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index.html
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index.html
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<td><a href=".">Contents</a></td>
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<td><a href="./transport.html">Transport layer</a></td>
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<td><a href="./packet.html">Packet format</a></td>
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<td><a href="./protocol.html">Application Protocol</a></td>
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</tr>
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</table>
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<p>If you're here because you work on one of those aforementioned closed source projects, hello! Feel free to share
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knowledge with the rest of the world, or point out corrections. Or don't; you do you.</p>
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<h1>Contents</h1>
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<h2>Contents</h2>
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<ol>
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<li><a href="./transport.html">Transport layer</a></li>
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<ol>
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@ -52,7 +53,29 @@
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</ol>
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</ol>
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<p><small>This site intentionally looks not-great. I don't feel like changing that, and honestly quite like the aesthetic.</small></p>
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<h2>Getting started</h2>
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<p>My aim with these pages is to cover as much as possible, so you don't need to try and figure them out yourself.
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That said, being able to follow along yourself will almost certainly help get more out of this. For following
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along with source code, you're really going to want to grab yourself a dumped copy of a game (it's going to be a
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lot easier, and cheeper, than dumping one yourself). I trust you can figure out where to find that.</p>
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<p>For network related things, your options are a little broader. The ideal would be physical ownership of a
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cabinet, and a subscription to genuine e-amusement. Odds are you don't have both of those :P. A connection to an
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alternative network works just as well. In the more likely case that you don't have a physical cabinet, it's
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time to crack out that dumped copy of a game and just run it on your own PC (or a VM, if you're not on Windows)
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(odds are whatever you downloaded came with the program you'll need to start it pre-packaged. If not, it rhymes
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with rice.).</p>
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<p>You will also need a local e-amusement-emulating server. By the time I'm done with these pages, there will
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hopefully be everything you need to be able to write your own. Unfortunately I'm not finished writing them;
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depending on where you acquired your game, it may have shipped with one of said servers. If it didn't, Asphyxia
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CORE will do the trick (yes, it's closed source).</p>
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<p>If this all sounds like way too much work, and/or you're just here because of curiosity, I plan to prepare some
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pcaps of network traffic to play around with without needing a running copy of a game or a network tap on a cab.
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</p>
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<a href="./transport.html">Next page</a>
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<p><small>This site intentionally looks not-great. I don't feel like changing that, and honestly quite like the
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aesthetic.</small></p>
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</body>
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</html>
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@ -17,6 +17,7 @@
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<td><a href=".">Contents</a></td>
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<td><a href="./transport.html">Transport layer</a></td>
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<td><a href="./packet.html">Packet format</a></td>
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<td><a href="./protocol.html">Application Protocol</a></td>
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</tr>
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</table>
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self.request_allocation(4)</code></pre></p>
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</details>
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<a href="./transport.html">Prev page</a> | <a href="./protocol.html">Next page</a>
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</body>
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</html>
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12
styles.css
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styles.css
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body {
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/* font-family: sans-serif; */
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line-height: 1.25;
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max-width: 720px;
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max-width: 1000px;
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margin: 16px auto;
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color: #222;
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padding: 0 16px;
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}
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table {
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@ -37,7 +38,6 @@ p {
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}
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code {
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display: inline-block;
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letter-spacing: .02em;
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padding: 2px 4px;
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font-size: 90%;
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border-radius: 4px;
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word-break: break-word;
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}
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code > a {
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color: inherit;
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}
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pre > code {
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display: block;
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word-break: normal;
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border-radius: 4px;
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background: #f8f8f8;
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color: #333;
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padding: 9.5px;
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line-height: 1.4;
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width: min-content;
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}
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pre {
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max-width: 100%;
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overflow-x: auto;
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display: block;
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width: min-content;
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}
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summary {
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<td><a href=".">Contents</a></td>
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<td><a href="./transport.html">Transport layer</a></td>
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<td><a href="./packet.html">Packet format</a></td>
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<td><a href="./protocol.html">Application Protocol</a></td>
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</tr>
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</table>
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<li><code>none</code></li>
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<li><code>lz77</code></li>
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</ul>
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<details>
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<summary>Source code details</summary>
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<figure>
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<img src="./images/lz77.png">
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<figcaption><code>libavs-win32-ea3.dll:0x1000fa29</code></figcaption>
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</figure>
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</details>
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<p>Encryption is performed <b>after</b> compression, and uses RC4. RC4 is symmetric, so decryption is performed the same as encryption. That is, <code>packet = encrypt(compress(data))</code> and <code>data = decompress(decrypt(data))</code>.</p>
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<h2 id="keys">Encryption keys</h2>
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<p>Encryption is not performed using a single static key. Instead, each request and response has its own key that is generated.</p>
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<p>These keys are generated baesd on the <code>X-Eamuse-Info</code> header.</p>
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<p>This header loosely follows the format <code>1-[0-9a-f]{8}-[0-9a-f]{4}</code>. This corresponds to <code>[version]-[serial]-[salt]</code>. <b>TODO: Confirm this</b></p>
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<p>Our per-packet key is then generated using <code>md5(serial | salt | KEY)</code>. Identifying <code>KEY</code> is left as an exercise for the reader, however should not be especially challenging.</p>
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<p>Our per-packet key is then generated using <code>md5(serial | salt | KEY)</code>. Identifying <code>KEY</code> is left as an exercise for the reader, however should not be especially challenging. <span style="color: #fff">Check the page source if you're stuck.</span></p>
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<!-- It's 69d74627d985ee2187161570d08d93b12455035b6df0d8205df5, if you were wondering. libavs-win32-ea3.dll:0x10054160 -->
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<h2 id="lz77">LZ77</h2>
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<p>Packets are compressed using lzss. The compressed data structure is a repeating cycle of an 8 bit flags byte, followed by 8 values. Each value is either a single literal byte, if the corresponding bit in the preceeding flag is high, or is a two byte lookup into the window.</p>
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<p>The exact algorithm used for compression is not especially important, as long as it follows this format. One can feasibly perform no compression at all, and instead insert <code>0xFF</code> every 8 bytes (starting at index 0), to indicate that all values are literals. While obviously poor for compression, this is an easy way to test without first implementing a compressor.</p>
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<a href="./index.html">Prev page</a> | <a href="./packet.html">Next page</a>
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</body>
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</html>
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