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37 lines
2.0 KiB
HTML
37 lines
2.0 KiB
HTML
{% extends "konami.html" %}
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{% block body %}
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<h1>Benami/Konami e-Amusement API</h1>
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<p>The pages across this mini-site aim to totally document, to the best of my ability, the API used for E-Amusement
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(XRPC), some of its inner workings, how to interface with it both as a client and a server, and how to perform this
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sort of analysis yourself.</p>
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<p>If you just want a plug-and-play library, this is not it. If you're here for knowledge, my aim is that this is
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<i>the</i> most comprehensive public documentation, so you're hopefully in the right place.
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</p>
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<i><a href="./motivation.html">I moved the big block about why these page exist, because it was getting painfully
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long.</a></i>
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<p>If you run into a mistake on these pages and want to raise an issue, either open one on
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<a href="https://gitea.tendokyu.moe/eamuse/universe">the big meta-repo</a> or feel free to get in touch directly.
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</p>
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<h2>Contents</h2>
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{{ generate_toc(0)|safe }}
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<h2>Code snippets</h2>
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<p>Across these pages there are a number of code snippets. They roughly break down into three categories:</p>
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<ul>
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<li>Assembly: Directly disassembled code from game binaries</li>
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<li>C: Either raw decompilation, or slightly cleaned up decompilation</li>
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<li>Python: Snippets from my local testing implementations</li>
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<li>Pseudocode: Used to illustrate some points. Note that it probably started life as Python before being
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pseudo'd</li>
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</ul>
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<p>If you yoink chunks of Python code, attribution is always appreciated, but consider it under CC0 (just don't be
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that person who tries to take credit for it, yeah?).</p>
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<p>Assembly and C snippets often come with an accompanying filename and address. If you're interested in learning how
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things work in more detail, I'd strongly recommend checking them out. Not all games come with the same version of
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files; the provided addresses are for build SDVX build KFC-2019020600, using the default base offset.</p>
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{% endblock %} |