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artemis/titles/ongeki/const.py

70 lines
1.6 KiB
Python

from typing import Final, Dict
from enum import Enum
class OngekiConstants():
GAME_CODE = "SDDT"
CONFIG_NAME = "ongeki.yaml"
VER_ONGEKI = 0
VER_ONGEKI_PLUS = 1
VER_ONGEKI_SUMMER = 2
VER_ONGEKI_SUMMER_PLUS = 3
VER_ONGEKI_RED = 4
VER_ONGEKI_RED_PLUS = 5
VER_ONGEKI_BRIGHT = 6
VER_ONGEKI_BRIGHT_MEMORY = 7
EVT_TYPES: Enum = Enum('EVT_TYPES', [
'None',
'Announcement',
'Movie',
'AddMyList',
'UnlockChapter',
'JewelEvent',
'RankingEvent',
'AcceptRankingEvent',
'UnlockMusic',
'UnlockCard',
'UnlockTrophy',
'UnlockNamePlate',
'UnlockLimitBreakItem',
'MissionEvent',
'DailyBonus',
'UnlockBossLockEarly',
'UnlockPurchaseItem',
'TechChallengeEvent',
'AcceptTechChallengeEvent',
'SilverJewelEvent',
])
class CM_GACHA_KINDS(Enum):
Normal = 0
Pickup = 1
BonusRestored = 2
Free = 3
PickupBonusRestored = 4
class RARITY_TYPES(Enum):
N = 0
R = 1
SR = 2
SSR = 3
SRPlus = 12
# The game expects the server to give Lunatic an ID of 10, while the game uses 4 internally... except in Music.xml
class DIFF_NAME(Enum):
Basic = 0
Advanced = 1
Expert = 2
Master = 3
Lunatic = 10
VERSION_NAMES = ("ONGEKI", "ONGEKI+", "ONGEKI Summer", "ONGEKI Summer+", "ONGEKI Red", "ONGEKI Red+",
"ONGEKI Bright", "ONGEKI Bright Memory")
@classmethod
def game_ver_to_string(cls, ver: int):
return cls.VERSION_NAMES[ver]