Added customization unlock overrides
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626ce6bd96
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@ -12,7 +12,18 @@ mods:
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# note: quanity is not refreshed on "continue" after set - only on subsequent login
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stock_tickets:
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stock_count: 99
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# Allow use of all available customization items in frontend web ui
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# note: This effectively makes every available item appear to be in the user's inventory. It does _not_ override the "disableFlag" setting on individual items
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# warning: This can result in pushing a lot of data, especially the userbox items. Recommended for local network use only.
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forced_item_unlocks:
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map_icons: False
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system_voices: False
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avatar_accessories: False
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nameplates: False
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trophies: False
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character_icons: False
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version:
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11:
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rom: 2.00.00
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@ -65,6 +65,17 @@ class ChuniModsConfig:
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self.__config, "chuni", "mods", "stock_count", default=99
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)
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def forced_item_unlocks(self, item: str) -> bool:
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forced_item_unlocks = CoreConfig.get_config_field(
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self.__config, "chuni", "mods", "forced_item_unlocks", default={}
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)
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if item not in forced_item_unlocks.keys():
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# default to no forced unlocks
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return False
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return forced_item_unlocks[item]
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class ChuniVersionConfig:
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def __init__(self, parent_config: "ChuniConfig") -> None:
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@ -360,7 +360,9 @@ class ChuniFrontend(FE_Base):
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if rows:
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for row in rows:
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# Only include items that are either available by default or in the user unlocked list
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if row["defaultHave"] or row["mapIconId"] in user_unlocked_items:
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if row["defaultHave"] or \
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row["mapIconId"] in user_unlocked_items or \
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self.game_cfg.mods.forced_item_unlocks("map_icons"):
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item = dict()
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item["id"] = row["mapIconId"]
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item["name"] = row["name"]
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@ -375,7 +377,9 @@ class ChuniFrontend(FE_Base):
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if rows:
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for row in rows:
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# Only include items that are either available by default or in the user unlocked list
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if row["defaultHave"] or row["voiceId"] in user_unlocked_items:
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if row["defaultHave"] or \
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row["voiceId"] in user_unlocked_items or \
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self.game_cfg.mods.forced_item_unlocks("system_voices"):
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item = dict()
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item["id"] = row["voiceId"]
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item["name"] = row["name"]
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@ -390,7 +394,9 @@ class ChuniFrontend(FE_Base):
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if rows:
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for row in rows:
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# Only include items that are either available by default or in the user unlocked list
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if row["defaultHave"] or row["nameplateId"] in user_unlocked_items:
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if row["defaultHave"] or \
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row["nameplateId"] in user_unlocked_items or \
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self.game_cfg.mods.forced_item_unlocks("nameplates"):
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item = dict()
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item["id"] = row["nameplateId"]
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item["name"] = row["name"]
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@ -405,7 +411,9 @@ class ChuniFrontend(FE_Base):
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if rows:
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for row in rows:
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# Only include items that are either available by default or in the user unlocked list
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if row["defaultHave"] or row["trophyId"] in user_unlocked_items:
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if row["defaultHave"] or \
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row["trophyId"] in user_unlocked_items or \
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self.game_cfg.mods.forced_item_unlocks("trophies"):
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item = dict()
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item["id"] = row["trophyId"]
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item["name"] = row["name"]
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@ -420,7 +428,9 @@ class ChuniFrontend(FE_Base):
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if rows:
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for row in rows:
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# Only include items that are either available by default or in the user unlocked list
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if row["defaultHave"] or row["characterId"] in user_unlocked_items:
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if row["defaultHave"] or \
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row["characterId"] in user_unlocked_items or \
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self.game_cfg.mods.forced_item_unlocks("character_icons"):
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item = dict()
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item["id"] = row["characterId"]
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item["name"] = row["name"]
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@ -435,7 +445,9 @@ class ChuniFrontend(FE_Base):
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if rows:
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for row in rows:
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# Only include items that are either available by default or in the user unlocked list
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if row["defaultHave"] or row["avatarAccessoryId"] in user_unlocked_items:
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if row["defaultHave"] or \
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row["avatarAccessoryId"] in user_unlocked_items or \
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self.game_cfg.mods.forced_item_unlocks("avatar_accessories"):
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item = dict()
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item["id"] = row["avatarAccessoryId"]
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item["name"] = row["name"]
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