a8daa0344a
Similar to O.N.G.E.K.I. and CHUNITHM, with the caveat that the obfuscated endpoint is created using `md5(endpoint + salt)` instead of using PBKDF2 like other games. Tested and confirmed working on FESTiVAL+. The current implementation is also affected by #129, so I'm open to ideas. Reviewed-on: https://gitea.tendokyu.moe/Hay1tsme/artemis/pulls/130 Co-authored-by: beerpsi <beerpsi@duck.com> Co-committed-by: beerpsi <beerpsi@duck.com>
428 lines
16 KiB
Python
428 lines
16 KiB
Python
from starlette.requests import Request
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from starlette.responses import Response, JSONResponse
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from starlette.routing import Route
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import json
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import inflection
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import yaml
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import logging, coloredlogs
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import zlib
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import string
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from logging.handlers import TimedRotatingFileHandler
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from os import path, mkdir
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from typing import Tuple, List, Dict
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from Crypto.Hash import MD5
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from Crypto.Cipher import AES
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from Crypto.Util.Padding import pad
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from core.config import CoreConfig
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from core.utils import Utils
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from core.title import BaseServlet
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from .config import Mai2Config
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from .const import Mai2Constants
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from .base import Mai2Base
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from .finale import Mai2Finale
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from .dx import Mai2DX
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from .dxplus import Mai2DXPlus
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from .splash import Mai2Splash
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from .splashplus import Mai2SplashPlus
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from .universe import Mai2Universe
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from .universeplus import Mai2UniversePlus
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from .festival import Mai2Festival
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from .festivalplus import Mai2FestivalPlus
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from .buddies import Mai2Buddies
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class Mai2Servlet(BaseServlet):
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def __init__(self, core_cfg: CoreConfig, cfg_dir: str) -> None:
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super().__init__(core_cfg, cfg_dir)
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self.game_cfg = Mai2Config()
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self.hash_table: Dict[int, Dict[str, str]] = {}
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if path.exists(f"{cfg_dir}/{Mai2Constants.CONFIG_NAME}"):
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self.game_cfg.update(
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yaml.safe_load(open(f"{cfg_dir}/{Mai2Constants.CONFIG_NAME}"))
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)
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self.versions = [
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Mai2Base,
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None,
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None,
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None,
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None,
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None,
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None,
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None,
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None,
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None,
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None,
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None,
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Mai2Finale,
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Mai2DX,
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Mai2DXPlus,
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Mai2Splash,
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Mai2SplashPlus,
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Mai2Universe,
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Mai2UniversePlus,
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Mai2Festival,
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Mai2FestivalPlus,
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Mai2Buddies
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]
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self.logger = logging.getLogger("mai2")
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if not hasattr(self.logger, "initted"):
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log_fmt_str = "[%(asctime)s] Mai2 | %(levelname)s | %(message)s"
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log_fmt = logging.Formatter(log_fmt_str)
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fileHandler = TimedRotatingFileHandler(
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"{0}/{1}.log".format(self.core_cfg.server.log_dir, "mai2"),
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encoding="utf8",
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when="d",
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backupCount=10,
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)
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fileHandler.setFormatter(log_fmt)
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consoleHandler = logging.StreamHandler()
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consoleHandler.setFormatter(log_fmt)
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self.logger.addHandler(fileHandler)
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self.logger.addHandler(consoleHandler)
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self.logger.setLevel(self.game_cfg.server.loglevel)
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coloredlogs.install(
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level=self.game_cfg.server.loglevel, logger=self.logger, fmt=log_fmt_str
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)
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self.logger.initted = True
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for version, keys in self.game_cfg.crypto.keys.items():
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if version < Mai2Constants.VER_MAIMAI_DX:
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continue
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if len(keys) < 3:
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continue
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self.hash_table[version] = {}
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method_list = [
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method
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for method in dir(self.versions[version])
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if not method.startswith("__")
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]
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for method in method_list:
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# handle_method_api_request -> HandleMethodApiRequest
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# remove the first 6 chars and the final 7 chars to get the canonical
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# endpoint name.
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method_fixed = inflection.camelize(method)[6:-7]
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hash = MD5.new((method_fixed + keys[2]).encode())
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# truncate unused bytes like the game does
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hashed_name = hash.hexdigest()
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self.hash_table[version][hashed_name] = method_fixed
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self.logger.debug(
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"Hashed v%s method %s with %s to get %s",
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version, method_fixed, keys[2], hashed_name
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)
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@classmethod
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def is_game_enabled(
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cls, game_code: str, core_cfg: CoreConfig, cfg_dir: str
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) -> bool:
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game_cfg = Mai2Config()
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if path.exists(f"{cfg_dir}/{Mai2Constants.CONFIG_NAME}"):
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game_cfg.update(
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yaml.safe_load(open(f"{cfg_dir}/{Mai2Constants.CONFIG_NAME}"))
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)
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if not game_cfg.server.enable:
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return False
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return True
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def get_routes(self) -> List[Route]:
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return [
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Route("/{version:int}/MaimaiServlet/api/movie/{endpoint:str}", self.handle_movie, methods=['GET', 'POST']),
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Route("/{version:int}/MaimaiServlet/old/{endpoint:str}", self.handle_old_srv),
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Route("/{version:int}/MaimaiServlet/old/{endpoint:str}/{placeid:str}/{keychip:str}/{userid:int}", self.handle_old_srv_userdata),
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Route("/{version:int}/MaimaiServlet/old/{endpoint:str}/{userid:int}", self.handle_old_srv_userdata),
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Route("/{version:int}/MaimaiServlet/old/{endpoint:str}/{userid:int}", self.handle_old_srv_userdata),
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Route("/{version:int}/MaimaiServlet/usbdl/{endpoint:str}", self.handle_usbdl),
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Route("/{version:int}/MaimaiServlet/deliver/{endpoint:str}", self.handle_deliver),
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Route("/{version:int}/MaimaiServlet/{endpoint:str}", self.handle_mai, methods=['POST']),
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Route("/{game:str}/{version:int}/Maimai2Servlet/{endpoint:str}", self.handle_mai2, methods=['POST']),
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]
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def get_allnet_info(self, game_code: str, game_ver: int, keychip: str) -> Tuple[str, str]:
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if game_code in {Mai2Constants.GAME_CODE_DX, Mai2Constants.GAME_CODE_DX_INT}:
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path = f"{game_code}/{game_ver}"
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else:
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path = game_ver
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if not self.core_cfg.server.is_using_proxy and Utils.get_title_port(self.core_cfg) != 80:
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return (
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f"http://{self.core_cfg.server.hostname}:{Utils.get_title_port(self.core_cfg)}/{path}/",
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f"{self.core_cfg.server.hostname}",
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)
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return (
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f"http://{self.core_cfg.server.hostname}/{path}/",
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f"{self.core_cfg.server.hostname}",
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)
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def setup(self):
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if (
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self.game_cfg.uploads.photos
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and self.game_cfg.uploads.photos_dir
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and not path.exists(self.game_cfg.uploads.photos_dir)
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):
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try:
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mkdir(self.game_cfg.uploads.photos_dir)
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except Exception:
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self.logger.error(
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f"Failed to make photo upload directory at {self.game_cfg.uploads.photos_dir}"
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)
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if (
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self.game_cfg.uploads.movies
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and self.game_cfg.uploads.movies_dir
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and not path.exists(self.game_cfg.uploads.movies_dir)
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):
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try:
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mkdir(self.game_cfg.uploads.movies_dir)
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except Exception:
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self.logger.error(
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f"Failed to make movie upload directory at {self.game_cfg.uploads.movies_dir}"
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)
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async def handle_movie(self, request: Request):
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return JSONResponse()
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async def handle_usbdl(self, request: Request):
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return Response("OK")
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async def handle_deliver(self, request: Request):
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return Response(status_code=404)
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async def handle_mai(self, request: Request) -> bytes:
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endpoint: str = request.path_params.get('endpoint')
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version: int = request.path_params.get('version')
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if endpoint.lower() == "ping":
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return Response(zlib.compress(b'{"returnCode": "1"}'))
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req_raw = await request.body()
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internal_ver = 0
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client_ip = Utils.get_ip_addr(request)
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if version < 110: # 1.0
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internal_ver = Mai2Constants.VER_MAIMAI
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elif version >= 110 and version < 120: # Plus
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internal_ver = Mai2Constants.VER_MAIMAI_PLUS
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elif version >= 120 and version < 130: # Green
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internal_ver = Mai2Constants.VER_MAIMAI_GREEN
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elif version >= 130 and version < 140: # Green Plus
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internal_ver = Mai2Constants.VER_MAIMAI_GREEN_PLUS
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elif version >= 140 and version < 150: # Orange
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internal_ver = Mai2Constants.VER_MAIMAI_ORANGE
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elif version >= 150 and version < 160: # Orange Plus
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internal_ver = Mai2Constants.VER_MAIMAI_ORANGE_PLUS
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elif version >= 160 and version < 170: # Pink
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internal_ver = Mai2Constants.VER_MAIMAI_PINK
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elif version >= 170 and version < 180: # Pink Plus
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internal_ver = Mai2Constants.VER_MAIMAI_PINK_PLUS
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elif version >= 180 and version < 185: # Murasaki
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internal_ver = Mai2Constants.VER_MAIMAI_MURASAKI
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elif version >= 185 and version < 190: # Murasaki Plus
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internal_ver = Mai2Constants.VER_MAIMAI_MURASAKI_PLUS
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elif version >= 190 and version < 195: # Milk
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internal_ver = Mai2Constants.VER_MAIMAI_MILK
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elif version >= 195 and version < 197: # Milk Plus
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internal_ver = Mai2Constants.VER_MAIMAI_MILK_PLUS
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elif version >= 197: # Finale
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internal_ver = Mai2Constants.VER_MAIMAI_FINALE
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try:
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unzip = zlib.decompress(req_raw)
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except zlib.error as e:
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self.logger.error(
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f"Failed to decompress v{version} {endpoint} request -> {e}"
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)
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return Response(zlib.compress(b'{"stat": "0"}'))
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req_data = json.loads(unzip)
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self.logger.info(f"v{version} {endpoint} request from {client_ip}")
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self.logger.debug(req_data)
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func_to_find = "handle_" + inflection.underscore(endpoint) + "_request"
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handler_cls = self.versions[internal_ver](self.core_cfg, self.game_cfg)
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if not hasattr(handler_cls, func_to_find):
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self.logger.warning(f"Unhandled v{version} request {endpoint}")
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resp = {"returnCode": 1}
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else:
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try:
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handler = getattr(handler_cls, func_to_find)
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resp = await handler(req_data)
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except Exception as e:
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self.logger.error(f"Error handling v{version} method {endpoint} - {e}")
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return Response(zlib.compress(b'{"returnCode": "0"}'))
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if resp is None:
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resp = {"returnCode": 1}
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self.logger.debug(f"Response {resp}")
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return Response(zlib.compress(json.dumps(resp, ensure_ascii=False).encode("utf-8")))
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async def handle_mai2(self, request: Request) -> bytes:
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endpoint: str = request.path_params.get('endpoint')
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version: int = request.path_params.get('version')
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game_code = request.path_params.get('game')
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if endpoint.lower() == "ping":
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return Response(zlib.compress(b'{"returnCode": "1"}'))
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req_raw = await request.body()
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internal_ver = 0
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client_ip = Utils.get_ip_addr(request)
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encrypted = False
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if version < 105: # 1.0
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internal_ver = Mai2Constants.VER_MAIMAI_DX
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elif version >= 105 and version < 110: # PLUS
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internal_ver = Mai2Constants.VER_MAIMAI_DX_PLUS
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elif version >= 110 and version < 115: # Splash
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internal_ver = Mai2Constants.VER_MAIMAI_DX_SPLASH
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elif version >= 115 and version < 120: # Splash PLUS
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internal_ver = Mai2Constants.VER_MAIMAI_DX_SPLASH_PLUS
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elif version >= 120 and version < 125: # UNiVERSE
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internal_ver = Mai2Constants.VER_MAIMAI_DX_UNIVERSE
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elif version >= 125 and version < 130: # UNiVERSE PLUS
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internal_ver = Mai2Constants.VER_MAIMAI_DX_UNIVERSE_PLUS
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elif version >= 130 and version < 135: # FESTiVAL
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internal_ver = Mai2Constants.VER_MAIMAI_DX_FESTIVAL
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elif version >= 135 and version < 140: # FESTiVAL PLUS
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internal_ver = Mai2Constants.VER_MAIMAI_DX_FESTIVAL_PLUS
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elif version >= 140: # BUDDiES
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internal_ver = Mai2Constants.VER_MAIMAI_DX_BUDDIES
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if all(c in string.hexdigits for c in endpoint) and len(endpoint) == 32:
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# If we get a 32 character long hex string, it's a hash and we're
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# dealing with an encrypted request. False positives shouldn't happen
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# as long as requests are suffixed with `Api`.
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if internal_ver not in self.hash_table:
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self.logger.error(
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"v%s does not support encryption or no keys entered",
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version,
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)
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return Response(zlib.compress(b'{"stat": "0"}'))
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elif endpoint.lower() not in self.hash_table[internal_ver]:
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self.logger.error(
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"No hash found for v%s endpoint %s",
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version, endpoint
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)
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return Response(zlib.compress(b'{"stat": "0"}'))
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endpoint = self.hash_table[internal_ver][endpoint.lower()]
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try:
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crypt = AES.new(
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bytes.fromhex(self.game_cfg.crypto.keys[internal_ver][0]),
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AES.MODE_CBC,
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bytes.fromhex(self.game_cfg.crypto.keys[internal_ver][1]),
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)
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req_raw = crypt.decrypt(req_raw)
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except Exception as e:
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self.logger.error(
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"Failed to decrypt v%s request to %s",
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version, endpoint,
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exc_info=e,
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)
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return Response(zlib.compress(b'{"stat": "0"}'))
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encrypted = True
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if (
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not encrypted
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and self.game_cfg.crypto.encrypted_only
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and version >= 110
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):
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self.logger.error(
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"Unencrypted v%s %s request, but config is set to encrypted only: %r",
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version, endpoint, req_raw
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)
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return Response(zlib.compress(b'{"stat": "0"}'))
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try:
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unzip = zlib.decompress(req_raw)
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except zlib.error as e:
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self.logger.error(
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f"Failed to decompress v{version} {endpoint} request -> {e}"
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)
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return Response(zlib.compress(b'{"stat": "0"}'))
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req_data = json.loads(unzip)
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self.logger.info(f"v{version} {endpoint} request from {client_ip}")
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self.logger.debug(req_data)
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endpoint = (
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endpoint.replace("MaimaiExp", "")
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if game_code == Mai2Constants.GAME_CODE_DX_INT
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else endpoint
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)
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func_to_find = "handle_" + inflection.underscore(endpoint) + "_request"
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handler_cls = self.versions[internal_ver](self.core_cfg, self.game_cfg)
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if not hasattr(handler_cls, func_to_find):
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self.logger.warning(f"Unhandled v{version} request {endpoint}")
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resp = {"returnCode": 1}
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else:
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try:
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handler = getattr(handler_cls, func_to_find)
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resp = await handler(req_data)
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except Exception as e:
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self.logger.error(f"Error handling v{version} method {endpoint} - {e}")
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return Response(zlib.compress(b'{"stat": "0"}'))
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if resp is None:
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resp = {"returnCode": 1}
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self.logger.debug(f"Response {resp}")
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zipped = zlib.compress(json.dumps(resp, ensure_ascii=False).encode("utf-8"))
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if not encrypted or version < 110:
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return Response(zipped)
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padded = pad(zipped, 16)
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crypt = AES.new(
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bytes.fromhex(self.game_cfg.crypto.keys[internal_ver][0]),
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AES.MODE_CBC,
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bytes.fromhex(self.game_cfg.crypto.keys[internal_ver][1]),
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)
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return Response(crypt.encrypt(padded))
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async def handle_old_srv(self, request: Request) -> bytes:
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endpoint = request.path_params.get('endpoint')
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version = request.path_params.get('version')
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self.logger.info(f"v{version} old server {endpoint}")
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return Response(zlib.compress(b"ok"))
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async def handle_old_srv_userdata(self, request: Request) -> bytes:
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endpoint = request.path_params.get('endpoint')
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version = request.path_params.get('version')
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self.logger.info(f"v{version} old server {endpoint}")
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return Response(zlib.compress(b"{}"))
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