fixing trial_tower_play_end_unanalyzed_log_fixed for SAO
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@ -1208,32 +1208,9 @@ class SaoBase:
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req_data = req_struct.parse(req)
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user_id = req_data.user_id
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with open('titles/sao/data/RewardTable.csv', 'r') as f:
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keys_unanalyzed = next(f).strip().split(',')
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data_unanalyzed = list(DictReader(f, fieldnames=keys_unanalyzed))
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end_session_data = self.game_data.item.get_end_session(user_id)
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randomized_unanalyzed_id = choice(data_unanalyzed)
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heroList = self.game_data.static.get_hero_id(randomized_unanalyzed_id['CommonRewardId'])
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i = 0
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# Create a loop to check if the id is a hero or else try 15 times before closing the loop and sending a dummy hero
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while not heroList:
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if i == 15:
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# Return the dummy hero but not save it
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resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, 102000070)
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return resp.make()
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i += 1
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randomized_unanalyzed_id = choice(data_unanalyzed)
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heroList = self.game_data.static.get_hero_id(randomized_unanalyzed_id['CommonRewardId'])
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hero_data = self.game_data.item.get_hero_log(user_id, randomized_unanalyzed_id['CommonRewardId'])
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# Avoid having a duplicated card and cause an overwrite
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if not hero_data:
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self.game_data.item.put_hero_log(user_id, randomized_unanalyzed_id['CommonRewardId'], 1, 0, 101000016, 0, 30086, 1001, 1002, 0, 0)
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resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, randomized_unanalyzed_id['CommonRewardId'])
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resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, end_session_data[4])
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return resp.make()
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def handle_cd00(self, request: Any) -> bytes:
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