hardened ui against the db not being upgraded or importer not being ran
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954bd565d3
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@ -353,7 +353,9 @@ class ChuniFrontend(FE_Base):
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async def get_available_map_icons(self, version: int, profile: Row) -> (List[dict], int):
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items = dict()
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rows = await self.data.static.get_map_icons(version)
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if rows:
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if rows is None:
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return (items, 0) # can only happen with old db
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force_unlocked = self.game_cfg.mods.forced_item_unlocks("map_icons")
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user_map_icons = []
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@ -374,7 +376,9 @@ class ChuniFrontend(FE_Base):
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async def get_available_system_voices(self, version: int, profile: Row) -> (List[dict], int):
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items = dict()
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rows = await self.data.static.get_system_voices(version)
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if rows:
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if rows is None:
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return (items, 0) # can only happen with old db
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force_unlocked = self.game_cfg.mods.forced_item_unlocks("system_voices")
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user_system_voices = []
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@ -395,7 +399,9 @@ class ChuniFrontend(FE_Base):
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async def get_available_nameplates(self, version: int, profile: Row) -> (List[dict], int):
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items = dict()
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rows = await self.data.static.get_nameplates(version)
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if rows:
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if rows is None:
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return (items, 0) # can only happen with old db
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force_unlocked = self.game_cfg.mods.forced_item_unlocks("nameplates")
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user_nameplates = []
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@ -416,7 +422,9 @@ class ChuniFrontend(FE_Base):
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async def get_available_trophies(self, version: int, profile: Row) -> (List[dict], int):
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items = dict()
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rows = await self.data.static.get_trophies(version)
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if rows:
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if rows is None:
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return (items, 0) # can only happen with old db
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force_unlocked = self.game_cfg.mods.forced_item_unlocks("trophies")
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user_trophies = []
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@ -437,7 +445,9 @@ class ChuniFrontend(FE_Base):
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async def get_available_characters(self, version: int, profile: Row) -> (List[dict], int):
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items = dict()
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rows = await self.data.static.get_characters(version)
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if rows:
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if rows is None:
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return (items, 0) # can only happen with old db
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force_unlocked = self.game_cfg.mods.forced_item_unlocks("character_icons")
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user_characters = []
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@ -458,7 +468,9 @@ class ChuniFrontend(FE_Base):
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async def get_available_avatar_items(self, version: int, category: AvatarCategory, user_unlocked_items: List[int]) -> (List[dict], int):
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items = dict()
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rows = await self.data.static.get_avatar_items(version, category.value)
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if rows:
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if rows is None:
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return (items, 0) # can only happen with old db
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force_unlocked = self.game_cfg.mods.forced_item_unlocks("avatar_accessories")
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for row in rows:
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@ -124,6 +124,12 @@
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{% endif %}
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</div>
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{% if wears|length == 0 or faces|length == 0 or heads|length == 0 or skins|length == 0 or items|length == 0 or fronts|length == 0 or backs|length == 0 %}
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<script>
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// Server DB lacks necessary info. Maybe importer never got ran for this verison?
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document.getElementById("name_wear").innerHTML = "Server DB needs upgraded or is not populated with necessary data";
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</script>
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{% else %}
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<script>
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{% include 'titles/chuni/templates/scripts/collapsibles.js' %}
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@ -298,5 +304,6 @@ for (const type of types) {
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// Expand the first collapsible so the user can get the gist of it.
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Collapsibles.expandFirst();
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</script>
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{% endif %}
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{% endblock content %}
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@ -72,11 +72,11 @@
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{% if cur_version >= 6 %} <!-- MAP ICON and SYSTEM VOICE introduced in AMAZON -->
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<tr>
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<td>Map Icon:</td>
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<td><div id="map-icon-name">{{ map_icons[profile.mapIconId]["name"] }}</div></td>
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<td><div id="map-icon-name">{{ map_icons[profile.mapIconId]["name"] if map_icons|length > 0 else "Server DB needs upgraded or is not populated with necessary data" }}</div></td>
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</tr>
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<tr>
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<td>System Voice:</td>
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<td><div id="system-voice-name">{{ system_voices[profile.voiceId]["name"] }}</div></td>
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<td><div id="system-voice-name">{{ system_voices[profile.voiceId]["name"] if system_voices|length > 0 else "Server DB needs upgraded or is not populated with necessary data" }}</div></td>
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</tr>
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{% endif %}
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</table>
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@ -91,6 +91,12 @@
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{% endif %}
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</div>
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{% if nameplates|length == 0 or characters|length == 0 %}
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<script>
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// Server DB lacks necessary info. Maybe importer never got ran for this verison?
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document.getElementById("name_nameplate").innerHTML = "Server DB needs upgraded or is not populated with necessary data";
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</script>
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{% else %}
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<script>
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{% include 'titles/chuni/templates/scripts/collapsibles.js' %}
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@ -252,5 +258,5 @@ for (const type of types) {
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Collapsibles.expandAll();
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</script>
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{% endif %}
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{% endblock content %}
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