from typing import List from starlette.routing import Route, Mount from starlette.requests import Request from starlette.responses import Response, RedirectResponse from starlette.staticfiles import StaticFiles from sqlalchemy.engine import Row from os import path import yaml import jinja2 from core.frontend import FE_Base, UserSession from core.config import CoreConfig from .database import ChuniData from .config import ChuniConfig from .const import ChuniConstants, AvatarCategory, ItemKind def pairwise(iterable): # https://docs.python.org/3/library/itertools.html#itertools.pairwise # but for Python < 3.10. pairwise('ABCDEFG') → AB BC CD DE EF FG iterator = iter(iterable) a = next(iterator, None) for b in iterator: yield a, b a = b def calculate_song_rank(score: int, game_version: int) -> str: if game_version >= ChuniConstants.VER_CHUNITHM_NEW: intervals = ChuniConstants.SCORE_RANK_INTERVALS_NEW else: intervals = ChuniConstants.SCORE_RANK_INTERVALS_OLD for (min_score, rank) in intervals: if score >= min_score: return rank return "D" def calculate_song_rating(score: int, chart_constant: float, game_version: int) -> float: is_new = game_version >= ChuniConstants.VER_CHUNITHM_NEW if is_new: # New and later max_score = 1009000 max_rating_modifier = 2.15 else: # Up to Paradise Lost max_score = 1007500 max_rating_modifier = 2.0 if (score < 500000): return 0.0 # D elif (score >= max_score): return chart_constant + max_rating_modifier # SSS/SSS+ # Okay, we're doing this the hard way. # Rating goes up linearly between breakpoints listed below. # Pick the score interval in which we are in, then calculate # the position between possible ratings. score_intervals = [ ( 500000, 0.0), # C ( 800000, max(0.0, (chart_constant - 5.0) / 2)), # BBB ( 900000, max(0.0, (chart_constant - 5.0))), # A ( 925000, max(0.0, (chart_constant - 3.0))), # AA ( 975000, chart_constant), # S (1000000, chart_constant + 1.0), # SS (1005000, chart_constant + 1.5), # SS+ (1007500, chart_constant + 2.0), # SSS (1009000, chart_constant + max_rating_modifier), # SSS+! ] for ((lo_score, lo_rating), (hi_score, hi_rating)) in pairwise(score_intervals): if not (lo_score <= score < hi_score): continue interval_pos = (score - lo_score) / (hi_score - lo_score) return lo_rating + ((hi_rating - lo_rating) * interval_pos) class ChuniFrontend(FE_Base): def __init__( self, cfg: CoreConfig, environment: jinja2.Environment, cfg_dir: str ) -> None: super().__init__(cfg, environment) self.game_cfg = ChuniConfig() if path.exists(f"{cfg_dir}/{ChuniConstants.CONFIG_NAME}"): self.game_cfg.update( yaml.safe_load(open(f"{cfg_dir}/{ChuniConstants.CONFIG_NAME}")) ) self.data = ChuniData(cfg, self.game_cfg) self.nav_name = "Chunithm" def get_routes(self) -> List[Route]: return [ Route("/", self.render_GET, methods=['GET']), Route("/rating", self.render_GET_rating, methods=['GET']), Mount("/playlog", routes=[ Route("/", self.render_GET_playlog, methods=['GET']), Route("/{index}", self.render_GET_playlog, methods=['GET']), ]), Route("/favorites", self.render_GET_favorites, methods=['GET']), Route("/userbox", self.render_GET_userbox, methods=['GET']), Route("/avatar", self.render_GET_avatar, methods=['GET']), Route("/update.map-icon", self.update_map_icon, methods=['POST']), Route("/update.system-voice", self.update_system_voice, methods=['POST']), Route("/update.userbox", self.update_userbox, methods=['POST']), Route("/update.avatar", self.update_avatar, methods=['POST']), Route("/update.name", self.update_name, methods=['POST']), Route("/update.favorite_music_playlog", self.update_favorite_music_playlog, methods=['POST']), Route("/update.favorite_music_favorites", self.update_favorite_music_favorites, methods=['POST']), Route("/version.change", self.version_change, methods=['POST']), Mount('/img', app=StaticFiles(directory='titles/chuni/img'), name="img") ] async def render_GET(self, request: Request) -> bytes: template = self.environment.get_template( "titles/chuni/templates/chuni_index.jinja" ) usr_sesh = self.validate_session(request) if not usr_sesh: usr_sesh = UserSession() if usr_sesh.user_id > 0: versions = await self.data.profile.get_all_profile_versions(usr_sesh.user_id) profile = [] if versions: # chunithm_version is -1 means it is not initialized yet, select a default version from existing. if usr_sesh.chunithm_version < 0: usr_sesh.chunithm_version = versions[0] profile = await self.data.profile.get_profile_data(usr_sesh.user_id, usr_sesh.chunithm_version) user_id = usr_sesh.user_id version = usr_sesh.chunithm_version # While map icons and system voices weren't present prior to AMAZON, we don't need to bother checking # version here - it'll just end up being empty sets and the jinja will ignore the variables anyway. map_icons, total_map_icons = await self.get_available_map_icons(version, profile) system_voices, total_system_voices = await self.get_available_system_voices(version, profile) resp = Response(template.render( title=f"{self.core_config.server.name} | {self.nav_name}", game_list=self.environment.globals["game_list"], sesh=vars(usr_sesh), user_id=user_id, profile=profile, version_list=ChuniConstants.VERSION_NAMES, versions=versions, cur_version=version, cur_version_name=ChuniConstants.game_ver_to_string(version), map_icons=map_icons, system_voices=system_voices, total_map_icons=total_map_icons, total_system_voices=total_system_voices ), media_type="text/html; charset=utf-8") if usr_sesh.chunithm_version >= 0: encoded_sesh = self.encode_session(usr_sesh) resp.set_cookie("ARTEMIS_SESH", encoded_sesh) return resp else: return RedirectResponse("/gate/", 303) async def render_GET_rating(self, request: Request) -> bytes: template = self.environment.get_template( "titles/chuni/templates/chuni_rating.jinja" ) usr_sesh = self.validate_session(request) if not usr_sesh: usr_sesh = UserSession() if usr_sesh.user_id > 0: if usr_sesh.chunithm_version < 0: return RedirectResponse("/game/chuni/", 303) profile = await self.data.profile.get_profile_data(usr_sesh.user_id, usr_sesh.chunithm_version) rating = await self.data.profile.get_profile_rating(usr_sesh.user_id, usr_sesh.chunithm_version) hot_list=[] base_list=[] if profile and rating: song_records = [] for song in rating: music_chart = await self.data.static.get_music_chart(usr_sesh.chunithm_version, song.musicId, song.difficultId) if not music_chart: continue rank = calculate_song_rank(song.score, profile.version) rating = calculate_song_rating(song.score, music_chart.level, profile.version) song_rating = int(rating * 10 ** 2) / 10 ** 2 song_records.append({ "difficultId": song.difficultId, "musicId": song.musicId, "title": music_chart.title, "level": music_chart.level, "score": song.score, "type": song.type, "rank": rank, "song_rating": song_rating, }) hot_list = [obj for obj in song_records if obj["type"] == "userRatingBaseHotList"] base_list = [obj for obj in song_records if obj["type"] == "userRatingBaseList"] return Response(template.render( title=f"{self.core_config.server.name} | {self.nav_name}", game_list=self.environment.globals["game_list"], sesh=vars(usr_sesh), profile=profile, hot_list=hot_list, base_list=base_list, cur_version=usr_sesh.chunithm_version, cur_version_name=ChuniConstants.game_ver_to_string(usr_sesh.chunithm_version) ), media_type="text/html; charset=utf-8") else: return RedirectResponse("/gate/", 303) async def render_GET_playlog(self, request: Request) -> bytes: template = self.environment.get_template( "titles/chuni/templates/chuni_playlog.jinja" ) usr_sesh = self.validate_session(request) if not usr_sesh: usr_sesh = UserSession() if usr_sesh.user_id > 0: if usr_sesh.chunithm_version < 0: return RedirectResponse("/game/chuni/", 303) path_index = request.path_params.get('index') if not path_index or int(path_index) < 1: index = 0 else: index = int(path_index) - 1 # 0 and 1 are 1st page user_id = usr_sesh.user_id version = usr_sesh.chunithm_version playlog_count = await self.data.score.get_user_playlogs_count(user_id, version) if playlog_count < index * 20 : return Response(template.render( title=f"{self.core_config.server.name} | {self.nav_name}", game_list=self.environment.globals["game_list"], sesh=vars(usr_sesh), playlog_count=0, cur_version=version, cur_version_name=ChuniConstants.game_ver_to_string(version) ), media_type="text/html; charset=utf-8") playlog = await self.data.score.get_playlogs_limited(user_id, version, index, 20) playlog_with_title = [] for idx,record in enumerate(playlog): music_chart = await self.data.static.get_music_chart(version, record.musicId, record.level) if music_chart: difficultyNum=music_chart.level artist=music_chart.artist title=music_chart.title (jacket, ext) = path.splitext(music_chart.jacketPath) jacket += ".png" else: difficultyNum=0 artist="unknown" title="musicid: " + str(record.musicId) jacket = "unknown.png" # Check if this song is a favorite so we can populate the add/remove button is_favorite = await self.data.item.is_favorite(user_id, version, record.musicId) playlog_with_title.append({ # Values for the actual readable results "raw": record, "title": title, "difficultyNum": difficultyNum, "artist": artist, "jacket": jacket, # Values used solely for favorite updates "idx": idx, "musicId": record.musicId, "isFav": is_favorite }) return Response(template.render( title=f"{self.core_config.server.name} | {self.nav_name}", game_list=self.environment.globals["game_list"], sesh=vars(usr_sesh), user_id=user_id, playlog=playlog_with_title, playlog_count=playlog_count, cur_version=version, cur_version_name=ChuniConstants.game_ver_to_string(version) ), media_type="text/html; charset=utf-8") else: return RedirectResponse("/gate/", 303) async def render_GET_favorites(self, request: Request) -> bytes: template = self.environment.get_template( "titles/chuni/templates/chuni_favorites.jinja" ) usr_sesh = self.validate_session(request) if not usr_sesh: usr_sesh = UserSession() if usr_sesh.user_id > 0: if usr_sesh.chunithm_version < 0: return RedirectResponse("/game/chuni/", 303) user_id = usr_sesh.user_id version = usr_sesh.chunithm_version favorites = await self.data.item.get_all_favorites(user_id, version, 1) favorites_count = len(favorites) favorites_with_title = [] favorites_by_genre = dict() for idx,favorite in enumerate(favorites): song = await self.data.static.get_song(favorite.favId) if song: # we likely got multiple results - one for each chart. Just use the first artist=song.artist title=song.title genre=song.genre (jacket, ext) = path.splitext(song.jacketPath) jacket += ".png" else: artist="unknown" title="musicid: " + str(favorite.favId) genre="unknown" jacket = "unknown.png" # add a new collection for the genre if this is our first time seeing it if genre not in favorites_by_genre: favorites_by_genre[genre] = [] # add the song to the appropriate genre collection favorites_by_genre[genre].append({ "idx": idx, "title": title, "artist": artist, "jacket": jacket, "favId": favorite.favId }) # Sort favorites by title before rendering the page for g in favorites_by_genre: favorites_by_genre[g].sort(key=lambda x: x["title"].lower()) return Response(template.render( title=f"{self.core_config.server.name} | {self.nav_name}", game_list=self.environment.globals["game_list"], sesh=vars(usr_sesh), user_id=user_id, favorites_by_genre=favorites_by_genre, favorites_count=favorites_count, cur_version=version, cur_version_name=ChuniConstants.game_ver_to_string(version) ), media_type="text/html; charset=utf-8") else: return RedirectResponse("/gate/", 303) async def get_available_map_icons(self, version: int, profile: Row) -> (List[dict], int): items = dict() rows = await self.data.static.get_map_icons(version) if rows: force_unlocked = self.game_cfg.mods.forced_item_unlocks("map_icons") user_map_icons = [] if not force_unlocked: user_map_icons = await self.data.item.get_items(profile.user, ItemKind.MAP_ICON.value) user_map_icons = [icon["itemId"] for icon in user_map_icons] + [profile.mapIconId] for row in rows: if force_unlocked or row["defaultHave"] or row["mapIconId"] in user_map_icons: item = dict() item["id"] = row["mapIconId"] item["name"] = row["name"] item["iconPath"] = path.splitext(row["iconPath"])[0] + ".png" items[row["mapIconId"]] = item return (items, len(rows)) async def get_available_system_voices(self, version: int, profile: Row) -> (List[dict], int): items = dict() rows = await self.data.static.get_system_voices(version) if rows: force_unlocked = self.game_cfg.mods.forced_item_unlocks("system_voices") user_system_voices = [] if not force_unlocked: user_system_voices = await self.data.item.get_items(profile.user, ItemKind.SYSTEM_VOICE.value) user_system_voices = [icon["itemId"] for icon in user_system_voices] + [profile.voiceId] for row in rows: if force_unlocked or row["defaultHave"] or row["voiceId"] in user_system_voices: item = dict() item["id"] = row["voiceId"] item["name"] = row["name"] item["imagePath"] = path.splitext(row["imagePath"])[0] + ".png" items[row["voiceId"]] = item return (items, len(rows)) async def get_available_nameplates(self, version: int, profile: Row) -> (List[dict], int): items = dict() rows = await self.data.static.get_nameplates(version) if rows: force_unlocked = self.game_cfg.mods.forced_item_unlocks("nameplates") user_nameplates = [] if not force_unlocked: user_nameplates = await self.data.item.get_items(profile.user, ItemKind.NAMEPLATE.value) user_nameplates = [item["itemId"] for item in user_nameplates] + [profile.nameplateId] for row in rows: if force_unlocked or row["defaultHave"] or row["nameplateId"] in user_nameplates: item = dict() item["id"] = row["nameplateId"] item["name"] = row["name"] item["texturePath"] = path.splitext(row["texturePath"])[0] + ".png" items[row["nameplateId"]] = item return (items, len(rows)) async def get_available_trophies(self, version: int, profile: Row) -> (List[dict], int): items = dict() rows = await self.data.static.get_trophies(version) if rows: force_unlocked = self.game_cfg.mods.forced_item_unlocks("trophies") user_trophies = [] if not force_unlocked: user_trophies = await self.data.item.get_items(profile.user, ItemKind.TROPHY.value) user_trophies = [item["itemId"] for item in user_trophies] + [profile.trophyId] for row in rows: if force_unlocked or row["defaultHave"] or row["trophyId"] in user_trophies: item = dict() item["id"] = row["trophyId"] item["name"] = row["name"] item["rarity"] = row["rareType"] items[row["trophyId"]] = item return (items, len(rows)) async def get_available_characters(self, version: int, profile: Row) -> (List[dict], int): items = dict() rows = await self.data.static.get_characters(version) if rows: force_unlocked = self.game_cfg.mods.forced_item_unlocks("character_icons") user_characters = [] if not force_unlocked: user_characters = await self.data.item.get_characters(profile.user) user_characters = [chara["characterId"] for chara in user_characters] + [profile.characterId, profile.charaIllustId] for row in rows: if force_unlocked or row["defaultHave"] or row["characterId"] in user_characters: item = dict() item["id"] = row["characterId"] item["name"] = row["name"] item["iconPath"] = path.splitext(row["imagePath3"])[0] + ".png" items[row["characterId"]] = item return (items, len(rows)) async def get_available_avatar_items(self, version: int, category: AvatarCategory, user_unlocked_items: List[int]) -> (List[dict], int): items = dict() rows = await self.data.static.get_avatar_items(version, category.value) if rows: force_unlocked = self.game_cfg.mods.forced_item_unlocks("avatar_accessories") for row in rows: if force_unlocked or row["defaultHave"] or row["avatarAccessoryId"] in user_unlocked_items: item = dict() item["id"] = row["avatarAccessoryId"] item["name"] = row["name"] item["iconPath"] = path.splitext(row["iconPath"])[0] + ".png" item["texturePath"] = path.splitext(row["texturePath"])[0] + ".png" items[row["avatarAccessoryId"]] = item return (items, len(rows)) async def render_GET_userbox(self, request: Request) -> bytes: template = self.environment.get_template( "titles/chuni/templates/chuni_userbox.jinja" ) usr_sesh = self.validate_session(request) if not usr_sesh: usr_sesh = UserSession() if usr_sesh.user_id > 0: if usr_sesh.chunithm_version < 0: return RedirectResponse("/game/chuni/", 303) user_id = usr_sesh.user_id version = usr_sesh.chunithm_version # Get the user profile so we know how the userbox is currently configured profile = await self.data.profile.get_profile_data(user_id, version) # Build up lists of available userbox components nameplates, total_nameplates = await self.get_available_nameplates(version, profile) trophies, total_trophies = await self.get_available_trophies(version, profile) characters, total_characters = await self.get_available_characters(version, profile) # Get the user's team team_name = "ARTEMiS" if profile["teamId"]: team = await self.data.profile.get_team_by_id(profile["teamId"]) team_name = team["teamName"] # Figure out the rating color we should use (rank maps to the stylesheet) rating = profile.playerRating / 100; rating_rank = 0 if rating >= 16: rating_rank = 8 elif rating >= 15.25: rating_rank = 7 elif rating >= 14.5: rating_rank = 6 elif rating >= 13.25: rating_rank = 5 elif rating >= 12: rating_rank = 4 elif rating >= 10: rating_rank = 3 elif rating >= 7: rating_rank = 2 elif rating >= 4: rating_rank = 1 return Response(template.render( title=f"{self.core_config.server.name} | {self.nav_name}", game_list=self.environment.globals["game_list"], sesh=vars(usr_sesh), user_id=user_id, cur_version=version, cur_version_name=ChuniConstants.game_ver_to_string(version), profile=profile, team_name=team_name, rating_rank=rating_rank, nameplates=nameplates, trophies=trophies, characters=characters, total_nameplates=total_nameplates, total_trophies=total_trophies, total_characters=total_characters ), media_type="text/html; charset=utf-8") else: return RedirectResponse("/gate/", 303) async def render_GET_avatar(self, request: Request) -> bytes: template = self.environment.get_template( "titles/chuni/templates/chuni_avatar.jinja" ) usr_sesh = self.validate_session(request) if not usr_sesh: usr_sesh = UserSession() if usr_sesh.user_id > 0: if usr_sesh.chunithm_version < 11: # Avatar configuration only for NEW!! and newer return RedirectResponse("/game/chuni/", 303) user_id = usr_sesh.user_id version = usr_sesh.chunithm_version # Get the user profile so we know what avatar items are currently in use profile = await self.data.profile.get_profile_data(user_id, version) # Get all the user avatar accessories so we know what to populate user_accessories = await self.data.item.get_items(user_id, ItemKind.AVATAR_ACCESSORY.value) user_accessories = [item["itemId"] for item in user_accessories] + \ [profile.avatarBack, profile.avatarItem, profile.avatarWear, \ profile.avatarFront, profile.avatarSkin, profile.avatarHead, profile.avatarFace] # Build up available list of items for each avatar category wears, total_wears = await self.get_available_avatar_items(version, AvatarCategory.WEAR, user_accessories) faces, total_faces = await self.get_available_avatar_items(version, AvatarCategory.FACE, user_accessories) heads, total_heads = await self.get_available_avatar_items(version, AvatarCategory.HEAD, user_accessories) skins, total_skins = await self.get_available_avatar_items(version, AvatarCategory.SKIN, user_accessories) items, total_items = await self.get_available_avatar_items(version, AvatarCategory.ITEM, user_accessories) fronts, total_fronts = await self.get_available_avatar_items(version, AvatarCategory.FRONT, user_accessories) backs, total_backs = await self.get_available_avatar_items(version, AvatarCategory.BACK, user_accessories) return Response(template.render( title=f"{self.core_config.server.name} | {self.nav_name}", game_list=self.environment.globals["game_list"], sesh=vars(usr_sesh), user_id=user_id, cur_version=version, cur_version_name=ChuniConstants.game_ver_to_string(version), profile=profile, wears=wears, faces=faces, heads=heads, skins=skins, items=items, fronts=fronts, backs=backs, total_wears=total_wears, total_faces=total_faces, total_heads=total_heads, total_skins=total_skins, total_items=total_items, total_fronts=total_fronts, total_backs=total_backs ), media_type="text/html; charset=utf-8") else: return RedirectResponse("/gate/", 303) async def update_map_icon(self, request: Request) -> bytes: usr_sesh = self.validate_session(request) if not usr_sesh: return RedirectResponse("/gate/", 303) form_data = await request.form() new_map_icon: str = form_data.get("id") if not new_map_icon: return RedirectResponse("/gate/?e=4", 303) if not await self.data.profile.update_map_icon(usr_sesh.user_id, usr_sesh.chunithm_version, new_map_icon): return RedirectResponse("/gate/?e=999", 303) return RedirectResponse("/game/chuni/", 303) async def update_system_voice(self, request: Request) -> bytes: usr_sesh = self.validate_session(request) if not usr_sesh: return RedirectResponse("/gate/", 303) form_data = await request.form() new_system_voice: str = form_data.get("id") if not new_system_voice: return RedirectResponse("/gate/?e=4", 303) if not await self.data.profile.update_system_voice(usr_sesh.user_id, usr_sesh.chunithm_version, new_system_voice): return RedirectResponse("/gate/?e=999", 303) return RedirectResponse("/game/chuni/", 303) async def update_userbox(self, request: Request) -> bytes: usr_sesh = self.validate_session(request) if not usr_sesh: return RedirectResponse("/gate/", 303) form_data = await request.form() new_nameplate: str = form_data.get("nameplate") new_trophy: str = form_data.get("trophy") new_character: str = form_data.get("character") if not new_nameplate or \ not new_trophy or \ not new_character: return RedirectResponse("/game/chuni/userbox?e=4", 303) if not await self.data.profile.update_userbox(usr_sesh.user_id, usr_sesh.chunithm_version, new_nameplate, new_trophy, new_character): return RedirectResponse("/gate/?e=999", 303) return RedirectResponse("/game/chuni/userbox", 303) async def update_avatar(self, request: Request) -> bytes: usr_sesh = self.validate_session(request) if not usr_sesh: return RedirectResponse("/gate/", 303) form_data = await request.form() new_wear: str = form_data.get("wear") new_face: str = form_data.get("face") new_head: str = form_data.get("head") new_skin: str = form_data.get("skin") new_item: str = form_data.get("item") new_front: str = form_data.get("front") new_back: str = form_data.get("back") if not new_wear or \ not new_face or \ not new_head or \ not new_skin or \ not new_item or \ not new_front or \ not new_back: return RedirectResponse("/game/chuni/avatar?e=4", 303) if not await self.data.profile.update_avatar(usr_sesh.user_id, usr_sesh.chunithm_version, new_wear, new_face, new_head, new_skin, new_item, new_front, new_back): return RedirectResponse("/gate/?e=999", 303) return RedirectResponse("/game/chuni/avatar", 303) async def update_name(self, request: Request) -> bytes: usr_sesh = self.validate_session(request) if not usr_sesh: return RedirectResponse("/gate/", 303) form_data = await request.form() new_name: str = form_data.get("new_name") new_name_full = "" if not new_name: return RedirectResponse("/gate/?e=4", 303) if len(new_name) > 8: return RedirectResponse("/gate/?e=8", 303) for x in new_name: # FIXME: This will let some invalid characters through atm o = ord(x) try: if o == 0x20: new_name_full += chr(0x3000) elif o < 0x7F and o > 0x20: new_name_full += chr(o + 0xFEE0) elif o <= 0x7F: self.logger.warn(f"Invalid ascii character {o:02X}") return RedirectResponse("/gate/?e=4", 303) else: new_name_full += x except Exception as e: self.logger.error(f"Something went wrong parsing character {o:04X} - {e}") return RedirectResponse("/gate/?e=4", 303) if not await self.data.profile.update_name(usr_sesh.user_id, new_name_full): return RedirectResponse("/gate/?e=999", 303) return RedirectResponse("/game/chuni/?s=1", 303) async def update_favorite_music(self, request: Request, retPage: str): usr_sesh = self.validate_session(request) if not usr_sesh: return RedirectResponse(retPage, 303) user_id = usr_sesh.user_id version = usr_sesh.chunithm_version form_data = await request.form() music_id: str = form_data.get("musicId") isAdd: int = int(form_data.get("isAdd")) if isAdd: if await self.data.item.put_favorite_music(user_id, version, music_id) == None: return RedirectResponse("/gate/?e=999", 303) else: if await self.data.item.delete_favorite_music(user_id, version, music_id) == None: return RedirectResponse("/gate/?e=999", 303) return RedirectResponse(retPage, 303) async def update_favorite_music_playlog(self, request: Request): return await self.update_favorite_music(request, "/game/chuni/playlog") async def update_favorite_music_favorites(self, request: Request): return await self.update_favorite_music(request, "/game/chuni/favorites") async def version_change(self, request: Request): usr_sesh = self.validate_session(request) if not usr_sesh: usr_sesh = UserSession() if usr_sesh.user_id > 0: form_data = await request.form() chunithm_version = form_data.get("version") self.logger.debug(f"version change to: {chunithm_version}") if(chunithm_version.isdigit()): usr_sesh.chunithm_version=int(chunithm_version) encoded_sesh = self.encode_session(usr_sesh) self.logger.debug(f"Created session with JWT {encoded_sesh}") resp = RedirectResponse("/game/chuni/", 303) resp.set_cookie("ARTEMIS_SESH", encoded_sesh) return resp else: return RedirectResponse("/gate/", 303)