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Add fault codes
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README.md
19
README.md
@ -14,22 +14,3 @@ use for this codebase, please get in touch first.
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This software is provided without warranty of any kind, express or implied. If you use it and
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This software is provided without warranty of any kind, express or implied. If you use it and
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manage to brick an arcade machine or cause similar silly damage, don't come crying.
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manage to brick an arcade machine or cause similar silly damage, don't come crying.
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## Keys
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In order to run this code, some encryption keys need loaded in. I have opted to not include them in
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this repo because I didn't really feel like doing that. May or may not change that stance later.
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For now, copy `eaapi/keys.template.py` to `eaapi/keys.py`, and fill in the blanks. If you're
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following along with docs, you already have the values you need. Otherwise, I trust you can figure
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out somewhere to find them. `CARDCONV_KEY` is only required if you plan to make use of `cardconv`.
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**Note:** If, for whatever reason, you are using this codebase but not interacting with Bemani
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games or services, consider instead picking your own keys rather than using the real ones. `EA_KEY`
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can be any length, `CARDCONV_KEY` should be 24 bytes.
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## Why is `eaapi.server` a submodule?
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This repository is intended to serve as an example implementation, and nothing something that
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should be used. For that reason, I'm not currently making the parts of the codebase that implement
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HTTP, routing, etc. public as they don't further this goal, and would encourage inappropriate use.
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@ -52,6 +52,17 @@ CONTENT = (
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ARRAY_BIT = 0x40
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ARRAY_BIT = 0x40
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ARRAY_MASK = ARRAY_BIT - 1
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ARRAY_MASK = ARRAY_BIT - 1
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FAULT_BAD_PCBID = "0100"
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FAULT_BAD_ARCADE = "0101"
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FAULT_BAD_GAME = "0102"
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FAULT_OUT_OF_SERVICE = "0117"
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FAULT_EA_ENDED = "0121"
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FAULT_MALFORMED_REQUEST = "0125"
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FAULT_EA_REGISTRATION_NEEDED = "0127"
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FAULT_MAINTENANCE = "0128"
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FAULT_GAME_OLD = "0133"
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FAULT_GAME_UNSUPORTED = "0138"
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@dataclass
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@dataclass
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class _Type:
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class _Type:
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@ -1,43 +0,0 @@
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# eaapi.server
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## Quickstart
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```py
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server = EAMServer("http://127.0.0.1:5000")
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@server.handler("message", "get")
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def message(ctx):
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ctx.resp.append("message", expire="300", status="0")
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server.run("0.0.0.0", 5000)
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```
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```py
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EAMServer(
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# The URL this server can be access at. Used for services
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public_url,
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# Add `/<service>/` as a prefix when generating service urls (useful when debugging games)
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prefix_services: bool = False,
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# If both the URL and the query params match, which one gets the final say?
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prioritise_params: bool = False,
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# Include e-Amusement specific details of why requests failed in the responses
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verbose_errors: bool = False,
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# The operation mode in services.get's response
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services_mode: eaapi.const.ServicesMode = eaapi.const.ServicesMode.Operation,
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# The NTP server to use in services.get
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ntp_server: str = "ntp://pool.ntp.org/",
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# Keepalive server to use in serices.get. We'll use our own if one is not specified
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keepalive_server: str = None
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)
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@handler(
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# Module name to handle. Will curry if method is not provided
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module,
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# Method name to handle
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method=None,
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# The datecode prefix to match during routing
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dc_prefix=None,
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# The service to use. Likely `local` or `local2` when handling game functions
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service=None
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)
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```
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