197 lines
6.9 KiB
Python
197 lines
6.9 KiB
Python
import json
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import traceback
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from starlette.routing import Route
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from starlette.requests import Request
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from starlette.responses import JSONResponse
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import yaml
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import logging
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import coloredlogs
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from os import path
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from typing import Dict, List, Tuple
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from logging.handlers import TimedRotatingFileHandler
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import asyncio
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from core.config import CoreConfig
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from core.title import BaseServlet, JSONResponseNoASCII
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from core.utils import Utils
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from titles.idac.base import IDACBase
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from titles.idac.season2 import IDACSeason2
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from titles.idac.config import IDACConfig
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from titles.idac.const import IDACConstants
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from titles.idac.echo import IDACEchoUDP
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from titles.idac.matching import IDACMatching
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class IDACServlet(BaseServlet):
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def __init__(self, core_cfg: CoreConfig, cfg_dir: str) -> None:
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self.core_cfg = core_cfg
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self.game_cfg = IDACConfig()
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if path.exists(f"{cfg_dir}/{IDACConstants.CONFIG_NAME}"):
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self.game_cfg.update(
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yaml.safe_load(open(f"{cfg_dir}/{IDACConstants.CONFIG_NAME}"))
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)
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self.versions = [
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IDACBase(core_cfg, self.game_cfg),
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IDACSeason2(core_cfg, self.game_cfg)
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]
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self.logger = logging.getLogger("idac")
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log_fmt_str = "[%(asctime)s] IDAC | %(levelname)s | %(message)s"
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log_fmt = logging.Formatter(log_fmt_str)
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fileHandler = TimedRotatingFileHandler(
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"{0}/{1}.log".format(self.core_cfg.server.log_dir, "idac"),
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encoding="utf8",
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when="d",
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backupCount=10,
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)
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fileHandler.setFormatter(log_fmt)
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consoleHandler = logging.StreamHandler()
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consoleHandler.setFormatter(log_fmt)
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self.logger.addHandler(fileHandler)
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self.logger.addHandler(consoleHandler)
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self.logger.setLevel(self.game_cfg.server.loglevel)
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coloredlogs.install(
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level=self.game_cfg.server.loglevel, logger=self.logger, fmt=log_fmt_str
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)
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@classmethod
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def is_game_enabled(cls, game_code: str, core_cfg: CoreConfig, cfg_dir: str) -> bool:
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game_cfg = IDACConfig()
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if path.exists(f"{cfg_dir}/{IDACConstants.CONFIG_NAME}"):
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game_cfg.update(
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yaml.safe_load(open(f"{cfg_dir}/{IDACConstants.CONFIG_NAME}"))
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)
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if not game_cfg.server.enable:
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return False
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return True
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def get_routes(self) -> List[Route]:
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return [
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Route("/{version:int}/initiald/{category:str}/{endpoint:str}", self.render_POST, methods=["POST"]),
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Route("/{version:int}/initiald-matching/{endpoint:str}", self.render_matching, methods=["POST"]),
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]
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def get_allnet_info(
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self, game_code: str, game_ver: int, keychip: str
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) -> Tuple[bool, str, str]:
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title_port_int = Utils.get_title_port(self.core_cfg)
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t_port = f":{title_port_int}" if title_port_int and not self.core_cfg.server.is_using_proxy else ""
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return (
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f"",
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# requires http or else it defaults to https
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f"http://{self.core_cfg.server.hostname}{t_port}/{game_ver}/",
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)
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async def render_POST(self, request: Request) -> bytes:
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req_raw = await request.body()
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internal_ver = 0
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version: int = request.path_params.get('version')
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category: str = request.path_params.get('category')
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endpoint: str = request.path_params.get('endpoint')
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client_ip = Utils.get_ip_addr(request)
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if version >= 100 and version < 140: # IDAC Season 1
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internal_ver = IDACConstants.VER_IDAC_SEASON_1
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elif version >= 140 and version < 171: # IDAC Season 2
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internal_ver = IDACConstants.VER_IDAC_SEASON_2
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header_application = self.decode_header(request.headers.get("application", ""))
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req_data = json.loads(req_raw)
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self.logger.info(f"v{version} {endpoint} request from {client_ip}")
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self.logger.debug(f"Headers: {header_application}")
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self.logger.debug(req_data)
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# func_to_find = "handle_" + inflection.underscore(endpoint) + "_request"
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func_to_find = "handle_"
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func_to_find += f"{category.lower()}_" if not category == "" else ""
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func_to_find += f"{endpoint.lower()}_request"
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if not hasattr(self.versions[internal_ver], func_to_find):
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self.logger.warning(f"Unhandled v{version} request {endpoint}")
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return JSONResponse('{"status_code": "0"}')
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resp = None
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try:
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handler = getattr(self.versions[internal_ver], func_to_find)
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resp = handler(req_data, header_application)
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except Exception as e:
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traceback.print_exc()
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self.logger.error(f"Error handling v{version} method {endpoint} - {e}")
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return JSONResponse('{"status_code": "0"}')
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if resp is None:
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resp = {"status_code": "0"}
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self.logger.debug(f"Response {resp}")
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return JSONResponseNoASCII(resp)
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async def render_matching(self, request: Request):
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url: str = request.path_params.get("endpoint")
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ver: int = request.path_params.get("version")
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client_ip = Utils.get_ip_addr(request)
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req_data = await request.json()
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header_application = self.decode_header(request.headers.get('application', ''))
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user_id = int(header_application["session"])
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# self.getMatchingStatus(user_id)
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self.logger.info(
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f"IDAC Matching request from {client_ip}: {url} - {req_data}"
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)
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resp = {"status_code": "0"}
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if url == "/regist":
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self.queue = self.queue + 1
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elif url == "/status":
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if req_data.get("cancel_flag"):
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self.queue = self.queue - 1
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self.logger.info(
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f"IDAC Matching endpoint {client_ip} had quited"
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)
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resp = {
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"status_code": "0",
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# Only IPv4 is supported
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"host": self.game_config.server.matching_host,
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"port": self.game_config.server.matching_p2p,
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"room_name": "INDTA",
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"state": 1,
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}
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self.logger.debug(f"Response {resp}")
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return JSONResponseNoASCII(resp)
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def decode_header(self, app: str) -> Dict:
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ret = {}
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for x in app.split(", "):
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y = x.split("=")
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ret[y[0]] = y[1].replace('"', "")
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return ret
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def setup(self):
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if self.game_cfg.server.enable:
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loop = asyncio.get_running_loop()
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asyncio.create_task(
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loop.create_datagram_endpoint(
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lambda: IDACEchoUDP(),
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local_addr=(self.core_cfg.server.listen_address, self.game_cfg.server.echo1)
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)
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)
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self.logger.info(f"Matching listening on {self.game_cfg.server.matching} with echo on {self.game_cfg.server.echo1}")
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