from typing import Optional, Dict, List
from sqlalchemy import Table, Column, and_, or_
from sqlalchemy.sql.schema import ForeignKey, PrimaryKeyConstraint
from sqlalchemy.types import Integer, String, Boolean, JSON
from sqlalchemy.sql import func, select
from sqlalchemy.dialects.mysql import insert
from sqlalchemy.engine import Row
import re

from core.data.schema.base import BaseData, metadata
from core.const import *

arcade = Table(
    "arcade",
    metadata,
    Column("id", Integer, primary_key=True, nullable=False),
    Column("name", String(255)),
    Column("nickname", String(255)),
    Column("country", String(3)),
    Column("country_id", Integer),
    Column("state", String(255)),
    Column("city", String(255)),
    Column("region_id", Integer),
    Column("timezone", String(255)),
    Column("ip", String(39)),
    mysql_charset="utf8mb4",
)

machine = Table(
    "machine",
    metadata,
    Column("id", Integer, primary_key=True, nullable=False),
    Column(
        "arcade",
        ForeignKey("arcade.id", ondelete="cascade", onupdate="cascade"),
        nullable=False,
    ),
    Column("serial", String(15), nullable=False),
    Column("board", String(15)),
    Column("game", String(4)),
    Column("country", String(3)),  # overwrites if not null
    Column("timezone", String(255)),
    Column("ota_enable", Boolean),
    Column("memo", String(255)),
    Column("is_cab", Boolean),
    Column("data", JSON),
    mysql_charset="utf8mb4",
)

arcade_owner = Table(
    "arcade_owner",
    metadata,
    Column(
        "user",
        Integer,
        ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade"),
        nullable=False,
    ),
    Column(
        "arcade",
        Integer,
        ForeignKey("arcade.id", ondelete="cascade", onupdate="cascade"),
        nullable=False,
    ),
    Column("permissions", Integer, nullable=False),
    PrimaryKeyConstraint("user", "arcade", name="arcade_owner_pk"),
    mysql_charset="utf8mb4",
)


class ArcadeData(BaseData):
    async def get_machine(self, serial: str = None, id: int = None) -> Optional[Row]:
        if serial is not None:
            serial = serial.replace("-", "")
            if len(serial) == 11:
                sql = machine.select(machine.c.serial.like(f"{serial}%"))

            elif len(serial) == 15:
                sql = machine.select(machine.c.serial == serial)

            else:
                self.logger.error(f"{__name__ }: Malformed serial {serial}")
                return None

        elif id is not None:
            sql = machine.select(machine.c.id == id)

        else:
            self.logger.error(f"{__name__ }: Need either serial or ID to look up!")
            return None

        result = await self.execute(sql)
        if result is None:
            return None
        return result.fetchone()

    async def create_machine(
        self,
        arcade_id: int,
        serial: str = "",
        board: str = None,
        game: str = None,
        is_cab: bool = False,
    ) -> Optional[int]:
        if not arcade_id:
            self.logger.error(f"{__name__ }: Need arcade id!")
            return None

        sql = machine.insert().values(
            arcade=arcade_id, serial=serial, board=board, game=game, is_cab=is_cab
        )

        result = await self.execute(sql)
        if result is None:
            return None
        return result.lastrowid

    async def set_machine_serial(self, machine_id: int, serial: str) -> None:
        result = await self.execute(
            machine.update(machine.c.id == machine_id).values(keychip=serial)
        )
        if result is None:
            self.logger.error(
                f"Failed to update serial for machine {machine_id} -> {serial}"
            )
        return result.lastrowid

    async def set_machine_boardid(self, machine_id: int, boardid: str) -> None:
        result = await self.execute(
            machine.update(machine.c.id == machine_id).values(board=boardid)
        )
        if result is None:
            self.logger.error(
                f"Failed to update board id for machine {machine_id} -> {boardid}"
            )

    async def get_arcade(self, id: int) -> Optional[Row]:
        sql = arcade.select(arcade.c.id == id)
        result = await self.execute(sql)
        if result is None:
            return None
        return result.fetchone()
    
    async def get_arcade_machines(self, id: int) -> Optional[List[Row]]:
        sql = machine.select(machine.c.arcade == id)
        result = await self.execute(sql)
        if result is None:
            return None
        return result.fetchall()

    async def create_arcade(
        self,
        name: str = None,
        nickname: str = None,
        country: str = "JPN",
        country_id: int = 1,
        state: str = "",
        city: str = "",
        region_id: int = 1,
    ) -> Optional[int]:
        if nickname is None:
            nickname = name

        sql = arcade.insert().values(
            name=name,
            nickname=nickname,
            country=country,
            country_id=country_id,
            state=state,
            city=city,
            region_id=region_id,
        )

        result = await self.execute(sql)
        if result is None:
            return None
        return result.lastrowid

    async def get_arcades_managed_by_user(self, user_id: int) -> Optional[List[Row]]:
        sql = select(arcade).join(arcade_owner, arcade_owner.c.arcade == arcade.c.id).where(arcade_owner.c.user == user_id)
        result = await self.execute(sql)
        if result is None:
            return False
        return result.fetchall()
    
    async def get_manager_permissions(self, user_id: int, arcade_id: int) -> Optional[int]:
        sql = select(arcade_owner.c.permissions).where(and_(arcade_owner.c.user == user_id, arcade_owner.c.arcade == arcade_id))
        result = await self.execute(sql)
        if result is None:
            return False
        return result.fetchone()

    async def get_arcade_owners(self, arcade_id: int) -> Optional[Row]:
        sql = select(arcade_owner).where(arcade_owner.c.arcade == arcade_id)

        result = await self.execute(sql)
        if result is None:
            return None
        return result.fetchall()

    async def add_arcade_owner(self, arcade_id: int, user_id: int) -> None:
        sql = insert(arcade_owner).values(arcade=arcade_id, user=user_id)

        result = await self.execute(sql)
        if result is None:
            return None
        return result.lastrowid

    def format_serial( # TODO: Actual serial stuff
        self, platform_code: str, platform_rev: int, serial_num: int, append: int = 8888
    ) -> str:
        return f"{platform_code}{platform_rev:02d}A{serial_num:04d}{append:04d}"  # 0x41 = A, 0x52 = R

    def validate_keychip_format(self, serial: str) -> bool:
        if re.fullmatch(r"^A[0-9]{2}[E|X][-]?[0-9]{2}[A-HJ-NP-Z][0-9]{4}([0-9]{4})?$", serial) is None:
            return False
        
        return True

    async def get_arcade_by_name(self, name: str) -> Optional[List[Row]]:
        sql = arcade.select(or_(arcade.c.name.like(f"%{name}%"), arcade.c.nickname.like(f"%{name}%")))
        result = await self.execute(sql)
        if result is None:
            return None
        return result.fetchall()

    async def get_arcades_by_ip(self, ip: str) -> Optional[List[Row]]:
        sql = arcade.select().where(arcade.c.ip == ip)
        result = await self.execute(sql)
        if result is None:
            return None
        return result.fetchall()