_size = 1 # Number of arrays
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self.treasure_hunt_play_end_response_data_size = 1 # Number of arrays
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self.dummy_1 = 0
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self.dummy_2 = 0
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self.dummy_3 = 0
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self.rarity_up_occurrence_flag = 0
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self.adventure_ex_area_occurrences_flag = 0
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self.ex_bonus_data_list_size = 1 # Number of arrays
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self.play_end_player_trace_reward_data_list_size = 0 # Number of arrays
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self.ex_bonus_table_id = 0 # ExBonusTable.csv values, dont care for now
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self.achievement_status = 1
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self.common_reward_data_size = 1 # Number of arrays
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self.common_reward_type = 0 # dummy values from 2,101000000,1 from RewardTable.csv
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self.common_reward_id = 0
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self.common_reward_num = 0
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self.store_best_score_clear_time_flag = 0
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self.store_best_score_combo_num_flag = 0
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self.store_best_score_total_damage_flag = 0
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self.store_best_score_concurrent_destroying_num_flag = 0
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self.store_reaching_trial_tower_rank = 0
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self.get_event_point = 0
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self.total_event_point = 0
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def make(self) -> bytes:
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# create a resp struct
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resp_struct = Struct(
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"result" / Int8ul, # result is either 0 or 1
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"play_end_response_data_size" / Int32ub, # big endian
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"rarity_up_occurrence_flag" / Int8ul, # result is either 0 or 1
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"adventure_ex_area_occurrences_flag" / Int8ul, # result is either 0 or 1
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"ex_bonus_data_list_size" / Int32ub, # big endian
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"play_end_player_trace_reward_data_list_size" / Int32ub, # big endian
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# ex_bonus_data_list
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"ex_bonus_table_id" / Int32ub,
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"achievement_status" / Int8ul, # result is either 0 or 1
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# play_end_player_trace_reward_data_list
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"common_reward_data_size" / Int32ub,
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# common_reward_data
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"common_reward_type" / Int16ub, # short
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"common_reward_id" / Int32ub,
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"common_reward_num" / Int32ub,
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"multi_play_end_response_data_size" / Int32ub, # big endian
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# multi_play_end_response_data
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"dummy_1" / Int8ul, # result is either 0 or 1
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"dummy_2" / Int8ul, # result is either 0 or 1
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"dummy_3" / Int8ul, # result is either 0 or 1
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"trial_tower_play_end_updated_notification_data_size" / Int32ub, # big endian
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#trial_tower_play_end_updated_notification_data
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"store_best_score_clear_time_flag" / Int8ul, # result is either 0 or 1
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"store_best_score_combo_num_flag" / Int8ul, # result is either 0 or 1
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"store_best_score_total_damage_flag" / Int8ul, # result is either 0 or 1
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"store_best_score_concurrent_destroying_num_flag" / Int8ul, # result is either 0 or 1
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"store_reaching_trial_tower_rank" / Int32ub,
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"treasure_hunt_play_end_response_data_size" / Int32ub, # big endian
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#treasure_hunt_play_end_response_data
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"get_event_point" / Int32ub,
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"total_event_point" / Int32ub,
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)
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resp_data = resp_struct.build(dict(
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result=self.result,
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play_end_response_data_size=self.play_end_response_data_size,
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rarity_up_occurrence_flag=self.rarity_up_occurrence_flag,
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adventure_ex_area_occurrences_flag=self.adventure_ex_area_occurrences_flag,
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ex_bonus_data_list_size=self.ex_bonus_data_list_size,
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play_end_player_trace_reward_data_list_size=self.play_end_player_trace_reward_data_list_size,
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ex_bonus_table_id=self.ex_bonus_table_id,
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achievement_status=self.achievement_status,
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common_reward_data_size=self.common_reward_data_size,
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common_reward_type=self.common_reward_type,
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common_reward_id=self.common_reward_id,
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common_reward_num=self.common_reward_num,
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multi_play_end_response_data_size=self.multi_play_end_response_data_size,
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dummy_1=self.dummy_1,
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dummy_2=self.dummy_2,
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dummy_3=self.dummy_3,
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trial_tower_play_end_updated_notification_data_size=self.trial_tower_play_end_updated_notification_data_size,
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store_best_score_clear_time_flag=self.store_best_score_clear_time_flag,
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store_best_score_combo_num_flag=self.store_best_score_combo_num_flag,
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store_best_score_total_damage_flag=self.store_best_score_total_damage_flag,
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store_best_score_concurrent_destroying_num_flag=self.store_best_score_concurrent_destroying_num_flag,
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store_reaching_trial_tower_rank=self.store_reaching_trial_tower_rank,
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treasure_hunt_play_end_response_data_size=self.treasure_hunt_play_end_response_data_size,
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get_event_point=self.get_event_point,
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total_event_point=self.total_event_point,
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))
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self.length = len(resp_data)
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return super().make() + resp_data
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class SaoEpisodePlayEndUnanalyzedLogFixedRequest(SaoBaseRequest):
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def __init__(self, data: bytes) -> None:
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super().__init__(data)
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