sao: make synthesize_enhancement_hero_log similar to synthesize_enhancement_equipment
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@ -241,25 +241,28 @@ class SaoBase:
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synthesize_hero_log_data = self.game_data.item.get_hero_log(req.user_id, req.origin_user_hero_log_id)
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for i in range(req.material_common_reward_user_data_count):
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itemList = self.game_data.static.get_item_id(req.material_common_reward_user_data_list[i].user_common_reward_id)
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heroList = self.game_data.static.get_hero_id(req.material_common_reward_user_data_list[i].user_common_reward_id)
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equipmentList = self.game_data.static.get_equipment_id(req.material_common_reward_user_data_list[i].user_common_reward_id)
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for x in req.material_common_reward_user_data_list:
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hero_exp = 0
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itemList = self.game_data.static.get_item_id(x.user_common_reward_id)
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heroList = self.game_data.static.get_hero_id(x.user_common_reward_id)
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equipmentList = self.game_data.static.get_equipment_id(x.user_common_reward_id)
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if itemList:
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hero_exp = 2000 + int(synthesize_hero_log_data["log_exp"])
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self.game_data.item.remove_item(req.user_id, req.material_common_reward_user_data_list[i].user_common_reward_id)
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self.game_data.item.remove_item(req.user_id, x.user_common_reward_id)
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if equipmentList:
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equipment_data = self.game_data.item.get_user_equipment(req.user_id, req.material_common_reward_user_data_list[i].user_common_reward_id)
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equipment_data = self.game_data.item.get_user_equipment(req.user_id, x.user_common_reward_id)
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hero_exp = int(equipment_data["enhancement_exp"]) + int(synthesize_hero_log_data["log_exp"])
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self.game_data.item.remove_equipment(req.user_id, req.material_common_reward_user_data_list[i].user_common_reward_id)
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self.game_data.item.remove_equipment(req.user_id, x.user_common_reward_id)
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if heroList:
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hero_data = self.game_data.item.get_hero_log(req.user_id, req.material_common_reward_user_data_list[i].user_common_reward_id)
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hero_data = self.game_data.item.get_hero_log(req.user_id, x.user_common_reward_id)
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hero_exp = int(hero_data["log_exp"]) + int(synthesize_hero_log_data["log_exp"])
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self.game_data.item.remove_hero_log(req.user_id, req.material_common_reward_user_data_list[i].user_common_reward_id)
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self.game_data.item.remove_hero_log(req.user_id, x.user_common_reward_id)
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if hero_exp == 0:
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self.logger.warn(f"Hero {x.user_common_reward_id} (type {x.common_reward_type}) not found!")
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self.game_data.item.put_hero_log(
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req.user_id,
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