mirror of
https://gitea.tendokyu.moe/eamuse/docs.git
synced 2024-11-23 22:40:57 +01:00
Groovemaster and RS232C
This commit is contained in:
parent
10b0228d6b
commit
fca8fef362
24
docs.py
24
docs.py
@ -8,6 +8,7 @@ from livereload import Server
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# Importing performs monkeypatching
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import xml_lexer # NOQA: F401
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import ini_lexer # NOQA: F401
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app = Flask(__name__)
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@ -52,6 +53,7 @@ SEGA_CONTENTS = {
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"dongle.html": "Dongles",
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"keychip.html": "Keychips",
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}),
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"groovemaster.html": "GrooveMaster.ini",
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}),
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"network": ("Networking", {
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"allnet.html": "ALL.Net"
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@ -73,14 +75,20 @@ class Part:
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PARTS = {
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"838-14971": Part("838-14971", "Aime NFC daughter board", "NFC RW BD TN32MSEC003S"),
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"838-15221": Part("838-15221", "Serial I/F BD Touchpanel Gunze", "The interface board for the touchscreen on MaiMai versions pre-DX.")
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"838-15221": Part("838-15221", "Serial I/F BD Touchpanel Gunze",
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"The interface board for the touchscreen on MaiMai versions pre-DX.")
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}
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def part(id):
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if (part := PARTS.get(id)):
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return f'<span class="part" tabindex="0">{part.name}<span><span>ASSY ID</span><span>SEGA {part.id}</span><span>Description</span><span>{part.description}</span></span></span>'
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return f'<span class="part">{id}</span>'
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def part(id_):
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if (part := PARTS.get(id_)):
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return (
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f'<span class="part" tabindex="0">{part.name}<span>'
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f'<span>ASSY ID</span><span>SEGA {part.id}</span>'
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f'<span>Description</span><span>{part.description}</span>'
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'</span></span>'
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)
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return f'<span class="part">{id_}</span>'
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def generate_xrpc_list():
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@ -355,7 +363,7 @@ def sitemap():
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return response
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if __name__ == '__main__':
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def run_dev():
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app.config['TEMPLATES_AUTO_RELOAD'] = True
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app.config['DEBUG'] = True
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@ -364,3 +372,7 @@ if __name__ == '__main__':
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server = Server(app.wsgi_app)
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server.watch(".")
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server.serve(port=3000)
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if __name__ == '__main__':
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run_dev()
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68
ini_lexer.py
Normal file
68
ini_lexer.py
Normal file
@ -0,0 +1,68 @@
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# from pygments.lexer import RegexLexer
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# from pygments.token import Text, Comment, Operator, Name, String
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# from pygments.lexers import _lexer_cache
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# from pygments.lexers._mapping import LEXERS
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# def italic_attr(lexer, m):
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# yield m.start(), String, '"'
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# yield m.start() + 2, Comment, m.group()[3:-1]
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# yield m.end() - 1, String, '"'
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# def italic_generic(lexer, m):
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# yield m.start(), Comment, m.group()
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# def italic_tag(lexer, m):
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# yield m.start(), Name.Tag, "<"
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# name = m.group()[3:]
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# if name.endswith(">"):
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# yield m.start() + 1, Comment, name[:-1]
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# yield m.end() - 1, Name.Tag, ">"
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# else:
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# yield m.start() + 1, Comment, name
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# def italic_tag_close(lexer, m):
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# yield m.start(), Name.Tag, "</"
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# yield m.start() + 4, Comment, m.group()[4:-1]
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# yield m.end() - 1, Name.Tag, ">"
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# def repeat_tag_close(lexer, m):
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# before, _, after = m.group().partition("[]")
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# yield m.start(), Name.Tag, before
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# yield m.start() + len(before), Operator, "[]"
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# yield m.start() + len(before) + 2, Name.Tag, after
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# def italic_attr_name(lexer, m):
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# name, _, after = m.group().partition("*")
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# yield m.start(), Name.Attribute, name
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# yield m.start() + len(name), Operator, "*"
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# yield m.start() + len(name) + 1, Name.Attribute, after
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from pygments.lexer import RegexLexer, bygroups
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from pygments.token import Comment, Name, String, Whitespace
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from pygments.lexers import _lexer_cache
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from pygments.lexers._mapping import LEXERS
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class CustomIniLexer(RegexLexer):
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name = 'amINI'
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aliases = ['amini']
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tokens = {
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'root': [
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(r'\s+', Whitespace),
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(r'[;#].*', Comment.Single),
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(r'([a-zA-Z0-9]+?)([ \t]+)([a-zA-Z0-9]+)', bygroups(Name.Attribute, Whitespace, String)),
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]
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}
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_lexer_cache[CustomIniLexer.__name__] = CustomIniLexer
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LEXERS["CustomIniLexer"] = ("ini_lexer", "CustomIniLexer", ("amini", ), (), ())
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__all__ = ("CustomIniLexer", )
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@ -23,7 +23,7 @@
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<body>
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{% block rootbody %}{% endblock %}
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{{ generate_footer()|safe }}
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<script src="{{ROOT}}/headers.js"></script>
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<script src="{{ROOT}}/headers.js?v=1"></script>
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</body>
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</html>
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@ -52,8 +52,8 @@
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<td>JAMMA Video Standard. Unless specified otherwise, this refers to JVS version 2.</td>
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</tr>
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<tr>
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<td>comio</td>
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<td>An unofficial name used to refer to the modified JVS standard some devices use</td>
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<td>RS232C</td>
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<td>A modified JVS-like framing many SEGA-made serial devices uses</td>
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</tr>
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<tr>
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<td>ALL.Net</td>
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837
templates/pages/sega/software/groovemaster.html
Normal file
837
templates/pages/sega/software/groovemaster.html
Normal file
@ -0,0 +1,837 @@
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{% extends "sega.html" %}
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{% block title %}GrooveMaster.ini{% endblock %}
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{% block body %}
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<h1>GrooveMaster.ini</h1>
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<p><b>Note: This page is specifically regarding maimai, as this is the game I have been focusing my efforts on.</b>
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Other games may use a similar format, or they might use a totally different one; I have no idea. This page exists
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because I was going to make it as a personal notes document but figured it worth making public instead.</p>
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<p>Despite the name, <code>GrooveMaster.ini</code> is not an ini file. Each line follows the <code>KEY_NAME value</code>
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format. Lines may begin with a hash to indicate a comment. The file is split into four sections, as shown below.</p>
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<pre>{% highlight "amini" %}#*************************************
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# maimai DEBUG SETTING
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# デバッグ系コンフィグ設定を記載する
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#*************************************
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#====================================================
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#描画関係
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#====================================================
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KEYNAMES values
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#====================================================
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#システム関係
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#====================================================
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KEYNAMES values
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#====================================================
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#GAME ASSINMENT上書き
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#====================================================
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KEYNAMES values
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#====================================================
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#デバッグ関係
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#====================================================
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KEYNAMES values
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{% endhighlight %}</pre>
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<h2 id="values">Config values</h2>
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<p>I'll sort these into the categories below later. Maybe.</p>
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<table>
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<thead>
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<tr>
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<td>Name</td>
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<td>Type</td>
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<td>Default</td>
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<td>Meaning</td>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>VIEW_COURSE</td>
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<td>int</td>
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<td>0</td>
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<td></td>
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</tr>
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<tr>
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<td>SET_ICON</td>
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<td>int</td>
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<td>-1</td>
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<td></td>
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</tr>
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<tr>
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<td>SET_TITLE</td>
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<td>int</td>
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<td>-1</td>
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<td></td>
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</tr>
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<tr>
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<td>SET_PLATE</td>
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<td>int</td>
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<td>-1</td>
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<td></td>
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</tr>
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<tr>
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<td>SET_FRAME</td>
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<td>int</td>
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<td>-1</td>
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<td></td>
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</tr>
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<tr>
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<td>SET_CHALLENGE</td>
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<td>int</td>
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<td>0</td>
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<td></td>
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</tr>
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<tr>
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<td>SET_OP_SPEED</td>
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<td>int</td>
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<td>-1</td>
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<td></td>
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</tr>
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<tr>
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<td>SET_OP_ANSWER</td>
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<td>int</td>
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<td>-1</td>
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<td></td>
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</tr>
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<tr>
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<td>SET_OP_SE</td>
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<td>int</td>
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<td>-1</td>
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<td></td>
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</tr>
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<tr>
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<td>SET_OP_BGINFO</td>
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<td>int</td>
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<td>-1</td>
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<td></td>
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</tr>
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<tr>
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<td>SET_OP_STAR_ROT</td>
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<td>int</td>
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<td>-1</td>
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<td></td>
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</tr>
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<tr>
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<td>SET_OP_MIRROR</td>
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<td>int</td>
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<td>-1</td>
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<td></td>
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</tr>
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<tr>
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<td>SET_OP_MOVIEBRIGHT</td>
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<td>int</td>
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<td>-1</td>
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<td></td>
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</tr>
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<tr>
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<td>SET_JUDGE_DISP</td>
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<td>int</td>
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<td>-1</td>
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<td></td>
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</tr>
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<tr>
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<td>SET_AIMEID_1P</td>
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<td>int</td>
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<td>-1</td>
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<td></td>
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</tr>
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<tr>
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<td>SET_AIMEID_2P</td>
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<td>int</td>
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<td>-1</td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h3 id="drawing">Drawing related</h3>
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<table>
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<thead>
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<tr>
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<td>Name</td>
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<td>Type</td>
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<td>Default</td>
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<td>Meaning</td>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>ROTATE</td>
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<td>int</td>
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<td>0</td>
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<td>By default two 1920x1080 displays are expected positioned in portrait but set in Windows as landscape,
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thus the game renders sideways. This setting tells the game to render upright instead.</td>
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</tr>
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<tr>
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<td>SCREENSHOT</td>
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<td>int</td>
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<td>0</td>
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<td></td>
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</tr>
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<tr>
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<td>CAPTURE_X0</td>
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<td>int</td>
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<td>0</td>
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<td></td>
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</tr>
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<tr>
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<td>CAPTURE_X1</td>
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<td>int</td>
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<td>0</td>
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<td></td>
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</tr>
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<tr>
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<td>CAPTURE_Y0</td>
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<td>int</td>
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<td>0</td>
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<td></td>
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</tr>
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<tr>
|
||||
<td>CAPTURE_Y1</td>
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<td>int</td>
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<td>0</td>
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<td></td>
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</tr>
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<tr>
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||||
<td>CAPTURE_W</td>
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<td>int</td>
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<td>0</td>
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<td></td>
|
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</tr>
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<tr>
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<td>CAPTURE_H</td>
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<td>int</td>
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<td>0</td>
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<td></td>
|
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</tr>
|
||||
</tbody>
|
||||
</table>
|
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|
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<h3 id="system">System related</h3>
|
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<table>
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||||
<thead>
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||||
<tr>
|
||||
<td>Name</td>
|
||||
<td>Type</td>
|
||||
<td>Default</td>
|
||||
<td>Meaning</td>
|
||||
</tr>
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||||
</thead>
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||||
<tbody>
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||||
<tr>
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<td>DEV</td>
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<td>int</td>
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<td>0</td>
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<td>Enable dev mode. This adds some utility keybindings, and runs a (terrible) touchscreen emulator.</td>
|
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</tr>
|
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<tr>
|
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<td>NO_RING</td>
|
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<td>int</td>
|
||||
<td>0</td>
|
||||
<td>Indicate that we are not running on Ring* hardware. This disables the use of all drivers.</td>
|
||||
</tr>
|
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<tr>
|
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<td>NO_JVS</td>
|
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<td>int</td>
|
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<td>0</td>
|
||||
<td>Disable the use of <code>\\.\mxjvs</code>.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>NO_SERIAL</td>
|
||||
<td>int</td>
|
||||
<td>0</td>
|
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<td>Disable the use of all COM devices (aime readers, LEDs, touchscreen, and the camera).</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>NO_REBOOT</td>
|
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<td>int</td>
|
||||
<td>0</td>
|
||||
<td>Disable the daily 7am reboot.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>VIRTUAL_AIME</td>
|
||||
<td>int</td>
|
||||
<td>0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>USB_DL_DISABLE</td>
|
||||
<td>int</td>
|
||||
<td>0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>NO_LINKCHECK</td>
|
||||
<td>int</td>
|
||||
<td>0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>NO_DELIVER</td>
|
||||
<td>int</td>
|
||||
<td>0</td>
|
||||
<td>Disable OTA updates (via mxgfetcher and mxdeliver).</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>NO_RESTRICT</td>
|
||||
<td>int</td>
|
||||
<td>0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>1P_ONLY</td>
|
||||
<td>int</td>
|
||||
<td>0</td>
|
||||
<td>Disable the 2P display. This also disables the top banner, rendering only the main play region of 1P.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>NO_WAIT</td>
|
||||
<td>int</td>
|
||||
<td>0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>SET_FREEPLAY</td>
|
||||
<td>int</td>
|
||||
<td>0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>SET_TOTAL_MACHINE</td>
|
||||
<td>int</td>
|
||||
<td>-1</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>SET_LINK_ID</td>
|
||||
<td>int</td>
|
||||
<td>-1</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>SET_TRACKS_1P</td>
|
||||
<td>int</td>
|
||||
<td>-1</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>SET_TRACKS_MULTI</td>
|
||||
<td>int</td>
|
||||
<td>-1</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>SET_TRACKS_EVENT</td>
|
||||
<td>int</td>
|
||||
<td>-1</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>SET_OFFLINE_MODE</td>
|
||||
<td>int</td>
|
||||
<td>-1</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>SET_EVENT_MODE</td>
|
||||
<td>int</td>
|
||||
<td>-1</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>SET_ADVERTISE_MODE</td>
|
||||
<td>int</td>
|
||||
<td>-1</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>SET_ADVERTISE_SOUND</td>
|
||||
<td>int</td>
|
||||
<td>-1</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>SET_CAMERA_POSITION</td>
|
||||
<td>int</td>
|
||||
<td>-1</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>SET_FRIEND_TEST</td>
|
||||
<td>int</td>
|
||||
<td>0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>SET_CLOSE_HOUR</td>
|
||||
<td>int</td>
|
||||
<td>-1</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>SET_CLOSE_MINUTE</td>
|
||||
<td>int</td>
|
||||
<td>-1</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>SET_ALL_OPEN</td>
|
||||
<td>int</td>
|
||||
<td>-1</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>SET_OPEN_SECRET</td>
|
||||
<td>int</td>
|
||||
<td>-1</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>SET_OPEN_EVENT</td>
|
||||
<td>int</td>
|
||||
<td>-1</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>SET_AIME_SELECT</td>
|
||||
<td>int</td>
|
||||
<td>0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>SET_REGION</td>
|
||||
<td>str</td>
|
||||
<td><i>empty string</i></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>SET_CLOCK_DATE</td>
|
||||
<td>int</td>
|
||||
<td>-1</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>SET_CLOCK_BOOST</td>
|
||||
<td>int</td>
|
||||
<td>-1</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>SET_DRESS_CODE</td>
|
||||
<td>int</td>
|
||||
<td>-1</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>GO_CAMERA_UPLOAD</td>
|
||||
<td>int</td>
|
||||
<td>0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>GO_COLLECTION</td>
|
||||
<td>int</td>
|
||||
<td>0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>SET_AUTO_PLAY</td>
|
||||
<td>int</td>
|
||||
<td>-1</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>SET_ARAYA_SPEED</td>
|
||||
<td>int</td>
|
||||
<td>-1</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>LIVE_COMMENT</td>
|
||||
<td>int</td>
|
||||
<td>0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>SPEAK_SPEAKER</td>
|
||||
<td>int</td>
|
||||
<td>0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>SET_AGING</td>
|
||||
<td>int</td>
|
||||
<td>-1</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>QUICK_BOOT</td>
|
||||
<td>int</td>
|
||||
<td>0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<h3 id="game">GAME ASSINMENT overwrite</h3>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<td>Name</td>
|
||||
<td>Type</td>
|
||||
<td>Default</td>
|
||||
<td>Meaning</td>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>GO_RESULT_1_1PACV</td>
|
||||
<td>float</td>
|
||||
<td>50.0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>GO_RESULT_1_2PACV</td>
|
||||
<td>float</td>
|
||||
<td>50.0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>GO_RESULT_1_SYNC</td>
|
||||
<td>float</td>
|
||||
<td>50.0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>GO_RESULT_2_1PACV</td>
|
||||
<td>float</td>
|
||||
<td>80.0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>GO_RESULT_2_2PACV</td>
|
||||
<td>float</td>
|
||||
<td>80.0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>GO_RESULT_2_SYNC</td>
|
||||
<td>float</td>
|
||||
<td>80.0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>GO_RESULT_3_1PACV</td>
|
||||
<td>float</td>
|
||||
<td>97.0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>GO_RESULT_3_2PACV</td>
|
||||
<td>float</td>
|
||||
<td>97.0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>GO_RESULT_3_SYNC</td>
|
||||
<td>float</td>
|
||||
<td>99.0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>GO_RESULT_4_1PACV</td>
|
||||
<td>float</td>
|
||||
<td>100.0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>GO_RESULT_4_2PACV</td>
|
||||
<td>float</td>
|
||||
<td>100.0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>GO_RESULT_4_SYNC</td>
|
||||
<td>float</td>
|
||||
<td>100.0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
<i>The following values are all used to force-unlock tracks in the PANDORA BOXX event. Setting them to
|
||||
<code>8004444900999999</code> will force-unlock all tracks.</i>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>PANDORA_GREEN_1P</td>
|
||||
<td>long</td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>PANDORA_MAIMAI_1P</td>
|
||||
<td>long</td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>PANDORA_PINK_1P</td>
|
||||
<td>long</td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>PANDORA_MURASAKI_1P</td>
|
||||
<td>long</td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>PANDORA_MILK_1P</td>
|
||||
<td>long</td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>PANDORA_ORANGE_1P</td>
|
||||
<td>long</td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>PANDORA_FINALE_1P</td>
|
||||
<td>long</td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>PANDORA_GREEN_2P</td>
|
||||
<td>long</td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>PANDORA_MAIMAI_2P</td>
|
||||
<td>long</td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>PANDORA_PINK_2P</td>
|
||||
<td>long</td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>PANDORA_MURASAKI_2P</td>
|
||||
<td>long</td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>PANDORA_MILK_2P</td>
|
||||
<td>long</td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>PANDORA_ORANGE_2P</td>
|
||||
<td>long</td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>PANDORA_FINALE_2P</td>
|
||||
<td>long</td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<h3 id="debug">Debug related</h3>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<td>Name</td>
|
||||
<td>Type</td>
|
||||
<td>Default</td>
|
||||
<td>Meaning</td>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>SET_DEBUG_MODE</td>
|
||||
<td>int</td>
|
||||
<td>-1</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>DEBUG_MENU</td>
|
||||
<td>int</td>
|
||||
<td>-1</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>DEBUG_CARD</td>
|
||||
<td>int</td>
|
||||
<td>-1</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>DEV_STRING</td>
|
||||
<td>int</td>
|
||||
<td>-1</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>DISP_NETSTAT</td>
|
||||
<td>int</td>
|
||||
<td>-1</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>PERFORMANCE_POS</td>
|
||||
<td>int</td>
|
||||
<td>-1</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>RESOURCE_TEXT</td>
|
||||
<td>int</td>
|
||||
<td>-1</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>ITEM_VIEW</td>
|
||||
<td>int</td>
|
||||
<td>-1</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>HOME_RANKER_USERID</td>
|
||||
<td>str</td>
|
||||
<td>0:0:0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>HOME_RANKER_3RD_RATEX100</td>
|
||||
<td>int</td>
|
||||
<td>-1</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>CTRACK_DAYS</td>
|
||||
<td>int</td>
|
||||
<td>0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>SUPERVISION</td>
|
||||
<td>int</td>
|
||||
<td>0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>OLD_SERVER_TRANS_DISABLE</td>
|
||||
<td>int</td>
|
||||
<td>0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>DEBUG_COL_PLAYCOUNT</td>
|
||||
<td>int</td>
|
||||
<td>-1</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>EVENT_INFO_CHECK</td>
|
||||
<td>int</td>
|
||||
<td>0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>STRESS_CHECK</td>
|
||||
<td>int</td>
|
||||
<td>0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>PREV_FFA_FLAME</td>
|
||||
<td>int</td>
|
||||
<td>10</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>PREV_SKIP_FLAME</td>
|
||||
<td>int</td>
|
||||
<td>60</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>SET_SILENT_MODE</td>
|
||||
<td>int</td>
|
||||
<td>0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>SET_VIEWER_PLAY</td>
|
||||
<td>int</td>
|
||||
<td>0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>SET_SPECIAL_VIEWER_PLAY</td>
|
||||
<td>int</td>
|
||||
<td>0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>SET_NO_SDT</td>
|
||||
<td>int</td>
|
||||
<td>0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>TIMING_TAP</td>
|
||||
<td>int</td>
|
||||
<td>0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>TIMING_HOLDON</td>
|
||||
<td>int</td>
|
||||
<td>0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>TIMING_HOLDOFF</td>
|
||||
<td>int</td>
|
||||
<td>0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>TIMING_SLIDE</td>
|
||||
<td>int</td>
|
||||
<td>0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>ACHIEVE_SLIDE</td>
|
||||
<td>int</td>
|
||||
<td>0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>DISPLAY_TAP</td>
|
||||
<td>int</td>
|
||||
<td>0</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
{% endblock %}
|
@ -8,7 +8,7 @@ it is in Japanese. A rather excelent translation can be <a href="http://daifukka
|
||||
<p>JVS is a communication standard designed for I/O devices in arcade macines. It typically operates over RS485 serial,
|
||||
however the framing format can and sometimes is used outside of this context.</p>
|
||||
<p>This page documents the canonical JVS structure. Some devices, notably the {{ part("838-14971")|safe }}, use a slight
|
||||
variant on the format. <a href="./comio.html">The differences between the two formats are document here</a>.
|
||||
variant on the format. <a href="./rs232c.html">The differences between the two formats are document here</a>.
|
||||
</p>
|
||||
|
||||
<h2>Escaping</h2>
|
||||
|
@ -1,5 +1,5 @@
|
||||
{% extends "sega.html" %}
|
||||
{% block title %}JVS{% endblock %}
|
||||
{% block title %}RS232C{% endblock %}
|
||||
{% block body %}
|
||||
<h1>JAMMA Video Standard - Alternative version</h1>
|
||||
<p><b>Note:</b> This page assumes you have read the documentation regarding <a href="./jvs.html">the JAMMA video
|
||||
@ -136,9 +136,9 @@
|
||||
<td></td>
|
||||
<td></td>
|
||||
<td><code>51</code></td>
|
||||
<td></td>
|
||||
<td>Read back the MIFARE key</td>
|
||||
<td>1+</td>
|
||||
<td></td>
|
||||
<td>6</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><mark>M</mark></td>
|
||||
@ -160,9 +160,9 @@
|
||||
<td></td>
|
||||
<td></td>
|
||||
<td><code>55</code></td>
|
||||
<td>Read back the Aime key</td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
<td>6</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td></td>
|
Loading…
Reference in New Issue
Block a user