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artemis/titles/sao/handlers/base.py
2023-07-02 14:25:24 -04:00

2747 lines
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import struct
from datetime import datetime
from construct import *
import sys
import csv
from csv import *
class SaoBaseRequest:
def __init__(self, data: bytes) -> None:
self.cmd = struct.unpack_from("!H", bytes)[0]
# TODO: The rest of the request header
class SaoBaseResponse:
def __init__(self, cmd_id: int) -> None:
self.cmd = cmd_id
self.err_status = 0
self.error_type = 0
self.vendor_id = 5
self.game_id = 1
self.version_id = 1
self.length = 1
def make(self) -> bytes:
return struct.pack("!HHIIIII", self.cmd, self.err_status, self.error_type, self.vendor_id, self.game_id, self.version_id, self.length)
class SaoNoopResponse(SaoBaseResponse):
def __init__(self, cmd: int) -> None:
super().__init__(cmd)
self.result = 1
self.length = 5
def make(self) -> bytes:
return super().make() + struct.pack("!bI", self.result, 0)
class SaoGetMaintRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
# TODO: The rest of the mait info request
class SaoGetMaintResponse(SaoBaseResponse):
def __init__(self, cmd) -> None:
super().__init__(cmd)
self.result = 1
self.maint_begin = datetime.fromtimestamp(0)
self.maint_begin_int_ct = 6
self.maint_end = datetime.fromtimestamp(0)
self.maint_end_int_ct = 6
self.dt_format = "%Y%m%d%H%M%S"
def make(self) -> bytes:
maint_begin_list = [x for x in datetime.strftime(self.maint_begin, self.dt_format)]
maint_end_list = [x for x in datetime.strftime(self.maint_end, self.dt_format)]
self.maint_begin_int_ct = len(maint_begin_list) * 2
self.maint_end_int_ct = len(maint_end_list) * 2
maint_begin_bytes = b""
maint_end_bytes = b""
for x in maint_begin_list:
maint_begin_bytes += struct.pack("<H", ord(x))
for x in maint_end_list:
maint_end_bytes += struct.pack("<H", ord(x))
resp_data = struct.pack("!bI", self.result, self.maint_begin_int_ct) + maint_begin_bytes + struct.pack("!I", self.maint_end_int_ct) + maint_end_bytes
self.length = len(resp_data)
return super().make() + resp_data
class SaoCommonAcCabinetBootNotificationRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoCommonAcCabinetBootNotificationResponse(SaoBaseResponse):
def __init__(self, cmd) -> None:
super().__init__(cmd)
self.result = 1
def make(self) -> bytes:
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
)
resp_data = resp_struct.build(dict(
result=self.result,
))
self.length = len(resp_data)
return super().make() + resp_data
class SaoMasterDataVersionCheckRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoMasterDataVersionCheckResponse(SaoBaseResponse):
def __init__(self, cmd) -> None:
super().__init__(cmd)
self.result = 1
self.update_flag = 0
self.data_version = 100
def make(self) -> bytes:
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"update_flag" / Int8ul, # result is either 0 or 1
"data_version" / Int32ub,
)
resp_data = resp_struct.build(dict(
result=self.result,
update_flag=self.update_flag,
data_version=self.data_version,
))
self.length = len(resp_data)
return super().make() + resp_data
class SaoCommonGetAppVersionsRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoCommonGetAppVersionsRequest(SaoBaseResponse):
def __init__(self, cmd) -> None:
super().__init__(cmd)
self.result = 1
self.data_list_size = 1 # Number of arrays
self.version_app_id = 1
self.applying_start_date = "20230520193000"
def make(self) -> bytes:
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"data_list_size" / Int32ub,
"version_app_id" / Int32ub,
"applying_start_date_size" / Int32ub, # big endian
"applying_start_date" / Int16ul[len(self.applying_start_date)],
)
resp_data = resp_struct.build(dict(
result=self.result,
data_list_size=self.data_list_size,
version_app_id=self.version_app_id,
applying_start_date_size=len(self.applying_start_date) * 2,
applying_start_date=[ord(x) for x in self.applying_start_date],
))
self.length = len(resp_data)
return super().make() + resp_data
class SaoCommonPayingPlayStartRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoCommonPayingPlayStartRequest(SaoBaseResponse):
def __init__(self, cmd) -> None:
super().__init__(cmd)
self.result = 1
self.paying_session_id = "1"
def make(self) -> bytes:
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"paying_session_id_size" / Int32ub, # big endian
"paying_session_id" / Int16ul[len(self.paying_session_id)],
)
resp_data = resp_struct.build(dict(
result=self.result,
paying_session_id_size=len(self.paying_session_id) * 2,
paying_session_id=[ord(x) for x in self.paying_session_id],
))
self.length = len(resp_data)
return super().make() + resp_data
class SaoGetAuthCardDataRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoGetAuthCardDataResponse(SaoBaseResponse): #GssSite.dll / GssSiteSystem / GameConnectProt / public class get_auth_card_data_R : GameConnect.GssProtocolBase
def __init__(self, cmd, profile_data) -> None:
super().__init__(cmd)
self.result = 1
self.unused_card_flag = ""
self.first_play_flag = 0
self.tutorial_complete_flag = 1
self.nick_name = profile_data['nick_name'] # nick_name field #4
self.personal_id = str(profile_data['user'])
def make(self) -> bytes:
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"unused_card_flag_size" / Int32ub, # big endian
"unused_card_flag" / Int16ul[len(self.unused_card_flag)],
"first_play_flag" / Int8ul, # result is either 0 or 1
"tutorial_complete_flag" / Int8ul, # result is either 0 or 1
"nick_name_size" / Int32ub, # big endian
"nick_name" / Int16ul[len(self.nick_name)],
"personal_id_size" / Int32ub, # big endian
"personal_id" / Int16ul[len(self.personal_id)]
)
resp_data = resp_struct.build(dict(
result=self.result,
unused_card_flag_size=len(self.unused_card_flag) * 2,
unused_card_flag=[ord(x) for x in self.unused_card_flag],
first_play_flag=self.first_play_flag,
tutorial_complete_flag=self.tutorial_complete_flag,
nick_name_size=len(self.nick_name) * 2,
nick_name=[ord(x) for x in self.nick_name],
personal_id_size=len(self.personal_id) * 2,
personal_id=[ord(x) for x in self.personal_id]
))
self.length = len(resp_data)
return super().make() + resp_data
class SaoHomeCheckAcLoginBonusRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoHomeCheckAcLoginBonusResponse(SaoBaseResponse):
def __init__(self, cmd) -> None:
super().__init__(cmd)
self.result = 1
self.reward_get_flag = 1
self.get_ac_login_bonus_id_list_size = 2 # Array
self.get_ac_login_bonus_id_1 = 1 # "2020年7月9日アニメリコリス記念"
self.get_ac_login_bonus_id_2 = 2 # "2020年10月6日秋のデビューカムバックCP"
def make(self) -> bytes:
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"reward_get_flag" / Int8ul, # result is either 0 or 1
"get_ac_login_bonus_id_list_size" / Int32ub,
"get_ac_login_bonus_id_1" / Int32ub,
"get_ac_login_bonus_id_2" / Int32ub,
)
resp_data = resp_struct.build(dict(
result=self.result,
reward_get_flag=self.reward_get_flag,
get_ac_login_bonus_id_list_size=self.get_ac_login_bonus_id_list_size,
get_ac_login_bonus_id_1=self.get_ac_login_bonus_id_1,
get_ac_login_bonus_id_2=self.get_ac_login_bonus_id_2,
))
self.length = len(resp_data)
return super().make() + resp_data
class SaoGetQuestSceneMultiPlayPhotonServerRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoGetQuestSceneMultiPlayPhotonServerResponse(SaoBaseResponse):
def __init__(self, cmd) -> None:
super().__init__(cmd)
self.result = 1
self.application_id = "7df3a2f6-d69d-4073-aafe-810ee61e1cea"
def make(self) -> bytes:
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"application_id_size" / Int32ub, # big endian
"application_id" / Int16ul[len(self.application_id)],
)
resp_data = resp_struct.build(dict(
result=self.result,
application_id_size=len(self.application_id) * 2,
application_id=[ord(x) for x in self.application_id],
))
self.length = len(resp_data)
return super().make() + resp_data
class SaoTicketRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoTicketResponse(SaoBaseResponse):
def __init__(self, cmd) -> None:
super().__init__(cmd)
self.result = "1"
self.ticket_id = "9" #up to 18
def make(self) -> bytes:
# create a resp struct
resp_struct = Struct(
"result_size" / Int32ub, # big endian
"result" / Int16ul[len(self.result)],
"ticket_id_size" / Int32ub, # big endian
"ticket_id" / Int16ul[len(self.result)],
)
resp_data = resp_struct.build(dict(
result_size=len(self.result) * 2,
result=[ord(x) for x in self.result],
ticket_id_size=len(self.ticket_id) * 2,
ticket_id=[ord(x) for x in self.ticket_id],
))
self.length = len(resp_data)
return super().make() + resp_data
class SaoCommonLoginRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoCommonLoginResponse(SaoBaseResponse):
def __init__(self, cmd, profile_data) -> None:
super().__init__(cmd)
self.result = 1
self.user_id = str(profile_data['user'])
self.first_play_flag = 0
self.grantable_free_ticket_flag = 1
self.login_reward_vp = 99
self.today_paying_flag = 1
def make(self) -> bytes:
# create a resp struct
'''
bool = Int8ul
short = Int16ub
int = Int32ub
'''
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"user_id_size" / Int32ub, # big endian
"user_id" / Int16ul[len(self.user_id)],
"first_play_flag" / Int8ul, # result is either 0 or 1
"grantable_free_ticket_flag" / Int8ul, # result is either 0 or 1
"login_reward_vp" / Int16ub,
"today_paying_flag" / Int8ul, # result is either 0 or 1
)
resp_data = resp_struct.build(dict(
result=self.result,
user_id_size=len(self.user_id) * 2,
user_id=[ord(x) for x in self.user_id],
first_play_flag=self.first_play_flag,
grantable_free_ticket_flag=self.grantable_free_ticket_flag,
login_reward_vp=self.login_reward_vp,
today_paying_flag=self.today_paying_flag,
))
self.length = len(resp_data)
return super().make() + resp_data
class SaoCheckComebackEventRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoCheckComebackEventRequest(SaoBaseResponse):
def __init__(self, cmd) -> None:
super().__init__(cmd)
self.result = 1
self.get_flag_ = 1
self.get_comeback_event_id_list = "" # Array of events apparently
def make(self) -> bytes:
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"get_flag_" / Int8ul, # result is either 0 or 1
"get_comeback_event_id_list_size" / Int32ub, # big endian
"get_comeback_event_id_list" / Int16ul[len(self.get_comeback_event_id_list)],
)
resp_data = resp_struct.build(dict(
result=self.result,
get_flag_=self.get_flag_,
get_comeback_event_id_list_size=len(self.get_comeback_event_id_list) * 2,
get_comeback_event_id_list=[ord(x) for x in self.get_comeback_event_id_list],
))
self.length = len(resp_data)
return super().make() + resp_data
class SaoGetUserBasicDataRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoGetUserBasicDataResponse(SaoBaseResponse):
def __init__(self, cmd, profile_data) -> None:
super().__init__(cmd)
self.result = 1
self.user_basic_data_size = 1 # Number of arrays
self.user_type = profile_data['user_type']
self.nick_name = profile_data['nick_name']
self.rank_num = profile_data['rank_num']
self.rank_exp = profile_data['rank_exp']
self.own_col = profile_data['own_col']
self.own_vp = profile_data['own_vp']
self.own_yui_medal = profile_data['own_yui_medal']
self.setting_title_id = profile_data['setting_title_id']
self.favorite_user_hero_log_id = ""
self.favorite_user_support_log_id = ""
self.my_store_id = "1"
self.my_store_name = "ARTEMiS"
self.user_reg_date = "20230101120000"
def make(self) -> bytes:
# create a resp struct
'''
bool = Int8ul
short = Int16ub
int = Int32ub
'''
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"user_basic_data_size" / Int32ub,
"user_type" / Int16ub,
"nick_name_size" / Int32ub, # big endian
"nick_name" / Int16ul[len(self.nick_name)],
"rank_num" / Int16ub,
"rank_exp" / Int32ub,
"own_col" / Int32ub,
"own_vp" / Int32ub,
"own_yui_medal" / Int32ub,
"setting_title_id" / Int32ub,
"favorite_user_hero_log_id_size" / Int32ub, # big endian
"favorite_user_hero_log_id" / Int16ul[len(str(self.favorite_user_hero_log_id))],
"favorite_user_support_log_id_size" / Int32ub, # big endian
"favorite_user_support_log_id" / Int16ul[len(str(self.favorite_user_support_log_id))],
"my_store_id_size" / Int32ub, # big endian
"my_store_id" / Int16ul[len(str(self.my_store_id))],
"my_store_name_size" / Int32ub, # big endian
"my_store_name" / Int16ul[len(str(self.my_store_name))],
"user_reg_date_size" / Int32ub, # big endian
"user_reg_date" / Int16ul[len(self.user_reg_date)]
)
resp_data = resp_struct.build(dict(
result=self.result,
user_basic_data_size=self.user_basic_data_size,
user_type=self.user_type,
nick_name_size=len(self.nick_name) * 2,
nick_name=[ord(x) for x in self.nick_name],
rank_num=self.rank_num,
rank_exp=self.rank_exp,
own_col=self.own_col,
own_vp=self.own_vp,
own_yui_medal=self.own_yui_medal,
setting_title_id=self.setting_title_id,
favorite_user_hero_log_id_size=len(self.favorite_user_hero_log_id) * 2,
favorite_user_hero_log_id=[ord(x) for x in str(self.favorite_user_hero_log_id)],
favorite_user_support_log_id_size=len(self.favorite_user_support_log_id) * 2,
favorite_user_support_log_id=[ord(x) for x in str(self.favorite_user_support_log_id)],
my_store_id_size=len(self.my_store_id) * 2,
my_store_id=[ord(x) for x in str(self.my_store_id)],
my_store_name_size=len(self.my_store_name) * 2,
my_store_name=[ord(x) for x in str(self.my_store_name)],
user_reg_date_size=len(self.user_reg_date) * 2,
user_reg_date=[ord(x) for x in self.user_reg_date],
))
self.length = len(resp_data)
return super().make() + resp_data
class SaoGetHeroLogUserDataListRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoGetHeroLogUserDataListResponse(SaoBaseResponse):
def __init__(self, cmd, hero_data) -> None:
super().__init__(cmd)
self.result = 1
self.user_hero_log_id = []
self.log_level = []
self.max_log_level_extended_num = []
self.log_exp = []
self.last_set_skill_slot1_skill_id = []
self.last_set_skill_slot2_skill_id = []
self.last_set_skill_slot3_skill_id = []
self.last_set_skill_slot4_skill_id = []
self.last_set_skill_slot5_skill_id = []
for i in range(len(hero_data)):
# Calculate level based off experience and the CSV list
with open(r'titles/sao/data/HeroLogLevel.csv') as csv_file:
csv_reader = csv.reader(csv_file, delimiter=',')
line_count = 0
data = []
rowf = False
for row in csv_reader:
if rowf==False:
rowf=True
else:
data.append(row)
exp = hero_data[i][4]
for e in range(0,len(data)):
if exp>=int(data[e][1]) and exp<int(data[e+1][1]):
hero_level = int(data[e][0])
break
self.user_hero_log_id.append(hero_data[i][2])
self.log_level.append(hero_level)
self.max_log_level_extended_num.append(hero_level)
self.log_exp.append(hero_data[i][4])
self.last_set_skill_slot1_skill_id.append(hero_data[i][7])
self.last_set_skill_slot2_skill_id.append(hero_data[i][8])
self.last_set_skill_slot3_skill_id.append(hero_data[i][9])
self.last_set_skill_slot4_skill_id.append(hero_data[i][10])
self.last_set_skill_slot5_skill_id.append(hero_data[i][11])
#print(self.user_hero_log_id)
#print(list(map(str,self.user_hero_log_id)))
# hero_log_user_data_list
self.user_hero_log_id = list(map(str,self.user_hero_log_id)) #str
self.hero_log_id = list(map(int,self.user_hero_log_id)) #int
self.log_level = list(map(int,self.log_level)) #short
self.max_log_level_extended_num = list(map(int,self.max_log_level_extended_num)) #short
self.log_exp = list(map(int,self.log_exp)) #int
self.possible_awakening_flag = 0 #byte
self.awakening_stage = 0 #short
self.awakening_exp = 0 #int
self.skill_slot_correction_value = 0 #byte
self.last_set_skill_slot1_skill_id = list(map(int,self.last_set_skill_slot1_skill_id)) #short
self.last_set_skill_slot2_skill_id = list(map(int,self.last_set_skill_slot2_skill_id)) #short
self.last_set_skill_slot3_skill_id = list(map(int,self.last_set_skill_slot3_skill_id)) #short
self.last_set_skill_slot4_skill_id = list(map(int,self.last_set_skill_slot4_skill_id)) #short
self.last_set_skill_slot5_skill_id = list(map(int,self.last_set_skill_slot5_skill_id)) #short
self.property1_property_id = 0 #int
self.property1_value1 = 0 #int
self.property1_value2 = 0 #int
self.property2_property_id = 0 #int
self.property2_value1 = 0 #int
self.property2_value2 = 0 #int
self.property3_property_id = 0 #int
self.property3_value1 = 0 #int
self.property3_value2 = 0 #int
self.property4_property_id = 0 #int
self.property4_value1 = 0 #int
self.property4_value2 = 0 #int
self.converted_card_num = 0 #short
self.shop_purchase_flag = 1 #byte
self.protect_flag = 0 #byte
self.get_date = "20230101120000" #str
def make(self) -> bytes:
#new stuff
hero_log_user_data_list_struct = Struct(
"user_hero_log_id_size" / Int32ub, # big endian
"user_hero_log_id" / Int16ul[9], #string
"hero_log_id" / Int32ub, #int
"log_level" / Int16ub, #short
"max_log_level_extended_num" / Int16ub, #short
"log_exp" / Int32ub, #int
"possible_awakening_flag" / Int8ul, # result is either 0 or 1
"awakening_stage" / Int16ub, #short
"awakening_exp" / Int32ub, #int
"skill_slot_correction_value" / Int8ul, # result is either 0 or 1
"last_set_skill_slot1_skill_id" / Int16ub, #short
"last_set_skill_slot2_skill_id" / Int16ub, #short
"last_set_skill_slot3_skill_id" / Int16ub, #short
"last_set_skill_slot4_skill_id" / Int16ub, #short
"last_set_skill_slot5_skill_id" / Int16ub, #short
"property1_property_id" / Int32ub,
"property1_value1" / Int32ub,
"property1_value2" / Int32ub,
"property2_property_id" / Int32ub,
"property2_value1" / Int32ub,
"property2_value2" / Int32ub,
"property3_property_id" / Int32ub,
"property3_value1" / Int32ub,
"property3_value2" / Int32ub,
"property4_property_id" / Int32ub,
"property4_value1" / Int32ub,
"property4_value2" / Int32ub,
"converted_card_num" / Int16ub,
"shop_purchase_flag" / Int8ul, # result is either 0 or 1
"protect_flag" / Int8ul, # result is either 0 or 1
"get_date_size" / Int32ub, # big endian
"get_date" / Int16ul[len(self.get_date)],
)
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"hero_log_user_data_list_size" / Rebuild(Int32ub, len_(this.hero_log_user_data_list)), # big endian
"hero_log_user_data_list" / Array(this.hero_log_user_data_list_size, hero_log_user_data_list_struct),
)
resp_data = resp_struct.parse(resp_struct.build(dict(
result=self.result,
hero_log_user_data_list_size=0,
hero_log_user_data_list=[],
)))
for i in range(len(self.hero_log_id)):
hero_data = dict(
user_hero_log_id_size=len(self.user_hero_log_id[i]) * 2,
user_hero_log_id=[ord(x) for x in self.user_hero_log_id[i]],
hero_log_id=self.hero_log_id[i],
log_level=self.log_level[i],
max_log_level_extended_num=self.max_log_level_extended_num[i],
log_exp=self.log_exp[i],
possible_awakening_flag=self.possible_awakening_flag,
awakening_stage=self.awakening_stage,
awakening_exp=self.awakening_exp,
skill_slot_correction_value=self.skill_slot_correction_value,
last_set_skill_slot1_skill_id=self.last_set_skill_slot1_skill_id[i],
last_set_skill_slot2_skill_id=self.last_set_skill_slot2_skill_id[i],
last_set_skill_slot3_skill_id=self.last_set_skill_slot3_skill_id[i],
last_set_skill_slot4_skill_id=self.last_set_skill_slot4_skill_id[i],
last_set_skill_slot5_skill_id=self.last_set_skill_slot5_skill_id[i],
property1_property_id=self.property1_property_id,
property1_value1=self.property1_value1,
property1_value2=self.property1_value2,
property2_property_id=self.property2_property_id,
property2_value1=self.property2_value1,
property2_value2=self.property2_value2,
property3_property_id=self.property3_property_id,
property3_value1=self.property3_value1,
property3_value2=self.property3_value2,
property4_property_id=self.property4_property_id,
property4_value1=self.property4_value1,
property4_value2=self.property4_value2,
converted_card_num=self.converted_card_num,
shop_purchase_flag=self.shop_purchase_flag,
protect_flag=self.protect_flag,
get_date_size=len(self.get_date) * 2,
get_date=[ord(x) for x in self.get_date],
)
resp_data.hero_log_user_data_list.append(hero_data)
# finally, rebuild the resp_data
resp_data = resp_struct.build(resp_data)
self.length = len(resp_data)
return super().make() + resp_data
class SaoGetEquipmentUserDataListRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoGetEquipmentUserDataListResponse(SaoBaseResponse):
def __init__(self, cmd, equipment_data) -> None:
super().__init__(cmd)
self.result = 1
self.user_equipment_id = []
self.enhancement_value = []
self.max_enhancement_value_extended_num = []
self.enhancement_exp = []
self.awakening_stage = []
self.awakening_exp = []
self.possible_awakening_flag = []
equipment_level = 0
for i in range(len(equipment_data)):
# Calculate level based off experience and the CSV list
with open(r'titles/sao/data/EquipmentLevel.csv') as csv_file:
csv_reader = csv.reader(csv_file, delimiter=',')
line_count = 0
data = []
rowf = False
for row in csv_reader:
if rowf==False:
rowf=True
else:
data.append(row)
exp = equipment_data[i][4]
for e in range(0,len(data)):
if exp>=int(data[e][1]) and exp<int(data[e+1][1]):
equipment_level = int(data[e][0])
break
self.user_equipment_id.append(equipment_data[i][2])
self.enhancement_value.append(equipment_level)
self.max_enhancement_value_extended_num.append(equipment_level)
self.enhancement_exp.append(equipment_data[i][4])
self.awakening_stage.append(equipment_data[i][5])
self.awakening_exp.append(equipment_data[i][6])
self.possible_awakening_flag.append(equipment_data[i][7])
# equipment_user_data_list
self.user_equipment_id = list(map(str,self.user_equipment_id)) #str
self.equipment_id = list(map(int,self.user_equipment_id)) #int
self.enhancement_value = list(map(int,self.enhancement_value)) #short
self.max_enhancement_value_extended_num = list(map(int,self.max_enhancement_value_extended_num)) #short
self.enhancement_exp = list(map(int,self.enhancement_exp)) #int
self.possible_awakening_flag = list(map(int,self.possible_awakening_flag)) #byte
self.awakening_stage = list(map(int,self.awakening_stage)) #short
self.awakening_exp = list(map(int,self.awakening_exp)) #int
self.property1_property_id = 0 #int
self.property1_value1 = 0 #int
self.property1_value2 = 0 #int
self.property2_property_id = 0 #int
self.property2_value1 = 0 #int
self.property2_value2 = 0 #int
self.property3_property_id = 0 #int
self.property3_value1 = 0 #int
self.property3_value2 = 0 #int
self.property4_property_id = 0 #int
self.property4_value1 = 0 #int
self.property4_value2 = 0 #int
self.converted_card_num = 1 #short
self.shop_purchase_flag = 1 #byte
self.protect_flag = 0 #byte
self.get_date = "20230101120000" #str
def make(self) -> bytes:
equipment_user_data_list_struct = Struct(
"user_equipment_id_size" / Int32ub, # big endian
"user_equipment_id" / Int16ul[9], #string
"equipment_id" / Int32ub, #int
"enhancement_value" / Int16ub, #short
"max_enhancement_value_extended_num" / Int16ub, #short
"enhancement_exp" / Int32ub, #int
"possible_awakening_flag" / Int8ul, # result is either 0 or 1
"awakening_stage" / Int16ub, #short
"awakening_exp" / Int32ub, #int
"property1_property_id" / Int32ub,
"property1_value1" / Int32ub,
"property1_value2" / Int32ub,
"property2_property_id" / Int32ub,
"property2_value1" / Int32ub,
"property2_value2" / Int32ub,
"property3_property_id" / Int32ub,
"property3_value1" / Int32ub,
"property3_value2" / Int32ub,
"property4_property_id" / Int32ub,
"property4_value1" / Int32ub,
"property4_value2" / Int32ub,
"converted_card_num" / Int16ub,
"shop_purchase_flag" / Int8ul, # result is either 0 or 1
"protect_flag" / Int8ul, # result is either 0 or 1
"get_date_size" / Int32ub, # big endian
"get_date" / Int16ul[len(self.get_date)],
)
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"equipment_user_data_list_size" / Rebuild(Int32ub, len_(this.equipment_user_data_list)), # big endian
"equipment_user_data_list" / Array(this.equipment_user_data_list_size, equipment_user_data_list_struct),
)
resp_data = resp_struct.parse(resp_struct.build(dict(
result=self.result,
equipment_user_data_list_size=0,
equipment_user_data_list=[],
)))
for i in range(len(self.equipment_id)):
equipment_data = dict(
user_equipment_id_size=len(self.user_equipment_id[i]) * 2,
user_equipment_id=[ord(x) for x in self.user_equipment_id[i]],
equipment_id=self.equipment_id[i],
enhancement_value=self.enhancement_value[i],
max_enhancement_value_extended_num=self.max_enhancement_value_extended_num[i],
enhancement_exp=self.enhancement_exp[i],
possible_awakening_flag=self.possible_awakening_flag[i],
awakening_stage=self.awakening_stage[i],
awakening_exp=self.awakening_exp[i],
property1_property_id=self.property1_property_id,
property1_value1=self.property1_value1,
property1_value2=self.property1_value2,
property2_property_id=self.property2_property_id,
property2_value1=self.property2_value1,
property2_value2=self.property2_value2,
property3_property_id=self.property3_property_id,
property3_value1=self.property3_value1,
property3_value2=self.property3_value2,
property4_property_id=self.property4_property_id,
property4_value1=self.property4_value1,
property4_value2=self.property4_value2,
converted_card_num=self.converted_card_num,
shop_purchase_flag=self.shop_purchase_flag,
protect_flag=self.protect_flag,
get_date_size=len(self.get_date) * 2,
get_date=[ord(x) for x in self.get_date],
)
resp_data.equipment_user_data_list.append(equipment_data)
# finally, rebuild the resp_data
resp_data = resp_struct.build(resp_data)
self.length = len(resp_data)
return super().make() + resp_data
class SaoGetItemUserDataListRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoGetItemUserDataListResponse(SaoBaseResponse):
def __init__(self, cmd, item_data) -> None:
super().__init__(cmd)
self.result = 1
self.user_item_id = []
for i in range(len(item_data)):
self.user_item_id.append(item_data[i][2])
# item_user_data_list
self.user_item_id = list(map(str,self.user_item_id)) #str
self.item_id = list(map(int,self.user_item_id)) #int
self.protect_flag = 0 #byte
self.get_date = "20230101120000" #str
def make(self) -> bytes:
#new stuff
item_user_data_list_struct = Struct(
"user_item_id_size" / Int32ub, # big endian
"user_item_id" / Int16ul[6], #string but this will not work with 10000 IDs... only with 6 digits
"item_id" / Int32ub, #int
"protect_flag" / Int8ul, # result is either 0 or 1
"get_date_size" / Int32ub, # big endian
"get_date" / Int16ul[len(self.get_date)],
)
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"item_user_data_list_size" / Rebuild(Int32ub, len_(this.item_user_data_list)), # big endian
"item_user_data_list" / Array(this.item_user_data_list_size, item_user_data_list_struct),
)
resp_data = resp_struct.parse(resp_struct.build(dict(
result=self.result,
item_user_data_list_size=0,
item_user_data_list=[],
)))
for i in range(len(self.item_id)):
item_data = dict(
user_item_id_size=len(self.user_item_id[i]) * 2,
user_item_id=[ord(x) for x in self.user_item_id[i]],
item_id=self.item_id[i],
protect_flag=self.protect_flag,
get_date_size=len(self.get_date) * 2,
get_date=[ord(x) for x in self.get_date],
)
resp_data.item_user_data_list.append(item_data)
# finally, rebuild the resp_data
resp_data = resp_struct.build(resp_data)
self.length = len(resp_data)
return super().make() + resp_data
class SaoGetSupportLogUserDataListRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoGetSupportLogUserDataListResponse(SaoBaseResponse):
def __init__(self, cmd, supportIdsData) -> None:
super().__init__(cmd)
self.result = 1
# support_log_user_data_list
self.user_support_log_id = list(map(str,supportIdsData)) #str
self.support_log_id = supportIdsData #int
self.possible_awakening_flag = 0
self.awakening_stage = 0
self.awakening_exp = 0
self.converted_card_num = 0
self.shop_purchase_flag = 0
self.protect_flag = 0 #byte
self.get_date = "20230101120000" #str
def make(self) -> bytes:
support_log_user_data_list_struct = Struct(
"user_support_log_id_size" / Int32ub, # big endian
"user_support_log_id" / Int16ul[9],
"support_log_id" / Int32ub, #int
"possible_awakening_flag" / Int8ul, # result is either 0 or 1
"awakening_stage" / Int16ub, #short
"awakening_exp" / Int32ub, # int
"converted_card_num" / Int16ub, #short
"shop_purchase_flag" / Int8ul, # result is either 0 or 1
"protect_flag" / Int8ul, # result is either 0 or 1
"get_date_size" / Int32ub, # big endian
"get_date" / Int16ul[len(self.get_date)],
)
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"support_log_user_data_list_size" / Rebuild(Int32ub, len_(this.support_log_user_data_list)), # big endian
"support_log_user_data_list" / Array(this.support_log_user_data_list_size, support_log_user_data_list_struct),
)
resp_data = resp_struct.parse(resp_struct.build(dict(
result=self.result,
support_log_user_data_list_size=0,
support_log_user_data_list=[],
)))
for i in range(len(self.support_log_id)):
support_data = dict(
user_support_log_id_size=len(self.user_support_log_id[i]) * 2,
user_support_log_id=[ord(x) for x in self.user_support_log_id[i]],
support_log_id=self.support_log_id[i],
possible_awakening_flag=self.possible_awakening_flag,
awakening_stage=self.awakening_stage,
awakening_exp=self.awakening_exp,
converted_card_num=self.converted_card_num,
shop_purchase_flag=self.shop_purchase_flag,
protect_flag=self.protect_flag,
get_date_size=len(self.get_date) * 2,
get_date=[ord(x) for x in self.get_date],
)
resp_data.support_log_user_data_list.append(support_data)
resp_data = resp_struct.build(resp_data)
self.length = len(resp_data)
return super().make() + resp_data
class SaoGetTitleUserDataListRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoGetTitleUserDataListResponse(SaoBaseResponse):
def __init__(self, cmd, titleIdsData) -> None:
super().__init__(cmd)
self.result = 1
# title_user_data_list
self.user_title_id = list(map(str,titleIdsData)) #str
self.title_id = titleIdsData #int
def make(self) -> bytes:
title_user_data_list_struct = Struct(
"user_title_id_size" / Int32ub, # big endian
"user_title_id" / Int16ul[6], #string
"title_id" / Int32ub, #int
)
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"title_user_data_list_size" / Rebuild(Int32ub, len_(this.title_user_data_list)), # big endian
"title_user_data_list" / Array(this.title_user_data_list_size, title_user_data_list_struct),
)
resp_data = resp_struct.parse(resp_struct.build(dict(
result=self.result,
title_user_data_list_size=0,
title_user_data_list=[],
)))
for i in range(len(self.title_id)):
title_data = dict(
user_title_id_size=len(self.user_title_id[i]) * 2,
user_title_id=[ord(x) for x in self.user_title_id[i]],
title_id=self.title_id[i],
)
resp_data.title_user_data_list.append(title_data)
# finally, rebuild the resp_data
resp_data = resp_struct.build(resp_data)
self.length = len(resp_data)
return super().make() + resp_data
class SaoGetEpisodeAppendDataListRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoGetEpisodeAppendDataListResponse(SaoBaseResponse):
def __init__(self, cmd, profile_data) -> None:
super().__init__(cmd)
self.length = None
self.result = 1
self.user_episode_append_id_list = ["10001", "10002", "10003", "10004", "10005"]
self.user_id_list = [str(profile_data["user"]), str(profile_data["user"]), str(profile_data["user"]), str(profile_data["user"]), str(profile_data["user"])]
self.episode_append_id_list = [10001, 10002, 10003, 10004, 10005]
self.own_num_list = [3, 3, 3, 3 ,3]
def make(self) -> bytes:
episode_data_struct = Struct(
"user_episode_append_id_size" / Rebuild(Int32ub, len_(this.user_episode_append_id) * 2), # calculates the length of the user_episode_append_id
"user_episode_append_id" / PaddedString(this.user_episode_append_id_size, "utf_16_le"), # user_episode_append_id is a (zero) padded string
"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
"episode_append_id" / Int32ub,
"own_num" / Int32ub,
)
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"episode_append_data_list_size" / Rebuild(Int32ub, len_(this.episode_append_data_list)), # big endian
"episode_append_data_list" / Array(this.episode_append_data_list_size, episode_data_struct),
)
# really dump to parse the build resp, but that creates a new object
# and is nicer to twork with
resp_data = resp_struct.parse(resp_struct.build(dict(
result=self.result,
episode_append_data_list_size=0,
episode_append_data_list=[],
)))
if len(self.user_episode_append_id_list) != len(self.user_id_list) != len(self.episode_append_id_list) != len(self.own_num_list):
raise ValueError("all lists must be of the same length")
for i in range(len(self.user_id_list)):
# add the episode_data_struct to the resp_struct.episode_append_data_list
resp_data.episode_append_data_list.append(dict(
user_episode_append_id=self.user_episode_append_id_list[i],
user_id=self.user_id_list[i],
episode_append_id=self.episode_append_id_list[i],
own_num=self.own_num_list[i],
))
# finally, rebuild the resp_data
resp_data = resp_struct.build(resp_data)
self.length = len(resp_data)
return super().make() + resp_data
class SaoGetPartyDataListRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoGetPartyDataListResponse(SaoBaseResponse): # Default party
def __init__(self, cmd, hero1_data, hero2_data, hero3_data) -> None:
super().__init__(cmd)
self.result = 1
self.party_data_list_size = 1 # Number of arrays
self.user_party_id = "0"
self.team_no = 0
self.party_team_data_list_size = 3 # Number of arrays
self.user_party_team_id_1 = "0"
self.arrangement_num_1 = 0
self.user_hero_log_id_1 = str(hero1_data[2])
self.main_weapon_user_equipment_id_1 = str(hero1_data[5])
self.sub_equipment_user_equipment_id_1 = str(hero1_data[6])
self.skill_slot1_skill_id_1 = hero1_data[7]
self.skill_slot2_skill_id_1 = hero1_data[8]
self.skill_slot3_skill_id_1 = hero1_data[9]
self.skill_slot4_skill_id_1 = hero1_data[10]
self.skill_slot5_skill_id_1 = hero1_data[11]
self.user_party_team_id_2 = "0"
self.arrangement_num_2 = 0
self.user_hero_log_id_2 = str(hero2_data[2])
self.main_weapon_user_equipment_id_2 = str(hero2_data[5])
self.sub_equipment_user_equipment_id_2 = str(hero2_data[6])
self.skill_slot1_skill_id_2 = hero2_data[7]
self.skill_slot2_skill_id_2 = hero2_data[8]
self.skill_slot3_skill_id_2 = hero2_data[9]
self.skill_slot4_skill_id_2 = hero2_data[10]
self.skill_slot5_skill_id_2 = hero2_data[11]
self.user_party_team_id_3 = "0"
self.arrangement_num_3 = 0
self.user_hero_log_id_3 = str(hero3_data[2])
self.main_weapon_user_equipment_id_3 = str(hero3_data[5])
self.sub_equipment_user_equipment_id_3 = str(hero3_data[6])
self.skill_slot1_skill_id_3 = hero3_data[7]
self.skill_slot2_skill_id_3 = hero3_data[8]
self.skill_slot3_skill_id_3 = hero3_data[9]
self.skill_slot4_skill_id_3 = hero3_data[10]
self.skill_slot5_skill_id_3 = hero3_data[11]
def make(self) -> bytes:
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"party_data_list_size" / Int32ub, # big endian
"user_party_id_size" / Int32ub, # big endian
"user_party_id" / Int16ul[len(self.user_party_id)],
"team_no" / Int8ul, # result is either 0 or 1
"party_team_data_list_size" / Int32ub, # big endian
"user_party_team_id_1_size" / Int32ub, # big endian
"user_party_team_id_1" / Int16ul[len(self.user_party_team_id_1)],
"arrangement_num_1" / Int8ul, # big endian
"user_hero_log_id_1_size" / Int32ub, # big endian
"user_hero_log_id_1" / Int16ul[len(self.user_hero_log_id_1)],
"main_weapon_user_equipment_id_1_size" / Int32ub, # big endian
"main_weapon_user_equipment_id_1" / Int16ul[len(self.main_weapon_user_equipment_id_1)],
"sub_equipment_user_equipment_id_1_size" / Int32ub, # big endian
"sub_equipment_user_equipment_id_1" / Int16ul[len(self.sub_equipment_user_equipment_id_1)],
"skill_slot1_skill_id_1" / Int32ub,
"skill_slot2_skill_id_1" / Int32ub,
"skill_slot3_skill_id_1" / Int32ub,
"skill_slot4_skill_id_1" / Int32ub,
"skill_slot5_skill_id_1" / Int32ub,
"user_party_team_id_2_size" / Int32ub, # big endian
"user_party_team_id_2" / Int16ul[len(self.user_party_team_id_2)],
"arrangement_num_2" / Int8ul, # result is either 0 or 1
"user_hero_log_id_2_size" / Int32ub, # big endian
"user_hero_log_id_2" / Int16ul[len(self.user_hero_log_id_2)],
"main_weapon_user_equipment_id_2_size" / Int32ub, # big endian
"main_weapon_user_equipment_id_2" / Int16ul[len(self.main_weapon_user_equipment_id_2)],
"sub_equipment_user_equipment_id_2_size" / Int32ub, # big endian
"sub_equipment_user_equipment_id_2" / Int16ul[len(self.sub_equipment_user_equipment_id_2)],
"skill_slot1_skill_id_2" / Int32ub,
"skill_slot2_skill_id_2" / Int32ub,
"skill_slot3_skill_id_2" / Int32ub,
"skill_slot4_skill_id_2" / Int32ub,
"skill_slot5_skill_id_2" / Int32ub,
"user_party_team_id_3_size" / Int32ub, # big endian
"user_party_team_id_3" / Int16ul[len(self.user_party_team_id_3)],
"arrangement_num_3" / Int8ul, # result is either 0 or 1
"user_hero_log_id_3_size" / Int32ub, # big endian
"user_hero_log_id_3" / Int16ul[len(self.user_hero_log_id_3)],
"main_weapon_user_equipment_id_3_size" / Int32ub, # big endian
"main_weapon_user_equipment_id_3" / Int16ul[len(self.main_weapon_user_equipment_id_3)],
"sub_equipment_user_equipment_id_3_size" / Int32ub, # big endian
"sub_equipment_user_equipment_id_3" / Int16ul[len(self.sub_equipment_user_equipment_id_3)],
"skill_slot1_skill_id_3" / Int32ub,
"skill_slot2_skill_id_3" / Int32ub,
"skill_slot3_skill_id_3" / Int32ub,
"skill_slot4_skill_id_3" / Int32ub,
"skill_slot5_skill_id_3" / Int32ub,
)
resp_data = resp_struct.build(dict(
result=self.result,
party_data_list_size=self.party_data_list_size,
user_party_id_size=len(self.user_party_id) * 2,
user_party_id=[ord(x) for x in self.user_party_id],
team_no=self.team_no,
party_team_data_list_size=self.party_team_data_list_size,
user_party_team_id_1_size=len(self.user_party_team_id_1) * 2,
user_party_team_id_1=[ord(x) for x in self.user_party_team_id_1],
arrangement_num_1=self.arrangement_num_1,
user_hero_log_id_1_size=len(self.user_hero_log_id_1) * 2,
user_hero_log_id_1=[ord(x) for x in self.user_hero_log_id_1],
main_weapon_user_equipment_id_1_size=len(self.main_weapon_user_equipment_id_1) * 2,
main_weapon_user_equipment_id_1=[ord(x) for x in self.main_weapon_user_equipment_id_1],
sub_equipment_user_equipment_id_1_size=len(self.sub_equipment_user_equipment_id_1) * 2,
sub_equipment_user_equipment_id_1=[ord(x) for x in self.sub_equipment_user_equipment_id_1],
skill_slot1_skill_id_1=self.skill_slot1_skill_id_1,
skill_slot2_skill_id_1=self.skill_slot2_skill_id_1,
skill_slot3_skill_id_1=self.skill_slot3_skill_id_1,
skill_slot4_skill_id_1=self.skill_slot4_skill_id_1,
skill_slot5_skill_id_1=self.skill_slot5_skill_id_1,
user_party_team_id_2_size=len(self.user_party_team_id_2) * 2,
user_party_team_id_2=[ord(x) for x in self.user_party_team_id_2],
arrangement_num_2=self.arrangement_num_2,
user_hero_log_id_2_size=len(self.user_hero_log_id_2) * 2,
user_hero_log_id_2=[ord(x) for x in self.user_hero_log_id_2],
main_weapon_user_equipment_id_2_size=len(self.main_weapon_user_equipment_id_2) * 2,
main_weapon_user_equipment_id_2=[ord(x) for x in self.main_weapon_user_equipment_id_2],
sub_equipment_user_equipment_id_2_size=len(self.sub_equipment_user_equipment_id_2) * 2,
sub_equipment_user_equipment_id_2=[ord(x) for x in self.sub_equipment_user_equipment_id_2],
skill_slot1_skill_id_2=self.skill_slot1_skill_id_2,
skill_slot2_skill_id_2=self.skill_slot2_skill_id_2,
skill_slot3_skill_id_2=self.skill_slot3_skill_id_2,
skill_slot4_skill_id_2=self.skill_slot4_skill_id_2,
skill_slot5_skill_id_2=self.skill_slot5_skill_id_2,
user_party_team_id_3_size=len(self.user_party_team_id_3) * 2,
user_party_team_id_3=[ord(x) for x in self.user_party_team_id_3],
arrangement_num_3=self.arrangement_num_3,
user_hero_log_id_3_size=len(self.user_hero_log_id_3) * 2,
user_hero_log_id_3=[ord(x) for x in self.user_hero_log_id_3],
main_weapon_user_equipment_id_3_size=len(self.main_weapon_user_equipment_id_3) * 2,
main_weapon_user_equipment_id_3=[ord(x) for x in self.main_weapon_user_equipment_id_3],
sub_equipment_user_equipment_id_3_size=len(self.sub_equipment_user_equipment_id_3) * 2,
sub_equipment_user_equipment_id_3=[ord(x) for x in self.sub_equipment_user_equipment_id_3],
skill_slot1_skill_id_3=self.skill_slot1_skill_id_3,
skill_slot2_skill_id_3=self.skill_slot2_skill_id_3,
skill_slot3_skill_id_3=self.skill_slot3_skill_id_3,
skill_slot4_skill_id_3=self.skill_slot4_skill_id_3,
skill_slot5_skill_id_3=self.skill_slot5_skill_id_3,
))
self.length = len(resp_data)
return super().make() + resp_data
class SaoGetQuestScenePrevScanProfileCardRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoGetQuestScenePrevScanProfileCardResponse(SaoBaseResponse):
def __init__(self, cmd) -> None:
super().__init__(cmd)
self.result = 1
self.profile_card_data = 1 # number of arrays
self.profile_card_code = ""
self.nick_name = ""
def make(self) -> bytes:
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"profile_card_data" / Int32ub, # big endian
"profile_card_code_size" / Int32ub, # big endian
"profile_card_code" / Int16ul[len(self.profile_card_code)],
"nick_name_size" / Int32ub, # big endian
"nick_name" / Int16ul[len(self.nick_name)],
"rank_num" / Int16ub, #short
"setting_title_id" / Int32ub, # int
"skill_id" / Int16ub, # short
"hero_log_hero_log_id" / Int32ub, # int
"hero_log_log_level" / Int16ub, # short
"hero_log_awakening_stage" / Int16ub, # short
"hero_log_property1_property_id" / Int32ub, # int
"hero_log_property1_value1" / Int32ub, # int
"hero_log_property1_value2" / Int32ub, # int
"hero_log_property2_property_id" / Int32ub, # int
"hero_log_property2_value1" / Int32ub, # int
"hero_log_property2_value2" / Int32ub, # int
"hero_log_property3_property_id" / Int32ub, # int
"hero_log_property3_value1" / Int32ub, # int
"hero_log_property3_value2" / Int32ub, # int
"hero_log_property4_property_id" / Int32ub, # int
"hero_log_property4_value1" / Int32ub, # int
"hero_log_property4_value2" / Int32ub, # int
"main_weapon_equipment_id" / Int32ub, # int
"main_weapon_enhancement_value" / Int16ub, # short
"main_weapon_awakening_stage" / Int16ub, # short
"main_weapon_property1_property_id" / Int32ub, # int
"main_weapon_property1_value1" / Int32ub, # int
"main_weapon_property1_value2" / Int32ub, # int
"main_weapon_property2_property_id" / Int32ub, # int
"main_weapon_property2_value1" / Int32ub, # int
"main_weapon_property2_value2" / Int32ub, # int
"main_weapon_property3_property_id" / Int32ub, # int
"main_weapon_property3_value1" / Int32ub, # int
"main_weapon_property3_value2" / Int32ub, # int
"main_weapon_property4_property_id" / Int32ub, # int
"main_weapon_property4_value1" / Int32ub, # int
"main_weapon_property4_value2" / Int32ub, # int
"sub_equipment_equipment_id" / Int32ub, # int
"sub_equipment_enhancement_value" / Int16ub, # short
"sub_equipment_awakening_stage" / Int16ub, # short
"sub_equipment_property1_property_id" / Int32ub, # int
"sub_equipment_property1_value1" / Int32ub, # int
"sub_equipment_property1_value2" / Int32ub, # int
"sub_equipment_property2_property_id" / Int32ub, # int
"sub_equipment_property2_value1" / Int32ub, # int
"sub_equipment_property2_value2" / Int32ub, # int
"sub_equipment_property3_property_id" / Int32ub, # int
"sub_equipment_property3_value1" / Int32ub, # int
"sub_equipment_property3_value2" / Int32ub, # int
"sub_equipment_property4_property_id" / Int32ub, # int
"sub_equipment_property4_value1" / Int32ub, # int
"sub_equipment_property4_value2" / Int32ub, # int
"holographic_flag" / Int8ul, # result is either 0 or 1
)
resp_data = resp_struct.build(dict(
result=self.result,
profile_card_data=self.profile_card_data,
profile_card_code_size=len(self.profile_card_code) * 2,
profile_card_code=[ord(x) for x in self.profile_card_code],
nick_name_size=len(self.nick_name) * 2,
nick_name=[ord(x) for x in self.nick_name],
rank_num=0,
setting_title_id=0,
skill_id=0,
hero_log_hero_log_id=0,
hero_log_log_level=0,
hero_log_awakening_stage=0,
hero_log_property1_property_id=0,
hero_log_property1_value1=0,
hero_log_property1_value2=0,
hero_log_property2_property_id=0,
hero_log_property2_value1=0,
hero_log_property2_value2=0,
hero_log_property3_property_id=0,
hero_log_property3_value1=0,
hero_log_property3_value2=0,
hero_log_property4_property_id=0,
hero_log_property4_value1=0,
hero_log_property4_value2=0,
main_weapon_equipment_id=0,
main_weapon_enhancement_value=0,
main_weapon_awakening_stage=0,
main_weapon_property1_property_id=0,
main_weapon_property1_value1=0,
main_weapon_property1_value2=0,
main_weapon_property2_property_id=0,
main_weapon_property2_value1=0,
main_weapon_property2_value2=0,
main_weapon_property3_property_id=0,
main_weapon_property3_value1=0,
main_weapon_property3_value2=0,
main_weapon_property4_property_id=0,
main_weapon_property4_value1=0,
main_weapon_property4_value2=0,
sub_equipment_equipment_id=0,
sub_equipment_enhancement_value=0,
sub_equipment_awakening_stage=0,
sub_equipment_property1_property_id=0,
sub_equipment_property1_value1=0,
sub_equipment_property1_value2=0,
sub_equipment_property2_property_id=0,
sub_equipment_property2_value1=0,
sub_equipment_property2_value2=0,
sub_equipment_property3_property_id=0,
sub_equipment_property3_value1=0,
sub_equipment_property3_value2=0,
sub_equipment_property4_property_id=0,
sub_equipment_property4_value1=0,
sub_equipment_property4_value2=0,
holographic_flag=0,
))
self.length = len(resp_data)
return super().make() + resp_data
class SaoGetResourcePathInfoRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoGetResourcePathInfoResponse(SaoBaseResponse):
def __init__(self, cmd) -> None:
super().__init__(cmd)
self.result = 1
self.resource_base_url = "http://localhost:9000/SDEW/100/"
self.gasha_base_dir = "a"
self.ad_base_dir = "b"
self.event_base_dir = "c"
def make(self) -> bytes:
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"resource_base_url_size" / Int32ub, # big endian
"resource_base_url" / Int16ul[len(self.resource_base_url)],
"gasha_base_dir_size" / Int32ub, # big endian
"gasha_base_dir" / Int16ul[len(self.gasha_base_dir)],
"ad_base_dir_size" / Int32ub, # big endian
"ad_base_dir" / Int16ul[len(self.ad_base_dir)],
"event_base_dir_size" / Int32ub, # big endian
"event_base_dir" / Int16ul[len(self.event_base_dir)],
)
resp_data = resp_struct.build(dict(
result=self.result,
resource_base_url_size=len(self.resource_base_url) * 2,
resource_base_url=[ord(x) for x in self.resource_base_url],
gasha_base_dir_size=len(self.gasha_base_dir) * 2,
gasha_base_dir=[ord(x) for x in self.gasha_base_dir],
ad_base_dir_size=len(self.ad_base_dir) * 2,
ad_base_dir=[ord(x) for x in self.ad_base_dir],
event_base_dir_size=len(self.event_base_dir) * 2,
event_base_dir=[ord(x) for x in self.event_base_dir],
))
self.length = len(resp_data)
return super().make() + resp_data
class SaoEpisodePlayStartRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoEpisodePlayStartResponse(SaoBaseResponse):
def __init__(self, cmd, profile_data) -> None:
super().__init__(cmd)
self.result = 1
self.play_start_response_data_size = 1 # Number of arrays (minimum 1 mandatory)
self.multi_play_start_response_data_size = 0 # Number of arrays (set 0 due to single play)
self.appearance_player_trace_data_list_size = 1
self.user_quest_scene_player_trace_id = "1003"
self.nick_name = profile_data["nick_name"]
def make(self) -> bytes:
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"play_start_response_data_size" / Int32ub,
"multi_play_start_response_data_size" / Int32ub,
"appearance_player_trace_data_list_size" / Int32ub,
"user_quest_scene_player_trace_id_size" / Int32ub, # big endian
"user_quest_scene_player_trace_id" / Int16ul[len(self.user_quest_scene_player_trace_id)],
"nick_name_size" / Int32ub, # big endian
"nick_name" / Int16ul[len(self.nick_name)],
)
resp_data = resp_struct.build(dict(
result=self.result,
play_start_response_data_size=self.play_start_response_data_size,
multi_play_start_response_data_size=self.multi_play_start_response_data_size,
appearance_player_trace_data_list_size=self.appearance_player_trace_data_list_size,
user_quest_scene_player_trace_id_size=len(self.user_quest_scene_player_trace_id) * 2,
user_quest_scene_player_trace_id=[ord(x) for x in self.user_quest_scene_player_trace_id],
nick_name_size=len(self.nick_name) * 2,
nick_name=[ord(x) for x in self.nick_name],
))
self.length = len(resp_data)
return super().make() + resp_data
class SaoEpisodePlayEndRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoEpisodePlayEndResponse(SaoBaseResponse):
def __init__(self, cmd) -> None:
super().__init__(cmd)
self.result = 1
self.play_end_response_data_size = 1 # Number of arrays
self.multi_play_end_response_data_size = 1 # Unused on solo play
self.dummy_1 = 0
self.dummy_2 = 0
self.dummy_3 = 0
self.rarity_up_occurrence_flag = 0
self.adventure_ex_area_occurrences_flag = 0
self.ex_bonus_data_list_size = 1 # Number of arrays
self.play_end_player_trace_reward_data_list_size = 0 # Number of arrays
self.ex_bonus_table_id = 0 # ExBonusTable.csv values, dont care for now
self.achievement_status = 1
self.common_reward_data_size = 1 # Number of arrays
self.common_reward_type = 0 # dummy values from 2,101000000,1 from RewardTable.csv
self.common_reward_id = 0
self.common_reward_num = 0
def make(self) -> bytes:
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"play_end_response_data_size" / Int32ub, # big endian
"rarity_up_occurrence_flag" / Int8ul, # result is either 0 or 1
"adventure_ex_area_occurrences_flag" / Int8ul, # result is either 0 or 1
"ex_bonus_data_list_size" / Int32ub, # big endian
"play_end_player_trace_reward_data_list_size" / Int32ub, # big endian
# ex_bonus_data_list
"ex_bonus_table_id" / Int32ub,
"achievement_status" / Int8ul, # result is either 0 or 1
# play_end_player_trace_reward_data_list
"common_reward_data_size" / Int32ub,
# common_reward_data
"common_reward_type" / Int16ub, # short
"common_reward_id" / Int32ub,
"common_reward_num" / Int32ub,
"multi_play_end_response_data_size" / Int32ub, # big endian
# multi_play_end_response_data
"dummy_1" / Int8ul, # result is either 0 or 1
"dummy_2" / Int8ul, # result is either 0 or 1
"dummy_3" / Int8ul, # result is either 0 or 1
)
resp_data = resp_struct.build(dict(
result=self.result,
play_end_response_data_size=self.play_end_response_data_size,
rarity_up_occurrence_flag=self.rarity_up_occurrence_flag,
adventure_ex_area_occurrences_flag=self.adventure_ex_area_occurrences_flag,
ex_bonus_data_list_size=self.ex_bonus_data_list_size,
play_end_player_trace_reward_data_list_size=self.play_end_player_trace_reward_data_list_size,
ex_bonus_table_id=self.ex_bonus_table_id,
achievement_status=self.achievement_status,
common_reward_data_size=self.common_reward_data_size,
common_reward_type=self.common_reward_type,
common_reward_id=self.common_reward_id,
common_reward_num=self.common_reward_num,
multi_play_end_response_data_size=self.multi_play_end_response_data_size,
dummy_1=self.dummy_1,
dummy_2=self.dummy_2,
dummy_3=self.dummy_3,
))
self.length = len(resp_data)
return super().make() + resp_data
class SaoTrialTowerPlayEndRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoTrialTowerPlayEndResponse(SaoBaseResponse):
def __init__(self, cmd) -> None:
super().__init__(cmd)
self.result = 1
self.play_end_response_data_size = 1 # Number of arrays
self.multi_play_end_response_data_size = 1 # Unused on solo play
self.trial_tower_play_end_updated_notification_data_size = 1 # Number of arrays
self.treasure_hunt_play_end_response_data_size = 1 # Number of arrays
self.dummy_1 = 0
self.dummy_2 = 0
self.dummy_3 = 0
self.rarity_up_occurrence_flag = 0
self.adventure_ex_area_occurrences_flag = 0
self.ex_bonus_data_list_size = 1 # Number of arrays
self.play_end_player_trace_reward_data_list_size = 0 # Number of arrays
self.ex_bonus_table_id = 0 # ExBonusTable.csv values, dont care for now
self.achievement_status = 1
self.common_reward_data_size = 1 # Number of arrays
self.common_reward_type = 0 # dummy values from 2,101000000,1 from RewardTable.csv
self.common_reward_id = 0
self.common_reward_num = 0
self.store_best_score_clear_time_flag = 0
self.store_best_score_combo_num_flag = 0
self.store_best_score_total_damage_flag = 0
self.store_best_score_concurrent_destroying_num_flag = 0
self.store_reaching_trial_tower_rank = 0
self.get_event_point = 0
self.total_event_point = 0
def make(self) -> bytes:
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"play_end_response_data_size" / Int32ub, # big endian
"rarity_up_occurrence_flag" / Int8ul, # result is either 0 or 1
"adventure_ex_area_occurrences_flag" / Int8ul, # result is either 0 or 1
"ex_bonus_data_list_size" / Int32ub, # big endian
"play_end_player_trace_reward_data_list_size" / Int32ub, # big endian
# ex_bonus_data_list
"ex_bonus_table_id" / Int32ub,
"achievement_status" / Int8ul, # result is either 0 or 1
# play_end_player_trace_reward_data_list
"common_reward_data_size" / Int32ub,
# common_reward_data
"common_reward_type" / Int16ub, # short
"common_reward_id" / Int32ub,
"common_reward_num" / Int32ub,
"multi_play_end_response_data_size" / Int32ub, # big endian
# multi_play_end_response_data
"dummy_1" / Int8ul, # result is either 0 or 1
"dummy_2" / Int8ul, # result is either 0 or 1
"dummy_3" / Int8ul, # result is either 0 or 1
"trial_tower_play_end_updated_notification_data_size" / Int32ub, # big endian
#trial_tower_play_end_updated_notification_data
"store_best_score_clear_time_flag" / Int8ul, # result is either 0 or 1
"store_best_score_combo_num_flag" / Int8ul, # result is either 0 or 1
"store_best_score_total_damage_flag" / Int8ul, # result is either 0 or 1
"store_best_score_concurrent_destroying_num_flag" / Int8ul, # result is either 0 or 1
"store_reaching_trial_tower_rank" / Int32ub,
"treasure_hunt_play_end_response_data_size" / Int32ub, # big endian
#treasure_hunt_play_end_response_data
"get_event_point" / Int32ub,
"total_event_point" / Int32ub,
)
resp_data = resp_struct.build(dict(
result=self.result,
play_end_response_data_size=self.play_end_response_data_size,
rarity_up_occurrence_flag=self.rarity_up_occurrence_flag,
adventure_ex_area_occurrences_flag=self.adventure_ex_area_occurrences_flag,
ex_bonus_data_list_size=self.ex_bonus_data_list_size,
play_end_player_trace_reward_data_list_size=self.play_end_player_trace_reward_data_list_size,
ex_bonus_table_id=self.ex_bonus_table_id,
achievement_status=self.achievement_status,
common_reward_data_size=self.common_reward_data_size,
common_reward_type=self.common_reward_type,
common_reward_id=self.common_reward_id,
common_reward_num=self.common_reward_num,
multi_play_end_response_data_size=self.multi_play_end_response_data_size,
dummy_1=self.dummy_1,
dummy_2=self.dummy_2,
dummy_3=self.dummy_3,
trial_tower_play_end_updated_notification_data_size=self.trial_tower_play_end_updated_notification_data_size,
store_best_score_clear_time_flag=self.store_best_score_clear_time_flag,
store_best_score_combo_num_flag=self.store_best_score_combo_num_flag,
store_best_score_total_damage_flag=self.store_best_score_total_damage_flag,
store_best_score_concurrent_destroying_num_flag=self.store_best_score_concurrent_destroying_num_flag,
store_reaching_trial_tower_rank=self.store_reaching_trial_tower_rank,
treasure_hunt_play_end_response_data_size=self.treasure_hunt_play_end_response_data_size,
get_event_point=self.get_event_point,
total_event_point=self.total_event_point,
))
self.length = len(resp_data)
return super().make() + resp_data
class SaoEpisodePlayEndUnanalyzedLogFixedRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoEpisodePlayEndUnanalyzedLogFixedResponse(SaoBaseResponse):
def __init__(self, cmd, end_session_data) -> None:
super().__init__(cmd)
self.result = 1
self.unanalyzed_log_grade_id = []
self.common_reward_type = []
self.common_reward_id = []
self.common_reward_num = 1
for x in range(len(end_session_data)):
self.common_reward_id.append(end_session_data[x])
with open('titles/sao/data/RewardTable.csv', 'r') as f:
keys_unanalyzed = next(f).strip().split(',')
data_unanalyzed = list(DictReader(f, fieldnames=keys_unanalyzed))
for i in range(len(data_unanalyzed)):
if int(data_unanalyzed[i]["CommonRewardId"]) == int(end_session_data[x]):
self.unanalyzed_log_grade_id.append(int(data_unanalyzed[i]["UnanalyzedLogGradeId"]))
self.common_reward_type.append(int(data_unanalyzed[i]["CommonRewardType"]))
break
self.unanalyzed_log_grade_id = list(map(int,self.unanalyzed_log_grade_id)) #int
self.common_reward_type = list(map(int,self.common_reward_type)) #int
self.common_reward_id = list(map(int,self.common_reward_id)) #int
def make(self) -> bytes:
#new stuff
common_reward_data_struct = Struct(
"common_reward_type" / Int16ub,
"common_reward_id" / Int32ub,
"common_reward_num" / Int32ub,
)
play_end_unanalyzed_log_reward_data_list_struct = Struct(
"unanalyzed_log_grade_id" / Int32ub,
"common_reward_data_size" / Rebuild(Int32ub, len_(this.common_reward_data)), # big endian
"common_reward_data" / Array(this.common_reward_data_size, common_reward_data_struct),
)
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"play_end_unanalyzed_log_reward_data_list_size" / Rebuild(Int32ub, len_(this.play_end_unanalyzed_log_reward_data_list)), # big endian
"play_end_unanalyzed_log_reward_data_list" / Array(this.play_end_unanalyzed_log_reward_data_list_size, play_end_unanalyzed_log_reward_data_list_struct),
)
resp_data = resp_struct.parse(resp_struct.build(dict(
result=self.result,
play_end_unanalyzed_log_reward_data_list_size=0,
play_end_unanalyzed_log_reward_data_list=[],
)))
for i in range(len(self.common_reward_id)):
reward_resp_data = dict(
unanalyzed_log_grade_id=self.unanalyzed_log_grade_id[i],
common_reward_data_size=0,
common_reward_data=[],
)
reward_resp_data["common_reward_data"].append(dict(
common_reward_type=self.common_reward_type[i],
common_reward_id=self.common_reward_id[i],
common_reward_num=self.common_reward_num,
))
resp_data.play_end_unanalyzed_log_reward_data_list.append(reward_resp_data)
# finally, rebuild the resp_data
resp_data = resp_struct.build(resp_data)
self.length = len(resp_data)
return super().make() + resp_data
class SaoGetQuestSceneUserDataListRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoGetQuestSceneUserDataListResponse(SaoBaseResponse):
def __init__(self, cmd, quest_data) -> None:
super().__init__(cmd)
self.result = 1
# quest_scene_user_data_list_size
self.quest_type = []
self.quest_scene_id = []
self.clear_flag = []
# quest_scene_best_score_user_data
self.clear_time = []
self.combo_num = []
self.total_damage = [] #string
self.concurrent_destroying_num = []
for i in range(len(quest_data)):
self.quest_type.append(1)
self.quest_scene_id.append(quest_data[i][2])
self.clear_flag.append(int(quest_data[i][3]))
self.clear_time.append(quest_data[i][4])
self.combo_num.append(quest_data[i][5])
self.total_damage.append(0) #totally absurd but Int16ul[1] is a big problem due to different lenghts...
self.concurrent_destroying_num.append(quest_data[i][7])
# quest_scene_ex_bonus_user_data_list
self.achievement_flag = [1,1,1]
self.ex_bonus_table_id = [1,2,3]
self.quest_type = list(map(int,self.quest_type)) #int
self.quest_scene_id = list(map(int,self.quest_scene_id)) #int
self.clear_flag = list(map(int,self.clear_flag)) #int
self.clear_time = list(map(int,self.clear_time)) #int
self.combo_num = list(map(int,self.combo_num)) #int
self.total_damage = list(map(str,self.total_damage)) #string
self.concurrent_destroying_num = list(map(int,self.combo_num)) #int
def make(self) -> bytes:
#new stuff
quest_scene_ex_bonus_user_data_list_struct = Struct(
"ex_bonus_table_id" / Int32ub, # big endian
"achievement_flag" / Int8ul, # result is either 0 or 1
)
quest_scene_best_score_user_data_struct = Struct(
"clear_time" / Int32ub, # big endian
"combo_num" / Int32ub, # big endian
"total_damage_size" / Int32ub, # big endian
"total_damage" / Int16ul[1],
"concurrent_destroying_num" / Int16ub,
)
quest_scene_user_data_list_struct = Struct(
"quest_type" / Int8ul, # result is either 0 or 1
"quest_scene_id" / Int16ub, #short
"clear_flag" / Int8ul, # result is either 0 or 1
"quest_scene_best_score_user_data_size" / Rebuild(Int32ub, len_(this.quest_scene_best_score_user_data)), # big endian
"quest_scene_best_score_user_data" / Array(this.quest_scene_best_score_user_data_size, quest_scene_best_score_user_data_struct),
"quest_scene_ex_bonus_user_data_list_size" / Rebuild(Int32ub, len_(this.quest_scene_ex_bonus_user_data_list)), # big endian
"quest_scene_ex_bonus_user_data_list" / Array(this.quest_scene_ex_bonus_user_data_list_size, quest_scene_ex_bonus_user_data_list_struct),
)
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"quest_scene_user_data_list_size" / Rebuild(Int32ub, len_(this.quest_scene_user_data_list)), # big endian
"quest_scene_user_data_list" / Array(this.quest_scene_user_data_list_size, quest_scene_user_data_list_struct),
)
resp_data = resp_struct.parse(resp_struct.build(dict(
result=self.result,
quest_scene_user_data_list_size=0,
quest_scene_user_data_list=[],
)))
for i in range(len(self.quest_scene_id)):
quest_resp_data = dict(
quest_type=self.quest_type[i],
quest_scene_id=self.quest_scene_id[i],
clear_flag=self.clear_flag[i],
quest_scene_best_score_user_data_size=0,
quest_scene_best_score_user_data=[],
quest_scene_ex_bonus_user_data_list_size=0,
quest_scene_ex_bonus_user_data_list=[],
)
quest_resp_data["quest_scene_best_score_user_data"].append(dict(
clear_time=self.clear_time[i],
combo_num=self.combo_num[i],
total_damage_size=len(self.total_damage[i]) * 2,
total_damage=[ord(x) for x in self.total_damage[i]],
concurrent_destroying_num=self.concurrent_destroying_num[i],
))
resp_data.quest_scene_user_data_list.append(quest_resp_data)
# finally, rebuild the resp_data
resp_data = resp_struct.build(resp_data)
self.length = len(resp_data)
return super().make() + resp_data
class SaoCheckYuiMedalGetConditionRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoCheckYuiMedalGetConditionResponse(SaoBaseResponse):
def __init__(self, cmd) -> None:
super().__init__(cmd)
self.result = 1
self.get_flag = 1
self.elapsed_days = 0
self.get_yui_medal_num = 0
def make(self) -> bytes:
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"get_flag" / Int8ul, # result is either 0 or 1
"elapsed_days" / Int16ub, #short
"get_yui_medal_num" / Int16ub, #short
)
resp_data = resp_struct.build(dict(
result=self.result,
get_flag=self.get_flag,
elapsed_days=self.elapsed_days,
get_yui_medal_num=self.get_yui_medal_num,
))
self.length = len(resp_data)
return super().make() + resp_data
class SaoGetYuiMedalBonusUserDataRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoGetYuiMedalBonusUserDataResponse(SaoBaseResponse):
def __init__(self, cmd) -> None:
super().__init__(cmd)
self.result = 1
self.data_size = 1 # number of arrays
self.elapsed_days = 1
self.loop_num = 1
self.last_check_date = "20230520193000"
self.last_get_date = "20230520193000"
def make(self) -> bytes:
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"data_size" / Int32ub, # big endian
"elapsed_days" / Int32ub, # big endian
"loop_num" / Int32ub, # big endian
"last_check_date_size" / Int32ub, # big endian
"last_check_date" / Int16ul[len(self.last_check_date)],
"last_get_date_size" / Int32ub, # big endian
"last_get_date" / Int16ul[len(self.last_get_date)],
)
resp_data = resp_struct.build(dict(
result=self.result,
data_size=self.data_size,
elapsed_days=self.elapsed_days,
loop_num=self.loop_num,
last_check_date_size=len(self.last_check_date) * 2,
last_check_date=[ord(x) for x in self.last_check_date],
last_get_date_size=len(self.last_get_date) * 2,
last_get_date=[ord(x) for x in self.last_get_date],
))
self.length = len(resp_data)
return super().make() + resp_data
class SaoCheckProfileCardUsedRewardRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoCheckProfileCardUsedRewardResponse(SaoBaseResponse):
def __init__(self, cmd) -> None:
super().__init__(cmd)
self.result = 1
self.get_flag = 1
self.used_num = 0
self.get_vp = 1
def make(self) -> bytes:
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"get_flag" / Int8ul, # result is either 0 or 1
"used_num" / Int32ub, # big endian
"get_vp" / Int32ub, # big endian
)
resp_data = resp_struct.build(dict(
result=self.result,
get_flag=self.get_flag,
used_num=self.used_num,
get_vp=self.get_vp,
))
self.length = len(resp_data)
return super().make() + resp_data
class SaoSynthesizeEnhancementHeroLogRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoSynthesizeEnhancementHeroLogResponse(SaoBaseResponse):
def __init__(self, cmd, hero_data) -> None:
super().__init__(cmd)
self.result = 1
# Calculate level based off experience and the CSV list
with open(r'titles/sao/data/HeroLogLevel.csv') as csv_file:
csv_reader = csv.reader(csv_file, delimiter=',')
line_count = 0
data = []
rowf = False
for row in csv_reader:
if rowf==False:
rowf=True
else:
data.append(row)
exp = hero_data[4]
for e in range(0,len(data)):
if exp>=int(data[e][1]) and exp<int(data[e+1][1]):
hero_level = int(data[e][0])
break
# hero_log_user_data_list
self.user_hero_log_id = str(hero_data[2])
self.hero_log_id = int(self.user_hero_log_id) #int
self.log_level = hero_level
self.max_log_level_extended_num = hero_level #short
self.log_exp = hero_data[4]
self.possible_awakening_flag = 0 #byte
self.awakening_stage = 0 #short
self.awakening_exp = 0 #int
self.skill_slot_correction_value = 0 #byte
self.last_set_skill_slot1_skill_id = hero_data[7] #short
self.last_set_skill_slot2_skill_id = hero_data[8] #short
self.last_set_skill_slot3_skill_id = hero_data[9] #short
self.last_set_skill_slot4_skill_id = hero_data[10] #short
self.last_set_skill_slot5_skill_id = hero_data[11] #short
self.property1_property_id = 0 #int
self.property1_value1 = 0 #int
self.property1_value2 = 0 #int
self.property2_property_id = 0 #int
self.property2_value1 = 0 #int
self.property2_value2 = 0 #int
self.property3_property_id = 0 #int
self.property3_value1 = 0 #int
self.property3_value2 = 0 #int
self.property4_property_id = 0 #int
self.property4_value1 = 0 #int
self.property4_value2 = 0 #int
self.converted_card_num = 0 #short
self.shop_purchase_flag = 1 #byte
self.protect_flag = 0 #byte
self.get_date = "20230101120000" #str
def make(self) -> bytes:
#new stuff
hero_log_user_data_list_struct = Struct(
"user_hero_log_id_size" / Int32ub, # big endian
"user_hero_log_id" / Int16ul[9], #string
"hero_log_id" / Int32ub, #int
"log_level" / Int16ub, #short
"max_log_level_extended_num" / Int16ub, #short
"log_exp" / Int32ub, #int
"possible_awakening_flag" / Int8ul, # result is either 0 or 1
"awakening_stage" / Int16ub, #short
"awakening_exp" / Int32ub, #int
"skill_slot_correction_value" / Int8ul, # result is either 0 or 1
"last_set_skill_slot1_skill_id" / Int16ub, #short
"last_set_skill_slot2_skill_id" / Int16ub, #short
"last_set_skill_slot3_skill_id" / Int16ub, #short
"last_set_skill_slot4_skill_id" / Int16ub, #short
"last_set_skill_slot5_skill_id" / Int16ub, #short
"property1_property_id" / Int32ub,
"property1_value1" / Int32ub,
"property1_value2" / Int32ub,
"property2_property_id" / Int32ub,
"property2_value1" / Int32ub,
"property2_value2" / Int32ub,
"property3_property_id" / Int32ub,
"property3_value1" / Int32ub,
"property3_value2" / Int32ub,
"property4_property_id" / Int32ub,
"property4_value1" / Int32ub,
"property4_value2" / Int32ub,
"converted_card_num" / Int16ub,
"shop_purchase_flag" / Int8ul, # result is either 0 or 1
"protect_flag" / Int8ul, # result is either 0 or 1
"get_date_size" / Int32ub, # big endian
"get_date" / Int16ul[len(self.get_date)],
)
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"hero_log_user_data_list_size" / Rebuild(Int32ub, len_(this.hero_log_user_data_list)), # big endian
"hero_log_user_data_list" / Array(this.hero_log_user_data_list_size, hero_log_user_data_list_struct),
)
resp_data = resp_struct.parse(resp_struct.build(dict(
result=self.result,
hero_log_user_data_list_size=0,
hero_log_user_data_list=[],
)))
hero_data = dict(
user_hero_log_id_size=len(self.user_hero_log_id) * 2,
user_hero_log_id=[ord(x) for x in self.user_hero_log_id],
hero_log_id=self.hero_log_id,
log_level=self.log_level,
max_log_level_extended_num=self.max_log_level_extended_num,
log_exp=self.log_exp,
possible_awakening_flag=self.possible_awakening_flag,
awakening_stage=self.awakening_stage,
awakening_exp=self.awakening_exp,
skill_slot_correction_value=self.skill_slot_correction_value,
last_set_skill_slot1_skill_id=self.last_set_skill_slot1_skill_id,
last_set_skill_slot2_skill_id=self.last_set_skill_slot2_skill_id,
last_set_skill_slot3_skill_id=self.last_set_skill_slot3_skill_id,
last_set_skill_slot4_skill_id=self.last_set_skill_slot4_skill_id,
last_set_skill_slot5_skill_id=self.last_set_skill_slot5_skill_id,
property1_property_id=self.property1_property_id,
property1_value1=self.property1_value1,
property1_value2=self.property1_value2,
property2_property_id=self.property2_property_id,
property2_value1=self.property2_value1,
property2_value2=self.property2_value2,
property3_property_id=self.property3_property_id,
property3_value1=self.property3_value1,
property3_value2=self.property3_value2,
property4_property_id=self.property4_property_id,
property4_value1=self.property4_value1,
property4_value2=self.property4_value2,
converted_card_num=self.converted_card_num,
shop_purchase_flag=self.shop_purchase_flag,
protect_flag=self.protect_flag,
get_date_size=len(self.get_date) * 2,
get_date=[ord(x) for x in self.get_date],
)
resp_data.hero_log_user_data_list.append(hero_data)
# finally, rebuild the resp_data
resp_data = resp_struct.build(resp_data)
self.length = len(resp_data)
return super().make() + resp_data
class SaoSynthesizeEnhancementEquipment(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoSynthesizeEnhancementEquipmentResponse(SaoBaseResponse):
def __init__(self, cmd, synthesize_equipment_data) -> None:
super().__init__(cmd)
self.result = 1
equipment_level = 0
# Calculate level based off experience and the CSV list
with open(r'titles/sao/data/EquipmentLevel.csv') as csv_file:
csv_reader = csv.reader(csv_file, delimiter=',')
line_count = 0
data = []
rowf = False
for row in csv_reader:
if rowf==False:
rowf=True
else:
data.append(row)
exp = synthesize_equipment_data[4]
for e in range(0,len(data)):
if exp>=int(data[e][1]) and exp<int(data[e+1][1]):
equipment_level = int(data[e][0])
break
# equipment_user_data_list
self.user_equipment_id = str(synthesize_equipment_data[2]) #str
self.equipment_id = synthesize_equipment_data[2] #int
self.enhancement_value = equipment_level #short
self.max_enhancement_value_extended_num = equipment_level #short
self.enhancement_exp = synthesize_equipment_data[4] #int
self.possible_awakening_flag = synthesize_equipment_data[7] #byte
self.awakening_stage = synthesize_equipment_data[5] #short
self.awakening_exp = synthesize_equipment_data[6] #int
self.property1_property_id = 0 #int
self.property1_value1 = 0 #int
self.property1_value2 = 0 #int
self.property2_property_id = 0 #int
self.property2_value1 = 0 #int
self.property2_value2 = 0 #int
self.property3_property_id = 0 #int
self.property3_value1 = 0 #int
self.property3_value2 = 0 #int
self.property4_property_id = 0 #int
self.property4_value1 = 0 #int
self.property4_value2 = 0 #int
self.converted_card_num = 1 #short
self.shop_purchase_flag = 1 #byte
self.protect_flag = 0 #byte
self.get_date = "20230101120000" #str
def make(self) -> bytes:
after_equipment_user_data_struct = Struct(
"user_equipment_id_size" / Int32ub, # big endian
"user_equipment_id" / Int16ul[9], #string
"equipment_id" / Int32ub, #int
"enhancement_value" / Int16ub, #short
"max_enhancement_value_extended_num" / Int16ub, #short
"enhancement_exp" / Int32ub, #int
"possible_awakening_flag" / Int8ul, # result is either 0 or 1
"awakening_stage" / Int16ub, #short
"awakening_exp" / Int32ub, #int
"property1_property_id" / Int32ub,
"property1_value1" / Int32ub,
"property1_value2" / Int32ub,
"property2_property_id" / Int32ub,
"property2_value1" / Int32ub,
"property2_value2" / Int32ub,
"property3_property_id" / Int32ub,
"property3_value1" / Int32ub,
"property3_value2" / Int32ub,
"property4_property_id" / Int32ub,
"property4_value1" / Int32ub,
"property4_value2" / Int32ub,
"converted_card_num" / Int16ub,
"shop_purchase_flag" / Int8ul, # result is either 0 or 1
"protect_flag" / Int8ul, # result is either 0 or 1
"get_date_size" / Int32ub, # big endian
"get_date" / Int16ul[len(self.get_date)],
)
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"after_equipment_user_data_size" / Rebuild(Int32ub, len_(this.after_equipment_user_data)), # big endian
"after_equipment_user_data" / Array(this.after_equipment_user_data_size, after_equipment_user_data_struct),
)
resp_data = resp_struct.parse(resp_struct.build(dict(
result=self.result,
after_equipment_user_data_size=0,
after_equipment_user_data=[],
)))
synthesize_equipment_data = dict(
user_equipment_id_size=len(self.user_equipment_id) * 2,
user_equipment_id=[ord(x) for x in self.user_equipment_id],
equipment_id=self.equipment_id,
enhancement_value=self.enhancement_value,
max_enhancement_value_extended_num=self.max_enhancement_value_extended_num,
enhancement_exp=self.enhancement_exp,
possible_awakening_flag=self.possible_awakening_flag,
awakening_stage=self.awakening_stage,
awakening_exp=self.awakening_exp,
property1_property_id=self.property1_property_id,
property1_value1=self.property1_value1,
property1_value2=self.property1_value2,
property2_property_id=self.property2_property_id,
property2_value1=self.property2_value1,
property2_value2=self.property2_value2,
property3_property_id=self.property3_property_id,
property3_value1=self.property3_value1,
property3_value2=self.property3_value2,
property4_property_id=self.property4_property_id,
property4_value1=self.property4_value1,
property4_value2=self.property4_value2,
converted_card_num=self.converted_card_num,
shop_purchase_flag=self.shop_purchase_flag,
protect_flag=self.protect_flag,
get_date_size=len(self.get_date) * 2,
get_date=[ord(x) for x in self.get_date],
)
resp_data.after_equipment_user_data.append(synthesize_equipment_data)
# finally, rebuild the resp_data
resp_data = resp_struct.build(resp_data)
self.length = len(resp_data)
return super().make() + resp_data
class SaoGetDefragMatchBasicDataRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoGetDefragMatchBasicDataResponse(SaoBaseResponse):
def __init__(self, cmd) -> None:
super().__init__(cmd)
self.result = 1
self.defrag_match_basic_user_data_size = 1 # number of arrays
self.seed_flag = 1
self.ad_confirm_flag = 1
self.total_league_point = 0
self.have_league_score = 0
self.class_num = 1 # 1 to 6
self.hall_of_fame_confirm_flag = 0
def make(self) -> bytes:
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"defrag_match_basic_user_data_size" / Int32ub, # big endian
"seed_flag" / Int16ub, #short
"ad_confirm_flag" / Int8ul, # result is either 0 or 1
"total_league_point" / Int32ub, #int
"have_league_score" / Int16ub, #short
"class_num" / Int16ub, #short
"hall_of_fame_confirm_flag" / Int8ul, # result is either 0 or 1
)
resp_data = resp_struct.build(dict(
result=self.result,
defrag_match_basic_user_data_size=self.defrag_match_basic_user_data_size,
seed_flag=self.seed_flag,
ad_confirm_flag=self.ad_confirm_flag,
total_league_point=self.total_league_point,
have_league_score=self.have_league_score,
class_num=self.class_num,
hall_of_fame_confirm_flag=self.hall_of_fame_confirm_flag,
))
self.length = len(resp_data)
return super().make() + resp_data
class SaoGetDefragMatchRankingUserDataRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoGetDefragMatchRankingUserDataResponse(SaoBaseResponse):
def __init__(self, cmd) -> None:
super().__init__(cmd)
self.result = 1
self.ranking_user_data_size = 1 # number of arrays
self.league_point_rank = 1
self.league_score_rank = 1
self.nick_name = "PLAYER"
self.setting_title_id = 20005 # Default saved during profile creation, no changing for those atm
self.favorite_hero_log_id = 101000010 # Default saved during profile creation
self.favorite_hero_log_awakening_stage = 0
self.favorite_support_log_id = 0
self.favorite_support_log_awakening_stage = 0
self.total_league_point = 1
self.have_league_score = 1
def make(self) -> bytes:
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"ranking_user_data_size" / Int32ub, # big endian
"league_point_rank" / Int32ub, #int
"league_score_rank" / Int32ub, #int
"nick_name_size" / Int32ub, # big endian
"nick_name" / Int16ul[len(self.nick_name)],
"setting_title_id" / Int32ub, #int
"favorite_hero_log_id" / Int32ub, #int
"favorite_hero_log_awakening_stage" / Int16ub, #short
"favorite_support_log_id" / Int32ub, #int
"favorite_support_log_awakening_stage" / Int16ub, #short
"total_league_point" / Int32ub, #int
"have_league_score" / Int16ub, #short
)
resp_data = resp_struct.build(dict(
result=self.result,
ranking_user_data_size=self.ranking_user_data_size,
league_point_rank=self.league_point_rank,
league_score_rank=self.league_score_rank,
nick_name_size=len(self.nick_name) * 2,
nick_name=[ord(x) for x in self.nick_name],
setting_title_id=self.setting_title_id,
favorite_hero_log_id=self.favorite_hero_log_id,
favorite_hero_log_awakening_stage=self.favorite_hero_log_awakening_stage,
favorite_support_log_id=self.favorite_support_log_id,
favorite_support_log_awakening_stage=self.favorite_support_log_awakening_stage,
total_league_point=self.total_league_point,
have_league_score=self.have_league_score,
))
self.length = len(resp_data)
return super().make() + resp_data
class SaoGetDefragMatchLeaguePointRankingListRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoGetDefragMatchLeaguePointRankingListResponse(SaoBaseResponse):
def __init__(self, cmd) -> None:
super().__init__(cmd)
self.result = 1
self.ranking_user_data_size = 1 # number of arrays
self.rank = 1
self.user_id = "1"
self.store_id = "123"
self.store_name = "ARTEMiS"
self.nick_name = "PLAYER"
self.setting_title_id = 20005
self.favorite_hero_log_id = 101000010
self.favorite_hero_log_awakening_stage = 0
self.favorite_support_log_id = 0
self.favorite_support_log_awakening_stage = 0
self.class_num = 1
self.total_league_point = 1
def make(self) -> bytes:
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"ranking_user_data_size" / Int32ub, # big endian
"rank" / Int32ub, #int
"user_id_size" / Int32ub, # big endian
"user_id" / Int16ul[len(self.user_id)],
"store_id_size" / Int32ub, # big endian
"store_id" / Int16ul[len(self.store_id)],
"store_name_size" / Int32ub, # big endian
"store_name" / Int16ul[len(self.store_name)],
"nick_name_size" / Int32ub, # big endian
"nick_name" / Int16ul[len(self.nick_name)],
"setting_title_id" / Int32ub, #int
"favorite_hero_log_id" / Int32ub, #int
"favorite_hero_log_awakening_stage" / Int16ub, #short
"favorite_support_log_id" / Int32ub, #int
"favorite_support_log_awakening_stage" / Int16ub, #short
"class_num" / Int16ub, #short
"total_league_point" / Int32ub, #int
)
resp_data = resp_struct.build(dict(
result=self.result,
ranking_user_data_size=self.ranking_user_data_size,
rank=self.rank,
user_id_size=len(self.user_id) * 2,
user_id=[ord(x) for x in self.user_id],
store_id_size=len(self.store_id) * 2,
store_id=[ord(x) for x in self.store_id],
store_name_size=len(self.store_name) * 2,
store_name=[ord(x) for x in self.store_name],
nick_name_size=len(self.nick_name) * 2,
nick_name=[ord(x) for x in self.nick_name],
setting_title_id=self.setting_title_id,
favorite_hero_log_id=self.favorite_hero_log_id,
favorite_hero_log_awakening_stage=self.favorite_hero_log_awakening_stage,
favorite_support_log_id=self.favorite_support_log_id,
favorite_support_log_awakening_stage=self.favorite_support_log_awakening_stage,
class_num=self.class_num,
total_league_point=self.total_league_point,
))
self.length = len(resp_data)
return super().make() + resp_data
class SaoGetDefragMatchLeagueScoreRankingListRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoGetDefragMatchLeagueScoreRankingListResponse(SaoBaseResponse):
def __init__(self, cmd) -> None:
super().__init__(cmd)
self.result = 1
self.ranking_user_data_size = 1 # number of arrays
self.rank = 1
self.user_id = "1"
self.store_id = "123"
self.store_name = "ARTEMiS"
self.nick_name = "PLAYER"
self.setting_title_id = 20005
self.favorite_hero_log_id = 101000010
self.favorite_hero_log_awakening_stage = 0
self.favorite_support_log_id = 0
self.favorite_support_log_awakening_stage = 0
self.class_num = 1
self.have_league_score = 1
def make(self) -> bytes:
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"ranking_user_data_size" / Int32ub, # big endian
"rank" / Int32ub, #int
"user_id_size" / Int32ub, # big endian
"user_id" / Int16ul[len(self.user_id)],
"store_id_size" / Int32ub, # big endian
"store_id" / Int16ul[len(self.store_id)],
"store_name_size" / Int32ub, # big endian
"store_name" / Int16ul[len(self.store_name)],
"nick_name_size" / Int32ub, # big endian
"nick_name" / Int16ul[len(self.nick_name)],
"setting_title_id" / Int32ub, #int
"favorite_hero_log_id" / Int32ub, #int
"favorite_hero_log_awakening_stage" / Int16ub, #short
"favorite_support_log_id" / Int32ub, #int
"favorite_support_log_awakening_stage" / Int16ub, #short
"class_num" / Int16ub, #short
"have_league_score" / Int16ub, #short
)
resp_data = resp_struct.build(dict(
result=self.result,
ranking_user_data_size=self.ranking_user_data_size,
rank=self.rank,
user_id_size=len(self.user_id) * 2,
user_id=[ord(x) for x in self.user_id],
store_id_size=len(self.store_id) * 2,
store_id=[ord(x) for x in self.store_id],
store_name_size=len(self.store_name) * 2,
store_name=[ord(x) for x in self.store_name],
nick_name_size=len(self.nick_name) * 2,
nick_name=[ord(x) for x in self.nick_name],
setting_title_id=self.setting_title_id,
favorite_hero_log_id=self.favorite_hero_log_id,
favorite_hero_log_awakening_stage=self.favorite_hero_log_awakening_stage,
favorite_support_log_id=self.favorite_support_log_id,
favorite_support_log_awakening_stage=self.favorite_support_log_awakening_stage,
class_num=self.class_num,
have_league_score=self.have_league_score,
))
self.length = len(resp_data)
return super().make() + resp_data
class SaoBnidSerialCodeCheckRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoBnidSerialCodeCheckResponse(SaoBaseResponse):
def __init__(self, cmd) -> None:
super().__init__(cmd)
self.result = 1
self.bnid_item_id = "130050"
self.use_status = 0
def make(self) -> bytes:
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"bnid_item_id_size" / Int32ub, # big endian
"bnid_item_id" / Int16ul[len(self.bnid_item_id)],
"use_status" / Int8ul, # result is either 0 or 1
)
resp_data = resp_struct.build(dict(
result=self.result,
bnid_item_id_size=len(self.bnid_item_id) * 2,
bnid_item_id=[ord(x) for x in self.bnid_item_id],
use_status=self.use_status,
))
self.length = len(resp_data)
return super().make() + resp_data
class SaoScanQrQuestProfileCardRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoScanQrQuestProfileCardResponse(SaoBaseResponse):
def __init__(self, cmd) -> None:
super().__init__(cmd)
self.result = 1
# read_profile_card_data
self.profile_card_code = "1234123412341234123" # ID of the QR code
self.nick_name = "PLAYER"
self.rank_num = 1 #short
self.setting_title_id = 20005 #int
self.skill_id = 0 #short
self.hero_log_hero_log_id = 118000230 #int
self.hero_log_log_level = 1 #short
self.hero_log_awakening_stage = 1 #short
self.hero_log_property1_property_id = 0 #int
self.hero_log_property1_value1 = 0 #int
self.hero_log_property1_value2 = 0 #int
self.hero_log_property2_property_id = 0 #int
self.hero_log_property2_value1 = 0 #int
self.hero_log_property2_value2 = 0 #int
self.hero_log_property3_property_id = 0 #int
self.hero_log_property3_value1 = 0 #int
self.hero_log_property3_value2 = 0 #int
self.hero_log_property4_property_id = 0 #int
self.hero_log_property4_value1 = 0 #int
self.hero_log_property4_value2 = 0 #int
self.main_weapon_equipment_id = 0 #int
self.main_weapon_enhancement_value = 0 #short
self.main_weapon_awakening_stage = 0 #short
self.main_weapon_property1_property_id = 0 #int
self.main_weapon_property1_value1 = 0 #int
self.main_weapon_property1_value2 = 0 #int
self.main_weapon_property2_property_id = 0 #int
self.main_weapon_property2_value1 = 0 #int
self.main_weapon_property2_value2 = 0 #int
self.main_weapon_property3_property_id = 0 #int
self.main_weapon_property3_value1 = 0 #int
self.main_weapon_property3_value2 = 0 #int
self.main_weapon_property4_property_id = 0 #int
self.main_weapon_property4_value1 = 0 #int
self.main_weapon_property4_value2 = 0 #int
self.sub_equipment_equipment_id = 0 #int
self.sub_equipment_enhancement_value = 0 #short
self.sub_equipment_awakening_stage = 0 #short
self.sub_equipment_property1_property_id = 0 #int
self.sub_equipment_property1_value1 = 0 #int
self.sub_equipment_property1_value2 = 0 #int
self.sub_equipment_property2_property_id = 0 #int
self.sub_equipment_property2_value1 = 0 #int
self.sub_equipment_property2_value2 = 0 #int
self.sub_equipment_property3_property_id = 0 #int
self.sub_equipment_property3_value1 = 0 #int
self.sub_equipment_property3_value2 = 0 #int
self.sub_equipment_property4_property_id = 0 #int
self.sub_equipment_property4_value1 = 0 #int
self.sub_equipment_property4_value2 = 0 #int
self.holographic_flag = 1 #byte
def make(self) -> bytes:
#new stuff
read_profile_card_data_struct = Struct(
"profile_card_code_size" / Int32ub, # big endian
"profile_card_code" / Int16ul[len(self.profile_card_code)],
"nick_name_size" / Int32ub, # big endian
"nick_name" / Int16ul[len(self.nick_name)],
"rank_num" / Int16ub, #short
"setting_title_id" / Int32ub, #int
"skill_id" / Int16ub, #short
"hero_log_hero_log_id" / Int32ub, #int
"hero_log_log_level" / Int16ub, #short
"hero_log_awakening_stage" / Int16ub, #short
"hero_log_property1_property_id" / Int32ub, #int
"hero_log_property1_value1" / Int32ub, #int
"hero_log_property1_value2" / Int32ub, #int
"hero_log_property2_property_id" / Int32ub, #int
"hero_log_property2_value1" / Int32ub, #int
"hero_log_property2_value2" / Int32ub, #int
"hero_log_property3_property_id" / Int32ub, #int
"hero_log_property3_value1" / Int32ub, #int
"hero_log_property3_value2" / Int32ub, #int
"hero_log_property4_property_id" / Int32ub, #int
"hero_log_property4_value1" / Int32ub, #int
"hero_log_property4_value2" / Int32ub, #int
"main_weapon_equipment_id" / Int32ub, #int
"main_weapon_enhancement_value" / Int16ub, #short
"main_weapon_awakening_stage" / Int16ub, #short
"main_weapon_property1_property_id" / Int32ub, #int
"main_weapon_property1_value1" / Int32ub, #int
"main_weapon_property1_value2" / Int32ub, #int
"main_weapon_property2_property_id" / Int32ub, #int
"main_weapon_property2_value1" / Int32ub, #int
"main_weapon_property2_value2" / Int32ub, #int
"main_weapon_property3_property_id" / Int32ub, #int
"main_weapon_property3_value1" / Int32ub, #int
"main_weapon_property3_value2" / Int32ub, #int
"main_weapon_property4_property_id" / Int32ub, #int
"main_weapon_property4_value1" / Int32ub, #int
"main_weapon_property4_value2" / Int32ub, #int
"sub_equipment_equipment_id" / Int32ub, #int
"sub_equipment_enhancement_value" / Int16ub, #short
"sub_equipment_awakening_stage" / Int16ub, #short
"sub_equipment_property1_property_id" / Int32ub, #int
"sub_equipment_property1_value1" / Int32ub, #int
"sub_equipment_property1_value2" / Int32ub, #int
"sub_equipment_property2_property_id" / Int32ub, #int
"sub_equipment_property2_value1" / Int32ub, #int
"sub_equipment_property2_value2" / Int32ub, #int
"sub_equipment_property3_property_id" / Int32ub, #int
"sub_equipment_property3_value1" / Int32ub, #int
"sub_equipment_property3_value2" / Int32ub, #int
"sub_equipment_property4_property_id" / Int32ub, #int
"sub_equipment_property4_value1" / Int32ub, #int
"sub_equipment_property4_value2" / Int32ub, #int
"holographic_flag" / Int8ul, # result is either 0 or 1
)
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"read_profile_card_data_size" / Rebuild(Int32ub, len_(this.read_profile_card_data)), # big endian
"read_profile_card_data" / Array(this.read_profile_card_data_size, read_profile_card_data_struct),
)
resp_data = resp_struct.parse(resp_struct.build(dict(
result=self.result,
read_profile_card_data_size=0,
read_profile_card_data=[],
)))
hero_data = dict(
profile_card_code_size=len(self.profile_card_code) * 2,
profile_card_code=[ord(x) for x in self.profile_card_code],
nick_name_size=len(self.nick_name) * 2,
nick_name=[ord(x) for x in self.nick_name],
rank_num=self.rank_num,
setting_title_id=self.setting_title_id,
skill_id=self.skill_id,
hero_log_hero_log_id=self.hero_log_hero_log_id,
hero_log_log_level=self.hero_log_log_level,
hero_log_awakening_stage=self.hero_log_awakening_stage,
hero_log_property1_property_id=self.hero_log_property1_property_id,
hero_log_property1_value1=self.hero_log_property1_value1,
hero_log_property1_value2=self.hero_log_property1_value2,
hero_log_property2_property_id=self.hero_log_property2_property_id,
hero_log_property2_value1=self.hero_log_property2_value1,
hero_log_property2_value2=self.hero_log_property2_value2,
hero_log_property3_property_id=self.hero_log_property3_property_id,
hero_log_property3_value1=self.hero_log_property3_value1,
hero_log_property3_value2=self.hero_log_property3_value2,
hero_log_property4_property_id=self.hero_log_property4_property_id,
hero_log_property4_value1=self.hero_log_property4_value1,
hero_log_property4_value2=self.hero_log_property4_value2,
main_weapon_equipment_id=self.main_weapon_equipment_id,
main_weapon_enhancement_value=self.main_weapon_enhancement_value,
main_weapon_awakening_stage=self.main_weapon_awakening_stage,
main_weapon_property1_property_id=self.main_weapon_property1_property_id,
main_weapon_property1_value1=self.main_weapon_property1_value1,
main_weapon_property1_value2=self.main_weapon_property1_value2,
main_weapon_property2_property_id=self.main_weapon_property2_property_id,
main_weapon_property2_value1=self.main_weapon_property2_value1,
main_weapon_property2_value2=self.main_weapon_property2_value2,
main_weapon_property3_property_id=self.main_weapon_property3_property_id,
main_weapon_property3_value1=self.main_weapon_property3_value1,
main_weapon_property3_value2=self.main_weapon_property3_value2,
main_weapon_property4_property_id=self.main_weapon_property4_property_id,
main_weapon_property4_value1=self.main_weapon_property4_value1,
main_weapon_property4_value2=self.main_weapon_property4_value2,
sub_equipment_equipment_id=self.sub_equipment_equipment_id,
sub_equipment_enhancement_value=self.sub_equipment_enhancement_value,
sub_equipment_awakening_stage=self.sub_equipment_awakening_stage,
sub_equipment_property1_property_id=self.sub_equipment_property1_property_id,
sub_equipment_property1_value1=self.sub_equipment_property1_value1,
sub_equipment_property1_value2=self.sub_equipment_property1_value2,
sub_equipment_property2_property_id=self.sub_equipment_property2_property_id,
sub_equipment_property2_value1=self.sub_equipment_property2_value1,
sub_equipment_property2_value2=self.sub_equipment_property2_value2,
sub_equipment_property3_property_id=self.sub_equipment_property3_property_id,
sub_equipment_property3_value1=self.sub_equipment_property3_value1,
sub_equipment_property3_value2=self.sub_equipment_property3_value2,
sub_equipment_property4_property_id=self.sub_equipment_property4_property_id,
sub_equipment_property4_value1=self.sub_equipment_property4_value1,
sub_equipment_property4_value2=self.sub_equipment_property4_value2,
holographic_flag=self.holographic_flag,
)
resp_data.read_profile_card_data.append(hero_data)
# finally, rebuild the resp_data
resp_data = resp_struct.build(resp_data)
self.length = len(resp_data)
return super().make() + resp_data