#!/usr/bin/env from typing import Optional, List import asyncio import argparse from os import path, mkdir, W_OK, access import yaml import bcrypt import secrets import string from sqlalchemy.engine import Row from core.data import Data from core.config import CoreConfig try: from asciimatics.widgets import Frame, Layout, Text, Button, RadioButtons, CheckBox, Divider, Label from asciimatics.scene import Scene from asciimatics.screen import Screen from asciimatics.exceptions import ResizeScreenError, NextScene, StopApplication except: print("Artemis TUI requires asciimatics, please install it using pip") exit(1) class State: class SelectedUser: def __init__(self, id: Optional[int] = None, name: Optional[str] = None): self.id = id self.name = name def __str__(self): if self.id is not None: return f"{self.name} ({self.id})" if self.name else f"User{self.id:04d}" return "None" def __int__(self): return self.id if self.id else 0 class SelectedCard: def __init__(self, id: Optional[int] = None, access_code: Optional[str] = None): self.id = id self.access_code = access_code def __str__(self): if self.id is not None and self.access_code: return f"{self.access_code} ({self.id})" return "None" def __int__(self): return self.id if self.id else 0 class SelectedArcade: def __init__(self, id: Optional[int] = None, country: Optional[str] = None, name: Optional[str] = None): self.id = id self.country = country self.name = name def __str__(self): if self.id is not None: return f"{self.name} ({self.country}{self.id:05d})" if self.name else f"{self.country}{self.id:05d}" return "None" def __int__(self): return self.id if self.id else 0 class SelectedMachine: def __init__(self, id: Optional[int] = None, serial: Optional[str] = None): self.id = id self.serial = serial def __str__(self): if self.id is not None: return f"{self.serial} ({self.id})" return "None" def __int__(self): return self.id if self.id else 0 def __init__(self): self.selected_user: self.SelectedUser = self.SelectedUser() self.selected_card: self.SelectedCard = self.SelectedCard() self.selected_arcade: self.SelectedArcade = self.SelectedArcade() self.selected_machine: self.SelectedMachine = self.SelectedMachine() self.last_err: str = "" self.search_results: List[Row] = [] self.search_type: str = "" def set_user(self, id: int, username: Optional[str]) -> None: self.selected_user = self.SelectedUser(id, username) def clear_user(self) -> None: self.selected_user = self.SelectedUser() def set_card(self, id: int, access_code: Optional[str]) -> None: self.selected_card = self.SelectedCard(id, access_code) def clear_card(self) -> None: self.selected_card = self.SelectedCard() def set_arcade(self, id: int, country: str = "JPN", name: Optional[str] = None) -> None: self.selected_arcade = self.SelectedArcade(id, country, name) def clear_arcade(self) -> None: self.selected_arcade = self.SelectedArcade() def set_machine(self, id: int, serial: Optional[str]) -> None: self.selected_machine = self.SelectedMachine(id, serial) def clear_machine(self) -> None: self.selected_machine = self.SelectedMachine() def set_last_err(self, err: str) -> None: self.last_err = err def clear_last_err(self) -> None: self.last_err = "" def clear_search_results(self) -> None: self.search_results = [] state = State() data: Data = None loop: asyncio.AbstractEventLoop = asyncio.new_event_loop() class MainView(Frame): def __init__(self, screen: Screen): super(MainView, self).__init__( screen, screen.height * 2 // 3, screen.width * 2 // 3, hover_focus=True, can_scroll=False, title="ARTEMiS TUI" ) layout = Layout([100], True) self.add_layout(layout) layout.add_widget(Button("User Management", self._user_mgmt)) layout.add_widget(Button("Card Management", self._card_mgmt)) layout.add_widget(Button("Arcade Management", self._arcade_mgmt)) layout.add_widget(Button("Machine Management", self._mech_mgmt)) layout.add_widget(Button("Quit", self._quit)) self.fix() def _user_mgmt(self): self.save() raise NextScene("User Management") def _card_mgmt(self): self.save() raise NextScene("Card Management") def _arcade_mgmt(self): self.save() raise NextScene("Arcade Management") def _mech_mgmt(self): self.save() raise NextScene("Mech Management") @staticmethod def _quit(): raise StopApplication("User pressed quit") class ManageUser(Frame): def __init__(self, screen: Screen): super(ManageUser, self).__init__( screen, screen.height * 2 // 3, screen.width * 2 // 3, hover_focus=True, can_scroll=False, title="User Management", on_load=self._redraw ) layout = Layout([3]) self.add_layout(layout) layout.add_widget(Button("Create User", self._create_user)) layout.add_widget(Button("Lookup User", self._lookup)) def _redraw(self): self._layouts = [self._layouts[0]] layout = Layout([3]) self.add_layout(layout) layout.add_widget(Button("Edit User", self._edit_user, disabled=state.selected_user.id == 0 or state.selected_user.id is None)) layout.add_widget(Button("Delete User", self._del_user, disabled=state.selected_user.id == 0 or state.selected_user.id is None)) layout.add_widget((Divider())) usr_cards = [] #if state.selected_user.id != 0: #cards = data.card.get_user_cards(state.selected_user.id) #for card in cards: #usr_cards.append(card._asdict()) if len(usr_cards) > 0: layout3 = Layout([100], True) self.add_layout(layout3) layout3.add_widget(RadioButtons( [(f"{card['id']}\t{card['access_code']}\t{card['status']}", card['id']) for card in usr_cards], "Cards:", "usr_cards" )) layout3.add_widget(Divider()) layout2 = Layout([1, 1, 1]) self.add_layout(layout2) a = Text("", f"status", readonly=True, disabled=True) a.value = f"Selected User: {state.selected_user}" layout2.add_widget(a) layout2.add_widget(Button("Back", self._back), 2) self.fix() def _create_user(self): self.save() raise NextScene("Create User") def _lookup(self): self.save() raise NextScene("Lookup User") def _edit_user(self): self.save() raise NextScene("Edit User") def _del_user(self): self.save() raise NextScene("Delete User") def _back(self): self.save() raise NextScene("Main") class CreateUserView(Frame): def __init__(self, screen: Screen): super(CreateUserView, self).__init__( screen, screen.height * 2 // 3, screen.width * 2 // 3, hover_focus=True, can_scroll=False, title="Create User" ) layout = Layout([100], fill_frame=True) self.add_layout(layout) layout.add_widget(Text("Username:", "username")) layout.add_widget(Text("Email:", "email")) layout.add_widget(Text("Password:", "passwd")) layout.add_widget(CheckBox("", "Add Card:", "is_add_card", )) layout.add_widget(RadioButtons([ ("User", "1"), ("User Manager", "2"), ("Arcde Manager", "4"), ("Sysadmin", "8"), ("Owner", "255"), ], "Role:", "role")) layout3 = Layout([100]) self.add_layout(layout3) layout3.add_widget(Text("", f"status", readonly=True, disabled=True)) layout2 = Layout([1, 1, 1, 1]) self.add_layout(layout2) layout2.add_widget(Button("OK", self._ok), 0) layout2.add_widget(Button("Cancel", self._cancel), 3) self.fix() def _ok(self): self.save() if not self.data.get("username"): state.set_last_err("Username cannot be blank") self.find_widget('status').value = state.last_err self.screen.reset() return state.clear_last_err() self.find_widget('status').value = state.last_err if not self.data.get("passwd"): pw = "".join( secrets.choice(string.ascii_letters + string.digits) for i in range(20) ) else: pw = self.data.get("passwd") hash = bcrypt.hashpw(pw.encode(), bcrypt.gensalt()) loop.run_until_complete(self._create_user_async(self.data.get("username"), hash.decode(), self.data.get("email"), self.data.get('role'))) raise NextScene("User Management") async def _create_user_async(self, username: str, password: str, email: Optional[str], role: str): usr_id = await data.user.create_user( username=username, email=email if email else None, password=password, permission=int(role) ) state.set_user(usr_id, username) def _cancel(self): state.clear_last_err() self.find_widget('status').value = state.last_err raise NextScene("User Management") class SearchResultsView(Frame): def __init__(self, screen: Screen): super(SearchResultsView, self).__init__( screen, screen.height * 2 // 3, screen.width * 2 // 3, hover_focus=True, can_scroll=False, title="Search Results", on_load=self._redraw ) layout2 = Layout([1, 1, 1, 1]) self.add_layout(layout2) layout2.add_widget(Button("Select", self._select_current), 2) layout2.add_widget(Button("Cancel", self._cancel), 2) def _redraw(self): self._layouts = [self._layouts[0]] layout = Layout([100], fill_frame=True) self.add_layout(layout) opts = [] if state.search_type == "user": layout.add_widget(Label(" ID | Username | Role | Email")) layout.add_widget(Divider()) for usr in state.search_results: name = str(usr['username']) if len(name) < 8: name = str(usr['username']) + ' ' * (8 - len(name)) elif len(name) > 8: name = usr['username'][:5] + "..." opts.append((f"{usr['id']:05d} | {name} | {usr['permissions']:08b} | {usr['email']}", state.SelectedUser(usr["id"], str(usr['username'])))) layout.add_widget(RadioButtons(opts, "", "selopt")) self.fix() def _select_current(self): self.save() a = self.data.get('selopt') state.set_user(a.id, a.name) raise NextScene("User Management") def _cancel(self): state.clear_last_err() raise NextScene("User Management") class LookupUserView(Frame): def __init__(self, screen): super(LookupUserView, self).__init__( screen, screen.height * 2 // 3, screen.width * 2 // 3, hover_focus=True, can_scroll=False, title="Lookup User" ) layout = Layout([1, 1], fill_frame=True) self.add_layout(layout) layout.add_widget(RadioButtons([ ("Username", "1"), ("Email", "2"), ("Access Code", "3"), ("User ID", "4"), ], "Search By:", "search_type")) layout.add_widget(Text("Search:", "search_str"), 1) layout3 = Layout([100]) self.add_layout(layout3) layout3.add_widget(Text("", f"status", readonly=True, disabled=True)) layout2 = Layout([1, 1, 1, 1]) self.add_layout(layout2) layout2.add_widget(Button("Search", self._lookup), 0) layout2.add_widget(Button("Cancel", self._cancel), 3) self.fix() def _lookup(self): self.save() if not self.data.get("search_str"): state.set_last_err("Search cannot be blank") self.find_widget('status').value = state.last_err self.screen.reset() return state.clear_last_err() self.find_widget('status').value = state.last_err search_type = self.data.get("search_type") if search_type == "1": loop.run_until_complete(self._lookup_user_by_username(self.data.get("search_str"))) elif search_type == "2": loop.run_until_complete(self._lookup_user_by_email(self.data.get("search_str"))) elif search_type == "3": loop.run_until_complete(self._lookup_user_by_access_code(self.data.get("search_str"))) elif search_type == "4": loop.run_until_complete(self._lookup_user_by_id(self.data.get("search_str"))) else: state.set_last_err("Unknown search type") self.find_widget('status').value = state.last_err self.screen.reset() return if len(state.search_results) < 1: state.set_last_err("Search returned no results") self.find_widget('status').value = state.last_err self.screen.reset() return state.search_type = "user" raise NextScene("Search Results") async def _lookup_user_by_id(self, user_id: str): usr = await data.user.get_user(user_id) if usr is not None: state.search_results = [usr] async def _lookup_user_by_username(self, username: str): usr = await data.user.find_user_by_username(username) if usr is not None: state.search_results = usr async def _lookup_user_by_email(self, email: str): usr = await data.user.find_user_by_email(email) if usr is not None: state.search_results = usr async def _lookup_user_by_access_code(self, access_code: str): card = await data.card.get_card_by_access_code(access_code) if card is not None: usr = await data.user.get_user(card['user']) if usr is not None: state.search_results = [usr] def _cancel(self): state.clear_last_err() self.find_widget('status').value = state.last_err raise NextScene("User Management") def demo(screen:Screen, scene: Scene): scenes = [ Scene([MainView(screen)], -1, name="Main"), Scene([ManageUser(screen)], -1, name="User Management"), Scene([CreateUserView(screen)], -1, name="Create User"), Scene([LookupUserView(screen)], -1, name="Lookup User"), Scene([SearchResultsView(screen)], -1, name="Search Results"), ] screen.play(scenes, stop_on_resize=False, start_scene=scene, allow_int=True) last_scene = None if __name__ == "__main__": parser = argparse.ArgumentParser(description="Database utilities") parser.add_argument( "--config", "-c", type=str, help="Config folder to use", default="config" ) args = parser.parse_args() cfg = CoreConfig() if path.exists(f"{args.config}/core.yaml"): cfg_dict = yaml.safe_load(open(f"{args.config}/core.yaml")) cfg_dict.get("database", {})["loglevel"] = "info" cfg.update(cfg_dict) if not path.exists(cfg.server.log_dir): mkdir(cfg.server.log_dir) if not access(cfg.server.log_dir, W_OK): print( f"Log directory {cfg.server.log_dir} NOT writable, please check permissions" ) exit(1) data = Data(cfg) while True: try: Screen.wrapper(demo, catch_interrupt=True, arguments=[last_scene]) exit(0) except ResizeScreenError as e: last_scene = e.scene