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artemis/titles/pokken/base.py
2023-03-26 04:33:53 -04:00

235 lines
8.3 KiB
Python

from datetime import datetime, timedelta
import json, logging
from typing import Any, Dict
import random
from core.data import Data
from core import CoreConfig
from titles.pokken.config import PokkenConfig
from titles.pokken.proto import jackal_pb2
class PokkenBase:
def __init__(self, core_cfg: CoreConfig, game_cfg: PokkenConfig) -> None:
self.core_cfg = core_cfg
self.game_cfg = game_cfg
self.version = 0
self.logger = logging.getLogger("pokken")
self.data = Data(core_cfg)
def handle_noop(self, request: Any) -> bytes:
res = jackal_pb2.Response()
res.result = 1
res.type = request.type
return res.SerializeToString()
def handle_ping(self, request: jackal_pb2.Request) -> bytes:
res = jackal_pb2.Response()
res.result = 1
res.type = jackal_pb2.MessageType.PING
return res.SerializeToString()
def handle_register_pcb(self, request: jackal_pb2.Request) -> bytes:
res = jackal_pb2.Response()
res.result = 1
res.type = jackal_pb2.MessageType.REGISTER_PCB
self.logger.info(f"Register PCB {request.register_pcb.pcb_id}")
regist_pcb = jackal_pb2.RegisterPcbResponseData()
regist_pcb.server_time = int(datetime.now().timestamp())
biwa_setting = {
"MatchingServer": {
"host": f"https://{self.game_cfg.server.hostname}",
"port": self.game_cfg.server.port,
"url": "/SDAK/100/matching",
},
"StunServer": {
"addr": self.game_cfg.server.hostname,
"port": self.game_cfg.server.port_stun,
},
"TurnServer": {
"addr": self.game_cfg.server.hostname,
"port": self.game_cfg.server.port_turn,
},
"AdmissionUrl": f"ws://{self.game_cfg.server.hostname}:{self.game_cfg.server.port_admission}",
"locationId": 123,
"logfilename": "JackalMatchingLibrary.log",
"biwalogfilename": "./biwa.log",
}
regist_pcb.bnp_baseuri = f"{self.core_cfg.title.hostname}/bna"
regist_pcb.biwa_setting = json.dumps(biwa_setting)
res.register_pcb.CopyFrom(regist_pcb)
return res.SerializeToString()
def handle_save_ads(self, request: jackal_pb2.Request) -> bytes:
res = jackal_pb2.Response()
res.result = 1
res.type = jackal_pb2.MessageType.SAVE_ADS
return res.SerializeToString()
def handle_save_client_log(
self, request: jackal_pb2.Request
) -> bytes:
res = jackal_pb2.Response()
res.result = 1
res.type = jackal_pb2.MessageType.SAVE_CLIENT_LOG
return res.SerializeToString()
def handle_check_diagnosis(
self, request: jackal_pb2.Request
) -> bytes:
res = jackal_pb2.Response()
res.result = 1
res.type = jackal_pb2.MessageType.CHECK_DIAGNOSIS
return res.SerializeToString()
def handle_load_client_settings(
self, request: jackal_pb2.Request
) -> bytes:
res = jackal_pb2.Response()
res.result = 1
res.type = jackal_pb2.MessageType.LOAD_CLIENT_SETTINGS
settings = jackal_pb2.LoadClientSettingsResponseData()
settings.money_magnification = 0
settings.continue_bonus_exp = 100
settings.continue_fight_money = 100
settings.event_bonus_exp = 100
settings.level_cap = 999
settings.op_movie_flag = 0xFFFFFFFF
settings.lucky_bonus_rate = 1
settings.fail_support_num = 10
settings.chara_open_flag = 0xFFFFFFFF
settings.chara_open_date = int(datetime.now().timestamp() / 1000)
settings.chara_pre_open_date = int(datetime.now().timestamp() / 1000)
settings.search_id = 123
res.load_client_settings.CopyFrom(settings)
return res.SerializeToString()
def handle_load_ranking(self, request: jackal_pb2.Request) -> bytes:
res = jackal_pb2.Response()
res.result = 1
res.type = jackal_pb2.MessageType.LOAD_RANKING
ranking = jackal_pb2.LoadRankingResponseData()
ranking.ranking_id = 1
ranking.ranking_start = 0
ranking.ranking_end = 1
ranking.event_end = True
ranking.modify_date = int(datetime.now().timestamp() / 1000)
res.load_ranking.CopyFrom(ranking)
return res.SerializeToString()
def handle_load_user(self, request: jackal_pb2.Request) -> bytes:
res = jackal_pb2.Response()
res.result = 1
res.type = jackal_pb2.MessageType.LOAD_USER
access_code = request.load_user.access_code
user_id = self.data.card.get_user_id_from_card(access_code)
if user_id is None: # TODO: Toggle auto-register
user_id = self.data.user.create_user()
card_id = self.data.card.create_card(user_id, access_code)
self.logger.info(f"Register new card {access_code} (UserId {user_id}, CardId {card_id})")
# TODO: Check for user data. For now just treat ever card-in as a new user
load_usr = jackal_pb2.LoadUserResponseData()
load_usr.commidserv_result = 1
load_usr.load_hash = 1
load_usr.cardlock_status = False
load_usr.banapass_id = user_id
load_usr.access_code = access_code
load_usr.new_card_flag = True
load_usr.precedent_release_flag = 0xFFFFFFFF
load_usr.navi_newbie_flag = True
load_usr.navi_enable_flag = True
load_usr.pad_vibrate_flag = True
load_usr.home_region_code = 0
load_usr.home_loc_name = ""
load_usr.pref_code = 0
load_usr.trainer_name = "Newb" + str(random.randint(1111,999999))
load_usr.trainer_rank_point = 0
load_usr.wallet = 0
load_usr.fight_money = 0
load_usr.score_point = 0
load_usr.grade_max_num = 0
load_usr.total_play_days = 0
load_usr.play_date_time = 0
load_usr.lucky_box_fail_num = 0
load_usr.event_reward_get_flag = 0
load_usr.rank_pvp_all = 0
load_usr.rank_pvp_loc = 0
load_usr.rank_cpu_all = 0
load_usr.rank_cpu_loc = 0
load_usr.rank_event = 0
load_usr.awake_num = 0
load_usr.use_support_num = 0
load_usr.rankmatch_flag = 0
load_usr.title_text_id = 0
load_usr.title_plate_id = 0
load_usr.title_decoration_id = 0
load_usr.navi_trainer = 0
load_usr.navi_version_id = 0
load_usr.aid_skill = 0
load_usr.comment_text_id = 0
load_usr.comment_word_id = 0
load_usr.latest_use_pokemon = 0
load_usr.ex_ko_num = 0
load_usr.wko_num = 0
load_usr.timeup_win_num = 0
load_usr.cool_ko_num = 0
load_usr.perfect_ko_num = 0
load_usr.record_flag = 0
load_usr.site_register_status = 0
load_usr.continue_num = 0
load_usr.event_state = 0
load_usr.event_id = 0
load_usr.sp_bonus_category_id_1 = 0
load_usr.sp_bonus_key_value_1 = 0
load_usr.sp_bonus_category_id_2 = 0
load_usr.sp_bonus_key_value_2 = 0
res.load_user.CopyFrom(load_usr)
return res.SerializeToString()
def handle_set_bnpassid_lock(self, data: jackal_pb2.Request) -> bytes:
res = jackal_pb2.Response()
res.result = 1
res.type = jackal_pb2.MessageType.SET_BNPASSID_LOCK
return res.SerializeToString()
def handle_save_ingame_log(self, data: jackal_pb2.Request) -> bytes:
res = jackal_pb2.Response()
res.result = 1
res.type = jackal_pb2.MessageType.SET_BNPASSID_LOCK
return res.SerializeToString()
def handle_matching_noop(self, data: Dict = {}, client_ip: str = "127.0.0.1") -> Dict:
return {}
def handle_matching_start_matching(self, data: Dict = {}, client_ip: str = "127.0.0.1") -> Dict:
return {}
def handle_matching_is_matching(self, data: Dict = {}, client_ip: str = "127.0.0.1") -> Dict:
"""
"sessionId":"12345678",
"A":{
"pcb_id": data["data"]["must"]["pcb_id"],
"gip": client_ip
},
"list":[]
"""
return {}
def handle_matching_stop_matching(self, data: Dict = {}, client_ip: str = "127.0.0.1") -> Dict:
return {}