sao: fix change_party
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e1a70d1a06
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@ -354,7 +354,7 @@ class SaoBase:
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party_hero_list = []
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for party_team in req_data.party_data_list[0].party_team_data_list:
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hero_data = self.game_data.item.get_hero_log(req_data.user_id, party_team["user_hero_log_id"])
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hero_data = self.game_data.item.get_hero_log(req_data.user_id, party_team.user_hero_log_id)
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hero_level = 1
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hero_exp = 0
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@ -364,19 +364,19 @@ class SaoBase:
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self.game_data.item.put_hero_log(
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req_data.user_id,
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party_team["user_hero_log_id"],
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party_team.user_hero_log_id,
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hero_level,
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hero_exp,
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party_team["main_weapon_user_equipment_id"],
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party_team["sub_equipment_user_equipment_id"],
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party_team["skill_slot1_skill_id"],
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party_team["skill_slot2_skill_id"],
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party_team["skill_slot3_skill_id"],
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party_team["skill_slot4_skill_id"],
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party_team["skill_slot5_skill_id"]
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party_team.main_weapon_user_equipment_id,
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party_team.sub_equipment_user_equipment_id,
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party_team.skill_slot1_skill_id,
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party_team.skill_slot2_skill_id,
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party_team.skill_slot3_skill_id,
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party_team.skill_slot4_skill_id,
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party_team.skill_slot5_skill_id
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)
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party_hero_list.append(party_team["user_hero_log_id"])
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party_hero_list.append(party_team.user_hero_log_id)
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self.game_data.item.put_hero_party(req_data.user_id, req_data.party_data_list[0].party_team_data_list[0].user_party_team_id, party_hero_list[0], party_hero_list[1], party_hero_list[2])
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